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File 128039929136.png - (16.82KB , 512x512 , 001.png )
213500 No. 213500 ID: f80af7

Memory transferred, missing long-term and recent parts could not be recovered.

Starting the experimental HiveMind binary. Running in read-only mode. You should be awake by now, try responding.
126 posts omitted. Last 100 shown. Expand all images
>>
No. 215416 ID: f80af7
 

bgm
>>
No. 215417 ID: f80af7
File 128090582847.png - (133.81KB , 512x512 , 040.png )
215417

...
>>
No. 215419 ID: f835c3

i see. that is indeed something no one would be comfortable with showing others.
>>
No. 215420 ID: e31d52

>>215417
Let me take a wild stab in the dark here... this was the mistake? The one you're 'atoning' for?

Explain or not. Your prerogative.
>>
No. 215421 ID: 732129

Guys, shut up. Try to show some respect, this is obviously important to her.
>>
No. 215424 ID: f80af7
File 128090728975.png - (133.87KB , 512x512 , 041.png )
215424

M-my creator... She... it's my fault. I'm trying to restore her with a body alike to mine. Need a heart.
I won't lie to you. I initially wanted to steal you and make one out of you, but you were empty. So I absorbed you in hopes of you knowing where I might find more omni. But your memory was mangled beyond use.
>>
No. 215425 ID: f80af7
File 128090752281.png - (133.99KB , 512x512 , 042.png )
215425

It's been too long... Forgive me. I will save you, master. I finally can.

I miss you so much.

...and you, orb - please, help me out and I might as well recharge that trinket host of yours. I owe your friends at least that.
>>
No. 215427 ID: 732129

She's in stasis, but have you copied her mind yet?
>>
No. 215428 ID: f835c3

if anything we are romantics, can't resist helping people.
>>
No. 215429 ID: e31d52

>>215425
Of course we will help you! You only needed to tell us. Once this is said and done, this battleship thing, we will do everything we can to save your creator.
>>
No. 215430 ID: 732129

>>215429

The flying fortress mission will give her the parts she needs to bring the beloved mother back. Reil will need our help on the mission.

Even as capable as Riel is, the guns blazing approach will be very risky. When we're done with preparations we should speak with Kanes and get more information about the flying fortress. Even a sketchy map would be nice. He helped make the thing, after all.
>>
No. 215439 ID: e31d52

>>215430
Then this is even easier than I thought.

Yeah, getting a map would be mosdef useful.
>>
No. 215440 ID: f80af7
File 128091416973.png - (133.98KB , 512x512 , 043.png )
215440

"Mother" isn't the right word here. I was created by many people. She was responsible only for the programming, yet she disobeyed her orders and made me compassionate and included loopholes around direct orders. Giving me feelings, and completely free will - which battle droids get installed only when they retire. There was no feeling of posession over me involved in it.

There's no time for asking about things, and you seem to be forgetting humans need regular rest unlike me. I need to equip myself and head out right now. But first...
>>
No. 215442 ID: e31d52

But first?
>>
No. 215447 ID: f80af7
File 128091526969.png - (15.63KB , 512x512 , 044.png )
215447

Three days. That's how long it'll take for Dr. Leile to safely, gradually wake up - which will take all energy from the near-empty shard installed in her. I must come back with a charged stone and unload it in the exact second that one burns out.
>>
No. 215449 ID: f835c3

so... why did you start it now instead of after you already got the stone? just feel it would be safer is all.
>>
No. 215490 ID: f80af7
File 128092289681.png - (145.96KB , 512x512 , 045.png )
215490

I want to conserve time. Sitting ducks here for three days after the action won't be too wise, neither too safe for Leile. The very fact that I'm going there is compromising this place as an asylum, and will provoke retaliation.
>>
No. 215491 ID: f835c3

hmmm, can't argue with that. okay then, let's hit it.
>>
No. 215502 ID: 0c46d6

Yep now it's do or die. Total commitment. We're on Riel standard time +1 and it's action o' clock!
>>
No. 215504 ID: 732129

