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Green Calling Powder
8a6625
>>260516
well I alredy explained the first 3 but here are the others
Zombie:
toughness- damage reduction
necrosis- skin and muscles harden, giving you a
chance to resist some atacks
6th sense- (detection skill) ability to sence live and tell in what general direction to find it
organs unrequired- you no lnger need any part of your body, not even your brain, thus becoming immune to criticals and able to survive critical injuries (torn in half etc)
infectious touch- you are so full of disease, parasites and anything else living in your rotten hide that comming in contact with a living creature's open wound will automatically cause it to infect, useles in combat, except against reoccuring enemys
darktouch- the black magic in your body deals bonus damage against holy element enemys
mind immuse- imunity to mind affecting spells/abilities/effects such as mind controll,enslave,call to arms,dumbfound,etc
Ironman- you no longer feel pain, you stop flinching from atacks, less they be strong enaugh to push you back.
curse touch- curse your enemys, inflicting them stat reductions and occasionally status ailments
hibernation(regeneration)- you can now enter a sleep mode, regenerating hp quickly, yet leaving you vulnerable.
small damage ignored- ignore any light damage that wouldn't actually hinder the way you work
Ghoul:
heightened hearing- (detection skill) heightened hearing grants you the ability to listen for noises, you can usually tell what the noise is and more or less exactly where it is
canibalism(regeneration)- regain alot of hp when eating a whole human body
estethic regeneration- you can regenerate decomposure and wounds from before your death, bestowing you the appearance of a sickly pale human
call to arms- call all undead in a radius to your location (note:they are not in your party and will act of their own accord, often hoarding brains to themselves)
canibalism (growth)- small chance of gaining an aditional BP from eating an entire human body
full sentience- regain your memories, learning to talk, use complicated objects and much more.
meat lover- canibalism skills now apply to all meats, wether it be human, animal or livestock
scavenger- canibalism skills now apply do roten and decomposed meat/brain
leadership- undead without the mind immuns skill are compelled to obey you (doesn't always work)
scurge:
infection- determins how infectious your virus is
viral mutation- your infection has evolved to become stronger and resist antibiotics
heightened regeneration- regenerate some permanant wounds, gain the ability to reatach limbs provided you have enaugh time. will increase hp.
headshot kill only- you survive at 0 hp until hit to the head
poison- your virus can have a poison effect at will, slowly draining enemy health
nerve shock- your virus can have a nerve shocking effect at will, causing tremendous pain, stat failiure and rareley, even paralisis
transmition (teeth)- you can now transmit the infection trough your teeth
full regeneration- your body regenerates compleetly, you can now heal all permanant wounds and slowly regrow a severed limb
limited mutation (regeneration)- regenerated skin and limbs regrow better, sometimes including actual modifications if preplaned and small enaugh
reaper's fang- small chance of instant kill with your bite attack
transmition (claw)- infection is transmited trough claws, removing the need to strugle with victims to inflict the virus
canibalism (regeneration speed)- gain a small boost of regen speed after consuming a full human body
heightened snece of smell- (detection skill) you can detect the smell of flesh and blood from far away, revealing the general direction of humans and animals
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