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1074180 No. 1074180 ID: aef6e4

Condolencegratulations! The Empire has recognized your politically inconvenient unique contributions and will punish reward you with exile an opportunity to explore a newly discovered, potentially habitable world.

Everybody roll up third level Pathfinder 1e characters, 4d6 drop one for ability scores.
Initially available classes are:
Cleric (theoretician, ideological troublemaker),
Rogue (engineer, surgeon, practical troublemaker),
and Monk (milspec full cyborg, maintenance burden).

You'll be discovering the basics of magic as you go, including a nonstandard spell list, so to start with, rather than specific spells and domains, clerics should just pick one of https://questden.org/wiki/Please_do_not_Take_these_Organs#The_Old_Gods and one from among the set [envy, gluttony, lust, greed, pride, sloth, wrath].

Destination will be revealed once ten characters are ready. Multiple characters per player is acceptable.

Instead of D&D-style starting equipment, you'll be driving a solar-powered all-terrain tour bus, submersible to 30 atmospheres, complete with automated sickbay, machine shop, flying scout drones... almost everything you might need. Emphasis on "almost." The ATV's regenerative life support can provide fresh air and water indefinitely, but if you want to eat anything besides barely-palatable MREs, gotta either forage at the destination, or count it toward somebody's personal-baggage allotment.
Within that 50lb-per-person limit, any and all present-day or plausible near-future equipment (in GURPS terms, TL 9, no superscience) is potentially available. Tactical nuclear warheads are not recommended, and the smallest type viable at that tech level is well over 50lb, so in order to bring one, two or more characters would need to each carry some of the parts and then assemble it after arrival. Remember that fancier equipment tends to be correspondingly trickier to maintain and repair, so put points in appropriate Craft or Profession skills - as with spells, not exactly the standard list.

Default starting stock of MREs, split ten ways, will barely last a month. Mix of hyperspatial and bureaucratic obstacles means you can expect a 200lb crate of further supplies OR a chance for one person to go home - not both - about once every 1d6 weeks. That is, until and unless you manage to discover something the Empire considers sufficiently dangerous or strategically valuable, at which point there might start to be multiple transfers per day.
Expand all images
>>
No. 1074182 ID: e5709d

rolled 3, 2, 6, 1 = 12

Rolling, will post a character later
>>
No. 1074184 ID: e5709d

rolled 2, 2, 1, 5, 6, 6, 6, 1, 5, 1, 3, 3, 6, 6, 3, 2, 4, 4, 3, 4 = 73

...Oh. Whoops.
I'm going to roll 20 for the other 5 stats, grouped in fours.
>>
No. 1074290 ID: 43fe43

Strength 11
Dexterity 20
Constitution 16
Intelligence 10
Wisdom 16
Charisma 11

Human

Skills:
Acrobatics 3 (+10)
Bluff 3 (+6)
Climb 1 (+3)
Craft (Robotics) 3 (+6)
Escape Artist 3 (+10)
Disable Device 3 (+10)
Perception 3 (+9)
Sleight of Hand 3 (+13)
Stealth 3 (+10)
Survival 3 (+5)
Swim 1 (+3)

HP: 27

AC 15
Flat Footed AC 10
Touch AC 15

Normal Clothes: DR 12 vs Slashing and Bullets, DR 4 else
Winter and other bulky clothes: DR 18 vs slashing and bullets, DR 6 vs else
Night clothes and swimsuit: DR 6 vs slashing and bullets, DR 2 vs Else
Hazmat suit: DR 20 vs slashing and bullets, DR 10 vs else, can stack with underware
Boots: DR 12 on toes and soles, 6 elsewhere (prevents blisters on long hikes)

BAB: +2
Big Superfine Knife: +8 to hit (+5 dex, +2 Bab, +1 Weapon Focus). 1d6+6 slashing/impaling damage 1/2 enemy DR
Superfine Knife +8 to hit, 1d6+5 slashing/impaling damage, 1/2 enemy DR

Fortitude Save +4
Reflex Save +8
Will Save +4

Proficiencies: All simple weapons, hand crossbow, rapier, sap, shortbow, shortsword (already assuming changes based on setting) and Light Armor

Level 1:
Sneak Attack: +1d8 for daggers/1d4 else

Hidden Blade: Add 1/2 level round down (minimum 1) to Sleight of Hand checks to conceal a light blade

Weapon Finesse: Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Tough: +3 HP, +1 HP per hit die after 3

Skill Focus (Sleight of Hand): Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Favored Class: +1 skill point

Level 2: Evasion: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Rogue Talent: Combat Trick (Weapon Focus(Knife)): Add +1 to attacks made with your focused weapon

Favored Class: +1 Skill Point

Level 3: Slashing Grace (Knife) Add dex to damage with weapon when have free off hand

Blade Sense: +1 Dodge Bonus vs Light Blades. Increases every 3 levels to a maximum of +6 at 18th level

Sneak Attack +1d8 for daggers/1d4 for else

Favored Class: +1 Hit Point

Superfine Knife: +2 damage, 0.5 lbs
Big Superfine Knife +3 Damage 1 lbs
6 sets of bullet proof regular clothes 20 lbs (AC?)
Cleaning and Repair tools 2.5 lbs
Armored Sunglasses Low Light Vision (with 2x optical zoom) 0.1 lb
Armored Sunglasses Infrared Vision 0.1 lb
Light Armored Hazmat suit with Infrared 15 lbs
Armored Air Mask 6 lb
Small Air Tank 2 LB
40 yards 3/16" rope 1 lbs
10 smart pitons 1 lb
Smart Phone: 0.5 lbs
9 radio button comms 0.09 lbs
7 laser button comm 0.07 lbs
7 ir radio comm 0.07 lbs
7 sonar radio comm 0.07 lbs
>>
No. 1074294 ID: e5709d

rolled 5, 3 = 8

Rolling for HP
>>
No. 1074301 ID: e5709d

Tai'lisha
Half-Orc Monk
Former Occupation: Drill Sergeant
Criminal Charges:
01x Aiding and Abetting an (Adolescent) Entity Declared Guilty of High Treason by a Court of Law
01x Treason (Unsubstantiated Slander of a Branch Royal)
02x Assault of Praetorian Guard
30x Expletives Declared in front of Adolescents

Ability Scores:
STR 20 (+2 Human Bonus)
DEX 12
END 15
INT 11
WIS 11
CHA 09

Skills:
Acrobatics 2
Climb2
Perception 2
Profession (Soldier) 2
Ride (Automobile) 2
Swim2


Standard Feats:
Level 1:
Improved Unarmed Strike
Improved Grapple
Level 2:
Combat Reflexes
Throw Anything
Level 3
Greater Grapple
Class Feats:
Level 1
Flurry of Blows
Stunning Fist
Unarmed Strike
Level 2:
Evasion
Level 3:
Fast movement
Maneuver Training
Still Mind
HP
22/22
>>
No. 1074302 ID: 97a765

rolled 6, 6, 6, 2, 2, 1, 5, 2, 1, 4, 6, 1, 3, 6, 6, 2, 2, 3, 2, 1, 1, 2, 3, 6 = 79

ability scores!
>>
No. 1074306 ID: aef6e4

>>1074301
I'm pretty sure that's the wrong number of feats. Everybody gets a feat at 1st and 3rd level. Monks get Improved Unarmed Strike and Stunning Fist automatically, then bonus feats at 1st and 2nd level which have to be from a particular list, but ignore usual prerequisites. Greater Grapple isn't on that list, and you don't meet the BAB +6 prerequisite, so you can't start with it.
So, that and the redundant Improved Unarmed Strike are going to be replaced with Deflect Arrows and Martial Weapon Proficiency (7mm Sniper Railgun).

If you want to start out actually carrying one of those, the unloaded weapon itself is 11.6 lb, power cell 5 lb (and about the size of a paperback book), fancy scope 2 lb, 30-round box magazine 1.4 lb full (or half that empty), loose ammo just over 40 shots per pound - slivers of solid tungsten alloy, not much larger or more complex than paperclips. So, 20lb for the whole thing with one mag loaded: the perfect tool for poking small yet unsurvivable holes through light armor from up to twelve kilometers away.
>>
No. 1074334 ID: 965bce

rolled 1, 3, 1, 5, 3, 2, 1, 6, 6, 2, 2, 3, 1, 2, 2, 4, 5, 1, 3, 5, 2, 4, 1, 6 = 71

Abilities
>>
No. 1074352 ID: ecdebe
File 169680936722.jpg - (105.00KB , 720x900 , AddText_10-07-06_27_43.jpg )
1074352

>>1074290
Swapping out Sleight of Hand for Bluff from the Human Skill Focus

Updated skills are as follows

Acrobatics 3 (+11)
Bluff 3 (+9)
Climb 1 (+4)
Craft (Robotics) 3 (+6)
Escape Artist 3 (+11)
Disable Device 3 (+11)
Perception 3 (+9)
Sleight of Hand 3 (+11)
Stealth 3 (+11)
Survival 3 (+5)
Swim 1 (+4)
>>
No. 1074358 ID: e5709d

rolled 3, 4, 1, 3, 3, 6, 1, 4, 6, 6, 2, 4, 5, 5, 6, 6, 1, 4, 5, 4, 1, 1, 6, 5 = 92

Rolling stats for Waffle
>>
No. 1074379 ID: 3f01d5

Rolling for stats
>>
No. 1074380 ID: 3f01d5

rolled 4, 6, 2, 2, 4, 3, 3, 3, 5, 4, 4, 2, 6, 3, 3, 4, 4, 5, 4, 5, 6, 4, 2, 6, 5, 2, 3, 4, 5, 1, 2, 5, 3, 1, 6, 1, 6, 5, 6, 2, 3, 6, 2, 6, 1, 6, 6, 1 = 182

>>
No. 1074532 ID: aef6e4

Instead of Pathfinder's item creation feats we're using this list:

Attune Item (as Arcane Strike, bonus = [#item creation feats]/2, also on skill checks, but only with items you created),
Bind Elemental (requires CL 9 + one other item creation feat, makes constructs and Eberron-style vehicles),
Blessed Bladesmith (requires CL 5, makes conventional magic weapons, shields, and rods),
Cap Least Chakra (requires CL 1, makes head, feet, and hand slot items),
Cap Lesser Chakra (requires CL 3, makes eye/headband, shoulder, and wrist slot items),
Cap Heart Chakra (requires CL 5, makes body and chest slot items and armor),
Cap Greater Chakra (requires CL 7, makes belt, neck, and ring slot items),
Carve Staff (requires CL 5 + Scribe Scroll, includes wands),
Cooperative Crafting,
Distill Dweomer (requires CL 3, makes potions and slotless wondrous items),
Geomancer (requires CL 11 + two other item creation feats, makes large/stationary magic items),
Master Craftsman,
Scribe Scroll.

Standard equipment loaded into the ATV before your personal baggage is as follows:

600x 0.5lb survival ration (two meals a day for ten people for a month)
4x 5lb assorted medical supplies (for 200 patient-days long term care)
1x 250lb automed
1x 200lb heavy exoskeleton w/ mini-toolkit for mechanic/TL9 (heavy wheeled)
2x 70lb dragonfly microlight (can transport partly-disassembled heavy exoskeleton instead of a pilot)
2x 50lb light exoskeleton / powered tripod (reconfigurable in a few minutes with robotics toolkit)
20x 12lb shelterpack
1x 100lb vapor collector (integrated into ATV - with extra plumbing, could run backwards, rechage from geothermal or low-pressure steam)
1x 100lb minifac (fabricates up to 1lb parts per hour at +3 machinist skill, ~$500 added value per day with printer cartridges or scrap)
1x 20lb portable toolkit for mechanic/TL9 (robotics)
1x 10lb power tools for carpentry
1x 4lb mini-toolkit for mechanic/TL9 (ultralight)
2x 4lb aerial scout bot (can serve as RC interface for dragonfly microlight)
2x 4lb submarine scout bot (replace radio with small sonar comm and tiny blue-green laser comm)

Dragonfly microlight looks like a hang glider armed with a giant egg whisk - irregular serrated curves on stiff ribbon edges exploit advanced knowledge of fluid dynamics to get maximum propeller thrust with minimum mass, then can be disassembled for flat-and-flexible storage.

