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1076048 No. 1076048 ID: c4908b

You go by Vex. You are an ARMS DEALER by trade and you've been at this for a couple of years now.

At the moment, you're having a smoke to try and calm down the adrenaline rush from almost (successfully) being SET UP.

R18. nsfw/gore/body horror potential. heavy themes including self harm may be explored (but not explicitly). Toxic Yuri Guaranteed.
13 posts omitted. Last 100 shown. Expand all images
>>
No. 1076209 ID: 7c0da2

You might as well take everything. Except the nail bats, you really only need one and you're better off using a firearm anyway. If the 20LBs in your Martial Weapons card is entirely taken up by 5 nail bats I suggest you drop 4 of them, you need room for things you can actually sell.
Then go try the WCDONS card, you need to eat, and you need to be far away from here when the customer sends someone to check on his goons.
>>
No. 1076429 ID: feda8a

i realize that for custom items it would be best to submit them to a diss thread so here it is: https://questden.org/kusaba/questdis/res/141108.html

throw items you want to appear in the story in here and i'll do my best to add them in as loot or something vex has in store.

questions and other comments are welcome too!

>>
No. 1076582 ID: c4908b
File 169924483655.png - (58.06KB , 1000x700 , dh9.png )
1076582

>So how much do you know about the world you're currently stuck in for the time being.

The current dimension you're in is pretty RUDIMENTARY in terms of technology. Smartphones have just started getting introduced to the wider populace and computers are still bulky boxes. Wifi is shit but you're flip phone still works at least. There's also little to no magic outside of minor shapeshifting among the populace. (Not too impressive since you can minorly shapeshift yourself.) Even when you use spells or magic items, their effects are slightly suppressed. You call it "archaic" because of these factors. Time for you is hard to keep track of, so you don't bother counting years and just use labels.

Usually, whenever you get transported here you end up in the SAME GENERAL AREA. There's three cities you frequent in the state where your REGULARS reside. You don't have the names memorized but you refer to them as STEAK (NORTH CITY), PEPPER (EAST CITY), and SALT (WEST CITY). It's easier for you to remember things if you refer to them by easily categorizable groups.

You are currently at the outer edge of SALT. From what you heard when you first arrived, your REGULARS seem to not be warring with each other anymore. Instead, they mind each others business and fight with the other gangs around. Because of how much fighting goes on in the area, you've stuck around and haven't felt the need to visit other states or countries nearby.

The MAJORITY of your clientele are petty gangs or rich individuals with a penchant for collection. You prefer the gangs as your primary customers since they're a lot more consistent with their needs. So long as someone's fighting, there's someone to sell to.

Your richer clientele also usually want to jump your bones and mixing personal with business is a baaaad idea. You will deny any exceptions you have made in the past.
>>
No. 1076583 ID: c4908b
File 169924485922.png - (73.35KB , 1000x700 , dh10.png )
1076583

Current Inventory Status:

>FIREARMS = 17LB + 3LB archaic pistols (x3) = 20LB MAXED
>COMMUNICATORS = 10LB + 1.25LB of burner phones (x5) = 11.25LB
>SUPPLIES = 16LB + 1LB of keys (x2) + .75LB silver watches (x3) = 17.75LB

You only manage to take 3 of the better looking ARCHAIC PISTOLS before maxing out the FIREARMS CARD. The KEYS could prove to be useful unlocking something around here and the WATCHES could still sell for a decent price.

You also pocket the HANDCUFFS but just keep it attached to your belt loop to save inventory space.

Next, you wipe the blood off your face and hands with your jacket so you can look a little more presentable and restore your vision. It's a little easier now that you have the makeshift bandages stemming the wounds.

Afterwards, you swap the dirty jacket with a different one from your SUPPLIES card. It sucks though that you got your jacket dirty. Fuck knows when you'll have the time to get it washed.

To seal the deal you take out a simple FACEMASK. You don't know how much of your face is out there thanks to DB and you'd rather not get SNITCHED ON while you're busy doing other things. While you always enjoy a visit from the lovely ARCHANGEL that's out to KILL YOU, you have some errands to run. People to see. Things to eat. All the good stuff that comes with preferably not being hunted for sport.
>>
No. 1076584 ID: c4908b
File 169924490872.png - (57.91KB , 1000x700 , dh11.png )
1076584

After that's all settled, you take stock of your current state.

VEX
STATUS: Rough
EQUIPPED: Trusty Hunting Knife (Magisteel w/ Plasma Cutter Function)
MAGIC: Wild Luck. You can draw one card at a time from a deck of 5 MAGIC CARDS as many times as you would like (roll of 1d5 per draw). The deck automatically shuffles itself before every draw and will only activate the card's spell if it is drawn facedown and then turned faceup. After a card is used, a new card will generate with a RANDOM prepared spell of varying power. You are not immune to outward effects from the card's spell. One of the cards in the deck will ALWAYS be FIREBALL.
ABILITY: Intuition. You can IMPROVE your chances of drawing a specific card to a roll of 2d5 based on experience and inherent luck. 2 winning numbers from 1-5 will be picked before the roll. 2 uses per day.

Choose which 4 spells are currently in your deck:

>BURST: An object of choice explodes violently.
>DARKNESS: Darkness envelops the area around you. This blocks ALL vision and light sources momentarily.
>SILENCE: You can silence all sound from any number of people around you that you can see.
>DANCE: All creatures around you are hit with the irresistible NEED to dance.
>IDENTIFY: You can learn the properties and use of one chosen object you can touch.
>PUPPET: You momentarily control the body of one chosen target.
>FEAR: Cause life-threatening fear in one living person within sight. May cause person to flee in terror.
>FLEE: Teleport to any neighboring area that you can see.
>>
No. 1076607 ID: 510d57

>>1076584
>FLEE: Teleport to any neighboring area that you can see.
>DARKNESS: Darkness envelops the area around you. This blocks ALL vision and light sources momentarily.
>DANCE: All creatures around you are hit with the irresistible NEED to dance.
>SILENCE: You can silence all sound from any number of people around you that you can see.

Combat maxxing.
>>
No. 1076636 ID: b0ae71

>IDENTIFY: You can learn the properties and use of one chosen object you can touch.

I'll back any plan that use this skill since it's handy to have something to appraise an item's resale value in you're line of work.
>>
No. 1076665 ID: 83015e

So how much do know about the jerk who tred to stiff you?
>>
No. 1076717 ID: 462d8c

Burst, Identify, Puppet, and Flee
>>
No. 1076788 ID: 83015e

>>1076717
^ this We gonna need IDENTIFY, you know just in case you stumble across a cursed equipment.
>>
No. 1076886 ID: c4908b
File 169957750382.png - (146.77KB , 1000x700 , dh12.png )
1076886

The current cards in your arsenal are FIREBALL, FLEE, IDENTIFY, BURST, and DANCE.

An interesting set... You tuck your MAGIC DECK into your inner jacket pocket and your HUNTING KNIFE into your other pocket.

For a moment, you assess your surroundings before heading back downstairs, keeping a careful eye for anyone that might be lurking. Or any secret objects that may be hidden away.

As you descend there's not much to catch the eye. The building remains a large, looming, seemingly empty thing. Its emptiness draws your mind to thoughts of what it could have been. Maybe it was a cannery or textile place at one point of its history. You wouldn't know, with how gutted it is.

And thanks to you, it's a little more haunted...

Not quite as empty....

But nothing jumps out at you.

Not this time.
>>
No. 1076887 ID: c4908b
File 169957752642.png - (38.35KB , 1000x700 , dh13.png )
1076887

The sight of the sun in the horizon blinds you for a moment. The warehouse was relatively dim with only some rays of sunlight coming in through the windows. Breathing in the fresh air reminds you that you are, at least, somewhat alive.

It's hard for you to remember that you are alive sometimes. Not just a ball of adrenaline and wounds. Even in a life of running away to extraordinary places... its started to feel a little boring.

But that's all you know now.
>>
No. 1076888 ID: c4908b
File 169957755251.png - (69.65KB , 1000x700 , dh14.png )
1076888

>So how much do know about the jerk who tried to stiff you?

You remember the important bits. He's currently the head honcho for the Wolf Bites here in Salt City. He wasn't much when you first met, just a small disposable goon. His boss at the time sent him out on a mission to find you, since word was still getting around on your specific services, and they needed to verify their info.

You smelled an opportunity with him. He was smart enough and power hungry. He already stole a good sum from his boss to pay off your first deal with him too.

The coup happened a few days after with a couples of others that already sensed blood about to hit the water.

You didn't think he would be stupid enough to betray you. So, he must have some other alternate source that he's now tapped into. Thing is, you only know a few other ARMSDEALERS on your level that have lasted this long, and you have relatively good relationships with them. You all also overcharge to keep the prices consistent, so it wouldn't be a cheaper source.

Unless it's none of those guys...

You rub your eyes and spot two cars parked in the street in front of the warehouse. You know only one was parked there when you arrived. A sleek nondescript car with tinted windows.

You slightly limp to the one that you didn't see before.

And open the door.
>>
No. 1076889 ID: c4908b
File 169957761630.png - (65.62KB , 1000x700 , dh15.png )
1076889

...
>>
No. 1076890 ID: c4908b
File 169957762794.png - (66.06KB , 1000x700 , dh16.png )
1076890

Huh?
>>
No. 1076891 ID: c4908b
File 169957763865.png - (73.79KB , 1000x700 , dh17.png )
1076891

What's this...?
>>
No. 1076892 ID: c4908b
File 169957765592.png - (100.54KB , 1000x700 , dh18.png )
1076892

"Who are you?!"

Fuck. Okay alright okay alright. Just one more thing to deal with. Fine. That's fine. That's A O K A Y.

You take a deep breath, though it comes in a little sharper than you'd like. Focus. Focus.

The first thing you notice is the way her hand shakes when she points the gun at you. The nervousness in her eyes. It looks like she hasn't shot another person before, maybe just practice targets. Or ones that can't run away.