It is interesting that that system is using a timer based on the ancient Terra method of time keeper. I suppose this technology came directly from there on one of the arks.
>>
No. 217802 ID: f80af7
File 128164884881.png - (122.92KB , 512x512 , 046.png )
217802

Wait just a minute...
My equipment is almost falling apart after all these years. I should take a moment to forge myself some fresh gear. There's no shortage of materials on this pile of ruin either.
Don't worry, I work faster than humans so it'll be a matter of minutes.
>>
No. 217806 ID: f80af7
File 128164951310.png - (96.98KB , 512x512 , 047.png )
217806

Create starting weapon.

Emphasizing strength will add a one-time bonus to its power.
Emphasizing material will create better opportunities for upgrade/combine in the future.
Emphasizing accuracy will increase hit chance.
Emphasizing range will change the weapon subtype to one more suitable, and increase its maximum effective range. (example: large gun would yield a sniper rifle, blade would make a segment whip and so on)

I promise it's the last preparation before the real thing.
>>
No. 217809 ID: e31d52

>>217806
>upgrade Large blade's range
>>
No. 217811 ID: e31d52

>>217809
Also, you miiiiiight want to erase all this crazy writing on the walls before she wakes up.

Just a little unnerving.
>>
No. 217812 ID: 40cb26

>Emphasizing material will create better opportunities for upgrade/combine in the future.
This is THE long term solution, a delay in power now for a greater boon later.
>>
No. 217814 ID: e31d52

>>217812
The problem is that there's not a chance to upgrade between here and flying fortress full of very dangerous things that will kill us.
>>
No. 217818 ID: 40cb26

>>217814
Is that so? We really don't know what kind of upgrades we're dealing with here though, how accessible and easy they might be.

Hey Riel, is enhanced materials likely to be useful anytime soon or what?
>>
No. 217821 ID: bd369c

material, accuracy, large blade.
>>
No. 217826 ID: a594b9

Large blade, material.
>>
No. 217878 ID: f80af7
File 128166469824.png - (109.90KB , 512x512 , 048.png )
217878

Successfully forged.
>>
No. 217880 ID: 206401

awesome. let's go cut off some heads with it, everyone knows cutting off heads is a prime method of adding power to a blade.
>>
No. 217881 ID: c4c313

That is one sweet blade.
>>
No. 217882 ID: f80af7
File 128166542371.png - (569.21KB , 1024x1024 , 049.png )
217882

auto-check

A little explaination on channeling, since nobody tried it in battle:
Chanelling magic requires a catalyst of a certain spell, with power regulated by its level. The energy burned is 5%*level casted. Effect depends on the level and on Channeling skill.
An exception from the energy rule is the omni catalyst. It burns HP instead, at a rate of 40*level but is more powerful than others and doesn't have an element.

Energy regenerates from sunlight(slow) or by draining a capstone.

You can use channeling outside of battle to solve problems impossible to do with physical force.

>>
No. 217885 ID: f80af7
File 128166596852.png - (3.14KB , 512x512 , 050.png )
217885

Riel takes the orb out, which then suddenly shimmers with a faint light.

I'm giving it power for three days. It's not a big amount for its temporary purpose as a proxy for your presence - means of remote communication with this place. Your companions will need you here as well to aid in defending this place.
>>
No. 217886 ID: a594b9

>>217885
Understood.
>>
No. 217887 ID: f80af7
File 128166675394.png - (72.71KB , 512x512 , 051.png )
217887

Riel sneaks out of the citadel, through the outpost into the wilderness.

Zein, I am coming. It's been a long 5 centuries. But I'm going to settle the score.
>>
No. 217890 ID: a594b9

We're behind you all the way!

Hmm, I wonder how we're going to split our attention between the two locations? Will we be able to speak to both at the same time or will we have to choose...?
>>
No. 217893 ID: f80af7
File 12816700008.png - (66.92KB , 256x256 , 052.png )
217893

When they need you.

8 hours (that's about 4 in solar) and several miles of wasteland travel later.

