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File 127818065995.png - (24.55KB , 500x500 , Dungeon Quest Start.png )
202670 No. 202670 ID: 699d91

One day, this will be an epic tale, of mothers will whisper to their children to keep them out of the monster filled forest, and never to tarry too close to the mountain...
But a tree starts off as nothing more then a seed, and this story is no different.

We see before us a small tribe of kobolds, no more then a dozen members in size. Their old home to the north had become too crowded, and so these young kobolds headed south to find a place to make their own.
They had found a small mountain, odd in shape but perfect for making a home. It was no doubt riddled with precious gems, with which to trade with other tribes and improve their own spirits...
Expand all images
>>
No. 202674 ID: 699d91
File 127818150781.png - (498.45KB , 500x500 , Dungeon Quest Map Turn 0.png )
202674

This is the mountain, drawn by simple hands and with lines drawn on top of it to make it easier to measure distance. Your miners are comfortable using a 10 by 10 feet measurement for each of the squares. Digging down is currently not possible due to lack of experience with your miners.

Your tribe consists of the following kobolds:
1 Cheiftan
6 Miners
5 Females

Your cheiftan is the most charismatic and smart kobold in the tribe, the one who gives orders at your suggestion to the other kobolds. He is also a skilled combatant, should a fight break out.

Your Miners are the bread and butter males of the tribe. They dig like their tails are on fire and are adept at spotting minerals and gems in the stone. You may dig out one Square of hard stone per Week (Game Turn/GM Post) for each Miner in the tribe (Currently, 6 squares). While not skilled in combat, they are better fighters then females due to their increased strength.

Females are the standard feminine kobolds that make up the tribes numbers. They provide many functions that contribute to the tribe, such as hunting, gathering and breeding. Females are less capable fighters then other members of a beggining tribe, but they are far from helpless.

First of all, the tribe should think about digging into the mountain. Please make a suggestion as to which squares will be dug out by the miners this week. If you wish to make your own suggestion, please modify the map in red lines. If you wish to back someone elses plans, please quote their post number and state 'I back this Plan' or something akin to that statement.

The post following this one will be an example. You may choose to agree with it, or suggest your own paths.
>>
No. 202675 ID: 699d91
File 127818173642.png - (498.24KB , 500x500 , Dungeon Quest Example Turn 0.png )
202675

The cheiftan thinks that this is a good path for our miners to take - He thinks that building a small 30 by 30 foot room so that the tribe can sleep indoors rather then outside in leather hide tents, which will boost morale and allow them to use the leather for other things.

Do you support this plan? or do you have another?
>>
No. 202678 ID: 3bb7c1

for now that is good. later just after the bend would be a good place for a trap, anyone who enters would round the corner and BAM trap.
>>
No. 202691 ID: a83ce3

Yes. Follow the red line there, and on the end, a 3x3 tile open room with columnar supports if necessary, for sleeping and general use.
>>
No. 202699 ID: 0b2a05

That does look good, fund it immediately.
>>
No. 202713 ID: 699d91
File 127818772794.png - (499.29KB , 500x500 , Dungeon Quest Map Turn 1.png )
202713

>>202678
>>202691
>>202699

The kobolds start their first week digging out into the heavy stone, the tents being pulled down and used as bedding inside the cave even though there are no rooms yet becuse thats where the Kobolds feel comfortable.
As the digging progresses, the miners hacking away at the walls yip in victory - It seems that their planned path has led them to hit Green Gems! As they take down the wall they collect the gems and stuff them in a sack, since thats all they have to protect the gems from theives.

As they carry on their digging, they notice a seam of red gems and are anxious to dig it out, but the cheiftan keeps them in line and forces them to carry on with the plans.

To explain, gems of different colour are worth more. The least valuable are yellow gems, which are the standard 'currency' of the Kobold race (We'll assign them a value of '1'). The next most valuable are green gems, which are worth twice as much as yellow gems (And we assign them a value of '2'). Next are the blue gems, which are worth more then twice as many greens (We'll assign them a value of '5'). Finally, there are the red gems, which are worth twice as much as blue gems, making them an extremely valuable asset to a tribe (We'll assign them a value of '10').