You can handle her. You might get shot, but your reflexes are quick. A snap of the hand really.

But she looks young. Naive. Maybe a trainee? Made to stay in the car in case they needed back up?

What should you do?

>A) Kill her (the least amount of trouble)
>B) Disarm her (you'll have to deal with her)
>C) Persuade her (you'd need the right words)
>D) _____
>>
No. 1076899 ID: a7a180

Disarm, and maybe take the gun away while you're at it.
>>
No. 1076901 ID: 354ff3

>C) Persuade her (you'd need the right words)

Pretend to be a clueless goon whose sacred out of his mind about the scary arms dealer.
>>
No. 1076902 ID: 8f9bc4

OK NOW WHAT JOKER PICKED FIREBALL HUH

...do you make a habit of just going into random cars you happen to come across?
>>
No. 1076908 ID: 96815d

So is the gal look like a hired goon or a cop who got in wayy too deep.
>>
No. 1076930 ID: 7c0da2

B) Disarm
I think you should try to talk, but it will be easier if there isn't a gun involved.
>>
No. 1077106 ID: 34713f

Sidle out of her line of sight while saying: "Easy there - I'm assuming you aren't with the thugs that tried to jump me since your car wasn't here before."
>>
No. 1077123 ID: eb0a9c

"Sorry! Sorry! Wrong car! Look I'm also a runner but today really sucked and my job went FUBAR, and I just want to go back to my apartment and take the whole damn week off! Great, now I have to find my driver - if you don't blow my head off first."
>>
No. 1077176 ID: e420b7
File 169986231617.png - (75.44KB , 1000x700 , dh19.png )
1077176

>So is the gal look like a hired goon or a cop who got in wayy too deep.

From what you can assess, she looks like she's associated with them. The gun is the same make, and while her outfit is casual, she has the tell-tale wolf's ears. Not every Wolf Bite has them but it's one of the easiest marks of loyalty to have. If she was a cop, well, it wouldn't take too long for them to sniff her out. No help on your part needed.

You lower your head and duck a bit behind the driver's side headrest so her line of sight is more obscured. It's easy to look smaller and hide it all away. Knowing how to act is another key to your survival, whether it's in a dimension where you look too human or out of place, you just need a few minutes to adapt.

Your voice comes out a little shaky and uncertain, all practice, "Easy there! Sorry! Sorry! Uh, wrong car. I don't. Um, my job went to SHIT today and I just, today's really sucked and I just got out of there and, and..."

You shift your eyes to look behind the Wolf Bite enough times that she'll notice, and she instinctively freezes, picking up on your body language. "I just, I want to go back..." You duck a bit more-- but not too fast-- as she whirls her body towards the window, expecting someone that isn't there.

That's all you need.

You're off like a shot.
>>
No. 1077177 ID: e420b7
File 169986235680.png - (85.90KB , 1000x700 , dh20.png )
1077177

Twist the arm. Get rid of the gun. Pin her down with all your weight and out of biting reach.

She snarls and her teeth start to grow, body thrashing and nails sharpening. You can feel the way her body starts to shift under your knee, wolfing out.

"ASSHOLE!!!! GET THE FUCK OFF OF ME!!!" her words end with a growl.

You work quickly, the handcuffs proving useful as you take them off your belt and swiftly cuff her wrists together. They must be enchanted with the way they hold against her shifting wrists, chain going taut but not breaking. Goosebumps go down your neck.

It's a good thing she doesn't have that much experience. You could've lost a few teeth if she kicked you on your way in.

"Calm down! I'm not trying to kill you, but I could." you snap.

She thrashes more, almost throwing you off, "I. Don't. Believe. You." A growl punctuates between each word.

You sigh and grab the gun off of the car floor and press it to the back of her head point blank. For good measure, you click the safety on and off, making sure she hears the noise. But there's no pull of the trigger.

She freezes up. Though she glares at you from the side, she's quick to pick up on how much of a disadvantage she's in, relaxing, "Are you the arms dealer?"
>>
No. 1077179 ID: e420b7
File 169986242383.png - (74.01KB , 1000x700 , dh21.png )
1077179

You don't answer as you try to catch your breath, trying to stash the gun away in your INVENTORY but it's MAXED OUT. Shit. You settle for stashing it in your jacket pocket with the safety on instead. Your wounds also got agitated from the sudden motions and warmth bleeds through your bandages again. The air comes out heavier and you clench your teeth as each exhale sounds out in a low whistle.

She sniffs the air, her pupils dilating at the scent of blood, "You're injured."

You slide off of her and into the driver's seat a little less gracefully than you'd like. "Yeah well, they're dead."

She, surprisingly, doesn't seem angry at that, just staring at you blankly, "Why aren't you going to kill me?"

Well, you aren't going to mention how you DID think about it. And maybe you should. Tie up every end you meet unless it's useful for later. Then once it's no longer useful, well, then you just have to tie it up like all the others. Keeps everything neat that way, less painful.

You frown as you try to take the SET OF KEYS out of your INVENTORY, you figured that one of them must work for one of the cars here. And you weren't exactly expecting someone to be inside said cars, otherwise you wouldn't have just waltzed in. "I don't see why I should. Unless you're going to stop me from killing your boss."
>>
No. 1077180 ID: e420b7
File 169986246048.png - (64.70KB , 1000x700 , dh22.png )
1077180

She sits up straighter, the change in her expression giving you whiplash. "You're going to kill Julien?!" she smiles with this.. unhinged tint, "I want him dead too."

You pause. Interesting development. "You do?"

She nods with a fervor, "I figured infiltrating and working my way up would be the longest but easiest way of going about it. Keep your enemies close right? It's a lot easier to stab someone in the back then it is going in headfirst and getting shot at point blank," she doesn't even breathe between words, "Of course it would be grueling and I'd have to kill a lot people and compromise my morals but that's fine! It'll get the job done. But you, from what I've heard about you. You can do it. You got him into power. It would be faster with you."

... You cannot trust her. Nope. Not at all. The worst people are the ones willing to do whatever it takes.

You would know that the best.

You laugh, "I'm not teaming up with you, kid. Whatever revenge you have in store for him is all a fantasy in your head. This is business."

The words seem to bounce off of her, "You're not that much older than me. Well, you don't look that much older. I know where his base is and I know how to navigate it. I've never heard that you've visited in person before. And if they don't hear back from me, they'll know the mission failed and he'll be sending out more people to hunt you down across the city."

Fuck, you just want some WCDONS man.
>>
No. 1077187 ID: 8f9bc4

You might point out that 'Julien' didn't get where he was by trusting every crazy bitch he hired. She was probably supposed to die when this deal went south, and it's dumb luck that she stayed in the car. She won't find it as easy to sneak up on his back as she thinks, but she does have knowledge and you could use her help.

Then ask her what she's really getting out of this. No one gets anything out of just killing a man. She thinks she's saving a busload of orphans from his next operation? She wants his job so she can finally live the good life? Or is it just because she doesn't want to think about the people she lost and how killing him won't bring them back?

He kicked her when she was a puppy?
>>
No. 1077188 ID: 34713f

"... So, if we're going to do this, it has to look like I'm dead at first. If they know the mission failed, that makes you a coward at best and a traitor at worst. Even if they don't just kill you, any attempt to talk a way into the compound on my behalf will go up in smoke. Take this bloody jacket, and I suppose I should find a way to cover up my own scent so they don't connect the smell-dots and realize that he is me." Also, a visual disguise if more than a single guy knows your face.
>>
No. 1077189 ID: eb0a9c

"Actually, the plan is to drop off the face of the planet, wait until he thinks I've been killed by another former client, then teleport into his base and shoot his balls off."

Gauge her laughter.
>>
No. 1078441 ID: d20702
File 170149904555.png - (66.80KB , 1000x700 , dh23.png )
1078441

It's likely that Julien suspected her. That guy's one of the most paranoid fuckers out there for good reason. This was probably her test to see if she was more valuable as an asset or she'd be easily disposed instead. Funny how luck can be valuable too.

You go through the ring of keys, trying to match the right one with the car, and taking her threat as nonchalantly as you do, "Actually, the plan is to drop off the face of the planet, wait until he thinks I'm dead, then find him and shoot his dick off."

You pause as you glance at her to gauge her reaction. She's silent for a moment, almost stunned before snorting and leaning back, a nervous chuckle. Her cheeks are flushed with clear embarrassment. It's almost cute.

"You're joking?"

You stay dead silent for long enough that she almost looks impressed at your audacity.

You laugh then, loud, before she can respond, "I'm kidding, what I'm planning to do to that fucking traitor will be a lot worse."

If there's another dealer, you get the temptation to shop around and see what they have to offer. It's another thing to stab your back. You might have to set an example.

She ponders your words. There's still that same bloodlust in her eyes, "I want to see it."

You find the right key and turn it into the ignition. The car stutters, tik tik tik, then thrums to life with a startle.

It's like hearing your heart beat as you gesture to her, "Look, I don't want to deal with getting ambushed by more goons. It would be inconvenient as hell, but not impossible. If you want me to accept your help, then tell me what you're getting out of this."

She's silent again. You slowly exhale through your teeth.

"He killed my brother," the words drop like stones, "You're right. I want revenge."

Well. That doesn't sound like the whole story.

"Is that all?"

She stares right into you, "It's my right." Ah, there's that suicidal determination. It might be more than you could persuade.
>>
No. 1078442 ID: d20702
File 170149908463.png - (78.79KB , 1000x700 , dh24.png )
1078442

You wisely set the topic aside for now as you set up the game plan in your mind. You don't want to start pulling teeth.

"Alright, I'll accept your help. Call me Vex."

"Eiko. What kind of name is Vex?"

You don't entertain the question, "Anyway, if we're going to do this, it still has to look like I'm dead first. If they know the mission failed, that makes you a coward at best and a traitor at worst."

You remove your jacket from your INVENTORY and gesture for her to lean forward. She catches your meaning quick and reluctantly obeys as you put it over her shoulders. Eiko's pupils are as black as pits when the scent envelops her.