"Shelterpack" is a wilderness survival tool which actually belongs in Tech Level 10. Solar power source, opaque to infrared (handy for both comfort and stealth), smart fabric can shift to a variety of shapes on voice command - poncho, backpack, tent, sled, stretcher, even small boats.
>>
No. 1074599 ID: 965bce

rolled 3, 8 + 8 = 19

>>1074334
And hp
>>
No. 1074627 ID: e5709d

rolled 6, 3 + 8 = 17

Rolling Waffle's HP
>>
No. 1074873 ID: 43fe43

17 Strength
16 Dexterity
17 Constitution
13 Intelligence
17 Wisdom
7 Charisma

HP: d8 Hit Die
8+5+8 for base 21, +3 Con +3 Toughness +3 Favored Class bonus

36 HP

4+1 per level

Acrobatics 3 (+9)
Craft (Chemistry) 2 (+8)
Craft (Life Support) 3 (+9)
Craft (Vehicles) 3 (+9)
Escape Artist 1 (+7)
Perception 3 (+9)


Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Dwarves are humanoids with the dwarf subtype.
Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.

Unstoppable: Some dwarves train from a young age to outlast orcs on the battlefield. They gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy.

Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone.

Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Darkvision: Dwarves can see perfectly in the dark up to 60 feet.


Industrious Urbanite: Dwarves who have adapted to the expectations of their host cities make double the normal progress on Craft checks to create non-magical items and gain a +4 bonus on Profession checks to earn money. This racial trait replaces hatred.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Level 1 stuff

Feat: Weapon Focus: Unarmed Blows
Flurry of Blows: Full action, make 2 attacks using level as BAB at -2 for each attack
AC bonus: When unarmored and unencumbered, add wisdom to ac.
Improved Unarmed Strike: As per the feat
Bonus Monk feat: Improved Grapple
Stunning Strike: As per the feat

Level 2 stuff:
Evasion: Reflex save for half damage does no damage on a successful save instead of half
Bonus Feat: Dodge

Level 3 stuff:
Feat: Crane Style
Fast movement: +10 foot movement speed
Maneuver Training: Use level in place of BAB for Combat Maneuvers
Still Mind: +2 to saves vs enchantment spells and spell like effects

Inventory:
Portable Vehicles Toolkit: 20 LBS
Portable Life Support Toolkit: 20 LBS
Chemistry Mini-Toolkit: 4 LBS
Bulletproof Jumpsuits: 6 LBS
>>
No. 1074875 ID: 43fe43

I had messed up and forgot that HP is max at level 1. Rolled a 5 in Discord, and so +3 HP to a maximum of 30 >>1074290
>>
No. 1074931 ID: 965bce

Yrja
Elf librarian
Cleric (Positive Energy, Serpenthearth, Sloth)

Abilities: >>1074334
Strength 9 (-1)
Dexterity 8+2=10 (+0)
Constitution 11-2=9 (-1)
Intelligence 11+2=13 (+1)
Wisdom 13 (+1)
Charisma 12 (+1)

Spells per day: 4 zeroth; 2+1 (+1 from Wis) first; 1+1 second

Skills: (12)
Appraise 1
Craft (Electronics) 1
Diplomacy 1
Heal 1
Knowledge (Arcana) 1
Knowledge (History) 1
Linguistics 3
Profession (Librarian) 1
Sense Motive 1
Spellcraft 1

HP: 16 >>1074599

Racial Traits
• Humanoid, medium, 30 ft speed
• Elven Immunities: Immune to sleep, +2 save vs enchantments
• Keen Senses: +2 Perception
• Elven Magic: +2 caster level to overcome spell resistance. +2 spellcraft to ID magic item properties.
• Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
• Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Class Features
• Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities.
Aura
• Channel Energy 2d6

Feats
Scribe Scroll
Cooperative Crafting

Inventory
• 6 Additional hard drives for local data cache and essential libraries, 100TB & 1 lb each.
• Genius personal computer, complexity 7, 100TB storage. Carried on-person, primary interaction via AR interfaces via neural VR, full dives also possible. 2C/20 hr. 5lbs
• Basic Neural VR [Maintenance]
• Datapad. 0.1lbs
• 17 ft^2 Multi-Media Wall. 0.05 lb. per square foot.
• Mini-toolkit (Electronics), 10A/10 hr. 2 lbs
• 2 C cells. 0.5 lbs each
• 10 A cells. 0.005 lbs each
• Complete Wardrobe 20 lbs, include Lightweight bodysuit, provides DR 8/3
• 16 modern-but-zero-maintenance pens. 1lb
• Several notebooks. 5lbs
• Riot Shield. 4lbs
• 40 lbs capacity backpack. 3 lbs.
• Attaché Case. 2 lbs.
>>
No. 1074978 ID: 3f01d5

rolled 6, 1, 5, 7 = 19

Rolling for HP
>>
No. 1075723 ID: e5709d

Okay I updated my first character, let me know if there's anything I need to change:

Tai'lisha
Half-Orc Monk
Former Occupation: Drill Sergeant
Criminal Charges:
01x Aiding and Abetting an (Adolescent) Entity Declared Guilty of High Treason by a Court of Law
01x Treason (Unsubstantiated Slander of a Branch Royal)
02x Assault of Praetorian Guard
30x Expletives Declared in front of Adolescents

Ability Scores:
STR 20 (18+2 Human Bonus)
DEX 15
END 12
INT 11
WIS 11
CHA 09

Skills:
Acrobatics 5
Climb11
Craft (Technological Weapons and Armor) 4
Intimidate 3
Perception 4
Profession (Drill Instructor) 4
Swim11

HP 19/19

AC 13
Touch 13
Flat 10

Initiative: 2

Speed 30

Fort Save4
Reflex Save5
Will Save3

BAB +2
CMB +7 (+1 from Maneuver Training)
CMD 19

Feats:
Level 1:
Level:Dodge (Combat)
Bonus Feat (Monk):Improved Grapple
Level 2:
Bonus Feat (Monk):Deflect Arrows
Level 3:
Level:Combat Proficiency (Exotic Weapons)

Class Features:
Level 1:
Bonus Feat (Limited): Choose from a limited selection of monk feats.
Flurry of Blows: 1 additional attack, -2 penalty to all attack rolls
Stunning Fist: Once per level, make a strike that forces a Fortitude saving throw (DC 10 + 1/2 lvl + Wis Mod [0] = 11). Failure causes the defender to be stunned for 1 round.
Improved Unarmed Strike: All attacks in the 'unarmed' category are treated as if they were made with armed weapons.
Level 2:
Bonus Feat (Limited): Choose from a limited selection of monk feats.
Evasion: If succeeding a reflex save against an attack that would deal half damage, take no damage. Only available with light armor or less. [Disabled: Wearing Medium Armor]
Level 3:
Fast Movement: Enhancement bonus to movement speed [Disabled: Wearing Medium Armor]
Maneuver Training: Monk level replaces BAB when calculating CMB (effectively +1 to CMB)
Still Mind: +2 bonus to saves against Enchantment spells and effects.

Inventory:
12 lbs.Clamshell Armor: DR 30 Torso, DR 18 Helmet, DR 8/3 Pants, DR 10 Eyes (Infared). No arms armor.
15 lbs.Rail Gun: Fires slag metal at breakneck speeds using electrical fields. Uses 1 charge per attack, 10 charges per battery.
5 lbs.Gyroc Missiles (50): Ammo for the Gyroc Pistol. Difficult to fabricate
7.5 lbs.Heavy Weapon Harness: Adjusts the heavy weapon for better handling.
1 lb.Filtration Canteen: Can purify water or coolant, can contain up to a quart of either.
0.5 lbDiagnostic Interface: Helps you repair and maintain the Rail Gun.
1 lb.Gyroc Pistol: Fires heat-seeking missiles that explode.
>>
No. 1075862 ID: aec4df

rolled 2, 1, 3, 1, 2, 1, 6, 1, 1, 2, 5, 2, 6, 2, 5, 1, 4, 1, 2, 6, 6, 4, 1, 1 = 66

spider lady ability scores
>>
No. 1076025 ID: 97a765

rolled 8, 6 = 14

Ravilla
Drider
Cleric (Positive Energy, The Horned Queen, Greed)

Abilities: >>1075862
Strength 9 + 2 = 11 (0)
Dexterity 11 + 2 = 13 (+1)
Constitution 12 + 4 = 16 (+3)
Intelligence 9 (-1)
Wisdom 13 + 2 = 15 (+2)
Charisma 6 (-2)

Skills (6):
Craft (Biotech) 3
Knowledge (Religion) 3

HP: Whatever I rolled in this post

Feats:
Nimble Moves
Distill Dweomer >>1074532

Class Features:
Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities.
Aura, Channel Energy 2d6
Self-Realization Domain - Perfected Form
You maintain an unshakable sense of who you are, and no force can compel you to be anything else. You gain a +1 sacred (if your patron is good or neutral) or profane (if your patron is evil) bonus on saving throws against polymorph, petrification, and transmutation effects. This bonus increases by 1 for every 5 cleric levels you have (maximum +5). Once per day when you succeed at a saving throw against such an effect, you can gain a surge of self-confidence as an immediate action that grants you a number of temporary hit points equal to your cleric level and a +2 morale bonus on attack rolls, skill checks, and saving throws; both effects last for 1 minute.