02:15:35


Finally.

Okay, you know-it-all-ball. What would be the best way to get into this pile of waste? It has sea access from the other side, and guarded gates from this one. The wall's about 50m high, shitty concrete job.
>>
No. 217901 ID: 40cb26

>>217893
>know-it-all-ball.
Flattery will get you everywhere.

Those are for certain the only two entrances? Never a good idea to take the front door, but the the back door is the most likely risk... Still, that's our best bet so head around there. You could probably find a way over the wall, but you'd be far too visible from most of it. If you see and can sneak to a spot where the wall is damaged or vision is obscured to it, check that out.
>>
No. 217902 ID: a594b9

Hmmm... how high can you jump?
>>
No. 218280 ID: f80af7

epic fail, the last autocheck has skills and some values wrong :v
>>
No. 218356 ID: e31d52

>>217887
Kainesdatass.png
>>
No. 218408 ID: f80af7
File 128183184258.png - (149.13KB , 512x512 , 053.png )
218408

imagefail, repost

>>217902
Not enough. I can't fly.

>>217901
I found something. It's a smaller, old gate. Looks like it's been sealed in a rush.

I don't see anyone around either.
>>
No. 218409 ID: 821d4a

looked fine to me

nice, jam the sword into the gap and cut the hinge and any locking mechanism apart.
>>
No. 218416 ID: e31d52

>>218408
Kick in door. Look for trouble.
>>
No. 218417 ID: f80af7
File 128183242248.png - (84.97KB , 512x512 , 054.png )
218417

A kick was enough, it seems. Well, a kick from me anyways.
>>
No. 218419 ID: 821d4a

oh, looks like i overestimated the door. anyway. should first disable any communication lines. no information flow makes tracking someone down much harder.
>>
No. 218425 ID: f80af7
File 128183304569.png - (173.26KB , 512x512 , 055.png )
218425

>>218419
Excellent, I would most certainly wreak havoc in this rathole and make it easier for me to move around, but... how the hell do I know where to look for communication relays? I don't know this place at all. A map would be handy, but the only thing I can do at the moment is memorize the places I've been to.

Bloody hell. What has happened here? It looks like a junkyard, but even more messed up.
>>
No. 218426 ID: 821d4a

what's that glowing thing? and it may be the junkyard.
>>
No. 218427 ID: f80af7
File 128183352352.png - (66.34KB , 256x256 , 056.png )
218427

>>218426
Burnt remains of some machinery. A few parts are still warm, they look like if they've been melted with something of moderate precision.
>>
No. 218437 ID: 821d4a

that is worrying. hopefull while accurate it takes time to aim. and maybe it needs to maintain the beam for a while to work. regardless let's not get hit with it.

see any exits from this area?
>>
No. 218443 ID: a594b9

>>218427
Let's move in and scout the area. That machine thing was probably involved in sealing the door... or maybe there are some crazy machine soldiers stored in here! Won't that be fun?
>>
No. 218447 ID: f80af7
File 128183608670.png - (148.38KB , 512x512 , 057.png )
218447

It'd certainly be-

Oh hell. I don't like this. I don't like this at all. No, even I wouldn't bring this one door down.
And this is the only alternative to getting lost in oceans of rubble.

This must be one of the tunnels - they lead to separate sectors, as far as I remember. This must be an unused gate and an abandoned exit tunnel... but I'm more interested in the fact WHAT the flying monkey's last fuck just broke into there, and why?
>>
No. 218452 ID: 821d4a

whoever is charge of this place, probably trying to get ... SOMETHING! who knows, but whatever it is they wanted is probably important, and taking it from them will probably help you do whatever.
>>
No. 218453 ID: e31d52

>>218447
Now is no time to get distracted. We need all the time we can get...
>>
No. 218461 ID: a594b9

>>218447
Uh, I can't see the door you're talking about. Well, ignoring visual difficulties... it sounds like your options are a door you can't break down and a sea of rubble. Take a closer look at the door, in that case.
>>
No. 219189 ID: f80af7
File 128207997671.png - (57.63KB , 512x512 , 058.png )
219189

There... thick, sturdy metal grating. Something ripped it open effortlessly, clearing an uncertain, yet the only path.
>>
No. 219190 ID: 3b77b9

hmm, take it then. was probably a machine built for just the purpose of opening it.
>>
No. 219192 ID: a594b9

Oh, I understand now. The door was already down and you were commenting that something huge must've broken it.

