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Coconut Water
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Of course, you would love to maintain your true form, as no other could hope to compare, but unfortunately your large size makes traversing the kinds of labyrinths that hide arcane treasures difficult. Not to mention that wizards are loathe to let a creature with anti-magic breath anywhere near them or their beloved hoards.
You consider some sort of avian-like form, which would grant you wings, but learning to fly in a body you already aren't used to using would probably cause you to stand out. Eventually, you decide to change shape into that of a lizardfolk: a form like an inferior mockery of your own, but at least it's some comfort to still have scales instead of fragile mammalian skin.
After changing, you spend some time adjusting to your new perspective and the balance and maneuvering of this body. The world seems huge and strange, and you wonder at how these little ones manage to have so much arrogance despite their diminutive forms.
Eventually, you don your robes, which you obtained, mostly-intact, from a wizard who had crossed through your territory. You also gather the assortment of random gewgaws collected from various encounters which seemed potentially useful for trading for supplies you need.
Finally you head out, making the trek which seemed so trivial in your true form but took you the entire morning and a fair portion of the afternoon. Irritating as it was, you didn't want any of the town's inhabitants to notice a dragon poking around too closely to their walls.
Few people are entering the port town from the direction you are, and you're noticed by a guard as you enter the gates. You tell him that you're a student of magic with a possible interest in finding an adventuring party, he rolls his eyes and points you towards a couple of locations that may be of interest.
Evidently there is a bar popular among aspiring adventurers called the Broken Drum, where people will likely welcome new members to their party. Another option would be the River Bend, a somewhat more respectable establishment where people are more likely to be proven, but less inclined to welcome a greenhorn and liable to see through any poorly-planned lies you have.
You have greater ambitions than nabbing the occasional magic item, but even grand plans have humble beginnings. Aside from trying to join a group, you can always look around, try to swindle some people, try your luck as an impromptu merchant, or something else.
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