Inventory:
10 lb robo-spinneret (automated factory for turning smoked meat and other common household ingredients into 3/16" rope)
Group Basics. Basic equipment for Cooking and Survival skill for a group – cook pots, rope, hatchet, etc., for 3-8 campers. $50, 20 lbs.
20 lb full wardrobe (low-profile armored fabric, but probably needing extensive refit if she unexpectedly metamorphosed into a drider shortly after arrival)
>>
No. 1076242 ID: 97a765

rolled 3, 4 + 8 = 15

Doorbell
Human?
Monk

Abilities: >>1074302
Strength 15 (+2)
Dexterity 18 + 2 = 20 (+5)
Constitution 11 (0)
Intelligence 9 (-1)
Wisdom 7 (-2)
Charisma 11 (0)

Skills (15):
Acrobatics 3
Climb 3
Intimidate 3
Ride 3
Stealth 3
Swim 3
Craft(Explosives) 3
Disable Device 3
Profession(Cartographer) 3
Escape Artist 3
Craft(Sewing) 3

HP: Rolling

Feats:
Unarmed Strike (1d6)
Stunning Fist
Dodge
Weapon Focus (Explosives)
Close-Quarters Thrower
Lightning Reflexes
Throw Anything


Class Features:
Monks are proficient with the brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword. Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities.
AC Bonus
Flurry of Blows
Evasion
Fast Movement
Maneuver Training
Still Mind

Inventory:
20lb full wardrobe
15lb flexible sealed armor with DR 20 / 10
5 lb helmet,
5 lb 25mm air gun with 8 thermobaric rounds,
4 lb mini-toolkit for Demolitions / Explosive Ordinance Disposal,
1 lb handheld ladar chemscanner
>>
No. 1076270 ID: eb0a9c

Name: Waffle
Race: Kobold
Class: Rogue

Initial Stat rolls:
10 *
13
16 &
17 ^
13
12
Kobold: +2 Dexterity, –4 Strength, and –2 Constitution.
Child : +2 Dex; –2 to Str, Con, and Wis

STR: 06
DEX: 21
CON: 08
INT: 16
WIS: 11
CHA: 10

14/14 HP

AC 16
Touch 16
Flat 11

Initiative 5
Speed 30
Fort 0
Reflex 8
Will 1
Base Attack Bonus 2
Combat Maneuver Bonus -1
Combat Maneuver Defense 14

Skills (11/Level):
Acrobatics Class Skill [3] + Rank [3] + DEX [5] = 11
AppraiseClass Skill [3] + Rank [1] + INT [3] = 07
Craft (Software)Class Skill [3] + Rank [3] + INT [3] = 10
Craft (Computer)Class Skill [3] + Rank [3] + INT [3] = 10
Craft (Food)Class Skill [3] + Rank [3] + INT [3] = 10
Disable DeviceClass Skill [3] + Rank[3] + DEX [5] = 11
Escape ArtistClass Skill [3] + Rank [3] + DEX [5] = 11
K(Dungeoneering)Class Skill [3] + Rank [3] + INT [3] = 09
PerceptionClass Skill [3] + Rank [1] + WIS [0] = 04
Sense MotiveClass Skill [3] + Rank[3] + WIS [0] = 07
Sleight of HandClass Skill [3] + Rank[3] + DEX [5] = 11
StealthClass Skill [3] + Rank[3] + DEX [5] = 11
Use Magic Dev.Class Skill [3] + Rank [1] + CHA [0] = 04


General Feats:
Level 1: Sniper's Eye: Gain Sneak Attack on Ranged Attacks
Level 3: Bomber: Gain INT [3] bombs/day that deal Sneak Attack damage

Class Feats:
Sneak Attack: Currently 2d6
>>
No. 1076622 ID: 3f01d5

rolled 3, 15, 14, 7, 17, 20, 12, 13, 18, 19, 19, 20, 15, 20, 9, 17, 2, 12, 20, 12 = 284

Aurio
Human Architect
Cleric (Hollow Pillar, Envy)

Abilities
HP 26
STR 13
DEX 12
CON 14
WIS 16
INT 13
CHA 10

Skills (7 skill ranks, +3 from Human, +3 from favord Class Bonus)
3 Intimidate
1 Knowledge (History) (Class Skill)
1 Knowledge (Planes) (Class Skill)
1 Knowledge (Religion) (Class Skill)
3 Craft (Hydrolics)
1 Craft (Sculptor) (Class Skill)
2 Sense Motive (Class Skill)
1 Profession (Minor)

Feats
Skill Focus (Craft, Sculptor)
Iron Will
Stoic

Inventory
Lifebank samples of:
Olive Trees (5)
Bamboo (5)
Bees (5)
Grain (5)
Hellkitchen (20)
Four sets of robes and suits (4)
Two 7.5mm Pistol (2)
Five 18 round mags (1)
Canteen of Sake (3)
>>
No. 1076623 ID: 3f01d5

rolled 12, 7, 6, 18, 11, 15, 11, 10, 7, 4, 18, 10, 19, 5, 5, 19, 3, 14, 14, 2 = 210

Jett
Human Athlete
Monk (Far Drunk style)

Abilities
HP 18
STR 13
DEX 17
CON 12
WIS 10
INT 12
CHA 15 +2

Skills (15 Skill ranks + 3 from Human)
3 Acrobatics (Class Skill)
1 Climb (Class Skill)
2 Fly
1 Linguistics
1 Perception (Class Skill)
3 Performance (Class Skill)
2 Ride (Class SKill)
3 Swim (Class Skill)
1 Profession (Submariner)
1 Craft (Ultralight Aircraft)

Feats
Athletic
Improved Unarmed Strike
Leapfrog
Performance Weapon Mastery
Throw Anything
Scorpion Style

Inventory
Shovel (6)
Crowbar (3)
Saw (3)
Two Gyroc launchers (2)
Twenty Gyroc Rounds (2)
Four sets of athleticwear (4)
Rope Factory (10)
15mm Pistol (3 + 6 of ammo)
Twenty five 15mm flare rounds
Twenty five 15mm baton rounds
Twenty five 15mm armor piercing rounds
Twenty five 15mm explosive rounds
Two knives (1)
Drysuit (5)
Aqualung/gill mask? (?)
Protective Suit (3)
>>
No. 1077173 ID: 965bce

rolled 2, 6, 2, 3, 4, 6, 1, 2, 1, 3, 2, 3, 6, 1, 5, 6, 5, 1, 2, 4, 4, 6, 3, 5 = 83

Rollin
>>
No. 1077208 ID: 965bce

rolled 1, 1 + 8 = 10

hp
>>
No. 1077307 ID: 965bce

Rarii
Catgirl Fashionista
Rogue

Level: 3

Abilities: >>1077173
Strength 8 (-1)
Dexterity 11+2=13 (+1)
Constitution 11 (+0)
Intelligence 15 (+2)
Wisdom 12-2=10 (+0)
Charisma 17+2=19 (+4)

Skills: (30)
Acrobatics 1
Appraise 1
Bluff 3
Climb 1
Craft (Clothing) 1
Craft (Jewelry) 1
Diplomacy 3
Disable Device 1
Disguise 3
Escape Artist 1
Intimidate 1
Linguistics 3
Perception 1
Perform (Dance) 2
Profession (Fashionista) 1
Sense Motive 1
Sleight of Hand 3
Stealth 1
Use Magic Device 1

HP: 10 >>1077208

Racial Traits
• Cat’s Luck (Ex): Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
• Clever Cat: Catfolk’s generally friendly disposition doesn’t preclude craftiness. Some of them see social obstacles as games to be played and won. These catfolk receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This racial trait replaces natural hunter.
• Sprinter: Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
• Low-Light Vision: Catfolk have low-light vision allowing them to see twice as far as humans in dim light.

Class Features
• Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
• Sneak attack +2d6
• Trapfinding
• Evasion
• Rogue talent: Charmer
• Trap sense +1
• Add a +½ bonus on Bluff checks to feint and Sleight of Hand checks to pickpocket. x3

Feats
Xenoglossy
Wilding (gives Wild Empathy)

Inventory
• Complete Wardrobe. 20 lbs. Includes armored underwear, gekko gear, boots
• Suitcase Disguise and makeup Kit. 10 lbs
• Voice Mask, B/20 hr. 0.1 lb
• Micro-Manipulator Tool Bench C/100 hr. 4 lbs
• 2 Spiked Bracelets (treat as brass knuckles). 0.25 lbs each.
• VR “Gloves”. 0.3 lbs
• Lockpick (concealed). 0.1 lbs
• Electronic Lockpick, A/2 hr. 0.2 lbs
• Personal Sound Detector, A/1 wk. 1 lbs
• 6 Glow Sticks. 0.1 lb each.
• Heavy Flashlight / Stun Baton. 2B/24 hr. 1 lbs.
• Pocketcam. B/10 hr. 0.25 lbs.
• Data Player w/ stored music. A/100 hr. 0.05 lb.
• Large Sonic Projector. 2C/10 hr. 2 lbs.
• Small wearable computer, complexity 4, 10 TB. 2B/20 hr. 0.5 lbs. Used to interface with the VR gloves and sound detector as needed.
• Rope Splicer, up to 3/16”. C/100 uses. 8 lbs
• Cartridge of 20 connector caps. 0.7 lb
• 1 C-cell 0.5. lbs each
• 3 B-cells. 0.05 lbs each
• 10 A-cells. 0.005 lbs each
>>
No. 1077344 ID: aef6e4

ATV's interior can be thought of as five sections, each very roughly approximated as a two meter cube.

Front has the driving and nav station. Windows are small, 80% obscured by murky water at the moment. Toilet and shower are behind driver's seat, across the hall from each other, with an overhead rack between for clothes, towels, and privacy curtains. Showerhead can also make coffee, or other hot-water-based refreshments - canisters of concentrate (did you bring any?) plug into the same slot as the soap dispenser. Surrounding tankage and elaborate array of emergency airbags means the shower stall or toilet are the safest places to be, out of anywhere in the vehicle, in the event of a high-speed collision, nearby nuclear strike, or similar catastrophe.

Next section is bunks. Two on each side, so only four people can lay down and sleep at once unless they're looking for "shared coffin" level cuddling. Can be sealed with separate air and water for quarantining anything from the common cold to cholera, but efficiency takes a hit (each individual isolated is the equivalent of three for strain on life support), mini-airlocks can't pass items much larger than a fist or toothbrush, and there's no good long-term solution for hygiene. Ravilla is currently blocking the hallway, having fallen out of her bunk while becoming enspidered from the waist down, and unsure if she can fit back in there at all.

Center section has the automed (effectively a fifth bunk, wrapped in sensors, drug dispensers, and robotic surgical equipment), starboard emergency exit (rescue team could use a heavy exoskeleton to detach a door-sized, 150lb chunk of hull plating and yank out the whole automed like a slice of toast, presumably with a patient in critical condition inside), biosurvey station (most likely of the three to be routinely free for recreational purposes), and portside one-man airlock with integrated decontamination shower. Use of decon solution on bare skin is not recommended except in fire or hazmat situations already involving risk of permanent disability.

Mid-aft section has benches (seats six, plus two or three standing - seatbelts only intended for four) that double as storage bins, tool rack that can slide down to serve as a table, overhead cabinets, control station for the fabber, and maintenance crawlspace under the floor. Life support plumbing and tire inflation are integrated together in some very clever ways which may cause weird problems when something gets damaged or clogged. Crawlspace is the second-safest place to be in the event of severe radiation, but rather less favorable during a crash.

Final section is the rear airlock, with several tightly-folded bundles of machinery inside - tool arms for the fabricator (airlock's full volume is potentially usable as assembly space), personal powered exoskeletons, tiny scout aircraft. Entire back wall can pivot down as a cargo ramp, or lock partway up and drop hinged protrusions like pangolin scales to serve as something partway between a ladder and steep staircase for access to the solar panels, launch rail, and tripod PDG points on the roof. Smart-fabric side flaps mean roof access is possible even while mostly submerged (as you currently are) without flooding the rear lock, though some water may splash over the edge if there are significant waves, but the flaps can also retract, allowing someone to use the gap as an arrow slit.

As for what's outside, good news first:
1) Transdimensional reentry was rougher than expected, but nothing important seems to be broken, nor are you under attack in any obvious way.
2) You landed in a large body of water - clean enough that drinking it unfiltered wouldn't be suicidal, so processing for actual safety should be easy.
3) Plenty of sunlight. If current weather conditions are typical, no need for power rationing.
4) Tolerable ambient pressure and temperature, tentative indications of a compatible biosphere.

Bad news, the air is NOT breathable. Mostly CO2, lot of mildly corrosive organosulfides, negligible free oxygen.
Optimistic interpretation of initial radio spectrum survey would be that local transmitters must be low-power, highly directional, and/or heavily encrypted.

Terrain: lake (approx. 2 miles to nearest shore) among rugged hills, 0 nearby hexes mapped
Weather: bright, clear, and calm, 80 degrees F, but cold front on the horizon; expect rain tomorrow or the next day
Food remaining: 600 meals barely-palatable survival rations
Hypercube ETA: 18 turns (less than a week)
Fabber queue: empty

If there's unsecured food, and you're not eating a meal per turn (e.g. to make limited rations last longer), needs to be explicitly mentioned each turn you refrain.