Very well, let's go in. We can always run away if need be.
>>
No. 219195 ID: f80af7
File 128208123973.png - (96.77KB , 512x512 , 059.png )
219195


Riel descends into the darkness.


Here we go again...
>>
No. 219200 ID: a594b9

>>219195
Once more into the breach! Our enemies quake in fear at our approach.

Okay maybe not, but that's only because they don't know what you're capable of! And also that they don't know you're coming.
>>
No. 219202 ID: f80af7
File 128208315147.png - (75.96KB , 512x512 , 060.png )
219202

Sure, whatever.
>>
No. 219203 ID: f80af7
File 128208324217.png - (84.48KB , 512x512 , 061.png )
219203

cutscene
>>
No. 219208 ID: f80af7
File 128208390220.gif - (401.98KB , 512x512 , 062.gif )
219208

animated
>>
No. 219210 ID: 3b77b9

FFFFFFFFFFFFUUUUUUUUUUUU-

something turned on after you went in. not sure how long after. things like that get time dilated. just be wary of back attacks.
>>
No. 219214 ID: f80af7
File 128208836570.png - (70.64KB , 512x512 , 062.png )
219214

>>219210
Don't try to scare me, I'm already alert enough as it is. Besides, you couldn't have sensed something that I didn't.


Discovered new area: Entry Tunnel
CHECK the status screen for the map of rooms you've been to.

Exits: north

>>
No. 219216 ID: e31d52

>>219214
If you say so, we won't try to convince you. Just be prepared for an 'I told you so'.

Move forward, keep weapon drawn.
>>
No. 219220 ID: 3b77b9

we have extra-sensory powers. can see around corners. and stuff. need a little finagling to do it right but we can.
stand against the door frame and we will try to look in. if for some reason it doesn't work then you peek in. rushing in always is a bad idea.
>>
No. 219229 ID: f80af7
File 128209133039.png - (63.72KB , 512x512 , 063.png )
219229

Your perception is no different from mine, I am afraid. I cannot sense any entity unless I'm in the same room.

Oh great. Sentient waste, primitive life forms that evolved just like any life - except that their natural habitat happened to be sewage and scrap. They try to absorb anything that can be turned into energy - and anything that moves. But thankfully, they're slow and fragile.
>>
No. 219230 ID: 3b77b9

so you are seeing the back of your head?

anyway. just shank them and then check out that closed and possibly locked door.
>>
No. 219250 ID: a594b9

Seems like a straightforward battle to me.

(apparently that was not canonically something we saw. We're basically getting a feed via only what Riel senses- which is a lot)
>>
No. 219254 ID: f80af7
File 128209507097.png - (64.57KB , 512x512 , 064.png )
219254


Waste Ooze (left)
Body: 100%/36

Waste Ooze (right)
Body: 100%/36

>>
No. 219257 ID: 3b77b9

while i doubt i need to tell you, aim for the cores. and take the one on the right first.
>>
No. 219281 ID: f80af7
File 128209671934.png - (88.47KB , 512x512 , 065.png )
219281

There's nothing to aim for actually, damaging their coating to spill them should be enough, like all slimes.

Waste Ooze (right) is destroyed.
>>
No. 219284 ID: f80af7

I forgot to actually scale/move the background, resulting in bad sprite proportions. Epic fail.
>>
No. 219285 ID: 3b77b9

see if you can follow up and smack the other before it tries to eat your leg.
>>
No. 219295 ID: 117dce

Kill 2nd ooze
>>
No. 219298 ID: a594b9

Use your superior reach to stay out of its range.
>>
No. 219382 ID: f80af7
File 12821161435.png - (103.25KB , 512x512 , 066.png )
219382

>>219298
Using this voice's clever advice, I keep out of range of the ooze. It won't hit me before I can strike again.