Instinctively, you stare back, "Even if they don't just kill you, any attempt to talk a way into the compound on my behalf can go up in smoke. If you keep this on, it'll give you more credibility. Only Julien knows my scent enough to recognize me."

Her eyebrows raise, "How..."

You laugh and look around at the car dash since you haven't been looking at it closely, "Nah, he's not my type." A certain someone comes to mind. "But we've spoken enough times alone, I've rarely made deals with just his goons."

"You really have been around. Where do you get your stuff anyway? I've seen some of the magic in person but it's still hard to believe that..."

Her words start to fade as you head down the street. Only one thing stays on your mind.
>>
No. 1078443 ID: d20702
File 170149911247.png - (61.86KB , 1000x700 , dh25.png )
1078443

>a visual disguise if more than a single guy knows your face

The only ones that know your actual face and have spread it are the ANGELS. They're not too bad to deal with if it's not your ARCHANGEL around. Unless there are some RELIGIOUS ZEALOTS among the WOLF BITES, you'll worry about that later. For now, the facemask will have to do. And besides your eye color, you can't shapeshift your face adeptly or you'll end up with three nostrils instead. Or something less human.

For your deals, you always wear a SHOPKEEPER mask. It's ENCHANTED to obscure your features and dampen your scent. You took it off after the bust and don't wear it in public since it's very visually striking.

Not even Julien has seen your face in person.
>>
No. 1078444 ID: d20702
File 170149913108.png - (78.35KB , 1000x700 , dh26.png )
1078444

You eat in the car after going through the WCDONS drive thru. Thankfully, that giftcard had enough change to spare after your order too.

And with the cosmos as your witness you are fucking this burger up.

Eiko watches you with both disgust and envy, "You know, you'll have to uncuff me eventually," she leans forward with more desperation than earlier, "At least feed me a fry or something! This is torture! Torture!"

You take a few more bites before mercifully feeding her some of the fries, "So, what's the layout of the compound?"

Half your fries are gone by the time Eiko answers and you squint at her, "It used to be an office building. About four floors with the crab on top. He usually isn't in the crab, but his office is in the very top floor."

Kings do love their towers. At least your wounds have stitched back together and some sensation has returned to your numb limbs. You clench your fingers a couple of times to make sure.
>>
No. 1078445 ID: d20702
File 170149915278.png - (61.36KB , 1000x700 , dh27.png )
1078445

"How's the security?"

"Two guards at every entrance. The most people hang out on the first floor and the underground garage. The second floor is where the main supplies are kept and the third floor is the books area. There aren't really people on the third floor except dispatchers and counters. I know the vault is on the fourth floor, but I haven't seen it or Julien's office in person."

She gestures, "Most of the gang are out right now collecting, but they'll be coming back in waves once it's evening. And they're probably expecting my call now."

Apparently, it's 4PM. You could technically wait until tomorrow to settle things, maybe prepare better, and have less of a risk of more people showing up. Your AW will likely be charged up by then and you could make a quick escape.

Though you have many options. Strangers are generally welcome if they're coming in for loans, so you could pretend to be one that Eiko found. You could also sneak in instead while she works as a distraction.

Eiko's ability to PERSUADE the gang not to suspect anything is also a loose factor. Her status is only slightly better than a grunt but still a newbie.

Ah, that reminds you.

As you draw up your plans, you look at her more pointedly, "I forgot to ask. Did they tell you to stay in the car or did you choose to stay?"

It's quiet. She stares at you. 1 second, 2 seconds, 5 seconds.

Her ears lower and the words come out low, "I told them I'd stay and call back up if needed. I had a bad feeling."

Hmm...

Eiko has good instincts. She'll value her life more than anything depending on the situation and would be able to sense danger. You'll have to take this into account in your plans.
>>
No. 1078466 ID: eb0a9c

Hit his piggy bank. If he can't pay his army, they'll ditch him, forcing him to confront you if you start destroying what you can't carry.

Plan A: Pretend you're a double-dealer who Eiko arrogantly caught on her own. She'll demand to be taken to the upper floors, and while they argue, detonate a load-bearing wall and flee. Loot what remains afterwards.
Plan B: Make your way up to the third floor, neutralize all guards as quietly as you can. Then slowly plant explosives or charge spells and hit the vault from below.
Plan C: Fight your way to the vault, use heavy artillery to blast it open, destroying most of the contents. Salvage what you can, then flee and watch as the boss' army abandons him.
>>
No. 1078633 ID: f2cf5a

>>1078445
Okay, so off the jump, there's an issue of her answering the question of 'where'd the other people go?' and 'why is she alone when she was supposed to be a warning sign?' She needs to have a way to answer those questions and keep suspicion low. I can't think of a reason for either, however, so that makes me believe she might not be super helpful in infiltration except as a distraction- though that in itself can be valuable. The how is also suspect.

You DID say no one's seen your face before, so that's a boon. I'd suggest trying to keep yourself hidden as possible. If there's some way to keep yourself quiet, then...well, normally I'd suggest the garage, but that's where a lot of people are, so that's out. Some way to get in the first floor...

...ugh, not a lot of info and too much risk. I feel like we might want to wait and scout the place out, get intel first. Though that does still leave her issue of 'why are all the guys dead and you didn't say anything?' What's an answer that WON'T get her shot dead on the spot? (Not that it matters super much, but you have a resource in her, might as well milk it.)
>>
No. 1078939 ID: f2cf5a

>>1078633
Upon further thinking, there IS no good answer that wouldn't get her shot dead for dereliction of duty to the gang, since she never called for backup, but showed back up ALONE. Even if she 'admitted' she wussed out and kept our presence secret. This is the CHARITABLE explanation, presuming they put 2+3 together and get 5 instead of 2*3 and get 6. Her coming back alone by default means the target is VERY LIKELY STILL ALIVE since she said she'd call for backup if needed. And since he/we are likely still alive, we're either dipping REALLY hard, in which case the Asshole That Is Us just murked a bunch of their guys with little to no chance of recompense, or we're coming to 'complain' in person (which we are), in which case that means everyone needs to be on guard and she might've just lead him/us there (which she did). Again, this isn't even approaching the possibility that they guess right and they decide she turned traitor, in which case we're pretty hosed.

...so honestly, her best move, should she enjoy life, is actually to go to ground and let everyone believe she bit it in the crossfire, too. She shouldn't be helping at ALL.

(NOTE: This is all moot if she didn't tell her bosses exactly what she was trying to do, and by 'told them' simply meant 'she told the people meeting with us and no one else'.)

Which STILL leaves us without any good ways in. And the sad thing is we kinda NEED to raid this guy's base to pay rent, so...Shit Creek, we are up it.

Still thing we need more intel. Let it sit a day.
>>
No. 1079172 ID: a7ddda
File 170235616307.png - (81.66KB , 1000x700 , dh28.png )
1079172

You consider the implications of her having to explain why everyone else is dead with no call for back up, "Who did you tell that you'd be calling for back up?"

She gestures, "I only told the guys that were in the car with me. I had a little more seniority, so they took my word for it."

Okay, good. That helps clear up the main issues that may arise from everyone else dying but her. She made it out just barely, and the others were valiantly sacrificed in the process to make sure the job got done. Now you just have to figure out where to go from there.

>Hit his piggy bank. If he can't pay his army, they'll ditch him, forcing him to confront you if you start destroying what you can't carry.

A good point. You don't know how much of the money he would keep in the vault but it would be a good target. Even if you don't end up looting it, destroying it entirely could prove useful for dwindling down his allies.

You finish up your food and look back at Eiko, "Why don't we try making our way up to the upper floor where the vault is or maybe just the third and blow it up? If that doesn't kill him, it'll flush his ass out and get rid of a good chunk of the gang."

Eiko tenses, brows furrowing, "I don't.. I don't want to kill EVERYONE if we don't have to," she pauses then adds quickly, "But I mean, I'll still do it if it means killing Julien."

"Aren't you in this to kill Julien and destroy the gang?"

She stares at you then shakes her head, arms tensing around the cuffs like she wants to talk with her hands, "I'm in this to kill him. I've just. I've been in this gang for almost a year, not all of them are that bad. I wouldn't call them all close friends, but they're still people. I'd rather not do anything unnecessary, just what I need to do."

You almost laugh, thinking back to how indifferent she was before, "What about the guys I murked? They don't matter?"

"That's different. You already killed them and I can't do anything about that anymore." She shrugs, "Besides, I didn't like those guys that much anyway."

"So, you don't want to kill the gang but you want to get rid of their leader. Unless you're going to succeed him, you're going to be the next target in whatever power vacuum you create."

Eiko mutters, "I... maybe could lead them. But I mean," she seems to be talking more to herself, "It would be better to destroy the gang in function. You don't have to kill everyone to do that. If you get rid of the leader and whatever funds are keeping it operating, well, naturally people are going to disband."

You know it won't be that perfect of an ending. You massage the bridge of your nose, "So, you're on board with blowing up the base with no one inside of it? How is that going to work?"

Her fangs flash at you, "I don't know okay! Let's come up with something else!"

This is why you never work with other people. You'll push it to plan D for now.

"Alright. In that case, we'll need more intel. If the first floor and the garage are crawling with people and they're the main entrypoints, we'll either have to smooth talk our way inside, I sneak in, or we get in through the upper floors."

Eiko thinks, "The building is emptiest around 1-2PM, that's when everyone leaves to make their rounds across the city. Bare minimum guards and all the important personnel are upstairs."

Looks like waiting until tomorrow may be the best choice. Eiko doesn't seem to be in a rush, seeing as she had an entire 5 year revenge plan going for her. But let's deal with her phoning base first so that can get settled.
>>
No. 1079173 ID: a7ddda
File 170235636374.png - (82.41KB , 1000x700 , dh29.png )
1079173

You gesture for her to turn around. For the sake of being quick and not spending 5 minutes lock-picking the cuffs or trying all the keys, you take your knife and use the PLASMA CUT function to split the chain. She stays still, but her hands twitch at the heat, breathing deeper.