Wat do?
>>
No. 1077350 ID: eb0a9c

rolled 14, 20, 9, 11, 17, 11, 9, 20, 3, 15, 15, 5, 19, 13, 18, 17, 18, 12, 8, 12, 18, 15, 4, 7, 5, 10, 20, 3, 7, 10, 19, 3, 11, 10, 12, 15, 9, 14, 5, 18 = 481

Tai'lisha grunts at the sudden suspension of the rules of biology, simmering at the complete confirmation that yes, she is currently in a cosmic horror story. Now the only question is if her miserable life experiences were somehow even worse.

Waffle stares for a few seconds then goes back to her own world of things.

Tai'lisha's first act upon this new world is to secure the ATV's exits so nobody stupidly opens them in a fit of panic. Going through a checklist of safety measures and dictating them to the 'crew' will generally keep them calm and less unconfident. She orders the driver to hit the jets at above-average speed.

Waffle looks upon the fabricator and notices that it wasn't initialized to print anything upon arrival. Well, that's just silly. Waffle immediately tinkers with the fabricator, getting used to printing with it by uploading some of her favorite complex replacement parts, starting with customized repair kits for each of the party's specialized gear pieces.

(first half of rolls is for Tai'lisha, second half for Waffle)
>>
No. 1077392 ID: 965bce

rolled 18, 8, 11, 18, 4, 14, 20, 12, 11, 2, 13, 14, 9, 2, 16, 9, 18, 7, 11, 10 = 227

As the only exile with dots in heal and access to a medical database in her head, Yrja will take on the task of examining Ravilla after her sudden and unexpected transformation. First concern is determining if the now-drider is any danger or requires medical treatment- collecting data on an unprecedented event or determining the root cause is secondary. Maybe a side effect of the trandimensional transport? Something in the local environment?

Rarii, rather disappointed by the barren, waterlogged landing, will suggest we start... sailing? For shore. She'll interrupt Waffle at the fabber- we don't need any parts for repairs yet, but most of the exiles are going to need some way to not suffocate outside if we're going to scout, gather, or just not go stir crazy in this metal can after exit the lake. (The important question being- can she make air masks and tanks look stylish?)
>>
No. 1077430 ID: aef6e4

>>1077350
>rolled 14, 20
Both airlocks are secured so they won't open without Talisha's permission or a Disable Device roll. Only other ways in or out would be disassembling a window or cutting a hole in the hull.
>rolled 18
Yrja determines that Ravilla's condition seems to be stable, but her blood type has changed, which conventional medical science would say is impossible on such short notice. Arguably more impossible than the gross morphology changes, even. Whatever she is now, it's not in the automed's database, so extensive research and reprogramming will likely be needed before it can be trusted to provide her with more than the most basic care.

Poor streamlining and proportionately tiny hydrojets means the ATV is very slow when adrift in the water. Four hours later (halfway through turn 1) tires finally find purchase on the sandy bottom and emerge onto the shore.

First thing you see is a picnic table. Expanded-grid top with solid angle-iron pieces as reinforcement around the edges, bent pipes connecting to the integral bench seats, 4cm hole in the center for supporting a pole (e.g. umbrella, though none is present). Iron dipped in plastic, judging by traces of rust on cracks.

On a pragmatic level, could carve that up for scrap, use the proven-weather-resistant plastic for masks and hazmat suit coatings. Beach sand might make adequate glass for crude lenses, silk fiber can be synthesized from fish (if you find any) or ration packs, while of course there's no end to potential uses for iron.

Scientifically, though, this is not the sort of item you'd expect to find just laying around in an uninhabited - or even preindustrial - context. People build things like that for fun when they've got more manufacturing capacity than they know what to do with. And yet, there are no footprints anywhere nearby.
>>
No. 1077457 ID: 97a765

>Ravilla is currently blocking the hallway, having fallen out of her bunk while becoming enspidered from the waist down, and unsure if she can fit back in there at all.
>Yrja will take on the task of examining Ravilla after her sudden and unexpected transformation.

Ravilla is happy to let Yrja examine her, though her gitty squirming and the tight space in the bunk section makes it difficult. "Yes! Oh finally yes! Isn't it wonderful? I need...RARII!" Ravilla hollers over her shoulder as she twists and skitters trying to get turned around to face aft, tangle of legs pushing and slipping across every surface in the hallway. "I NEED YOUR MIRROR!"

Doorbell's standing in front of Ravilla, having come from the driving section to investigate the commotion.

>Going through a checklist of safety measures and dictating them to the 'crew' will generally keep them calm and less unconfident.

While the group's huddled around the spidery roadblock for their field briefing, Doorbell listens transfixed while Ravilla doesn't seem to be paying any attention at all.

>Rarii, rather disappointed by the barren, waterlogged landing, will suggest we start... sailing? For shore.
>(Talisha) orders the driver to hit the jets at above-average speed.

"Understood! I'll notify you both when we've reached shore."

>Four hours later

Doorbell spends the time focused on driving and drafting up a rough map of the area. Ravilla has mostly calmed down and has tried to find a less bottlenecky place to park her abdomen.

>First thing you see is a picnic table.
>could carve that up for scrap

Doorbell speaks up, "I believe it may be safest to stay in the ATV and sweep the area before anybody takes a walk outside."
>>
No. 1077458 ID: 97a765

rolled 9, 1, 14, 9, 7, 4, 11, 19, 4, 3, 19, 18, 12, 19, 16, 2, 7, 13, 5, 8 = 200

>>
No. 1077461 ID: eb0a9c

rolled 9, 6, 13, 9, 4, 12, 8, 3, 8, 10, 9, 11, 10, 6, 5, 7, 18, 10, 7, 12 = 177

Tai'lisha intervenes. (uses intimidation)

"Civies! This is not up for discussion. That is a general unknown, a textbook anomaly. We do not know what the @#$% it really does. What we are fairly certain of is that it is someone's project. Until we get a grip on our current 'reality' and figure out local factions, we stay the @#$% away from all anomalies."
>>
No. 1077477 ID: 3afa72

rolled 1, 8, 8, 6, 17, 4, 18, 19, 1, 17, 8, 3, 19, 1, 16, 4, 8, 7, 15, 5 = 185

>>1077457
>I need...RARII!"
The catgirl wasn't expecting anyone that be shouting her name in desperate, ecstatic need that quickly after arrival.

>"I NEED YOUR MIRROR!"
There’s a mirror on her makeup kit she'll share, but selfies with spider-beastie is clearly the way to celebrate here.
>>
No. 1077480 ID: 3afa72

rolled 3, 5, 6, 3, 4, 6, 2, 6, 3, 5, 6, 1, 4, 5, 4, 2, 6, 3, 6, 2 = 82

>>1077461
The superstitious yelling from the far end of the vehicle gets an unimpressed response from the librarian. "We are here to investigate anomalies and add to the sum of knowledge. And our companion's metamorphosis is a far more serious one than the presence of furniture. It is too late to 'stay away'."

With her examination of Ravilla complete, Yrja brings up the sensor data on the picnic table in AR. Hmm, correct size and scale for elvenoid bipeds. Would have needed a manufacturing base advanced enough for plastics. Either their new planet is home to such capabilities, or it was, or possibly the table is also somewhere it shouldn't be- natural or accidental interdimensional littering?

Well, she's not in a position to investigate that more directly, and as she muttered, the metamorphosis is the more inexplicable phenomenon to look into. Yrja goes into a medative research binge through her library, checking against things other than proven-medical-science for explanations. Similar mythological accounts or reports that were considered incredible at-the-time? Ruled-out theories that might apply in this dimension?

Mechanically, going to attempt spell prep.
Zeroth: 1 random favored, 3 random unfavored
First: 1 random favored, 1 random
unfavored, domain slot tbd
Second: 1 random
unfavored, domain slot tbd
>>
No. 1077481 ID: aef6e4

>>1077480
>spell prep.
>Zeroth: 1 random favored, 3 random unfavored
>rolled 3, 5, 6, 3, 4, 6, 2,
https://www.d20pfsrd.com/magic/all-spells/m/mage-hand (sloth)
https://www.d20pfsrd.com/magic/all-spells/o/open-close (greed)
an effect which can function as either https://www.d20pfsrd.com/magic/all-spells/d/disrupt-undead or https://www.d20pfsrd.com/magic/all-spells/p/purify-food-and-drink chosen at time of casting (gluttony - a "cleansing" / "normalizing" pattern, which can be charged with either positive or negative energy)
and https://www.d20pfsrd.com/magic/all-spells/a/arcane-mark
>First: 1 random favored, 1 random unfavored,
>rolled 6, 3, 5,
https://www.d20pfsrd.com/magic/all-spells/s/summon-monster or https://www.d20pfsrd.com/magic/all-spells/s/summon-minor-monster or https://www.d20pfsrd.com/magic/all-spells/m/mount chosen at time of casting (sloth - duration varies based on summon's activity level, expressed in fatigue points, rather than a fixed time)
and https://www.d20pfsrd.com/magic/all-spells/d/detect-animals-or-plants/ or https://www.d20pfsrd.com/magic/all-spells/d/detect-undead chosen at time of casting (gluttony)
>Second: 1 random unfavored
>rolled 6, 1,
https://www.d20pfsrd.com/magic/all-spells/a/augury or https://www.d20pfsrd.com/magic/all-spells/r/rune-trace/ or https://www.d20pfsrd.com/magic/all-spells/s/secret-sign/ chosen at time of casting

For domain slots, which aspect of Serpenthearth first drew your attention, and which did you only come to appreciate after long familiarity?
>>
No. 1077483 ID: aef6e4

>Knowledge first, fire long.
https://www.d20pfsrd.com/magic/all-spells/c/comprehend-languages
https://www.d20pfsrd.com/magic/all-spells/f/flaming-sphere

Call Fire (Su)
As a standard action, you can stretch out your hand toward any visible fire source within 60 feet and beckon it toward you. This causes a ribbon-thin streak of fire to approach you in a straight line through the air. Any creature directly in the fire ribbon’s path takes 1d4 points of fire damage; a successful Reflex save (DC = 10 + 1/2 your cleric level + your Wisdom modifier) negates this damage. When the ribbon of fire reaches your hand, it either extinguishes or lights a flammable object of your choice that you’re holding. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.

Next time you prepare spells, can take https://www.d20pfsrd.com/magic/all-spells/f/firebelly in the 1st circle domain slot and/or https://www.d20pfsrd.com/magic/all-spells/d/detect-thoughts in the 2nd, if you prefer.
>>
No. 1077529 ID: 97a765

rolled 6, 3, 5, 4, 1, 2, 4, 4, 4, 6, 2, 2, 4, 2, 1, 1, 4, 2, 1, 2 = 60

>selfies with spider-beastie is clearly the way to celebrate here.
Ravilla's nervous and shrinking demeanor has melted away. Still painfully awkward though - once the words start flowing she's terrible at masking and tends to overshare a lot. But definitely happy, and glad to fill up the catgirl's camera with photos.

>shouting her name in desperate, ecstatic need
Rarii gets the impression that she could have the opportunity to hear it again very soon if she keeps giving Ravilla this kind of attention.