Waste Ooze
Body: 100%/36

>>
No. 219386 ID: 3b77b9

excellent. slay the bugger and check that closed, maybe locked door. and see if you can guess if it is kick down-able. if it is not then go through the opened door. if it is then lets check it first.
>>
No. 219389 ID: a594b9

>>219386
Yes, essentially. Kill the slime and move... whichever direction is possible.
>>
No. 222885 ID: 03ccbb
File 128298496679.png - (114.10KB , 512x512 , 067.png )
222885

Waste Ooze destroyed.

Slime-thing dispatched. The west door is sealed with some sort of clockwork access system I can't hope to hack, so I'm off through the northern doorway.
>>
No. 222891 ID: 732129

Clockwork lock on the west door, you say? Is it a mechanical key, or combination, or something more exotic?
>>
No. 222894 ID: 97cb33

yeah. unless it requires an item to bypass with can crack that thing in relatively no time
>>
No. 222900 ID: 03ccbb
File 128298699974.png - (148.11KB , 512x512 , 068.png )
222900

A mechanical lock in shape of a card slot, though so complex it's impossible to pick it. It proves that these tunnels are old, even from before they rediscovered the usage of electricity.

I proceed further into the tunnel. There's a gate here which is most likely an exit to the inner city. I'm not sure how it works, but it seems to be more modern than the previous one.
The tunnel continues east, and is blocked by rubble on the opposite.
>>
No. 222901 ID: 97cb33

check the red panels closer. if they seem to do nothing but glow then let's just go east.
>>
No. 222928 ID: a594b9

>>222900
I wanna see what's in the rest of this corridor.
>>
No. 231887 ID: bb385b
File 128489256861.png - (129.23KB , 512x512 , 069.png )
231887

I press a button on one of the panels. It turns green, and one of the two gates shifts aside, however it closes as soon as I let go.
>>
No. 231888 ID: 175f4a

well dang... hmm, try jamming your sword into the ground and lean it's handle against the button, then you push the other one. if that fails to work then head east.
>>
No. 231930 ID: a594b9

Hmm. Can you just open up the panel and maybe splice some wires to make it always 'pressed'? Or hack it directly?
>>
No. 238216 ID: eeeaa3
File 128621009732.png - (3.56KB , 512x512 , 070.png )
238216

Nope, it's electric. All I can do is draining power from it, which would destroy it beyond re-
*ding*

What the fuck. I didn't do that, I swear. And what is this fourth wall you speak of?

>>
No. 238217 ID: b5448b

uhhhhh, hmmmm..... *click 512x512*

wonder what this does.
>>
No. 238220 ID: 135871

raise character quality to maximum
>>
No. 238226 ID: eeeaa3
File 128621264251.png - (2.57KB , 256x256 , 071.png )
238226

There. Is that all? I mean, resolution matters in 2D only, as to determine whether should I pixelfag or drawfag.
>>
No. 238229 ID: b5448b


i don't know, kinda hard to decide what to pick without an example. could you bump your Dis thread or something with examples?

>>
No. 238232 ID: 701a19

>>238226
Pixel!
320x240, oh how I remember the days... Pixels as big as cats.
>>
No. 238233 ID: eeeaa3

I HAVE a disthread?
>>
No. 238238 ID: b5448b

Yes, and i just bumped it.
>>
No. 238239 ID: 2563d4

>>238232
I bet you don't since EGA/CGA are 320x200 with non-square pixels to get 4:3. 320x240 is a more modern mutation of it.
>>
No. 238243 ID: eeeaa3
File 128621443855.png - (1.92KB , 512x512 , 072.png )
238243

You bumped the wrong thread. Choose those fucking image settings in the actual disthread and let's stop shamelessly stealing 1st page without an update.
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