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Gypsy Jade Petal
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>so what other possible cottages we have sighted on the way in? is there a map? can 100 gp lasts us 3 till the end of the trial? what is the tower look like?
Your understanding of the immediately surrounding area is based on a combination of your mother's explanation and your trip. You arrived on a ship, and after landing were taken by coach down the road, which went along the coast for a while before heading off in the opposite direction from the small town, making the last mile or so of your trip by far the slowest and bumpiest. The driver of the coach, after checking to make sure that everything was in order, has already departed. You do know that if you follow the road in the other direction, you eventually reach a properly sized city.
You can survive on 100 GP until the end of the trial. You will be here for 12 months. Paying Ror costs one-half GP per month, and paying Amelia costs 1; this month is covered. Your own immediate survival expenses (food, maintaining appearances) will add up to roughly 2 GP per month, though you can spend more or less if you choose to. However, you're not here to survive, you're here to perform as impressively as possible.
Judging by the tall, narrow windows (two on the front and two on the back), the tower is four stories tall. It's about twenty feet in diameter, and has a pointed, tiled roof. There are some creeping plants growing around the base, but the outside seems to have held up fine.
>Where can we go about acquiring more agents?
The small nearby town seems to be an obvious first place to look.
>investigate the tower's surrounding
While you're still deciding exactly how to proceed, an immediate glance at the surrounding area shows a 75 foot clearing around the tower, after which pine trees start to appear, growing more dense the further you look. The "clearing" is only a clearing in comparison - it's a mess of short shrubs and tall grass. Hidden underneath it is a simple stone walkway leading to the tower's door.
>For the duration of our trial, we pretend to be a maid and our maid pretends to be us,
This is a high risk, high reward plan. On one hand, it's a fantastically good defense. On the other, if it becomes public knowledge that you spent a year living as a servant to your servant, it's possible your reputation would be better off if you knocked on someone else's door and asked politely to be put in the dungeon.
It's a feasible plan, though. Amelia is about your size.
>we have no apparent skill set.
You are quite well educated, as every young lady ought to be. Your understanding of art, music, fashion, etiquette, and other polite subjects are absolutely cutting edge. You are also a decent athlete, with experience in horseback riding and fencing. You have used a bow before, but it's not your strength. You could learn with practice.
On the subject, Amelia's skills include the ability to solve minor problems without doing anything visible, as well as light housework. She is also nearly as knowledgeable as you on all subjects relating to managing your estate, and is competent enough to make decisions for you should you not be available, even though you'd never admit it in public.
Ror is very big.
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