Anyway after selfie time is over and Ravilla has relocated to the ceiling (she seems to enjoy being upside-down), spider girl will invite Rarii to participate in a prayer of self-realization to the Horned Queen. Spell prep:

Zeroth: 3 random favored, 1 unfavored
First: 2 favored
Second: 1 favored

Not exactly sure how the domain slots work?
>>
No. 1077534 ID: 3f01d5

rolled 3, 4, 4, 3, 4, 2, 4, 5, 5, 3, 1, 5, 4, 4, 3, 4, 4, 1, 2, 5 = 70

>Ravilla is currently blocking the hallway, having fallen out of her bunk while becoming enspidered from the waist down, and unsure if she can fit back in there at all.

Aurio, upon seeing the intensity of the changes the journey has brought on, and so soon as well, knows that it is but a short matter of time before he experiences them as well. He chuckles, and says to Yrja:
"Be prepared. This isn't the least of how this new world will transform us."
Then goes to meditate in one of the bunks, a sense of deep satisfaction, and anticipation of the great works to be done here, spreading over him.
>>
No. 1077535 ID: 3f01d5

rolled 3, 3, 4, 5, 4, 3, 2, 3, 1, 1, 5, 4, 4, 5, 6, 2, 3, 2, 4, 3 = 67

>>1077457
>Doorbell speaks up, "I believe it may be safest to stay in the ATV and sweep the area before anybody takes a walk outside."

Jett laughs, and says:
"Caution probably served you well as a demotech, but where I come from, the first to strike is the first to score!"
Then seals the protective suit and air system before mounting the dragonfly for aerial reconnaissance.
>>
No. 1077538 ID: aef6e4

>>1077480
> I forgot my Wisdom mod give me another first level spell slot. Can we use my dice roll to add another unfavored one?
>rolled 4, 5
https://www.d20pfsrd.com/magic/all-spells/h/hypnotism or https://www.d20pfsrd.com/magic/all-spells/s/sleep chosen at time of casting (lust)

>>1077529
>rolled 6, 3, 5, 4, 1, 2, 4, 4, 4, 6, 2, 2, 4, 2, 1, 1, 4, 2, 1, 2
>Zeroth: 3 random favored, 1 unfavored
https://www.d20pfsrd.com/magic/all-spells/o/open-close
https://www.d20pfsrd.com/magic/all-spells/d/detect-metal or https://www.d20pfsrd.com/magic/all-spells/d/detect-poison or https://www.d20pfsrd.com/magic/all-spells/d/detect-radiation chosen at time of casting (can probably scan for other well-defined chemical properties)
https://www.d20pfsrd.com/magic/all-spells/m/mending or https://www.d20pfsrd.com/magic/all-spells/s/sift chosen at time of casting
https://www.d20pfsrd.com/magic/all-spells/d/dancing-darkness or https://www.d20pfsrd.com/magic/all-spells/d/dancing-lights chosen at time of casting (wrath, feels somehow relevant to your half-spider retro-heritage)
>First: 3 favored
https://www.d20pfsrd.com/magic/all-spells/b/bless-water or https://www.d20pfsrd.com/magic/all-spells/c/curse-water (needs a metallic catalyst you haven't currently got, though "detect metal" should help with finding some)
https://www.d20pfsrd.com/magic/all-spells/e/enlarge-person or https://www.d20pfsrd.com/magic/all-spells/r/reduce-person chosen at time of casting (similar to summon spells, duration is in fatigue points rather than minutes - one casting should hopefully be enough to fit in a bunk for a good night's sleep, or in the automed for certain emergency treatments)
https://www.d20pfsrd.com/magic/all-spells/j/jump AND https://www.d20pfsrd.com/magic/all-spells/l/long-arm (frilly jellyfish-like cuff around the 'long bones' of each limb, telescoping out in short bursts - risky to combine with powered exoskeleton)
>Second: 2 favored
https://www.d20pfsrd.com/magic/all-spells/b/boiling-blood or https://www.d20pfsrd.com/magic/all-spells/s/spider-climb chosen at time of casting (got a feeling the former would be as redundant on Tai'lisha as the latter is to you, but not sure)
https://www.d20pfsrd.com/magic/all-spells/b/barkskin or https://www.d20pfsrd.com/magic/all-spells/t/tree-shape chosen at time of casting (latter is self-only, but might be a backup option for surviving bad air)
>>
No. 1077539 ID: aef6e4

>>1077529
https://www.d20pfsrd.com/magic/all-spells/c/calm-animals (also works on insects)
https://www.d20pfsrd.com/magic/all-spells/s/squeeze/

Exoskeleton (Su)
As a swift action, you can grow an exoskeleton that grants you a +1 enhancement bonus to your natural armor and 1d4 temporary hit points + 1 for every 2 cleric levels you have. The natural armor bonus increases by 1 for every 5 cleric levels you have. The exoskeleton retracts after 1 round, ending its benefits. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Perfected Form (Su)
You maintain an unshakable sense of who you are, and no force can compel you to be anything else. You gain a +1 sacred (if your patron is good or neutral) or profane (if your patron is evil) bonus on saving throws against polymorph, petrification, and transmutation effects. This bonus increases by 1 for every 5 cleric levels you have (maximum +5). Once per day when you succeed at a saving throw against such an effect, you can gain a surge of self-confidence as an immediate action that grants you a number of temporary hit points equal to your cleric level and a +2 morale bonus on attack rolls, skill checks, and saving throws; both effects last for 1 minute.

Next time you prepare spells, can take https://www.d20pfsrd.com/magic/all-spells/r/remove-fear in the 1st circle domain slot and/or https://www.d20pfsrd.com/magic/all-spells/h/hold-animal (also works on insects) in the 2nd, if you prefer.
>>
No. 1077668 ID: 965bce

rolled 11, 13, 5, 15, 8, 9, 18, 8, 17, 2, 3, 13, 5, 18, 1, 19, 19, 15, 14, 10 = 223

>spell prep done
Yrja reaches out and touches the bulkhead closest to her, at which point a brilliant blue symbol appears- a book drawn with lines resembling circuitry. (Casting arcane mark).

"The anomalies were inside all along."
>>
No. 1077682 ID: eb0a9c

rolled 3, 5, 5, 14, 3, 17, 8, 17, 11, 9, 9, 1, 1, 2, 9, 4, 9, 12, 10, 16 = 165

Tai'lisha just stares for five minutes at how her own squad has become a hotbed of burgeoning anomalies, silently contemplating what a cartoonish madhouse her life has become. Nobody told her reality drew the line at colonization initiatives.

>>1077535
Doorbell is at one of the hatches when Tai'lisha walks up to him.
"No. Wait until we reach an area that isn't instant death by suffocation. No further discussions."

Meanwhile, Waffle has just finished printing some standard replacement parts when she hears the weird zipping sounds of the arcane magics Yrja has begun casting. She stares in awe for about ten seconds, and then proceeds to design and print a pretend-wand and some light fingerless gloves for the newly-christened spellcasters.
>>
No. 1077728 ID: 97a765

rolled 12, 6, 8, 15, 7, 15, 18, 12, 6, 19, 20, 15, 18, 2, 12, 3, 3, 13, 16, 20 = 240

>Doorbell is at one of the hatches when Tai'lisha walks up to him.
I think you mean Jett? Doorbell hasn't moved from the driver's seat.

>"... stay the @#$% away from all anomalies."
"Uh...well..."

>"... first to strike is the first to score!"
"Um...excuse..."

>"The anomalies were inside all along."
"Oh goodness! Maybe we should..."

>"No. Wait until we reach an area that isn't instant death by suffocation. No further discussions."
Ravilla scurries from the ceiling and squirms her way over to Tai'lisha. She draws herself up to her full (now-impressive) height and looks down at the orc sergeant. "HEY! Who exactly put you in charge? If we had a chain of command established, I sure as hell wasn't informed. Now unjam those air locks immediately! The best you're going to accomplish is to get us all killed if we ever need to evacuate. And if you haven't bothered to look out the windows, we are outdoors. Which means it's very unlikely we'll ever find any breathable air."

"The first thing we need is to get masks and air tanks for everybody. Not just so we can leave the ATV, which we will need to do, but for safety's sake as well. What if we lose atmosphere in here? That means repurposing the picnic table - if the locals don't like it, I'm sure we can ask for forgiveness later."

"That also means exploring. Jett has all the equipment they need to make a safe flight out there, and I'm sure they're very experienced as well. Jett, if you could... before you go flying off, could you move the table into the airlock? You may need to use one of the powered exoskeletons to lift it."

"We should send our scout bots to help Jett map out the area. We can even explore the lake. The ATV will circle around the shore while the subs are diving. That's two aerial scouts and two subs which will need pilots. Any volunteers?"

"I know this is all very shocking and confusing, but please everybody stay focused. If you want to play with your new magic powers, I understand but...just please be careful! We are in a precarious situation and we don't know exactly what we're dealing with. Waffle dear, I'm glad you're excited to use the fabber but we don't have any material yet."

Ravilla will set about helping everyone get suited up and ready.
>>
No. 1077730 ID: 965bce

>Spider girl will invite Rarii to participate in a prayer of self-realization to the Horned Queen
>Several people have magic now
"Huh. I think I did it wrong."
>>
No. 1077767 ID: 3f01d5

rolled 5, 6, 5, 6, 4, 1, 1, 1, 4, 2, 1, 6, 6, 5, 4, 2, 6, 5, 1, 3 = 74

>>1077534
Mechanically, this is probably a "Prepare Spells" action.
0th (4):
Preparing 1 favored, 3 unfavored.
1st (3):
Preparing 1 favored, 2 unfavored.
2nd (2):
Preparing 1 favored, 1 unfavored.

>Which aspect of The Hollow Pillar first drew your attention, and which did you only come to appreciate after long familiarity?
The strength that comes from hollowness first (from a mechanical engineering standpoint), and the space between spaces (obsession with reality beyond our native one).
>>
No. 1077769 ID: 3f01d5

rolled 19, 2, 14, 19, 5, 7, 3, 15, 3, 9, 15, 9, 18, 8, 11, 14, 10, 17, 2, 4 = 204

>>1077728
Jett spins on his heel, dropping into a "defensive" position (getting ready to spring out of the way if needed) but drops the posture with a bit of a dumbfounded gawk upon seeing Ravilla.

Quickly shakes his head, and stammers out something that sounds like "hellydoosadwee" under his breath.

When she gets to talking about strategy, he joins in:

"Yeah, what she said! You're not the boss of me- if you wanna lock us in here, expect to be outnumbered pretty quick!"

He then saddles up to Ravilla and sort of whispers to her with the side of his mouth, not turning away from Tai'lisha.
"Hey, you seem pretty good at this. Done this sorta thing before?"
>>
No. 1077782 ID: eb0a9c

rolled 16, 7, 5, 8, 10, 9, 8, 8, 19, 16, 6, 3, 16, 14, 15, 20, 10, 7, 19, 20 = 236

>>1077728
"Was just waiting for someone competent to step up... ma'am."
>"The first thing we need is to get masks and air tanks for everybody."
"Oh right! Waff-"
Waffle has already scraped the flimsy stick and paper-thin synth-leather scraps off the fabrication unit and is looking up basic rebreathers and compressed air tanks in the database, crafting the moment she finds the right models.
"...She's got it covered."
>"That means repurposing the picnic table - "
"What? I think we have enough spare materials to print three sets of gas masks for everyone here."

