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File 126994266257.jpg - (101.06KB , 1024x768 , Ablin-0-23.jpg )
155236 No. 155236 ID: e31d52

<<A special warning: The world that Phred lives in is a little deadlier than our own! This quest will likely conclude with this thread, and your reward for inventiveness and ingenuity is simply a longer thread. I do plan to run this multiple times, though. Aim for the best score!>>
In recent news, the outbreak of Ablin-0-23 has spread to the continental United States. The government has issued a federal state of emergency regarding the Virus. Those who are able must remain in their homes. Please remember that if you are bitten or scratched, at this point there is no help available for new infectees. Stay in your home, do not, I repeat, do not seek help in a medical facility. This station will now shut down.

We wish you all good luck... and have you all in our hearts.

Well, fuck.
143 posts omitted. Last 100 shown. Expand all images
>>
No. 156022 ID: e31d52

>>156015
They mention that Gladys isn't using her wagon anymore.

Thomas smiles. "I am fully prepared. Let us watch the night." he leads us into another room, then slaps a large red button as the sun sets.

"claymores armed. pit traps armed. bear traps engaged."

"What."

"It's something I've had rigged up almost since I moved here, a work in progress. Almost entirely illegal, but definitely handy. It'll take a hundred of the bastards just to get to the front door."
>>
No. 156023 ID: 8ecfd4

>>156022
He had motherfucking claymores set up in his front yard? You're lucky this bastard likes you.

Ok, bunker down for the night and get a watch scheduale up for the adults. Two people on watch at the same time that move around the house as a pair to make sure nothing gets in anywhere. How good is Jennifer with a gun btw?
>>
No. 156593 ID: e31d52

>>156023
"How good is Jen with a gun?"
"Well, if you stand directly behind her and a few feet up, you probably won't get shot by accident."
"Oh."
"First watch is you, Phreddy. Second watch is myself. I run on caffeine, don't worry about it. Last watch is Anthony. Any objections?"
>>
No. 156619 ID: 632862

>>156593
Sounds good.
>>
No. 156623 ID: b69168

>>156593

Jen's dedicated Medic, then. If we have to give her a gun, it'll be a shotgun, since that requires less aiming.
>>
No. 156732 ID: e31d52
File 12700924973.png - (13.35KB , 1000x1000 , FirstWatch.png )
156732

>>156623
>>156619
Alright.

(First watch, Hunter Mode entered.

Purple are traps and a camera. If you can last ten posts, then your watch is over.)

Looks pretty quiet out there.
>>
No. 156736 ID: 632862

>>156732
I spot zombies at the southeast and southwest corners of your vision.
>>
No. 156751 ID: e31d52
File 12700933027.png - (13.87KB , 1000x1000 , FirstWatch2.png )
156751

>>156736
Damn, those fuckers are sneaky. I see a few normals at the edge of my vision, not doing much. They appear to be ignoring the house, for now.

But there's a lot of them out there.
>>
No. 156753 ID: 1ac39d

most likely they don't even know you are there. i would assume they have normal human senses. can you smell another person from that far away and through a wall? don't think so.
>>
No. 156758 ID: 632862

>>156751
Yeah let's just not make any noise.
>>
No. 156763 ID: e31d52
File 127009417894.png - (15.40KB , 1000x1000 , FirstWatch3.png )
156763

>>156758
Woah! He's a big one. Not like the one at the grocer though. There's no cysts or boils on his skin, he's just... larger than average. It looks confused.

I can't quite see the ones beside it, but there's something strange about them.
>>
No. 156769 ID: 632862

>>156763
Well, new zombies are never good.

Line up a shot on the big one but don't take it.
>>
No. 156800 ID: b92985

>>156763
Are those sets of three zombies fused together? Huge piles of disorganized limbs and parts, shambling horrors that flail wildly as they lurch towards your hideout?
>>
No. 156810 ID: e31d52
File 127009912639.png - (15.31KB , 1000x1000 , FirstWatch4.png )
156810

>>156769
I carefully... Oh the fucking idiot.

>shnk

The creature howls as the bear trap fastens around its leg, and it begins to stumble to the right.
>>
No. 156825 ID: e31d52
File 127010032843.png - (16.98KB , 1000x1000 , FirstWatch5.png )
156825

It stumbles onto the grass, falls over, and triggers...

>CRACKABLAM

A claymore, which is mostly absorbed by the creature. Infact, the other zombies recoil but are unharmed.