"Phone them in and let them know you succeeded."

Eiko rubs her wrists and goes to pick up her flipphone off the car floor. She takes a deep breath, "Here goes."

They answer on the first ring. Eiko's ears lower and you already have a feeling that a lecture's being told over the phone.

She takes a deep breath, her tone surprisingly smooth, "Mission success. The pack's gone, except me." A pause. Her gaze turns to you, "Target's jacket was acquired but arms could not be retrieved. The, um, magic holding them won't respond."

Eiko winces and moves the phone away from her ear, and you can hear a staticy voice almost boom from the phone, "I don't care what you do, DON'T come back empty handed. The boss needs something off that fucking guy's corpse after all the trouble. Anything valuable you can pry off! Fucking anything!"

To her credit, her voice stays even, "Alright, loud and clear."

"Good. Your dues for the month will be waived." They hang up.

"Well, they sounded like a peach."

Eiko rubs her ear and smacks her flipphone shut, "That was Maggie, they handle the lower packs."

You nod, "What was that she said about dues? I thought only the people you guys bully give those."

"I'm still on probation, new recruits have to pay 3000C every month for 18 months. Doesn't matter how you get the money, just that you show you can. After that, you get promoted to a Loan Wolf, and you can start taking dues for yourself."

HUHH?? Is this how Julien affords everything you sell?? This sounds more like a scam than a gang. Do people really fall for these things willingly?

"What the fuck? 18 months? You've been paying them that much for almost a year? Is that all they make you do?"

Eiko stares at you blankly, "You can get your dues waived if you do enough grunt tasks. Rough people up, help collect interest, clean up, that kind of thing. I haven't been paying them the entire time. When I got officially inducted, they stranded me out 30 miles from the city with only the clothes on my back and I had to smell my way back to base."

Are you the only normal person around? Hm. But if that's all it takes, you could try to get your way into the base by saying you'll pay in. And skip out on the induction of course.

"Okay... But I'm not giving you any of my stuff. Not unless you pay for it. I already gave you my jacket for free to help your cover story."

"Did you not hear them? How am I supposed to get back to base and get any plan in motion if you don't give me something to show for it?"

You both end up arguing for a few minutes about the next course of action. You want to kill this guy, sure, but you'll ALWAYS value your arms more. You've bled and ran just to acquire some of these items and like hell will you give them away for FREE.
>>
No. 1079175 ID: a7ddda
File 170235648196.png - (70.72KB , 1000x700 , dh30.png )
1079175

Eiko eventually concedes, "FINE, you can stay at my apartment for the night for free OR I pay you 200C for the cheapest thing you can give me. That's all I have to spare."

At most, you'd be willing to give her 2 PLASMA CARTRIDGES or 2 PLASMA GRENADES for a measly 200C. But, being able to stay at her place would cover your need for shelter for the rest of the night. You'd also be willing to give a little extra. Maybe an ADRENALINE SHOT. But these items would presumably be going into the gang's hands.

Here are the current possible plans:

>A)Infiltrate: You give Eiko the items she needs to come back and report the mission complete. You enter with her as either a guest that needs money or a new recruit that will pay. She could demand to hand the items over to him personally so you can both get to him directly. You both kill him from there and loot the vault. However, you'll have to safely make it out afterwards since your AW will not be done recharging by then.

>B)Sneak: You give Eiko the items she needs to come back and report the mission complete. She does something to cause a distraction (maybe detonate a grenade) while you sneak in from the back of the first floor entryway OR you scale up to an upper floor and enter that way. You find and kill Julien yourself and possibly loot the vault. However, you'll still have to find a way to escape without alerting anyone to what you have done. The crab may prove useful if you find the keys.

>C)Wait & Gather: You give Eiko the items she needs to come back and report the mission complete. While she's inside, you scope the outer area for alternate entrypoints then return to her apartment. While she's reporting, she can gather more info about the upper floors and peek the 4th floor. Tomorrow, you both sneak in while there are less guards around and head to Julien to kill him and loot the vault before making a swift escape. However, Eiko won't know which people will be on the guard schedule or inside the base.

>D)Annihilate: You give Eiko the items she needs to come back and report the mission complete. You follow either plan A or B. Without telling her, you plant explosives on all the floors you pass. If things go south, you'll jump out the nearest window and detonate everything. You'll wait it out, then see who survives, or if there's anything left of the vault.
>>
No. 1079186 ID: eb0a9c

C. With enough time, you can charge up your Angel Wing, meaning you don't need to plan out an escape route for yourself.
>>
No. 1079675 ID: a7ddda
File 170331126071.png - (77.67KB , 1000x700 , dh31.png )
1079675

Alright, you decide to take the more careful route and gather more information. With your AW fully charged, you'll be able to make a quick escape if things go badly.

Speaking of, you take a moment to check its current progress. It's less than 50% but should still be following your estimation... Roughly.

"I'll crash at your place after I scope out the compound." You lay out the rest of the plan for the next day. But you don't mention to her how you'll be dipping right after.

Eiko nods, expression neutral, "Works with me."

You hand over the ITEMS then climb into the backseat while Eiko gets into the driver side. You wouldn't want anyone to spot you next to her before you both fully arrive.

After she's situated, she examines one of the ITEMS with a curious eye. A PLASMA GRENADE. Hell of a burst on that one with a range of almost 25 feet.

But she takes a beat too long to be comfortable. For a moment you're on edge, hand on the hilt of your knife that you keep tucked away in your other sleeve.

....

It feels like an entire minute passes before she puts it down in the cupholder. There's no sigh of relief.

Eiko could crash this car if she wanted. Now. Or later. Or maybe straight into the compound. She could rat you out to the gang while you're scoping out the building. Or maybe even after while you're at her apartment so you'd be trapped.

Logically, you know she wouldn't (probably), and you aren't going to do anything about it (yet). But it's there in your mind. And it never leaves no matter how quiet you make it.
>>
No. 1079676 ID: a7ddda
File 170331157212.png - (72.86KB , 1000x700 , dh32.png )
1079676

Eiko glances at you from the rearview mirror, "So, I heard you're from a different world. What's that like?"

The question pulls you out of your thoughts and you laugh, "Hah man. I barely remember my home dimension." You mainly have vague recollections, "It was like this, but more modern. Lots of screens everywhere." You had a big family once. Siblings. The colors of them are washed out through the thin paper of your mind.

Eiko's ears perk up, "Woah like in the movies? Did you guys have flying cars too?"

You shake your head, "Nah, nothing that advanced. There were robots but they weren't too smart yet." You went to school at some point then dropped out. You couldn't afford it anymore.

"Oh, did they take peoples' jobs too?"

"Some of them did. Most of them were made for shit like war." Does your family miss you? You haven't thought about it. In your mind, there's nothing to return to.

"... How do you travel?" That time you left to take that angel's wings was the last time you'd ever see your home dimension.

You groan playfully, "You know, if you're going to ask me 30 questions, you should answer some of mine." You lean more in your seat, glancing at the passing city.

Eiko looks at you again but nods, looking embarrassed, "Um, yeah, sure."

"What were you doing before the gang?"

There's a pause and she leans forward in her seat, "I was an architecture major." She opens her mouth like she's going to say more before switching the words, "I- You didn't answer my question."

"Magic." You keep your tone blunt. "Why did Julien kill your brother?"

Her grip on the wheel tightens. "Because he's a greedy bastard." You guess 'he' means Julien here. But you know there's more to the story.

"Can I learn magic?"

"Only if you're exposed to it or someone teaches you. Are you from the area?"

She pauses, "I am. I grew up here. Can you teach me magic?"

You snort, "Ask me something else."

Eiko shoots back, "How'd you get those scars on your face?"
>>
No. 1079677 ID: a7ddda
File 170331164188.png - (69.68KB , 1000x700 , dh33.png )
1079677

Automatically, your fingers go to trace the scars. The tissue still aches every now and then. In this moment, it burns like the sting of metal as it leaves flesh, your face coloring red.

The words come out almost reverent, "An angel gave it to me." Your first gift from your Archangel. She got the drop on you (the first and only time) with such terrifying and unmatched skill that it gets your heart racing every time you recall your first meeting.

It was years? ago. Cycles? Sun rotations. You don't even remember what you were doing, if you were out getting food, or in your hotel, or just fucking off somewhere. Deep enough into your career that you couldn't keep track of just how much shit was tacked on your list.

You just remember spotting someone ahead of you. Standing so still. Like a ghost. The hairs on your neck stood up but you didn't move. Most people approached you with some type of fire. They want something. They burn in their need.

But this was cold. Business.

Thump, thump, thump. Was that your heart?

Your eyes met then. It was icy. Dead.

Were those really a person's eyes?

Then sharp, bleeding, burning pain.

Thank fuck your AW was charged.

They are the only scars you've ever let stay post-regen. You keep them there as a reminder (to her) of her failure to kill you. And how she'll fail every time after.
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No. 1079678 ID: a7ddda
File 170331169882.png - (91.19KB , 1000x700 , dh34.png )
1079678

"Wait, angels are real?" Eiko seems to ask before remembering to park the car beside an alleyway. "Shit, um, as long as you don't get too close to the building you shouldn't get caught." She points to this building in the distance. Bingo.

"Cool. I'll be out here then."

You move to exit the car and Eiko hastily adds, "I'll find you after I'm done. It shouldn't take more than an hour. Or two." She nods at you then goes to drive off back to the compound. You watch until she's out of sight completely.

Back to business. Where should you start?

>A) Scope the surrounding buildings from the ground
>B) Enter a business and ask about the area
>C) Climb a building closeby to get a higher vantage point
>D) Get within eyesight of the compound and search the perimeter
>>
No. 1079680 ID: 8f9bc4

Damn...
>>
No. 1079682 ID: 462d8c

C) Vantage points are always good
>>
No. 1079684 ID: 76615e

C) the high ground is harder to get ambushed in.
>>
No. 1079708 ID: eb0a9c

B) Nothing like a little Social Engineering to get all the intel you need from your adversary's inconsequential neighbors and favorite stores.
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No. 1079997 ID: bba018
File 170381188014.png - (129.89KB , 1000x700 , dh35.png )
1079997

Good to start from up high. You rub your hands before examining the wall of the alley and testing the strength of the bricks with some soft pulls. When the brick refuses to give, you haul ass up the wall in record time.