The cheif points to the map and following the suggestions given to him, he points out where he thinks the tribe should continue to dig. He also points out that one of the miners can be assigned to digging out the red gems without destroying the wall there completely, which takes up the weekly digging power that miner would normally provide. (Kobold Miner can remove gems from walls for the price of 1 square).

On the matter of traps, the cheiftan agrees that the tribe could do with some. He points out however that we would either have to make one of the miners dedicate himself to trapping instead of mining, or we would have to get one of the females instead. Due to the increased workload that the female would have to do, she would be slow to breed and practically useless for growing the tribe's numbers normally.

Please Suggest a path for the Tribe, and make a choice wether to give up a Miner, a Female or not dedicate any Kobolds to be Trapmakers.
>>
No. 202714 ID: 407b5b

>>202675
Make as many of the turns right-handed as you can, most people are right-handed and thus are unable to reach a sword or spear around a right hand turn without exposing the rest of their body, while allowing you to do just that.
>>
No. 202716 ID: f8a708
File 127818851846.png - (419.94KB , 500x500 , slight edit.png )
202716

since you are a fresh tribe i doubt we need traps RIGHT now. let them get at the red gems since they are so valuable and since we would have them the miners should be able to avoid getting distracted by lesser gems. once the room is good then switch a miner to traps as we would have enough valuables that the protection is required.
>>
No. 202717 ID: 701a19

>>202716
Leave the Red Gems for now. Thieves won't spend a week mining them out of the wall, after all.
That frees up one miner. Have that miner spend this week constructing traps.
>>
No. 202723 ID: e7740e

>>202717
Seconding this.
>>
No. 202725 ID: d3dfb8

>>202717
This.
Also make sure someone is always watching the entrance.
>>
No. 202726 ID: d3dfb8

Also the chieftain should get at least 3 women. He`s the damn chieftain.
>>
No. 202740 ID: 699d91
File 127819288317.png - (387.98KB , 500x500 , Dungeon Quest Map Turn 2.png )
202740

Tribal Wealth: 2

1 Cheiftan (Level 1)
1 Trapmaker Apprentice (Level 1)
5 Miners (Level 1, Minion)
5 Females (Level 1, Minion)

>>202726

The cheif likes this idea.
The cheif likes this idea alot.

Now, the average kobold is a funny thing. As a species they understand the concept of partnership when it comes to mates. As such, the cheif has approached the three female kobolds that he thinks are the most attractive. However, just because those kobolds females are 'his' doesnt mean they arn't fair game for any other male kobold as well. This is the natural way of kobolds, and one of the reasons they breed so quickly! All of the female kobolds are currently gravid (Pregnant), and will lay eggs by the end of the month in roughly 2 weeks. But the more 'wives' a cheiftan has, the better the prestige!

>>202717

The mining goes well, and several more seams of gems are uncovered in the places that it was suggested should be a 30 by 30 room. When the mining is done for a day, the Cheiftan claims the lion's share of this room as his own. Because one of his wives is the lead hunter for the tribe, his portion of the tribe's food increases slightly. The cheif's pride is swelling and its leading him to train harder then usual.

The miner that has spent the week re-training has been working on his trapmaking skills. Since kobolds are naturally very good with traps, the trapmaker is a fast learner and has gone from simple wooden trip-traps and snares and is now up to making sturdier traps that snap shut when they are stood on, useful for adventurers and for catching food.

When not hunting, females help guard the cave from intruders, thus fulfilling the need for guards at the enterance at all times.

The Cheif has marked the map with his suggestion for the next expansion.

