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Ginger Milk
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>>1092804
>>1092811
I would love to provide some clarification!
>I see the potential for these points to provide opportunities to enhance both our other stats in the future. If skill points are involved in crafting, even more so. Would hate to run short on them in a critical moment.
Armor can provide additional health, such as fashioning some hide into a cloak or grabbing a large skull as a shield. Once destroyed or abandoned, though, you will have to acquire more. Likewise, weapons are useful until broken, expended, thrown, etc. A spear is a good weapon. and good weapons will generally give you a flat +3 (think +2 as something improvised like a stick or a large rock, +1 as some debris like a small rock or shard of glass) but if you throw a spear, you have no spear and might have to retrieve it. Choosing Body will double your health in a way that can't ever be lost, and a flat +3 threat to every roll is effectively always being armed with at least one good weapon while keeping your hands free for other actions.
>I'm torn between Threat and Skill. On the one hand, Threat sounds immediately useful and quite powerful. On the other hand, intelligence is pretty broken, and it sounds like Skill might be equivalent to smarts, so I'd probably lean that direction. If Skill is more like dexterity or something, I'd lean sliiiightly towards Threat, I think.
Skill represents both. It's generally applied to all things that would be beyond your natural, animalistic thinking and capability. I'll offer a more detailed situation for clarification, though with words instead of a picture.
You're trying to ambush a creature significantly larger than you, armed with only a palm-sized sharp rock. The benefit to taking it down is you could eat it, fashion it into armor, and have food for the next day as well. You know it will be passing through the area soon, and you have time to prepare. Behind you lies a crumbling wall, with a second level above you that you could hide in. Vines creep up the wall.
Using the vines, you climb the wall to the second level. While time consuming and a bit difficult, climbing this wall is perfectly in your capabilities and doesn't require any Skill, just a handful of minutes. There, you see a large flat surface that could move easily with a push, but is across a gap that spans from wall to wall, cutting you off. A bar hangs over the gap, however. Investing one point of Skill, you leap to the bar, swinging across and landing on the other side. A normal short leap would be free, but swinging takes a bit more effort. You cut some vine from the wall, which is simple and free, but invest a second point of Skill to fashion a trap by tying one end to the moving flat surface and swinging the remaining vine over the bar, so that if something pulls the vine it will drag the flat surface into the gap and down onto whatever tugs the vine. Ambushing is powerful yet natural, though it takes some wit to come up with a proper trap.
You lie in wait. The larger beast eventually plods along, snaps at the vine, and is instantly crushed by the trap. You spend your third point of Skill using the sharp rock to cut off thick sheets of hide to wear, but break the rock in the process. However, you now have a hide cloak that will eat two points of damage before being torn to shreds.
I hope that helps!
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