It's not the tallest building, but you've got a decent enough view of everything.
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No. 1079998 ID: bba018
File 170381189720.png - (109.25KB , 1000x700 , dh36.png )
1079998

The compound is within eyesight. It looks like most buildings around it have been demolished to make it easier to surveil the perimeter. Scaling it would be the best option from outside, but it's a matter of getting spotted or not. You have enough experience to scale a building that tall if there aren't people throwing shit at you. There may also be a blindspot somewhere that you could take advantage of. Maybe a fire escape.

All the buildings that remain near it are shorter by a story or two with a two building distance. Other than that, it looks like a regular downtown area of shops, restaurants, and other misc. businesses.

There's a few people milling about yet it's not busy despite it being peak dinner time in a downtown area. The ones you do see haul ass like they already know where they're going. No time for tourists.
>>
No. 1079999 ID: bba018
File 170381192646.png - (57.59KB , 1000x700 , dh37.png )
1079999

A few billboards and advertisements also catch your eye. Man. Looks like DB's made its way here with their usual propaganda.

When it comes to dimensions that lack magic or high tech, they tend to work their way in culturally. Religion's pretty easy to sell when you're promising salvation in exchange for servitude. If you work hard enough and follow every angel's word and mission then your devotion will be rewarded with otherworldly gifts and a ticket to PARADISE.

It wouldn't be surprising if G0D just consumes them like Saturn instead. Extradimensional beings feed off of belief in them. They grow stronger with their influence. The more you give, the more they eat.

And unlike most cults, they do have something to show for it. When you have people appearing in bright showy ways with shiny halos and wings, well, you might as well see what that's all about.

Maybe PARADISE does exist. Or maybe it's some fucked up higher dimension. Emptied of all life and endlessly vast.

Do you vandalize the billboard? Or do you head off to a different roof?

[Current Deck Spells: FIREBALL, FLEE, IDENTIFY, BURST, and DANCE]
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No. 1080109 ID: bba018
File 170399471595.png - (85.71KB , 1000x700 , dh38.png )
1080109

You leave the billboard be for now. If only to conserve resources. You'll blow it up some other time.

As you travel, you find a shop that catches your eye. One goon's out waiting in the front. Another Wolf Bite. Looks like it's one of those collection tasks Eiko was talking about. Another goon exits the store with a heavy envelope of cash. You don't even have to shake it to know it'll be enough to cover everything you need and more.

Goon 2 calls back into the shop as they exit, "Pleasure doin' business! Don't be late next time or I'll catch your other horn, got me?"

You strain your ears to listen from your vantage point and hear what might be a soft whimper of a response. Whatever poor shopkeeper they've shaken down can't even speak.

The goons don't seem to care, just giving each other a look for a moment before starting to head off. Looks like to another stop before HQ.

This could be your chance.

They haven't noticed you at all from where you're hidden up high. You're supposed to be laying low, but you have good hands and you'll be able to follow them well from the roofs. It wouldn't be too hard to pickpocket them. Just a bump on the right street corner.

Though a second glance at the shop name tells you it's some kind of antique store. They could have some valuable items in there. You could also put that social engineering to use and get some info.

>A) Follow them
>B) Enter the shop
>C) ____
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No. 1080111 ID: 8f9bc4

Damn someone's a wall climbing badass...
>>
No. 1080131 ID: 462d8c

A) Follow them goons
>>
No. 1080132 ID: 5bb274

B) Help the store owner and he'll be liable to rant about something that nobody realizes is an exploit.
Don't follow the goons, they may be dumb but they can smell you a mile away.
>>
No. 1080165 ID: f2cf5a

>>1080109
>B) Enter the shop

Play the avenger and they might spoil something interesting.
>>
No. 1080435 ID: bba018
File 170450353868.png - (108.04KB , 1000x700 , dh39.png )
1080435

>Don't follow the goons, they may be dumb but they can smell you a mile away.

That's true. Your initial hope was that they wouldn't notice when their spoils were stolen until much later. If they did notice, that may be a different story.

You resist the temptation to follow them and climb down from the roof swiftly after the Wolf Bite goons are out of sight.

When you enter, a bell attached to the door jingles with a sad novelty. The smell of dust and wood engulfs you quickly after. It's like you've walked into a tomb that doesn't know it's dead. There's too much to see, a collection of objects from different eras of this dimension, laid bare to tell a history you haven't cared to explore before.

You sense magic here. It shocks you for a moment. Where are they? Were they made here? Or did someone else bring them?
>>
No. 1080436 ID: bba018
File 170450356280.png - (108.15KB , 1000x700 , dh40.png )
1080436

You look to your left at a figure meekly seated behind the counter. He stands quickly, collecting himself at the sound of a customer entering. Your eyes draw automatically to the broken horn on his head and the glasses hanging from his apron pocket. A fine line of a crack on the lens catches your eye when he shifts in the light.

You resist wincing at the sight of him. It's pitiful. How long have they been living like this?

You never cared for the activity of the gangs or others you have armed. What they did was not your business, only what they could give you.

Even now, you find it hard to feel guilty. It would be empty to feel it after everything.

Your thoughts turn instead to curiosity. Is this Julien's influence? Or were the Wolf Bites always extorting people?
>>
No. 1080437 ID: bba018
File 170450357927.png - (73.22KB , 1000x700 , dh41.png )
1080437

He smiles at you despite it. "Welcome valued customer. Please let me know if you need any help."

>Play the avenger and they might spoil something interesting.

Hmm.. You're not typically the savior type, but you'll put on any face that proves useful. The only issue is that you aren't the best with comforting words. You can trick, lie, and joke, but being genuine is not your strong suit.

What do you say?
>>
No. 1080440 ID: f2cf5a

>>1080437
Don't have to get too out of character for this kinda thing. "Mostly? Information. Your last...customers. Didn't seem like they bought anything, did they? I've found they have a habit of doing that. I intend to collect what's owed."
>>
No. 1080443 ID: eb0a9c

"You uh... you're not going to flatline on me, are you?
Anyways, I'm here to browse. There's something worth restoring and reselling in this shop, I can feel it."
>>
No. 1080936 ID: 16433f
File 170519161786.png - (70.03KB , 1000x700 , dh42.png )
1080936

You approach slowly, the words just tumbling out "You uh... you're not going to keel over on me, are you?"

He blinks at you. His face slowly colors red and he laughs nervously. "My bad. I-I'm alright. I'm used to it."

You eye him before clearing your throat and leaning on the counter, "That's the thing. Your last few... customers. Didn't seem like they bought anything, did they? Well, I intend to collect what's owed. And I'll need information to do it."

He stares at you as he tries to gauge how serious you are. There's a hint of fear and doubt at your rather meager appearance. You get it. If you were extorted for years by a bunch of big sharp toothed oafs you'd be doubting any schmuck walking in saying they're the next hero in town.

He looks off to the side, hands fidgeting behind the counter, "I don't.. I don't know how much I can help with that. But if that's all you need, ask away."

You get right to it. "How often do they come by?"

"Um. Once a month. I'm not the only one.. But it's my fault, really. I took a loan from them when my family business was going under."

"Does every shop around here owe them money? How much do you owe?"

"I'm not sure. Most of the ones here will owe something. If you don't take the loan, they'll come in and intimidate people and drive out your customers." He sighs. "But I owe a lot. They keep charging me interest... I'm over ten thousand..."

Sounds like they just want to keep this poor guy in debt.

"If everyone's feeling the heat, why don't you guys poison their coffee? There's got to be a few restaurants they regular."

He jumps at the insinuation, looking around as if he's going to get caught. "It-It's not all like that. If they like what you sell, they'll spend a lot. There's a few businesses that thrive from their... excessive spending. If anyone were to try something serious... Someone would say something."

Well, that definitely explains all the brothels you passed by. If you were the type to plan long term, you'd start out by paying the sex workers off for information. Yet, as romantic as uniting the city and starting an uprising would be, you have about a day and a half to kill off one guy.
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No. 1080939 ID: 16433f
File 170519179245.png - (75.30KB , 1000x700 , dh43.png )
1080939

"You ever met the boss, Julien?"

He glances towards the door before speaking low, "No... No I haven't. I don't really want to. He has an unpleasant attitude from what I've heard.. But it wasn't always like this. Ever since what happened two years ago... It's. It's been hell."

You wince, "Right. What's the difference exactly?"

He sighs, tone wistful, "They used to protect us. Sure, it would get bad sometimes with the violence or the money tossed around. We'd have to close shop early or fight with insurance claims. But it was difficult back then with all the other gangs around. At least you knew Akito was one of our own."

Damn. Well... Shit. You can't say much to that.

Hm. But why does Akito sound familiar?

"Is that who lead the Wolf Bites before?"

"Yes, I think they made the gang about 6 years ago. I would've joined it if I wasn't a wimp." He laughs, "It was made up of locals when the Bulls would still bother people."

The Bulls are the gang over in STEAK. You've had a few dealings with them before. They're a lot more short tempered and broke on account of their bad bookkeeping.

But, you do have a few REGULARS over at STEAK. You haven't tried contacting them since all this shit has been going on. They could know something about Julien's alternate ARMS SOURCE. Or maybe they're tapping into it too.

That's enough for you to chew on for now.
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No. 1080940 ID: 16433f
File 170519196018.png - (63.59KB , 1000x700 , dh44.png )
1080940

You thank the shopkeeper, "Anyway, don't mind me browsing. There's something worth getting here, I can feel it."

He gives you another smile, "Of course, let me know if you need anything else."

You can take your time to think of more questions to ask him as you continue.

As you look around the shop, you find a number of items that give off a magical feel. (You won't know what the item can do until you ACTIVATE the magic of the item or use IDENTIFY.)