Please suggest a path of action for the tribe.
>>
No. 202743 ID: f8a708

agree with this, a simple room, since it is the first it will be a semi-permanent room not the true room. after we get the real place done this room will be converted into a death trap.
>>
No. 202749 ID: c00244
File 127819455221.png - (389.63KB , 500x500 , 127819288317.png )
202749

>>202740
Instead of expanding the first room in all directions, I would recommend beginning tunnels towards the creation of second rooms, aiming towards the general structure outlined here in the coming weeks. Larger chambers should be established farther into the mountain where it's safer, rather than near the entrance.

Our trapmaker should focus on honing his skills, rather than building any specific traps right now. Perhaps a few for the hunters to use, but no need to install anything in our cave just yet.

I would inquire as to how we can get kobold sorcerer/shaman types. Do they have to be born with magical power, or what?
>>
No. 202751 ID: 7f9c0a

>>202749

This looks good.
>>
No. 202758 ID: 699d91

>>202749
>>202751

Before i carry on the next turn, i'd like to point out that the tribe can only carve out 5 squares per turn, as has been stated at the start of the thread. Your going to need to cut back on what you think should be dug out. 5 squares at a time until the tribe gets bigger.

>The GM might be running this game with an event timer. Just an FYI.
>>
No. 202759 ID: 0f5309

carve the east room first, then the north then start digging the north east.
>>
No. 202761 ID: c00244

>>202758
Apparently there's been a miscommunication. >>202759 sounds fine. I was intending to make a longer-term projection, with no particular preference on the order that the work involved would take place in. It's important to look farther ahead than the immediate future when possible.
>>
No. 202793 ID: c00244
File 12782056893.png - (389.35KB , 500x500 , 127818150781.png )
202793

>>202761
Speaking of long-range planning, here's a tentative proposal for really turning this whole mountain into a bustling kobold warren. Matters for debate include desired number of exits, desired number of large and small rooms, and general layout.

My current design assumptions are that we'll want multiple exits, most of which are concealed, we'll want a solid mix of room sizes, and that our overall design philosophy supports twisting tunnels which use the rooms as part of the main pathway through rather than branches off of it. That means less privacy, but that's not really that much of a concern in my mind.
>>
No. 202794 ID: 0f5309

>>202793
indeed. kobolds have no concept of privacy. they are essentially working communist. everyone owns everything, the chieftain just decides on how best to go about the goals of the tribe. also, think we should get any and all red gem pockets, lesser gems can be ignored but reds are a must, so mod it to get those reds near the front.
>>
No. 202856 ID: 68fbf2

cant you add a trap corridor or something like it? maybe we could even make some grating and add windows later on.
>>
No. 203033 ID: 43ed71
File 127825194381.png - (407.30KB , 500x500 , Dungeon Quest Map Turn 3.png )
203033

Turn: 3
Tribe Wealth: 12
Food Status: Over Abundant
Tribal Composition: 450pts
1 Tribal Cheiftan (Level 1)
1 Apprentice Trapmaker (Level 1)
5 Miners (Minion, Level 1)
5 Females (Minion, Level 1)

The kobolds are excited, but also concerned.
Their females are ready to lay their eggs by next week and this makes them very confident about the future of the tribe. However, one of the cheiftan's mates has taken ill in the middle of her pregnancy. She is unable to work due to feeling weak and nauseous, though none of the kobolds can work out what the cause of her malady is. The cheif is concerned.

Despite the working females suffering a loss of working hands due to the illness, the trapmaker has been supplying them with useful snares and other handy traps. Due to this, the tribe has more food then they normally would have. The tribe eat well, except for the ill female.

>>202759

The digging continues, unearthing two blue gem seams that the miners greedily add to the treasure pile belonging to the tribe. The cheiftan would like to start using these gems as jewelry, which would increase morale and prestige of the tribe. Since they have unearthed blue gems, the Cheiftan would like to use up 2 of the wealth of the tribe in order to make jewelry. The cheiftan may also have ulterior motives, as his sick mate has a fondness for the colour yellow.

Due to the plans discussed, he marks down on the map where he thinks the miners should be working on next.