>Are those sets of three zombies fused together? Huge piles of disorganized limbs and parts, shambling horrors that flail wildly as they lurch towards your hideout?

Oh, god.

Oh... oh god, they are.
>>
No. 156832 ID: 1ac39d

everyone's awake. make sure you keep them quiet so the Zombies don't hear them. they may get confused because they see no food and the only thing that happens if they go that way is they get exploded.
>>
No. 156837 ID: 632862

>>156825
I find it likely that the zombies will just start eating that big one.
>>
No. 156845 ID: e31d52
File 127010187919.png - (17.98KB , 1000x1000 , FirstWatch6.png )
156845

>>156832
I'm pretty sure everyone fell asleep again soon after.
>>156837
...
Lovely. It sounds like a toothless man eating a seeded watermelon.
>>
No. 156849 ID: 632862

>>156845
Shoot the multizombies.
>>
No. 156857 ID: b14128

>>156849
No, don't shoot, that will attract attention! ...Wait, what the hell -are- the multi-zomb- shit, are they trying to get around the traps?!
>>
No. 156858 ID: 1ac39d

>>156849
doesn't sound like a good idea. they are complacent for now, making them all charge the house and setting off all the traps right now doesn't sound like a good idea. something worse could show up and we would have no defenses.
>>
No. 156859 ID: e31d52
File 127010280966.png - (18.07KB , 1000x1000 , FirstWatch7.png )
156859

>>156849
Taking the shot.

>BLAM

Well... part of one of the multi's stops moving but it's still heading for the crowd, which the other has reached.

There appears to be some form of communication.
>>
No. 156862 ID: 632862

>>156859
Shoot the talker!
>>
No. 156866 ID: b14128

>>156859
They're -talking- to each other?! Shit, shoot 'em, shoot 'em! Just take out the multizombies, the one that's closer to the crowd first!
>>
No. 156870 ID: e31d52
File 127010343781.png - (17.85KB , 1000x1000 , FirstWatch8.png )
156870

>>156866
FFFFFFFFFFFFFF
I take the shot, and the talker stops moving, mostly...

But not before the one he was communicating with gets up, peers at the minefeild, and begins moving through it carefully.

FUUUUUCK.
>>
No. 156872 ID: 8ecfd4

>>156859
Shoot the talking multizombies. Multis are your first target.

Also yell out towards the rest to get up and give the multizombies a taste of hot lead death.
>>
No. 156873 ID: 8ecfd4

>>156870
You know forget the multizombie part of the previous suggestion for now. Shoot the one going through the minefield.

Yelling out part is still valid.
>>
No. 156875 ID: 632862

>>156870
Priority is keeping the zombies from getting deep into the claymore field. Their corpses will attract more zombies which will trigger the traps.

If you CAN, shoot the multizombies.
>>
No. 156877 ID: b14128

Your watch is almost over, just gotta tough it out a little longer! Take another shot at the 1/3 wounded multizombie to stop it from talking to any more regulars, then take out any regular zombies making their way through the field, then finish off the multizombies for good. After that, pick off the regulars at your leisure.
>>
No. 156881 ID: e31d52
File 12701042342.png - (18.40KB , 1000x1000 , FirstWatch9.png )
156881

>>156873
>>156875
>BLAM

"We got a problem here, folks!" I call out. Seems like the zombies aren't really aware of anything but feeding while doing so.
>>
No. 156883 ID: 632862

>>156881
Eliminate more multizombies.
>>
No. 156885 ID: 632862

Oh, and optimally we should have one person go out and move the nearby corpse further out towards the sidewalk.
>>
No. 156886 ID: 8ecfd4

>>156881
Going to be two more normals wandering through the minefield. Finish off the multi with only one "head" left and then the two normals that are going to come wandering.
>>
No. 156890 ID: b14128

Where the heck is that regular wandering off too? ...Please tell me it isn't trying to go around the mindfield. Damnit, finish off the 2/3rds wounded multizombie! Maybe try killing it and the regular zombie its talking to with one shot if you're feeling fancy, since they're all nice and lined up.
>>
No. 156902 ID: 632862

...oooh we had BETTER kill that zombie that's running off. Do not let it escape.
>>
No. 156903 ID: 8ecfd4

>>156902
You know you could be right.