"Look, I'll go check our stocks, and if you're right about the metal shortage then I'll remove the lockdown and let Jett do this scavenging operation. Okay, everyone else, listen to the giant spider with a second brain in her ass."
Tai'lisha does a quick review of the ATV's current supplies.
Waffle is printing life support equipment.
>>
No. 1077813 ID: aef6e4

>>1077767
>rolled 5, 6, 5, 6, 4, 1, 1, 1, 4, 2, 1, 6, 6, 5, 4,
>a "Prepare Spells" action.
>0th (4):
>Preparing 1 favored, 3 unfavored.
https://www.d20pfsrd.com/magic/all-spells/v/virtue (envy - a matter of warding rather than extra life-energy, works just as well on inanimate targets)
https://www.d20pfsrd.com/magic/all-spells/s/summon-instrument/ or https://www.d20pfsrd.com/magic/all-spells/d/desperate-weapon/ chosen at time of casting (sloth) (More accurately, it can produce any item small enough to lift in one hand, not intrinsically dangerous, and "the kind of thing that would be plausible to find" somewhere nearby, even if absence of such was previously established by conventional scrounging attempts - lasts for an hour, or until damaged, or you go more than 30' away or summon something else. Handy for filling in missing pieces of a toolkit, spare parts for very temporary repairs, or even ammo for short-range attacks.)
https://www.d20pfsrd.com/magic/all-spells/m/mage-hand (sloth)
and https://www.d20pfsrd.com/magic/all-spells/a/arcane-mark
>1st (3):
>Preparing 1 favored, 2 unfavored.
https://www.d20pfsrd.com/magic/all-spells/a/alarm/ or https://www.d20pfsrd.com/magic/all-spells/c/calm-emotions/ chosen at time of casting (envy)
https://www.d20pfsrd.com/magic/all-spells/b/bouncy-body or https://www.d20pfsrd.com/magic/all-spells/r/ray-of-enfeeblement chosen at time of casting (greed - both modes basically give flesh certain properties of rubber, direct touch lets you fine-tune it to include only the useful ones rather than partial flaccid paralysis)
https://www.d20pfsrd.com/magic/all-spells/a/abjuring-step/ AND https://www.d20pfsrd.com/magic/all-spells/t/true-strike (kinesthetic precognition guides footwork leading up to a single perfect attack - also handy for pole vaulting, rope swings, and similar stunts, but won't add much to a slow climb or straightforward jump)
>2nd (2):
>Preparing 1 favored, 1 unfavored.
https://www.d20pfsrd.com/magic/all-spells/r/resist-energy or https://www.d20pfsrd.com/magic/all-spells/s/silent-table chosen at time of casting (envy - can instead be set to contain heat for infrared stealth, or conceivably other elemental emissions)
https://www.d20pfsrd.com/magic/all-spells/d/darkvision or https://www.d20pfsrd.com/magic/all-spells/f/fear-the-sun chosen at time of casting (pride)

>Which aspect of The Hollow Pillar first drew your attention, and which did you only come to appreciate after long familiarity?
>The strength that comes from hollowness first (from a mechanical engineering standpoint), and the space between spaces (obsession with reality beyond our native one).
https://www.d20pfsrd.com/magic/all-spells/e/enlarge-person
https://www.d20pfsrd.com/magic/all-spells/g/ghoul-touch

Death’s Kiss (Su): You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Strength Surge (Sp): As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (minimum +1) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Next time you prepare spells, can take https://www.d20pfsrd.com/magic/all-spells/c/cause-fear in the 1st level domain slot and/or https://www.d20pfsrd.com/magic/all-spells/b/bull-s-strength in the 2nd level domain slot, but note that the latter will cause 1 point of temporary strength damage when it wears off.
>>
No. 1077843 ID: aef6e4

>>1077457
>"I NEED YOUR MIRROR!"
>>1077458
>rolled 9, 1
>>1077477
>rolled 1
The hand mirror is tossed, fumbled, goes skittering off across the floor, and shatters when somebody steps on it.
>>1077350
>rolled 18
Waffles snatches up the broken pieces, stuffs them into the fabricator and gets to work. Mere minutes later, mirror is back together good as new, though you'll need to be extra careful until the glass finishes cooling off.

Plastic from the dismembered picnic table turns out to be easy to work with, so the fabber can straightforwardly print air masks at a rate of one per hour if somebody's willing to do a bit of manual assembly.
Air tanks are trickier - the iron has impurities which make it structurally untrustworthy, and those internal recyclers allowing larger models to be so efficient need specialized catalysts. Simplest option is to just slice up existing pipe into segments like sausage links, weld a cap on one end and a valve on the other, then layer armor-silk socks and shrink-wrap over the outside. Fabber could do two of those per hour, 0.5lb each and holding ten minutes of air, but you'd also be tying up a lot of computing power to run the spinneret, and unless somebody can catch fish or something first, need to be sacrificing a ration pack per tank for protein. How many?

'Mia,' the irritatingly bubbly scout-assistant AI, pops up onsceen as her cartoonified mecha-dunkelosteus avatar.
"It looks like you're running a spiral-pattern search! Would you like help with that?"
There's a long list of things she can autonomously identify, ranked by training confidence: everything from particular synthetic dyes, to vegetation, to unexploded ordnance, and a three-position selector for each, Mark / Ignore / Avoid.
'Mark' means you expect that feature to be associated with what you're looking for, such as the color of some clothing a missing person was last seen wearing. Mia will call your attention to significant concentrations of such things, and take extra care examining the vicinity of even minor traces.
'Avoid' means you expect it to be anti-correlated with what you're looking for, or dangerous. For example, when exploring hostile territory, setting avoid-flags for gunmetal and the color of enemy uniforms would (hopefully) cause scout bots to flee from patrolling guards, rather than bumbling into them and getting shot down.
Anything left at the default 'ignore' will still be recorded by whichever scouts Mia is managing, but without any special influence on immediate behavior, and first to be cut by lossy compression when storage capacity or bandwidth are scarce.

Out of the hundred square miles closest to your current position, looks like 35 are water (depending on how you count sandy banks and wetlands), of which about 90% is the lake where you landed.
On dry ground, scattered patches of purple-black thorny underbrush, adding up to about 15 square miles but none more than an acre or two each - oddly extending in almost zebra-stripe patterns parallel to contour lines, rather than oval clumps as might be expected to result from opportunistic growth - with a few thin tufts of familiar green grass only at the tops of the tallest hills.
Another 39 square miles of low ground cover, initially mistaken for bare loamy soil, on closer inspection turns out to be thick mats of fungal material. Vaguely similar in color and texture to stale bread, but hellkitchen testing soon reveals severe toxicity, less nutritional potential than a lye-infused peat bog, and it might even spontaneously burst into flame if allowed to dry out in a warm, oxygen-rich atmosphere.
Ten square miles of steep ravines radiate from the lake like spiderweb fractures around a bullet hole. In some places, rocky cliffs loom taller than the ATV is long, impassable by any remotely conventional wheeled vehicle. Even in the relatively smooth areas between, more often than not slopes are steep enough to pose a serious risk of rolling over if you drive too fast, steer wrong, or mishandle tire pressure and ballast tanks.

Accordingly, sight lines on shore or in nearby valleys are inconveniently short, while circling the lake far enough out to hit significant hilltops seems likely to be an exhausting navigational ordeal. Three more-feasible routes present themselves:

First, a small river feeds into the lake, and drains back out the other side, wide and shallow and straight enough to permit driving along the bottom almost as easily (though not quite as quickly) as if on an actual road. About 25 miles upstream there's a waterfall with possible cave entrance, and a brief flicker of UV light was spotted near there. Close to the noise floor, didn't repeat, but assuming it wasn't just a glitch... that might indicate some sort of high-voltage electrical discharge.

Similar distance downstream, the small river merges with a slightly larger watercourse.

Perpendicular to those, and only about two miles from the lakeshore, there's a contiguous square mile of seemingly abandoned cityscape. Grid-pattern streets, lot of bare concrete and prefab raised-seam roofs. Nothing above two stories tall. No significant perimeter defenses. Uncollected trash, windblown debris, and structural decay consistent with maintenance stoppage somewhere in the range of days to months ago - definitely less than a year, given how much of that cheap paint is still relatively intact - but no obvious signs of violence or hasty evacuation. No appreciable heat or acoustic signatures besides the weather, and what you brought with you. No bodies, live or otherwise... at least, none out in the open, or near uncovered windows. One wifi ping, very weak, returns an uncompressed grayscale bitmap of the biohazard trefoil, followed by a few megabytes of what might be plain text. The text is either garbled, or in a language or encoding-format variant unknown to your database.

One 12-mile-wide hex now has an adequate first-pass map. Everybody gets 100 xp; 3900 more needed to reach 4th level.
>>
No. 1077850 ID: eb0a9c

rolled 11, 14, 3, 2, 20, 12, 12, 6, 8, 7, 4, 15, 17, 17, 11, 3, 3, 3, 7, 12 = 187

Tai'lisha mouths off the standard protocol she learned from smarter COs.
"Mia, Mark all buildings, doorways, and paths, Avoid anything resembling 'motile life' or 'motile automatons', Ignore clouds, grass, and sand. If a drone's battery life is at 33%, generate a random fly pattern in distance equal to the square-root-of-two to the projected location of the ATV to return to base."

Taking a deep breath, she addresses the party.
"Okay, seeing as there is no route that evades any anomalies, I nominate we harvest the toxic shrooms. We don't know what the hell they can be used for, but there's enough that we can perform experiments while on the go. Toxicity should work well for poisoned ammunition, and nutrition may be crumbs but it's still nutrients that can be filtered in an emergency. But if you've got better ideas, go ahead."

Waffle makes one pair of emergency gas masks, meant for jury-rigged repairs outside the vehicle.
>>
No. 1077863 ID: 965bce

rolled 11, 13, 17, 12, 6, 18, 8, 3, 4, 18, 5, 19, 7, 2, 14, 9, 4, 2, 1, 18 = 191

Before the initial scouting completes, Yrja will experiment with the new "magic" she's able to manifest, casting each of her orisons at least once (except perhaps disrupt undead- no valid targets?). Are electronic recording devices able to perceive these phenomenon? Does she learn anything new using the Lore Keeper power on (willing) companions, or herself? (It's possible this is just moving information on character sheets from OOC to IC, but if we have any unknown or unexpected weaknesses, that could be useful to discover).

She'll restrain from using powers which feel like they have limited uses, for now.

>>1077843
>Waffles snatches up the broken pieces, stuffs them into the fabricator and gets to work. Mere minutes later, mirror is back together good as new, though you'll need to be extra careful until the glass finishes cooling off.
Rarrii accepts the repaired vanity cheerfully. "Oh! Thank you. Good work, kid."

>One wifi ping, very weak, returns an uncompressed grayscale bitmap of the biohazard trefoil, followed by a few megabytes of what might be plain text. The text is either garbled, or in a language or encoding-format variant unknown to your database.
Seems prudent to try and decode that warning before we get any closer to the location broadcasting that. Can Rarii and Yrja make an attempt to translate? Rarii has the better pool for Linguistics (Intelligence), but seems like she could get a bonus from librarian assistance, access to language and encoding databases, or the elf's computer putting in work.