Do you agree with the proposed plans?
What are your suggestions for the tribe?
>>
No. 203034 ID: 43ed71

>>203033

>Of course, when i wrote yellow, i really meant green. Green gems, and the cheiftan's mates favourite colour is green.
>>
No. 203036 ID: 701a19

>>203033
Dig east, not north. That will give you more right-hand turns and prevent ranged opponents from being able to get too much of an advantage on you.
Make the female to eat and drink at least a little every day.
>>
No. 203039 ID: e7740e

The plan is fine, yeah. Though, maybe you should shift the plan over to the east room. (Still dig north though.) Make the current design as a hallway, so you have more room for defenses and traps later. But question: Is there anything that we can do with the gems and food, and maybe the excess traps? Like trade them? Money is useless if you can't buy things with it.

I'm unsure for the jewelry making... How much would 1 unit of wealth buy, precisely?
>>
No. 203326 ID: c00244

>>203033
We can create a small amount of jewelry as requested, but we should get better weapons than claws and teeth before ornamenting ourselves with items that other tribes might wish to steal. We should consider assigning one of our females to weaponcrafting, since it's apparent that we're doing well on the hunting front. That would also ultimately help us hunt even better.

Make sure that the sick kobold eats and drinks well- at least something, even if she doesn't want to. Good nutrition is important.

>>203036
I would agree with this; while we will want to dig north shortly, starting on the next room east outlined in >>202793 would give our home greater depth and defensive value, which is of immediate importance. Leave the next room north for a week or two from now.

>>203039
Nice thing about jewelry is that it's basically still wealth for trade purposes, at least as I see it. If it can provide a morale bonus while we're sitting on it, why not?
>>
No. 203334 ID: 43ed71
File 127829044222.png - (11.25KB , 500x500 , Green Gem Jewelry.png )
203334

>>203039

To answer your question, i'll refer to this poster...

>>203326

Absolutely correct, when it comes to jewelry its possible that turning gems into jewelry wont devalue it, and in fact may increase its worth to some traders who might be interested in it. Least of all, it will make the kobolds of the tribe more likely to fight harder to protect their home.

The value of '1 Wealth' is in the eye of the trader. Theres no set currency yet, so until a trader visits you'll have no idea what its worth other then More is Better.

>>203039
>>203326

The kobolds are currently going to go with the plan to dig out the room to the east, unless more people vote otherwise.

The kobolds are ensuring the sick mother is eating and are otherwise trying to ensure her health, unless more people vote otherwise.

The kobolds will be peforming the next turn when i wake up and go to sleep, so if anyone has any orders to change their minds they have roughly 10 hours from the time this has been posted to air them. The GM is tired and british!
>>
No. 203335 ID: 43ed71

>>203334

>... Go to sleep and wake up, i mean. Damn i'm tired.
>>
No. 203580 ID: 43ed71
File 127832727994.png - (444.15KB , 500x500 , Dungeon Quest Map Turn 4.png )
203580

>Turn: 4
>Tribe Wealth: 13
>Food Status: Adequate
>Tribal Composition: 700pts
1 Tribal Cheiftan (Level 2)
1 Trapmaker (Level 2)
2 Warriors (Level 1)
5 Miners (Minion, Level 1)
5 Females (Minion, Level 1)
>Egg Status: 19 Eggs, 1 Oddity

It was a little worrying for the cheif, to say the least. The females all began to lay their eggs at roughly the same week, sometimes the difference in time was an hour or two, sometimes it was a day. The last to lay her eggs was the sickly mate of the cheif, and she had been getting worse. Between the rest of the females, 19 eggs had been laid, and after a long drawn out laying his mate had only laid one. It had nearly killed her, and the cheif had ran a vigil beside her the whole time. While most kobold eggs are a light beige, the egg she had laid was mottled green.
It was a bad omen. The tribe are very nervous about this egg, and they are unsure why.
After the birthing, the female began to slowly grow stronger, though the strain it had put on her body was obvious.