Yell out "Oh it's ok, you can run if you don't want to play." Shoot it and then yell out "April first motherfucker!" lets see if they retain any sense of humour.
>>
No. 156941 ID: e31d52
File 127010902216.png - (19.04KB , 1000x1000 , FirstWatch10.png )
156941

>BLAM
>BLAMMO
>shnk
>>CRACKABLAM
IT'S LIKE A FUCKING WARZONE HERE!
>>
No. 156943 ID: 632862

>>156941
Buddy shoots the beartrap guy, you shoot the one next to the exploded claymore.

Then one of you should go out and move that nearby corpse further away from the door while the other provides covering fire.
>>
No. 156966 ID: e31d52
File 127011380552.png - (17.34KB , 1000x1000 , SecondWatch1.png )
156966

>>156943
>BLAM
>BLAMMO
>RRRGH!
Wait, what?!
>>
No. 156969 ID: 632862

>>156966
Wait and observe this new behavior.
>>
No. 156978 ID: e31d52
File 127011525312.png - (17.70KB , 1000x1000 , SecondWatch2.png )
156978

Oka-
WOAH!

HE JUST PICKED UP ONE OF THE OTHERS AND HURLED IT AT US!

He missed, and hit the camera. Or maybe he was aiming at the camera? Or possibly he didn't care either way?

>RRRGH!
>>
No. 156982 ID: 632862

>>156978
Holy fuck, shoot him!
>>
No. 156984 ID: cf68aa

Shoot to kill! The enemy is strong and possibly intelligent!
>>
No. 156992 ID: e31d52
File 12701174996.png - (17.02KB , 1000x1000 , SecondWatch3.png )
156992

>>156984
>shrk
>BLAM
>BOOM
I shoot at the dazed one, and Anthony blasts the angry one with the shotgun I kept nearby... to little effect, blowing off part of a shoulder and exposing half a lung. Jesus christ.
>>
No. 156993 ID: cf68aa

DAMN! Hit it again! Keep firing until it can't move, aim for that lung
>>
No. 157000 ID: 8ecfd4

>>156992
Keep hitting the one throwing zombies. Fuck these things learn and change way to quickly for my taste. The faster you can get out onto the open seas of the pacific the better.
>>
No. 157003 ID: e31d52
File 127012292264.png - (16.54KB , 1000x1000 , SecondWatch4.png )
157003

>>157000
>>156993
The berserker simply falls soon after that massive hit, gurgling quietly. We take out the others as they feed.
>>
No. 157006 ID: 8ecfd4

>>157003
Damn, the corpses could attract new hungry ones. But I think you're going to have to take that risk, it's not as bad as deactivating the traps and go out to clear them out.

Stay bunkered up and make sure whoever is on watch is attentive and awake. Tripple zombies are a priority target because of their intelligence and berserkers because they could seriously fuck up the house if they get close.
>>
No. 157017 ID: e31d52

>>157006
I let him know right away, and he nods, reaching into the gun chest for a long, hunting rifle, sighting it and smiling.
"You're a pretty good shot."
"Oh? Yeah, I did some range shooting as a hobby a while back with my not-then-ex." I explain, making my way down the hall. The two noncombatants are fine, if jumpy. I lay down.

I can't sleep.
>>
No. 157022 ID: 8ecfd4

>>157017
Quite a natural reaction to what you just went through. Still you're going to need the rest. Just lie down and relax even if you can't fall asleep.
>>
No. 158375 ID: 3de05a

Yes. TRY to sleep if you can. Or you could go out and move those two corpses by the door. You should be able to easily avoid the beartraps, and just not go onto the lawn to avoid the claymores.
>>
No. 158575 ID: e31d52

I try to sleep, resting on the soft blankets and floor (hooray for shag carpeting.). Soon, the night passes with nor more event than a couple of gunshots, distant and mournful.
The new day dawns.

DAY 2
Terror level: 2

I rise, stretching as I grab breakfast made by the fine lady of the house, rubbing sleep and nightmare from my eyes.

What should I do, or who should I talk to, first?
>>
No. 158583 ID: 3de05a

>>158575
Talk to Anthony about how the last shift went. Any new behavior?
>>
No. 158590 ID: e31d52

>>158583
"No... But they all left around dawnish. Haven't seen hide nor hair since.
Hurm.
>>
No. 158592 ID: 3de05a

>>158590
Suspicious. How are the food and water supplies doing?
>>
No. 158677 ID: c2c011

>>158590
Ok, so it seesm they don't actually like bright lights after all. So once dawn rolls around they should become alot less active.

Ok time for planning. Seems like Thomas wants to take the Frankenvan as well as Jen and her kid and head west to find a boat there. So I guess you and Anthony should go find his boat.