CURRENT SELECTION (3 ITEMS MAX):
- A CRYSTAL BALL (25C)
- A BUTTERKNIFE (5C)
- A CHIPPED CERAMIC FROG (20C)
- A CLOWN DOLL W/ A MISSING ARM (30C)
- A BROKEN DESK CLOCK (30C)
- AN OLD RING (60C)
- A MUSIC BOX W/ FADED PAINT (60C)
- A CARVED ANTELOPE HORN (75C)

With your natural experience as an ARMS DEALER, you can determine that each item's current value could be DOUBLED when sold in the future, regardless of the item's current properties. However, if the magic within it is useful enough you'll be able to further MAXIMIZE the price.

You have 75C worth of GIFTCARDS. You are UNSURE if the shopkeeper would be willing to take them. You could also try BARGAINING or even STEALING when he's not looking.

Do you take the risk and buy/steal item(s) without knowing their properties? Or try to activate one of the items here at the risk of setting off an unknown spell?

You could also try your luck and attempt to draw IDENTIFY. An item from the selection and a winning number (between 1-5) will need to be picked.

Intuition Uses: 2.

[Current Deck Spells: FIREBALL, FLEE, IDENTIFY, BURST, and DANCE]
>>
No. 1080942 ID: 462d8c

IDENTIFY the ceramic frog. Winning number of 4
>>
No. 1080969 ID: f2cf5a

>>1080940
Music box speaks to me. Maybe the old ring.
>>
No. 1081085 ID: 3dd74f

>>1080942
Agreed. Use intuition. Winning numbers 1 & 4.
>>
No. 1081129 ID: 5ebd37

Maybe stick to the smallest items if we're going to be carrying them around. The ring, say.
>>
No. 1081256 ID: a7ddda

rolled 2, 5 = 7

Target Spell Card: IDENTIFY
Winning Numbers: 1 and 4

Intuition has been used. Fate has been cast.
>>
No. 1082143 ID: 32f4b5
File 170664948063.png - (66.25KB , 1000x700 , dh45.png )
1082143

When you examine the old ring, you note the tentacle carvings in the silver that slowly curl into a held pearl. You can intuit that there's likely some type of enhancement magic stored inside. That's usually how it is with rings. People like subtlety with their power, whether it helps them charm another person or lets them jump 30 ft higher than normal. Though there's a staticy feel to it when you run your thumb over the metal. It's intriguing, the other rings you have tend to be more plain.

You pocket the ring easily. It's small enough and sleight of hand is one of your fortes.

Comparatively, the music box is plain. The wood is a polished oak with simple gold paint that's faded and chipped in certain areas. You can even make out the grain. You open it just slightly to test and hear a few unrecognizable notes play, then a slight vacuum of pressure. A balloon inflating. You quickly shut it. Just in case something comes out.

You're unsure about taking it, but you leave it close to you as something to bargain over.

Lastly, you examine the ceramic frog. It's small enough to fit in the palm of your hand. It's painted a minty green and in its hands it holds what looks like a crystal. It's clear, polished and pink like a typical quartz.

The magic inside it is more subtle. You wouldn't have noticed it at first if you weren't taking your time. This one also feels like it has some type of enhancement.

Your curiosity is piqued. These items feel like they've been dropped here over time from other interdimensional travelers. Maybe this dimension is more of a focal point than you first thought. Strange. You're not the only one getting away with things here.

Just to be sure, you take out your magic deck. The deck shuffles itself when you move to try and draw IDENTIFY. You can never cheat the deck, it's always luck. You close your eyes, taking a deep breath as you try to feel for the right card.

Instead, you draw DANCE.
>>
No. 1082146 ID: 32f4b5
File 170664960393.png - (79.12KB , 1000x700 , dh46.png )
1082146

Like all your spells when drawn, the DANCE card glows then disintegrates as the magic is activated.

Immediately, you are compelled beyond your meager mind to dance like no tomorrow. The shopkeeper is also hit with the effect and starts to do a novice tap dance routine. He's so startled he doesn't even speak.

Huh, you wouldn't have expected him to be the tap dancing type.

Your limbs meanwhile punch in and out. Hands and feet flying and flossing. Doing some type of DDR shit right now. Abruptly, your body drops to the floor with your hands on the ground as you start to do the worm.

On principle, you no longer have shame, so the routine is of little effect against your mental state.
>>
No. 1082149 ID: 32f4b5
File 170664971444.png - (75.06KB , 1000x700 , dh47.png )
1082149

"WHAT'S GOING ON????" the shopkeeper is practically screaming as his tap dancing feet carry him away, "SKIES ABOVE HELP ME"

Your expression is deadpan despite your gyrating form. "Chill out. Take some deep breaths."

Your bodies magnetically pull towards each other into a type of tango. Hells alive. Your hands clasp as your other holds his hip. Looks like you're leading this one.

The sweat pouring from his frazzled face glints in the warm light of the antique shop. He looks terrified as you lead him in step. His breaths just barely getting even as you move.

The magic compels you both to dodge out of the way of the various shelves and items all around the shop. Shoes clattering in rhythm against the wooden floor. Some dust kicks up in a cough from the unusual movements of its dancing patrons.

"Would you believe me if I said that this is a dream?" You spin him around and he surprisingly does well on his feet.

The shopkeeper blushes, "I don't. Maybe? No!"
>>
No. 1082150 ID: 32f4b5
File 170664988757.png - (32.04KB , 1000x700 , dh48.png )
1082150

You start to laugh at the absurdity of it all. A breathless ha, ha, ha followed by the shopkeeper's own nervous voice. Looks like it's getting to him too.

Your magic is always like this. You want one thing. One simple spell at a convenient time. Yet, fate decides where you step, where you go, what you do, what you say. There is no escape for as long as you live.

But you've accepted this long ago.

Fate decides, but it is yours. It has always been yours. You might as well go with the flow of it. And when you need to defy it. You will.

The spell ends just as you dip him. Much sooner than the typical spell due to this archaic world suppressing it. At least there's a small benefit to that.

He looks at you. You don't look back. The time on the grandfather clock is more eye-catching.

It's now 5:15 PM.
>>
No. 1082152 ID: 32f4b5
File 170664999949.png - (88.42KB , 1000x700 , dh49.png )
1082152

You unceremoniously drop him to the floor. The shopkeeper yelps as he lands on his back. Looks like no ones taught him how to fall properly.

You stand straight, hand moving to wipe your forehead. The physical exertions of the day have been compounding on your body. You'll need to eat again soon before you pass out from exhaustion. What a mess.

The shopkeeper pants, unused to the exertion. Adrenaline courses through him as he examines himself. His hands pat his clothes then his face. Checking for puppet strings.

"I. That. That was magic? Magic right? What the wolves use?" His hands grasp his face tightly in almost panic, "I haven't felt it before but I saw it once. That felt... I don't even know!"

"Yeah, it was magic. You feeling alright?"

He stares at you and laughs nervously, "I don't know. Yes? Was that because of you?"

This could get tricky.

You have the OLD RING and the CERAMIC FROG. It's enough spoils to get by and dip. A new spell card has also appeared in your deck that you can check at any time.

You could ask him more specific questions since he seems receptive. Maybe at the cost of revealing things about yourself.

What do you do?
>>
No. 1082182 ID: 8f9bc4

Just tell him you're really bad at magic, so just trying to identify what to buy kind of backfired on you. It's a harmless effect, luckily. Don't tell him you could have drawn FIREBALL instead.

Also don't cast any other spells unless you're sure you can deal with the results when you inevitably draw FIREBALL.
>>
No. 1082345 ID: 32f4b5
File 170691803281.png - (52.62KB , 1000x700 , dh50.png )
1082345

The half lie comes easily past your lips, "Yeah, but it's not what I wanted to happen. I'm not that great with magic, so things like this happens sometimes. No real harm, though."

He buys it easily and nods. Can't argue when your knowledge is as deep as a drop. "Oh, oh that's cool! What did you want to happen?"

"Just wanted to check a few items you had in here. Some of them could be useful to me." You eye the music box.

He looks at you with a curious eye. It's clear he wants to understand what useful means to you. His gaze then drops to the bloody bandages around your waist, like he's just now noticed them, the perspective from the floor helping guide his eye.

You note the way the shopkeepers brows twitch in an attempt to hide his reaction.

He moves to stand quickly and brushes himself off. What he's noticed is quickly compartmentalized away, in favor of being in a better mood. It's a wise decision. "I see. Well, depending on what it is I could give you a discount. I don't know how it'll go with the Wolves, but if you have magic, you should be able to do anything."

You open your mouth to say otherwise but you quickly close it. Instead, clearing your throat, "Right. Now we're talkin. I was eyeing this music box actually." You gesture to it, "All I have on me are gift cards, if you're willing to take them."
>>
No. 1082346 ID: 32f4b5
File 170691821814.png - (56.25KB , 1000x700 , dh51.png )
1082346

His brows furrow as he moves to pick up the music box. With one hand holding the bottom of it he opens it without fear. The magic inside does not activate. Magical objects tend to be rendered moot, even with their passive effects, if they're handled by someone with no magical knowledge or talent.

The tune starts to play. It's a slow.. almost melancholic rhythm. One you don't recognize.

A small golden figurine of what looks like a cherub rotates as the song plays. It holds a trumpet up to its lips, posed mid dance, or maybe mid flight? It's a cute thing. Intriguing. What kind of enchantment does this have? Is it holy?

The shopkeeper's voice interrupts your thoughts, "If it's a debit gift card, I can take it. Can you do 50?"

Your own bargaining sense is triggered, "How about 30?"

He looks at you in surprise at the lowball number, voice surprisingly firm, "45."

"40."

There's a pause as he stares at you with a slight squint. You hold steady. You're both shopkeepers when it comes down to it.

"42. I haven't had that many sales."
Not too bad. He did just get robbed, "Okay, deal."

He gives you a nod as you both head to the front counter to process the transaction. Thankfully, the giftcard doesn't decline.