After the laying period, the tribe were happy to discover some others from the old tribe had travelled down to join this one after hearing rumours that it was flourishing. These kobolds were not like the others - strong, sharp... armoured. They were warriors and they had come to offer their spears to the tribe in trade for allowing them to become members. The cheiftan accepted. Over the week, the cheiftan trained with them and tested their skills, being taught a lesson or two and finding his own skill in combat had been bolstered by the sucsess of his tribe and his growing confidence!

Likewise, the Trapmaker found his skills were also improving, and he had come up with several ideas for permenant additions to the cave in the shape of crossbow traps that could be fitted carefully into the walls, set off by pressure plates that he could make out of wood and paint with rock dust to make them look identical to the rest of the dungeon floor. The Trapmaker is keen to install at least one of these.
>Ability Unlocked: Trapsetting One
>For each Trapmaker and Apprentice Trapmaker in the tribe, a crossbow trap can be set in a wall beside a square in order to potentially catch unwary invaders.

The tribe is prospering. The cheif, heeding the advice given to him marks a digging plan on the Map.

Is this Acceptable? Please suggest a path of actions for the tribe
>>
No. 203590 ID: e4e9c3

Look after the odd egg as you would the others. Possibility for Dragonwrought egg....
>>
No. 203653 ID: c00244

>>203580
Keep the strange egg, but keep a close eye on it, and separate it slightly from the others in case something goes wrong. Make sure that we keep all our eggs as protected as possible. How long do we have before they hatch?

Install that trap somewhere in the cavern entrance corridor, and make sure everyone knows where it is so they don't get shot.

That dig plan looks good.
>>
No. 203658 ID: 68fbf2

maybe its time to ask if the chief mate had a strange meeting or maybe even a strange dream with anything or anyone else?
>>
No. 203667 ID: d3dfb8

in b4 Zeus turned into a swan and raped a kobold
>>
No. 203698 ID: e7740e

Set it in the entrance hallway, where the red gem vein is, pointing to the east. Meanwhile, I say we focus on mining out gems for now. Set four miners to getting the blue and red gem veins out of the walls (Don't mine out the walls with red gems. It might help to mine out the walls with blue gems to make the room bigger, however. What do you guys think?) Have the last miner mine out the wall to the east with the yellow gem in preperation to continue excavating rooms. Made jewelry out of the gems.

Set the warriors to guarding the entrance hallway (Retreating behind the trap if enemies come and holding the line at the first room) so as to free up more manpower.
>>
No. 203847 ID: c00244

>>203698
There's no benefit to focusing on gems since there's no one to trade with at the moment. We can mine them out when we have an actual reason to do so. Until we've opened up relations with other camps, we should focus on getting ourselves more living space- if we're lucky, our population will more than double when these eggs hatch. That'll need quite a few more rooms.

I would direct your attention to >>202793 for my proposed eventual layout of our warren; do you have any significant objections or alterations? I'm not exactly wedded to the design, but I'd rather make any and all expansions to our mine with long-term goals in mind. Simply mining out visible gems or making existing rooms a tad bigger seems short-sighted. For this reason, I'd rather stick with the >>203580 immediately suggested move.
>>
No. 203868 ID: b14128

>>203847
I know, but I'm not sure we'll be forewarned when they will become useful. The warriors came without warning, who's to say a trader won't unexpectedly drop in as well? And it's fair to say any merchants probably wouldn't wait an entire week for us to mine gems. I see your point, but I'm not sure I agree with it.

(And yes, I was e7740e. I was just at a different computer for a few days.)
>>
No. 203884 ID: c00244

>>203868
True enough. I suppose that my impression based upon the flavor we've had so far was that as nominal monsters, we'd end up sending/receiving representatives from other encampments, rather than using the "traveling merchant" paradigm to exchange wealth. That's much less dependent upon having goods available at any given moment, as long as we know that they're something we can access in a relatively small amount of time.