If the team effort isn't successful, Yrja will cast comprehend languages.
>>
No. 1077870 ID: aef6e4

>>1077863
>casting each of her orisons at least once (except perhaps disrupt undead- no valid targets?).
Two-kilo telekinesis is mostly straightforward, but doesn't work through barriers. Can't even use it to nudge a pebble in plain view under a clear plastic cup, though it does work when there's a hole in the cup at least as wide as the pebble - even if said hole is on the opposite side from you.
Open/Close doesn't bypass Tai'lisha's lockdown of the interior airlock doors (you do feel like it did something) but it works on the exterior doors faster than you'd normally think was possible - as if somebody already had the manual override access panel unfolded and primed, worked the hand crank with some specialized power drill attachment, then shoulder-slammed the hatch with a running start. Oddly, can't re-close the rear ramp that way, though opening it was easy. Gotta go through the usual remote-interface procedure there instead. Seems to work just fine for quick-sealing wrappers over unused machinery in the rear lock, though, which wouldn't usually be possible to do remotely at all (directly, at least - lot of things might be possible by creative use of the fabber's own tool arms), thus avoiding potential wear-and-tear from exposure to the mildly corrosive outside air.
Straightforward biochemical tests don't notice any difference in a ration pack that's been subjected to the food spell, possibly because it was already clean. Does sorta taste better.
Inverted version of the food spell can be cast on living folks but has negligible lasting effects. If magical healing was like drinking a cold glass of water after hard labor, this is more like splashing that same water across your face with eyes and mouth closed.
>Are electronic recording devices able to perceive these phenomenon?
Yes, but there are subtle differences - more than can be readily explained by known variance between electronic and analog/organic senses. Extended research would be needed to nail down specifics.
>Does she learn anything new using the Lore Keeper power on (willing) companions, or herself?
Feels more like having everything you already knew properly indexed and re-shelved. But... how did you "remember" the sensation of being magically healed?
> Can Rarii and Yrja make an attempt to translate?
Starting in turn 2, sure.
>>
No. 1078120 ID: aef6e4

terrain: mysterious, recently-abandoned town (former population maybe five to eight thousand?) among rugged hills
weather: nighttime, overcast (occasional stars visible via hyperspectral imaging but not enough for navigational fix), wind < 10 mph, 85 F
ATV main battery: 93% charged
food remaining: 588 meals barely-palatable survival rations (10 eaten, 2 converted to silk, none gained)
hypercube ETA: 17 turns
fabber queue: recently finished 2x air masks and 2x 10-minute air tanks, rear lock impassable while picnic table disassembly still in progress

Staying active more than two 8-hour turns consecutively may result in fatigue-related penalties. Who's sleeping, and where?
Other options include trying to catch fish, plunder the ruins, investigate the wifi signal, or start scouting out other hexes - which would require either driving there, or setting up a comm relay on a hilltop to link with fliers. There's enough haze in the air that lasers wouldn't be stealthy over such distances.

>investigate the wifi signal
>Yrja will cast comprehend languages
It's in a previously-unknown foreign language AND garbled due to hardware damage. Probably never would've figured it out without the rosetta stone of magical "lucky guesses." With garbage thus excluded, found enough similarities to existing language families that a very rough translation key only took eight more hours of Linguistics work to piece together.

Based on initial skim, it isn't a log of some specific plague - that was an algorithmic guess based on incomplete information. Originally set up as the fixed-outpost equivalent of a black box flight recorder. Something very bad happened, which was a better fit for "biohazard" than any other first-line possibilities in its tiny silicon brain. Ten hours later, "search and rescue" arrived. Not long after that, shielded and heavily redundant basement server room was 99.2% disabled by "lightning strike." Barely any damage to the rest of the building. Around dawn, two hours after they arrived, "search and rescue" left. Timestamps after that have [null pointer exception] where the count of days and larger units should go - something about a tumbled gyro. It seems to think you're a second "search and rescue" group.
>>
No. 1078218 ID: 3f01d5

rolled 6, 17, 17, 3, 13, 5, 8, 10, 2, 3, 5, 19, 13, 15, 2, 10, 9, 7, 12, 8 = 184

>>1077843
> Another 39 square miles of low ground cover, initially mistaken for bare loamy soil, on closer inspection turns out to be thick mats of fungal material. Vaguely similar in color and texture to stale bread, but hellkitchen testing soon reveals severe toxicity, less nutritional potential than a lye-infused peat bog, and it might even spontaneously burst into flame if allowed to dry out in a warm, oxygen-rich atmosphere.

Is flammability an issue for the fabber? If we have tons of organic material with negligible nutrition, seems like that'll mean we don't need to feed it rations.

>On dry ground, scattered patches of purple-black thorny underbrush, adding up to about 15 square miles but none more than an acre or two each - oddly extending in almost zebra-stripe patterns parallel to contour lines, rather than oval clumps as might be expected to result from opportunistic growth - with a few thin tufts of familiar green grass only at the tops of the tallest hills.
>Ten square miles of steep ravines radiate from the lake like spiderweb fractures around a bullet hole.
>Perpendicular to those, and only about two miles from the lakeshore, there's a contiguous square mile of seemingly abandoned cityscape.

Okay abandoned city near a toxic fungal mat with trees that seem to be deliberately planted- first guess is that this is some sort of hazard remediation site. Something bad happened, they evacuated and set up hazard-eating fungus.

>>1078120
>Something very bad happened, which was a better fit for "biohazard" than any other first-line possibilities in its tiny silicon brain. Ten hours later, "search and rescue" arrived. Not long after that, shielded and heavily redundant basement server room was 99.2% disabled by "lightning strike." Barely any damage to the rest of the building.

So, question is whether "search and rescue" caused the hazard, or tried to fix it. Something fell, hit the area and left a crater- then people build a city near it, but alien forces from another plane came to clean up?

>Staying active more than two 8-hour turns consecutively may result in fatigue-related penalties. Who's sleeping, and where?
Four beds means that we can four people sleeping now, four sleeping next shift, and two left with fatigue penalties since we seemingly all took action right now. Is there floor room/the potential to rest not in a bed to avoid penalties? Ravilla is probably going to have a bad time no matter what.

If we need to figure out who the odd ones out are regarding not getting a bed in the next two turns, Aurio will volunteer to stay up and risk fatigue penalties.

If Jett can help grab materials for the fabber, then helping with that comes first, sleep second. How fast can we travel the two mile distance to the city?
>>
No. 1078219 ID: eb0a9c

rolled 9, 4, 8, 18, 12, 13, 5, 4, 8, 17, 2, 14, 12, 9, 10, 5, 11, 9, 12, 16 = 198

Tai'lisha thinks this was a standard black-ops purge. As for the lightning, spellcraft makes for a good hard drive degausser. But why didn't the local's drone recognize that? It's possible magic only became real when the anomalies in this world appeared.

"Waffle, go to bed."
Waffle attempts to ignore her and work on fabbing better-
"Waffle."
Waffle maliciously complies by sitting on the bed, wide awake. Then she's out like a light two minutes later.
"Heh."

Tai'lisha attaches herself to a nearby grapple hold point where she's guarding and tries to get rest without a bed.
She considers Ravilla for a moment, but can't remember which species of spiders can excrete poison from their skin. Spider bed butt's not worth the risk.
>>
No. 1078222 ID: aef6e4

>>1078218
>Is flammability an issue for the fabber? If we have tons of organic material with negligible nutrition, seems like that'll mean we don't need to feed it rations.
You can slice the stuff into arbitrary shapes easily enough, but it's not suitable input material for an automated rope spinneret. Extensive steam cleaning may be able to mitigate most of those hot toxins but won't solve the lack of key amino acids. Turning fungal mass into silk feedstock would probably need to start with engineering a new specialized bacterium to digest it, then building fermentation vats.
>rolled 6
Aurio's concept roll for beginning that invention process fails. Could try again tomorrow.

>Is there floor room/the potential to rest not in a bed to avoid penalties?
Somebody could sleep in the driver's station or automed if those are not otherwise in use. Pretty much anywhere else risks getting in the way of people coming and going. Ceiling's low enough that rigging up hammocks just trades trampling for headbutts. Benches might be workable, provided not much distracting activity was going on inside, or with sensory-isolation gear (i.e. blindfold and noise-canceling headphones), though that would constrain access to the storage bins. Shelterpacks could possibly be linked together to form a sealed tent on the roof, but there are lots of ways that could go horribly wrong, and even in a best-case scenario, noise and fumes from the fabber to worry about.

>How fast can we travel the two mile distance to the city?
Minutes. There's a reasonably straight road from the beach. Unpaved and decrepit, but nothing that'd slow down any ATV worthy of the name.
>>
No. 1078226 ID: 3f01d5

rolled 20, 17, 3, 6, 12, 7, 4, 8, 6, 9, 16, 4, 11, 6, 1, 20, 1, 15, 8, 19 = 193

>>1078222
Okay, so, fungus not suitable for the fabber- but mats from the city probably are. Uncollected garbage may have raw plastics and organics to feed the fabber, on top of the pre-existing structures and metal.

Aurio proposes a plan to the crew:

"We're not the only visitors it seems- and the other guests may have teeth. We need to find somewhere safe, and build. Gather what we can from here, conserve strength, and then move on, before anything else arrives. With luck we can stay close enough to the drop site to pick up supplies."

What do we need to make bigger air tanks? Other metals? If so, can we see if any needed supplies are in the abandoned city?
>>
No. 1078230 ID: aef6e4

>>1078226
>What do we need to make bigger air tanks? Other metals?
Iridium-alloy catalysts, monolaminate graphite filter membranes, fiddly high-precision moving parts like compression transducers and vortex-ring centrifugal separators.
>If so, can we see if any needed supplies are in the abandoned city?
>rolled 20, 17
First building Jett checks appears to have been a retailer specializing in welding supplies and/or diving equipment. Wall safe in the back office even has a small iridium ingot. After an hour's work you've gathered $5000 worth of the necessary type of parts, from which large personal air tanks (10 lb, 36 hour capacity) require only $40 each.
>>
No. 1078300 ID: 965bce

>So, question is whether "search and rescue" caused the hazard, or tried to fix it. Something fell, hit the area and left a crater- then people build a city near it, but alien forces from another plane came to clean up?
"We don't know that the 'search and resuce' team weren't a more local invasion." Yrja points out. "It might also help to try and date the lake crater."

>Wall safe in the back office even has a small iridium ingot.
>Probably needed somebody else's help to get the wall safe open, though.
"I'd offer, but I didn't pack a space suit." says Rarii.
>>
No. 1078302 ID: eb0a9c

rolled 13, 6, 20, 15, 11, 8, 20, 12, 14, 9, 4, 18, 12, 2, 9, 10, 10, 2, 4, 17 = 216

>Improbable salvage of vast wealth
"And the forces of probability have begun simping for our anomalous reality. Wonderful. Okay, run an operational-standard fabrication for personal air tanks, twelve total, and don't let anyone edit the design."

Seeing as how there's mountains of loot for the taking and preventing this would cause riots, Tai'lisha allows temporary access for the rest of the party, but opts to only let one scavenging party out at a time. She'll also do perimeter scouting with her rifle.