You have 33C left.
>>
No. 1082347 ID: 32f4b5
File 170691839265.png - (59.95KB , 1000x700 , dh52.png )
1082347

>Also don't cast any other spells unless you're sure you can deal with the results when you inevitably draw FIREBALL.

That one's always the kicker. Though you don't draw FIREBALL as often as your other spells. The worst incident was in Dimension 2-73PP. You can still hear the singing.

You'll try drawing IDENTIFY again when you find a nice alleyway to hole up in.

For now, you tuck the music box under your arm. You don't trust this guy enough to see you use your inventory cards.

He wipes his forehead with the back of his hand and leans a bit on the counter, "So, um, what else can you do?"

You put a finger to your lips, "Well, I gotta keep that a secret. Who knows what kind of nose will smell it." You pause, thinking quickly, "Maybe I could tell you something interesting, if you have anything good?"

He squints again then nods, catching your drift, "Again, I'm not sure how useful my information would be, but ask me anything."

You're cutting close to an hour before Eiko might show up again. She did say 1-2 hours, but it's best not to overestimate.

To save time, pick two options.

Do you:
>Ask about the Wolf Bites (their compound, goons, or former leader Akito)
>Ask about the Bulls
>Ask about another location or person (to visit)
>Ask about an item
>Ask about Salt City
>Ask about Divine Balance
>>
No. 1082361 ID: 462d8c

Ask about the Wolf Bites' compound, and maybe about the Bulls
>>
No. 1085433 ID: 2f41db

>>1082347
Ask about the wolves.
He mentioned them already.

Frame it like you want to avoid them and that kinda trouble.

You may not be here for long but no need to leave yourself open.

Even if he hates them, he could call in to the bites telling them you were asking after them in an effort to gain credit with them before the next shakedown.

If you play the role of another potential victim looking to avoid them and frame any question around that, he'd have nothing to gain and may even empathise enough to answer.
>>
No. 1090641 ID: d1dff1
File 171528568981.png - (42.02KB , 1000x700 , dh53.png )
1090641

>If you play the role of another potential victim looking to avoid them and frame any question around that, he'd have nothing to gain and may even empathize enough to answer.

Pretending to be scared now will only seem more suspicious. Being avoidant though, you can work with.

"You know anything about the compound? Seems like if I walk anywhere near it they'll shoot me point blank."

The shopkeeper chuckles nervously, "Oh, that building used to be an old research facility before they took it over. It had two other buildings next to it before they demolished them." He pauses, "They got rid of them. But they didn't... do a good job of it..."

You gesture for him to continue.

"For a while... the sites were like sinkholes. They buried most of the debris, but you could watch them go down. Just... sinking the entire day."

Maybe there was more to that garage than you thought. If both buildings had deep enough underground floors they might have been connected.

"You think they were connected under there?"

He shrugs, "Maybe partially? I remember that shipment trucks would go down there, but only to the middle building."

There it is. Maybe the underground pathway isn't fully blocked out. If you're lucky, you could avoid anyone knowing how you got in entirely.

"You don't think they filled them in?"

The shopkeeper gets this troubled expression, "I can't say..."

"Right."
>>
No. 1090642 ID: d1dff1
File 171528570656.png - (63.18KB , 1000x700 , dh54.png )
1090642

"The Bulls, they been around recently?"

The Bulls are known for cage fighting. Mainly making their money on childish stuff like cock fights or desperate people. They've had it out for the Wolves for dwindling their fighter base by paying off their contracts. Purely just to piss them off. It could have been a symbiotic relationship, if their leaders weren't hard headed as hell.

"I don't see them as often as before. Sometimes they'll come by just to shop around, but they keep to themselves," he pauses, seemingly lost in thought, "One did come by in the past week and asked me a few things. Stuff about other gangs"

"Other gangs?"

He gestures, "There's been an uptick in 'tourists' lately."

Hmm.. Everyone seems to be sensing blood about to hit the water. The Bulls would massively benefit with the Wolf Bite leader gone. While the Bite's are fighting over who's going to take over, they can snatch up more territory and fighters. Maybe crush them entirely.

Your goals would align momentarily in that sense.
>>
No. 1090643 ID: d1dff1
File 171528572275.png - (56.89KB , 1000x700 , dh55.png )
1090643

You thank the shopkeeper for being helpful, but there's always that nagging thought in your mind.

>Even if he hates them, he could call in to the bites telling them you were asking after them in an effort to gain credit with them before the next shakedown.

You tried not to give too much info about yourself, just in case. But you wouldn't be surprised if he calls in right after you're out of earshot. It would put a massive dent in your plans. The Bites would go on high alert if they thought anyone was going to try breaking in.

You weigh now, the option of killing him. It would put him out of his misery of getting beaten down every other day. And it'll save you the trouble of worrying about what he's going to do.

Besides, you got all the useful information you could need. Right?
>>
No. 1090644 ID: d1dff1
File 171528573925.png - (59.64KB , 1000x700 , dh56.png )
1090644

For the rest of the hour, you hole up in a dark alleyway to look over the items and only manage to set off FIREBALL once. You get slightly singed clothes and the heavy scent of burnt plaster for your trouble.

Here's what you find:

CERAMIC FROG (Enhancer) - Allows the user to leap up to 30ft forward or upward while held.

HARMONIC MUSIC BOX (Magitech) - Temporarily stuns all those within hearing range for the length of the song (30 seconds).

The CERAMIC FROG can prove very useful to you with your current mission. You reason that since it's a new acquisition, you won't squirrel it away in your INVENTORY forever. You'll keep it in your pocket just in case. Current value of 150C.

The HARMONIC MUSIC BOX is valuable as a low-grade magitech item. This you'll store away to repair and sell for later. Current value of 500C. Maybe 750C to start.

After another spellcard sets off, you decide to take a break from identifying. With some careful wall scaling you manage to make out the debris sites that the antique guy described.

There's an array of shallow holes along the surface of each previous building. Debris is scattered among it. It's not a neat clean up by any means, but you can identify some good spots to try weaseling down into.

You now have two ways of entering the compound for tomorrow's ambush:
>1) Scale it
>2) Go underground
>>
No. 1090645 ID: d1dff1
File 171528576570.png - (56.59KB , 1000x700 , dh57.png )
1090645

As it gets closer to 6:30PM, you walk around and internally assess everything you've learned.

>1) Julien's made the Wolf Bite presence significantly worse on everyone in the city after overthrowing Akito
>2) The presence of magical objects that were not the norm before
>3) The new presence of the cult DB
>4) Eiko's odd attachment to the Bites
>5) Your interests align with the Bulls & other gangs

You pause your walk as an unfamiliar car pulls up to you suddenly. You brace yourself for the doors opening up and for people to rush out.

Instead, the tinted window rolls down, revealing a familiar figure.
>>
No. 1090646 ID: d1dff1
File 171528578439.png - (65.13KB , 1000x700 , dh58.png )
1090646

Eiko's werewolf form is... larger than you expected. She practically has to hunch over the wheel to fully fit in the driver seat. Biceps bigger than your head. Impressive.

Reminds you of how close you got to getting mauled in your first encounter.

You make your voice playful, "Sooo, how'd it go?"

Her ears pull back in clear irritation, "Get in the damn car."

You snidely obey, peeling into the passenger seat of the beat up car. The cuffs are gone from her wrists and so is your jacket.

You sit back in your seat and you pull the mask down, "You're all big."

She huffs, reminiscent of an irritated teen, "It's the only way they take me seriously."

You nod, understandingly, "They bought it?"

She nods back, "For now. They're still mad they lost some grunts and they couldn't get anything else. Kept your jacket too."

"I bet as a trophy."

Eiko laughs dryly, wrinkling her snout, "God that'd be gross. Hung up on the wall and stinking up the place."

"It'll stiffen up like a dead body. Next thing you know, they'll be treating it like an heirloom and passing it around. Big game, big jacket."

She snorts and smacks her paw against the wheel. "Yeah, yeah. How did it go with you? Find anything useful?"

You shrug, "There's some activity with the other gangs around. Nothing good for y'all, that's for sure," you've considered how much to omit, "Danced around with some shop staff and got a mini history lesson about the Bites."

You watch Eiko's reaction carefully. Looking for some type of tell. Or giveaway. Although her wolf features are harder to read, her ears look more alert. "What did they say?"

You roughly summarize it for her. The public perception & how it all started out, then on to how it is now. Eiko seems to be deep in thought as you speak. Features tight. You can almost hear the way her teeth seem to be grinding together.

There's some real beef there. You lean a little closer to the door in case you need to make a quick duck and roll escape.

Instead, she cusses Julien out under her breath for the rest of the ride.

"He never should've trusted him. Never should've taken that little bastard in."
>>
No. 1090647 ID: d1dff1
File 171528581197.png - (83.07KB , 1000x700 , dh59.png )
1090647

Eiko's apartment is farther out in the edge of the city where there's a slight residential district. It's a five story building in surprisingly good condition. She even has a little garage to park her car at.

It's nice. Too nice for the type of girl she is, in the type of work she's in.

She grabs her bag from the trunk and leads you up the stairs still wolfed out. Thankfully, Eiko's still lost in thought, so there's little conversation as you absorb all the details of the building from entrance to floor.

Tacky cream painted walls and floors with lint-thin carpet. Wall art of random paint strokes and flowers. A heavy chemical perfume that tries to mask it all. It screams cut corners and overpriced. Gentrified, even here, in this gang-driven city.

Before she opens the door to her apartment, you almost imagine that you're going to walk into a secret rich kid's space. It would explain how she pays this off and her gang dues with no side jobs she's mentioned so far.

Instead, she opens the door to the most bare minimum apartment you've seen. Still large, as expected. But it reminds you of your college days, when all your furniture was found from dumpsters or other kids moving out.

It's too quiet, there's more space than there is anything to fill it. Nothing covers the walls except the windows. No plants, no decor, all function. A bare minimum of furniture occupies the living room like a checked list: couch, old coffee table, box tv stand, tv.