Still, I'd be willing to spend some time pulling the more valuable gems out of the walls even with no indication of when we'll need them... in a couple weeks, when we've at least got enough rooms to provide for the hatchlings. Right now, I don't really see anything it would be important to trade for. We've got a decent food flow, our warriors have weapons, and we can dig and mine just fine.
>>
No. 204233 ID: 43ed71
File 127845114694.png - (467.28KB , 500x500 , Dungeon Quest Map Turn 5.png )
204233

>Turn: 5
>Tribe Wealth: 14
>Food Status: Adequate
>Tribal Composition: 700pts
1 Tribal Cheiftan (Level 2)
1 Trapmaker (Level 2)
2 Warriors (Level 1)
5 Miners (Minion, Level 1)
5 Females (Minion, Level 1)
>Egg Status: 19 Eggs, 1 Oddity

>>203884
>>203653

The desicions to go ahead as planned seemed to outnumber anything else, so the kobolds went along with the cheif's suggested plan.

Since the question was raised, the warriors point out to everyone that when they were setting off, one of the traders mentioned he would be travelling down a week or two later to see what the new tribe had discovered. That would imply that next week (turn), a merchant will be arriving since he has not arrived this week.

The tribe are warey of the strange egg, but do their best to take care of it like the others. they do try to keep it to the outsides of the nests though. The females are keen to explain that if kept how they are now, the eggs will hatch in just under 3 months. If they could find a way to keep the eggs warmer without cooking them to death, they might be able to strengthen them enough that they hatch a few weeks earlier. They point out that this would require a lot of effort though, and it might leave the tribe struggling for food.

Having listened to the ideas, the cheif has marked on the map where he thinks the miners would be best put - finshing off the larger room and digging out a large amount of gems in preparation for the trader's visit next week. Places marked with circles will be mined for gems, but retain enough stone to still be considered solid wall.
The trapmaker has suggested, on advice, where he would like to place his first trap, once the gems have been removed.

Please suggest a course of action for the tribe!
>>
No. 204241 ID: 701a19

>>204233
The food supply is more important than eggs at the moment.
I agree with the mining plans and trap placement.
>>
No. 204248 ID: 08aa7e

>>204241
agree. if we had a sorcerer of some kind then we could use magic to help take care of the eggs. but that is probably a way off. mayhaps the merchant would have something?
>>
No. 204250 ID: d3dfb8

am fine with this.
>>
No. 204306 ID: c00244

>>204233
If I understand the mining rules correctly, we're going to remove the gems while leaving the walls intact? Given that, these dig plans look mostly good. The only exception would be that the red gems to the north are lying in a square which we'll be carving out into a corridor by the >>202793 plan, so we might as well go all the way and pull out the rock there, as well as the gems.

Trap placement looks good; I presume that we'll put the pressure plate in the corridor to the east of it? Perhaps we should have some sort of linked symbol marking what triggers the trap, since as marked there it's somewhat ambiguous.

Keeping the eggs warm... well, if we've got cooking or warming fires of some kind that we use in our normal lives, I'd recommend locating them near the nests. Not too close, obviously, but whatever room we keep the fire in will likely be significantly warmer than the rest of the warren. It can't hurt.
>>
No. 204605 ID: f409cc

>>204233
To improve the lure of the trap, leave traces of the gemstones behind to encourage close inspection. Naturally, these traces should be of insignificant value compared to what is removed, but still visible to foolish eyes.
>>
No. 204606 ID: f409cc

>>204233
Also: Chief, you should strive to make sure your tribe accepts this oddity of an egg. Including yourself. It is still a member of your tribe in the making, and your people's strength lies in the ability to work together. You are a family. No matter what happens with this egg, they are part of your family.
>>
No. 204613 ID: 9cf3aa
File 127853424738.png - (466.08KB , 500x500 , Trap trigger.png )
204613

>>204233
I am suggesting this as the area for the trap trigger, unless the Trapper has a better idea.

I am also going to suggest that we train one of the women to be a carpenter.
>>
No. 204614 ID: df7322

>>204613
naw, while the one female is sick we need all others on hunting if we want to guarantee food.
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