Just swing by the grocery store first. Use Gladys car to get there (refill it with fuel). Jens SUV should still be outside the place so hopefully you can get everyone out of there and then make your way towards Anthony's boat in Bellingham.
>>
No. 158727 ID: 290314

Its also possible that they get attributes of anything they eat. Their composition also says some about their usefulness.
For example, That triple one was probably using the combined force of their decomposing brains to figure out a solution to the problem of getting inside.
>>
No. 158732 ID: e31d52

>>158727
They aren't decomposing. They're alive, functioning bodies.
But yes, I believe it was the multiple brains that allowed them to work out the traps, as you say.

>>158677
"Anthony, if you use the Frankenvan, you can head out with Jen and her kid while we go and use Gladys's car to save a few people I found the other day. Sound like a plan?"
"Sure. you filled her up, I'll give you something nice." he says, handing me a small leather case.
"What are these?"
"A set of lockpicks. And here... a book on it. Do the reading while Anthony drives or something. It'll come in handy, trust me."

I put away the set of lockpicks. Me and Anthony head for town.

Seems like things haven't gotten much better here. The buildings look worse for wear, and the front of the grocer, made of glass, has been shattered, exposing the inside to the elements.
>>
No. 158762 ID: c2c011

>>158732
Well as you observed last night it seems like they get more active during the night. And they remember stuff, so the grocery store was probably hit pretty hard.

Still there is the small chance that they're alive. And more people can give you a better chance at survival and success.

Drive up close, see if you spot any zombies outside of it. If not then get out of the car and go check it out. Be cautious though and make sure all your weapons are at full capacity.
>>
No. 158766 ID: e7740e

>>158762
You -do- remember the zombies there last time liked to hide, right? Keep moving, and don't go into the grocery store. The fact the windows are busted suggests it took a large attack, and I find it unlikely anyone is still alive in there.
>>
No. 158966 ID: c2c011

>>158766
Well ok then. The people in there made their choice. Sucks if they die but whatever.

Keep going then. Stay out of urban areas and make sure you have escape plans from places where you set up camp. If you find a good cross country vehicle then switch to it.
>>
No. 159274 ID: e31d52

>>158762
>>158766
I think for a moment, then recall the back entrance, where I picked up the pallets. Hurm... Maybe...
I move to the back, and the entrance is open. The fortifications have moved. Rather than the meat area being bricked up, they've fallen back, into product processing. The garage door was...

Ripped directly off the wall. I see it in my rearveiw mirror on the roof behind me. Jesus fucking christ.But the wooden fortification is fine, and when I look closer, it's covered in...

Lightbulbs? They're all burned out...
>>
No. 159306 ID: 555832

>>159274
Clever bastards hooked up some lightbulbs to keep the zombies off. If they're burned out, they either burned out during the night, or after the night.
Is it possible they could hear you? Call out from the car, see if there's a response. If there isn't any lighting and no response, amscray. If there's no lighting, they can't see, and so are dead meat.
>>
No. 159308 ID: e31d52

>>159306
I get out and knock on the door.

The eyeslit slides back, then closes, and the whole thing trundles to the side, the young man panting. "Excellent! Seems you managed to survive the night! And even got a better car."
>>
No. 159331 ID: 3de05a

>>159308
Ask what happened, if everyone is okay, and if they want to come and try the boat plan.
>>
No. 159412 ID: c2c011

>>159331
Good questions all. I think they're really going to want to get out of there after that night.

They also showed quite a bit of initiative and ingenuity. Getting them with you could be very useful.
>>
No. 160422 ID: e31d52

>Ask what happened, if everyone is okay, and if they want to come and try the boat plan.

"Well... We lost Stan, which leaves my lady, the manager, and her new kid Sally. If you got room, which it looks like you do, we'll be happy to join you."
I let them in, after checking them for wounds. They are utterly unscathed. The young woman smiles.
"Thank you. If you hadn't tried to get us out yesterday, we might not have backed further into the store..."
"Don't worry about it." I reply, climbing into the front. The manager squels in delight at the fact that there's a carseat for the baby.

So where next?
>>
No. 160437 ID: 8ecfd4

>>160422
Small rural roads up to Bellingham. Get a map on a gas station somewhere. When you have to stop for the night try to find a good easily reinforced farm house and make sure you have a route out of it if it looks like you would need one.
>>
No. 160459 ID: 632862

>>160422
Where can we go next? Is the car filled with supplies and stuff? If we're going to ride out this thing on a boat, we need food and water.