Damn bitch... you live like this?

She kicks her shoes off and gestures, "Set your stuff down next to the couch. That's where you'll be sleeping. I'll be ordering takeout for dinner, so just do whatever. Don't touch anything."

"No promises."

There's a good amount of ground to cover. You can try and explore and gather more clues about Eiko or talk to her directly. The more you understand her, the better you can gauge if she's a trustworthy ALLY. A common goal only gets you so far from being stabbed back once it's done.

Though, you have a feeling that if you want to explore her bedroom, she'd have to be DISTRACTED or PERSUADED.

Options:
>A) Explore Porch
>B) Explore Kitchen
>C) Explore Bathroom
>D) Talk to Eiko (Choose Subject)
>>
No. 1090662 ID: 2f41db

>>1090647
Ask if you can get a drink and what she wants.

Explore the kitchen under the pretence of making tea, coffee or whatever shes wanting.

Icebreaker mainly.
Place is big but voice can carry.
Compliment her commitment to the minimalist style.
Keep it light.
Build trust.
Ask her take on the bulls if theyre the likely successor in the power vacuum you teo are planning on making.
>>
No. 1090726 ID: d1dff1
File 171545385815.png - (60.47KB , 1000x700 , dh60.png )
1090726

>Ask if you can get a drink and what she wants.
>Explore the kitchen under the pretence of making tea, coffee or whatever shes wanting.

"You want something to drink?"

Eiko eyes you at the oddly polite gesture, but concedes, too tired to try and argue, "Nothing alcoholic right now. I need to think. There's a teapot in the cabinet to the right of the microwave."

After taking your boots off, you turn towards the kitchen. It's of the times, the cabinets painted over in white, a chipped gas stove, and vaguely stone counters. There's no oil splashes anywhere on the stove or bottom of the microwave. You figure Eiko is either a meticulous cleaner or she rarely cooks.

You open both cabinets above the microwave. There's a few tea boxes and spices but the top racks look empty. A beaten up metal teapot sits on the bottom rack, so you grab it. Behind it is a nicer clay teapot with a matching set of cups. It sits neglected.
>>
No. 1090727 ID: d1dff1
File 171545387572.png - (74.67KB , 1000x700 , dh61.png )
1090727

>Icebreaker mainly.
>Build trust.

As you fill the metal teapot with water, you clear your throat, projecting your voice as Eiko moves about the space just passed your view, "So, you've got a real minimalist thing going on here."

She seems to laugh, "I don't like having too much stuff. It weighs me down."

You can relate to that. Almost too well.

The pot meets the stove and you turn the burner on. Click, click, click. "Me too. Helps that I just travel all the time."

"Do you?" Her voice sounds amused, "I don't know what's normal for time traveling criminals."

You chuckle as you press your fingers and knee against the hinge of the bottom cabinet, softening the sound as you open it, "I travel dimensions. Not time. Time can change depending on the dimension. It could be the stone ages in one or a sci-fi movie in another."

There's a pot and a few mixing bowls in the cabinet. You slowly lift the lid and see a gun inside. You close the lid.

"How is that different? Isn't time a dimension?"

"And magic's real." You laugh lightly, "It's just what I've learned to say. I don't know much about all the science and theories, but from what I've scraped together, each dimension is just a cut layer of something bigger. Think of a diamond. Each cut is unique, even symmetrical, but it's a part of one big thing. And each cut is a world. The ultimate shape, I guess, is our universe."

You pause to let her process the information. Truth be told, you've had a few people explain it to you in more complex ways, but it all sounded too complicated to memorize. "I don't know what that shape looks like, but it must be huge. I've been to worlds so different from each other that they might as well be on opposite sides. Seen people that don't look like you or me. To top it all off, there are beings that exist outside or within multiples of those dimensions. We call them extra-dimensional. You call them gods."

You open the top drawer to test the sound it makes. It's oddly smooth, but Eiko's silence makes it sound like a bomb dropping. You see an array of neatly arrange cutlery. Some knives and chopsticks. You lift the cutlery organizer to look underneath and see an envelope taped to the hollowed bottom. You pick up a spoon.

You continue your lecture when she stays quiet, "Because of how each world is arranged, it's easy to cross over to the next one. That's how typical dimensional travel works. You find that boundary? You can cross. You might not even notice, each neighboring world is only slightly different. They reflect each other. Each boundary is different. There could be an entire solar system contained in one layer or just one endless plain."
>>
No. 1090728 ID: d1dff1
File 171545394989.png - (75.79KB , 1000x700 , dh62.png )
1090728

Eiko finally speaks, "It's that easy?"

You open the next drawer just enough to get a peek. It's all plastic bags. Next one.

"It's like crossing states. But it gets harder when you're traveling cross country, you get me? That's where it's regulated. You need something special to really jump around, but you leave a signature when you do. And if you get caught doing it without permission, they'll take your ass in or kill you."

The next drawer has a bunch of snacks. You take out a few of them to put on the counter.

"Who's they? How do you move around?"

You look back at the teapot. "They're the Wolf Bites for dimensions, DB," you laugh, "criminal enterprise, cult, gang. Whatever. You're too small to worry about them."

Her tone sounds annoyed, "They're the only ones? I doubt it."

"They are. They monopolize all their competition. And I hate to say it, but they have some of the best magitech around. Since they were the first to make the most efficient travel gear across worlds, they've been keeping that title and spreading their influence. Only those within the camp can use them, so they sell their service as regulators. Most extra-dimensional beings don't care for their service. Not until people like me show up and start disrupting the natural order of their playground."

You move towards the other bigger cabinets and peek into them. Protein shakes, vitamins, plates, bowls, and more empty racks. Makes you wonder how often she eats. You take a few of the smaller plates and start to open and set the snacks on them. Like this is a tea party.

Eiko's voice is incredulous. You haven't heard her make any sounds, yet she still remains out of view, "And you just... do that? Aren't you the reason they even need to regulate it?"
>>
No. 1090729 ID: d1dff1
File 171545399212.png - (57.78KB , 1000x700 , dh63.png )
1090729

There are many reasons you could give for what you do. It's money, of course. You do all this to make money. You want to live well. Eat well. Do as you please. But you can never settle. You can't find peace with this target on your back.

So, you make money. You'll make a lot of it. You'll make so much fucking money that you can suffocate in it.

"Yeah, why not? Fuck em"

The teapot starts to whistle. Time's up. You hurry to tend do it, dropping oolong teabags into mismatched mugs. You wont touch the tea set. You want to keep this light.

Eiko finally walks into view to plop down onto the couch. She's changed into more comfortable clothes.

"You want some sugar or milk in these?"

She looks at you, like she's making calculations in her head, "That sounded personal." She pauses, "There's honey next to the fridge."

You nod and add all the sweets. As you move to grab the milk you open the fridge, there's soju, beer, bread, and a few tupperwares in various states of decay. You check the expiration date of the milk twice before pouring it into your mug. Last thing you need is the shits.

You set everything down on the coffee table, sprawling on the other end of the couch, "Everything becomes personal. I've been at this a long time."

Eiko snorts, picks up her mug, then hands it to you. "Take a sip."

Smart. You grin and pluck it from her hand to sip without hesitation. She takes it from you a few seconds after you swallow. Looks like you're both testing each other.

After you clear your throat you gesture, "You've been at it a long time too."
>>
No. 1090730 ID: d1dff1
File 171545404232.png - (51.56KB , 1000x700 , dh64.png )
1090730

She rolls her eyes, "I couldn't exactly rush it. If you weren't here, it would take me a few more years."

You lift your mug up, "Cheers to that." You eye each other, "So, you think the Bulls will take over after we're done?"

Eiko glares but sips her tea, staring into it for a moment, "Like hell. Over my dead body that I'll let those cunts even try it."

Your eyebrows almost fly off of your face. "Really? So you'll take over? If the Wolves disband they'll take advantage of that."

There's an awkward pause. It tells you all you need to know. She hasn't thought it through passed the point of killing Julien. Maybe she thought she'd have a few more years to think about it.

"I couldn't talk to Julien directly." She avoids your eyes as she changes the subject, "It looked like he was in a meeting, but I don't know with who."

You speak without missing a beat, "Could be anyone. Could be the Bulls."

She shakes her head, "He hates them as much as I do. When I tried asking, the other wolves said that he's been making deals."

Deals? It's got to be the new Arms Dealer then. This could be your chance.

"No description? How often have they been visiting?"

She shrugs, "Very recently. Maybe this month? It's pretty hush hush. The other wolves said they don't even come in through the front door. They just appear at Julien's office whenever they want."

Traveling unimpeded? Not many criminals can get their hands on tech that good. They'd need both wings or something equivalent. And your guy is already one of the best.

She continues, "Only Julien's seen them. Their meetings last at least an hour."
>>
No. 1090731 ID: d1dff1
File 171545405684.png - (76.91KB , 1000x700 , dh65.png )
1090731

No suspects come to mind except one.

You hope it's not her. She's usually too strict about consorting with criminals. That would also mean she's been camping here a while and that's not her usual style. Your Archangel likes to ambush you at a random inopportune time. Usually in a building. Usually where there's a bed.

Eiko sips more of her tea as you are momentarily lost in your drunken horny thoughts, "Tell me more about a world you've been to."

Options:
>A) DIM 2-67SS: World of Glass
>B) DIM 3-30XO: Kingdom of Nox
>C) DIM 3-30NS: The Necropolis
>D) DIM 4-50LR: Solar Circuit
>E) ______ (No DIM Tag Needed)
>>
No. 1090732 ID: eb0a9c

Talk about the world where honking is a sacred musical art.
>>
No. 1090740 ID: dd3fe0

Tell us about that world with the Magitech Tallships In Space, sailing the luminiferous aether!
>>
No. 1090772 ID: 2f41db

Speak truth in what you share.
See if you can convey a bit of the beauty, wonder and terror of it all.
Because thats what it has to be, the sheer scale and potential of everything.

A world of glass sounds interesting.

Then the honking thing, whether its true or not.
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