It might be a good idea to find some more weapons, just in case.
>>
No. 160488 ID: e31d52
File 127059498598.gif - (298.80KB , 2696x1424 , washington-road-map.gif )
160488

>>160437
>>160459
I know that most major Interstates are closed completely, not by dint of law but by fact that there's simply no damn room.
I reach over and dig a road map out of the glove compartment.

>>PLOT A ROUTE!<<
>>
No. 160500 ID: 632862
File 127059656920.gif - (106.08KB , 983x991 , route.gif )
160500

>>160488
We should avoid Seattle. That place is going to be so full of zombies.

In fact let's just avoid any decent-sized towns. Small towns should have lots of weapons for hunting and few people for zombie conversion. Use this route.
>>
No. 160739 ID: 8ecfd4

>>160500
Switch it to using road 9 north and then road 542 west at Sedro-Woolley and I'm backing it. That way we still get into Bellingham but we're less likely to get stuck in abandoned cars on the last stretch.
>>
No. 160744 ID: 7524b0

>>160739
Good idea.
>>
No. 160753 ID: e31d52

>>160739
>>160500
Sounds like a plan.

"So how long?" the manager asks.
"Normally... this sort of trip would take a few hours. But with things as they are, we'll have to find places to stop at night, or our car might get noticed. We'll be heading for the coast, as well, which is much more heavily populated... Maybe three, four days, on the outside."
>>
No. 160764 ID: 8ecfd4

>>160753
Keep an eye out for any decent trucks or similar at farmhouses on the way.

Gather up what supplies they have there and then lets hit the road. Daylight is burning and the zombie fucks come out to play once it gets dark. And when electrcity starts to fail it will get really fucking dark.
>>
No. 160954 ID: e31d52

rolled 6 - 10 = -4

>>160764
We gather what we can in terms of food and water, as well as other supplies. The pallets they had as well as any spare lumber they could find is tied to the roof of the car. Jimmy suggests the fire station, and we all get the outfits there. Better than what we had, I suppose.

We hit the road.
((Rolling for random encounters. Lower is worse. Penalty is from car noise.))
>>
No. 160957 ID: 8ecfd4

>>160954
Keep driving. Whatever it is just keep on driving. Don't fight unless you absolutely have to.
>>
No. 160959 ID: e31d52

>>160954
>Encounter: Massive horde
>Terror level: 2
>4*2=8 Specials

A howl peirces the air, and I look in my rearveiw mirror.
"Fuck. HOLD ON, EVERYONE!" I scream, flooring it. The horde behind me, innumerable, give chase, and I notice something: They're moving faster now. Much, much faster.

I've hit 80, and they're almost keeping... no, they are keeping up! jesus christ!

I pass by the Selah welcome sign, and a few of the zombies seem to stand out more... mainly because they run on all fours, or rather, have four feet instead of hands and feet.

I also notice a few horses in the crowd.

I see an intersection ahead... Left, right, or straight?!
>>
No. 160962 ID: 8ecfd4

>>160959
Keep following the road you're on. Have the others shoot a bit back towards the horde. Bring down a few and you should get several of the others to stop and eat. That should take down a few others as well.
>>
No. 160963 ID: 7524b0

>>160959
Straight.
>>
No. 160968 ID: e31d52

>Straight

"Shoot them!" I call,barreling through the intersection at a speed Gladys likely never hit with this car, slamming into and through a triple zombie. As expected eight or nine of them stop to eat... but the rest continue to chase the car, more zombies joining as we zoom through the town, though they aren't all equally fast.

Jimmy leans entirely out the window, letting out a cry as he lets loose with his two small pistols. I see two or three more fall... But only a fraction of the horde slows to eat. Jimmy slides back in to reload.
"We need some sorta barrier." Anthony grumbles. "Some sorta way to... wait, is that a railroad beside us?"
>>
No. 161083 ID: 7524b0

>>160968
Well, if you follow the tracks you should find a train on them at some point. Not sure what good that'll do though.
>>
No. 161086 ID: e31d52

>>161083
Wait...
"Is the automated train still running?" I ask, and Anthony scratches his chin.

"No reason it ain't. They installed it just before this hullabaloo..."

I move the car beside the tracks, and hear the whistle blow. Yes! Perfect!
I see the train behind me and with a cry, I swerve hard to the right, then back, over the tracks, the train missing me by bare seconds...

Which means...

Jimmy groans.
"Ugh, I shouldn't have looked..."
"They still following us?"
"Naw..." he leans out the window and retches.
>>
No. 161087 ID: 7524b0

>>161086
Well now that that's over with, let's get back on our route.
>>
No. 161089 ID: e31d52

>>161087
Actually, we're still on it. But...
"Damn, what the hell kinda of accident caused this?" I ask, getting out of the car.
'Pileup' is an understatement for what's blocking the road, it's more like a group of people purposely made a wall of wrecked car to block our way by wheels. It extends into the forest on either side, which actually isn't that far. However, there's no way the car's passing through the woods.
>>
No. 161091 ID: 7524b0

>>161089
Oh god damn it. Park the car and investigate. Try to find a door or something.
>>
No. 161227 ID: b14128

>>161089
If it looks man-made, then there's a fair chance it is. There are other survivors asides from you around, they must be hoping barricades will help. ...Not that I'm entirely certain how barricading the road and the road only will help, precisely. If you're going to go around, make sure you don't step on landmines or anything.
>>
No. 162590 ID: e31d52

>>161091
We look around the wall, and only find a sign.

Shhhhhh!

Oh...kay...

We move around the barrier and OH SWEET JESUS.

Resting on the wall of cars, its head against the top of it, one hand grasping a car firmly, is a huge goddamn pair of arms and hands, attatched to a tiny body. The head's not visible due to massive shoulders of arms as wide as I am tall, and as long as three or maybe four cars.

It... appears to be sleeping.
>>
No. 162591 ID: 7524b0

>>162590
aaaahhhhhh...

Okay. Put the car in neutral and roll it away. Start it up after you're out of earshot. Take a detour.
>>
No. 162595 ID: cf68aa

>>162590

Same as this >>162591

But I would try to see if there's any head at all. There has to be some weakspot on this thing and studying it now while it sleeps is better then when it's attacking
>>
No. 162698 ID: 8ecfd4

>>162595
High caliber shoots to the body would probably be its weakness. The head seems to be small enough that it can easily shield the head with those massive arms.

If there are going to be more of the damn things around then driving along roads might get alot more difficult. At the same time those hordes of speedy fucks would make it extremly dangerous to walk. We seriously need to find a cross country vehicle. I would love a stridsfordon 90, but I'm willing to settle for less, just as long as we can drive it through the bush.

>>162591
Lets go with this. Just make sure that you're very much out of the damn things hearing range.
>>
No. 162783 ID: e31d52

We put the car in nuetral and roll it back, taking our time.

The baby starts to fidget in the backseat, the mother trying to calm her.
>>
No. 162786 ID: 8ecfd4

>>162783
Tell the mother to gag the baby if she has to.
>>
No. 162849 ID: 7524b0

>>162786
Now that's not a good idea. Dangerous, even.

Have someone in the front seat, ready to start the car if the baby starts crying. Or you could ask the mother to just hold the baby close to her chest so it can hear her heart beating... that usually calms down babies.
>>
No. 170594 ID: e31d52

We carefully push the car away, out of earshot of the huge beast, and then start it, making our way down the road. It's currently 4:00 PM.
>>
No. 170643 ID: 7524b0

>>170594
Christ we're low on time. We need to find a defensible location for the night, or get somewhere there aren't any zombies at all. Like, way out in the wilderness.
>>
No. 170896 ID: b08d07

Drive into town and raid a camping store for a tent and sleeping bags. Then drive out of town to an area with lots of space to see around you and camp out.
>>
No. 173323 ID: 28ee53
File 127294352812.jpg - (22.08KB , 640x360 , lolWhut_coffee.jpg )
173323

>>160500
>We should avoid Seattle. That place is going to be so full of zombies.

How would one be able to tell the difference?
>>
No. 173328 ID: e31d52

>>170896
>>170643
Righto.

I pull up beside a store.
"Kiddo, you stay here and keep the ladies safe. Me and Grumpy will get us some supplies. If we aren't back in twenty, get moving."
"I put the storage keys and the number in the glove compartment." the older man says as we load our guns: Me with a shotgun, him with a...
"Is that a fucking harpoon gun?"
"You bet yer arse it is. I had to mod it a bit for above-water effectiveness, but hey, I only need ten spears if I can recover 'em."

Anything I should keep in mind?
>>
No. 173331 ID: a594b9

>>173328
Well, if the zombies DO find us out in the wilds we're just going to be food. Can't very well defend ourselves against these new evolved kinds.

So, as a backup plan we need a distraction so we can run away. Lots of meat?
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