Waffle is still asleep.
>>
No. 1078304 ID: 965bce

rolled 14, 20, 1, 17, 8, 7, 2, 15, 9, 9, 1, 6, 18, 11, 16, 11, 1, 13, 16, 18 = 213

>diving equipment
Can we check what gasses are stored in the air tanks? That could tell us if the atmosphere was always like this, or if some disaster changed things.
>>
No. 1078319 ID: aef6e4

>"I'd offer, but I didn't pack a space suit." says Rarii.
Fortunately VR gloves enable tactile feedback through a remote-piloted scoutbot.
>Can we check what gasses are stored in the air tanks?
>rolled 14, 20
Can't readily find any previously-filled tanks, but there's a dry ice condenser which seems to have ruined itself by running too long unattended. Rarii's knowledge of fine metalworking (aided by temporarily attaching the micro-manipulator toolbench to a scout drone's accessory hardpoint) reveals that surface coatings on its intake manifold - and, presumably, interior - were ill-suited to resist corrosion by the current mix of organosulfides.
> That could tell us if the atmosphere was always like this, or if some disaster changed things.
May have originally been designed for use in an oxidizing atmosphere, possibly even one you'd be able to breathe without special equipment.
> "It might also help to try and date the lake crater."
Aquatic scout bot sent to investigate sediments a few hundred feet down discovers that the lake is apparently meromictic - very unusual, especially given the amount of water flowing in and out - with some sort of thin, fragile iridescent membrane all across the chemocline.
> rolled 1, 17
Thin and fragile enough, in fact, that it proves remarkably difficult to collect useful samples from. There are, however, some upright panels on a ridgeline east of town with almost exactly the same absorbtion spectra. At first glance you'd assumed billboards for advertising or propaganda, since they line up with streets... but they're blank, and nothing else anywhere nearby seems to be made of the same dishwater-gray crystalline material.
>>
No. 1078644 ID: aef6e4

Also in the wall safe is a golden circlet, formed into green-lacquered leaves resembling a mix of oak, butcher's-broom, and yew, with tiny black pearls positioned to resemble acorns or berries as appropriate. Sturdier than it looks, has no electronic components whatsoever, but Yrja thinks it's some sort of VR or telepresence interface and offhandedly recites instructions in the same language as the wifi biohazard warning. "Put it on your head and then [multiple paragraphs of untranslatable jargon] to take control. Continuous wear not required after initial authentication but under no circumstances allow [viewpoint] to [recursion/feedback] or potentially compromised parties to seize custody of it."

>>1078302
Tai'lisha spots a lone humanoid approaching. Excellent IR stealth, which must have made him overconfident regarding night ops - not bothering to stay in cover after he climbed out of the water. Long, high-collared coat has a blotchy camo pattern, mostly ocher-colored, which seems to be fixed rather than dynamically updating. Sword and pistol on his belt, visor with some low-power active scan that spectral analysis is having trouble figuring out, creepy skull mask with... remarkably realistic details. Sure hope it's a mask anyway.
Long way off yet, spotted by a scout bot sweeping for movement. At current pace he won't be close enough to threaten the away team for half an hour. Could easily enough put a hole through him with the rail rifle before then, or prepare any number of other responses.
>>
No. 1078645 ID: eb0a9c

rolled 17, 16, 2, 2, 20, 10, 17, 1, 11, 9, 17, 11, 11, 5, 9, 3, 8, 19, 7, 19 = 214

Tai'lisha goes back inside, orders up a disposable courier drone, then orates a message to be translated and written:
"We are forward scouts for an expedition. We will not engage if you leave. If you wish to communicate, please unload all of your ranged weapons before approaching our vehicle, or we will open fire."

She also grabs the nearest radio and warns the scavenging party to find stable high ground and overwatch for incoming neutral units.

She'll scout further in case that guy has allies.
>>
No. 1078701 ID: aef6e4

>>1078645
He grabs the modified parachute flare out of the air, scribbles on it with a piece of charcoal and holds up his response between outstretched arms:

>GIVE BACK
>MY [untranslatable]

That last word... well, unfortunately you haven't got a great grasp on the language yet. Etymological breakdown is "eye" with a modifier meaning "subject and object reversed." Only really clear example you've got is applying the modifier to "spore" or "germ" or "seed," and means something like "capacity/potential to culture / be infected by" - the abstract personal quality, with regard to a particular disease, which a vaccine reduces. Same word also seems to be used to refer to fertility of farmland, though.
If an eye's function is to see, the subject/object inversion might be referring to "capacity to be seen." He's not literally invisible, though, so it can't be that simple.
>>
No. 1078795 ID: 3f0514

rolled 6, 10, 12, 10, 8, 20, 13, 20, 13, 6, 3, 2, 10, 7, 1, 19, 11, 4, 10, 17 = 202

Jett hears of the situation in between gas exchanges.

"Well, can't we get a stick and some mud? I don't know much about this linguistic stuff, but, if there's people living hear we could probably benefit from meeting them. Maybe they've got some sort of under-the-lake base that can help us, and that whole two-densities thing is a gas exchange? I say we leave someone far away, but in obvious line of sight, and let me go try and figure things out. That way they know there's more of us if they try anything.
>>
No. 1078878 ID: 43fe43

>>1078644
Having been the person the most suited for having opened the wall safe in the first place, Midnight Sparrow has absolutely zero interest in sticking what might be a mind control helmet on her head in a hostile environment.

What she did have an inclination for, however, was inclined to get her hand on clearly valuable jewelry, with a picture taken of the thing with the instructions front and back included saved as Artifact-0001-1: Control Circlet and Artifact-0001-2: Control Circlet and would pick it up in order to carry back in the direction of the ship so that division of ownership of extremely valuable objects could be reasonably discussed. Especially since it's not like they were going to just find some settlement they would be easily able to trade with.

Further, she would search on the IR spectrum to search for any localized hotspots, as well as double checking how hot the Control Circlet was
>>
No. 1078922 ID: 965bce

rolled 14, 8, 7, 16, 9, 16, 13, 15, 3, 17, 19, 20, 14, 16, 12, 2, 11, 18, 1, 7 = 238

>>1078701
"Thing that can be seen... or that's meant to be scene. Maybe they want their face back? Or their world, if they think we're part of the previous invasion." Rarii muses. "We might be, I guess, if the empire hit this place and never made it public."

>I say we leave someone far away, but in obvious line of sight, and let me go try and figure things out. That way they know there's more of us if they try anything.
"Drone first? We know they can talk (write) meow, and a radio has to be better than a parachute."
>>
No. 1079606 ID: aef6e4

>>1078795
>line of sight, and let me go try and figure things out
>rolled 6, 10
>>1078878
Sparrow sees Jett come running up the stairs to the office where she's examining the crown, panicked, yelling something about "Not a mask!" Then he dives out the window onto the roof of an adjacent building. Lands safely, but then stumbles half a step later, caught in a knee-deep hole through the sheet metal.
>IR spectrum to search for any localized hotspots,
Broader sweep is complicated by the CO2-rich atmosphere - it's not completely thermal-opaque, but does provide the equivalent of smoke or fog.

Bell on the front door jingles, and there are audible footsteps, but whoever it is seems to have no body heat at all, even though Jett's was plainly visible through the thin interior walls.
>>
No. 1079614 ID: eb0a9c

rolled 19, 7, 10, 1, 2, 4, 2, 16, 19, 3, 13, 5, 9, 20, 1, 14, 5, 9, 1, 19 = 179

Tai'lisha's getting worried.

"Scouting party, fall back. We're done here."

Another round of translations between the R&D team:

"Translation error. Do not know the word '[unintelligible]'. We leave now. Do. Not. Follow."

Which is left on the floor and secured with rocks.

Then she orders the drones back so she can plan out a brisk escape route.
>>
No. 1079950 ID: 3f01d5

rolled 11, 18, 20, 12, 4, 3, 11, 8, 10, 7, 12, 8, 17, 3, 12, 14, 9, 9, 9, 10 = 207

>>1079606
Do I need to do anything to get out of the hole? Normally movement would be trivial enough not to need a roll- any rips or tears in the clothing? Damage to worry about? Or can I just get up and move on?
>>
No. 1080031 ID: aef6e4

>>1079614
>rolled 19
Moments later, Tai'lisha has the ATV positioned in that alley where Jett and Sparrow could easily jump down onto it for evac. Also lined up a clear, relatively straight route out of town and further away from the lake. Question is, will Sparrow actually cooperate with that plan, or stick around to confront the skull-faced stranger?

>>1079950
>rolled 11
Panic subsides, leg extracted from hole without anything important broken or torn...
>rolled 18
...or electrocuted, which was apparently a possibility. Prefab roof has solar panels on top, where someone deliberately peeled away sheet metal and sawed through a support beam to reach the junction box inside - which is still hooked up to the attic batteries, chirping in pulsed infrared that they've got several kilowatt-hours of charge left. Only reason most of those loose wires aren't sparking is the main breaker already tripped before you got here.
>rolled 20
Why, though? That's got to be the most ass-backwards, inefficient way to... well, okay, Jett doesn't exactly know what whoever originally made the hole was actually trying to do, but it's hard to imagine ANY coherent set of capabilities and goals which could explain the results he saw.
If they wanted to shut the power off for maintenance, or some other basically nondestructive use of the junction box, ought to be far easier to walk in the front door and access it from below - the intended user-interface side - rather than climb up on the roof and cut apart solid structural elements.
If it was an overt attack, should've fired a rocket or something from far away. Way faster, a small shaped charge with the right guidance system can be almost as precise, and it wouldn't even really be all that much noisier than manually sawing through the acoustic equivalent of a huge steel drum-head.
If they were trying to be a sneaky saboteur, and up on the roof already for some other reason, it'd be quieter and less complicated to just snip wires connecting to the solar panels where they loop around under the eaves, then trip the main breaker by inducing a surge somehow.
If an idiot was causing random damage, how did it end up so clean and focused?
>>
No. 1080739 ID: aef6e4

rolled 84, 99, 86, 60, 26, 30, 75, 39, 61, 80, 76, 9, 68, 34, 87, 62, 88, 36, 37, 63 = 1200

Generating getaway route details...
>>
No. 1080743 ID: aef6e4

terrain: medium-density deciduous forest 25mi (two hexes) from starting point, trackless apart from the way you came in
weather: dawn, drizzling rain, wind 15 mph, 75 F
ATV main battery: 70% charged, solar panels unlikely to recoup life support energy requirements unless weather improves or more foliage can be cleared
food remaining: 580 meals barely-palatable survival rations (8 eaten, none gained)
hypercube ETA: 16 turns
fabber queue: picnic table disassembly complete. Minor toolhead damage and extensive error messages in analysis module. Initial scan of the crown suggested unremarkable materials, but observed mechanical and thermal properties inconsistent with any known or theorized alloy.

>>1079614
>rolled 7, 10,
Midnight Sparrow is missing. Was on the roof when you left the abandoned city, but had apparently stuck one of her comm badges to the crown without notifying Tai'lisha that the signal in question could no longer be treated as Sparrow's personal IFF tracker.
>rolled 1, 2, 4, 2
ATV is currently immobilized. A fallen tree trunk shifted unexpectedly, flipping back upright and becoming wedged between the third and fourth starboard wheels. Attempts to get loose resulted in stripping bark off lower portions of the trunk, pivoting in place, tearing up underbrush and even some smaller trees into what's currently a knee-deep annular mud pit, 50' in diameter, centered on those remarkably sturdy roots.

Irelyn Esper, upon learning that the air outside is safe to breathe - as it has been since that ridge you crossed ten miles back, before the treeline - assembled one of the dragonfly scout planes and ran off intending to rescue Sparrow.
>>
No. 1080830 ID: eb0a9c

rolled 12, 8, 16, 19, 2, 3, 11, 5, 4, 5, 10, 20, 16, 1, 10, 11, 8, 4, 17, 8 = 190

>>1080743
Tai'lisha can't take this kind of stress. But right now, the immediate tasks are for technicians, not soldiers. She'll be taking her nap now.

Waffle awoke to the sound of complaining crew members, missing teammates, and whatever grinding sound an ATV makes.

She immediately gets to work. Waffle designs a specialized heated axe-saw, with the intent of burning out whatever is chopped off, and some protective hazard headgear.
>>
No. 1080967 ID: 965bce

rolled 11, 13, 17, 7, 14, 19, 19, 13, 17, 1, 5, 10, 10, 4, 12, 19, 13, 16, 11, 15 = 246

Time management: Yrja and Rarii spent 4 hours each collaborating on the translation effort, then they both went to sleep in a bunk (separately). 8 hours of rest each, so they're up halfway through turn 3.

Yrja is going to examine the crown/circlet/VR-or-telepresence-interface. The librarian is not going to put it on her head; you don't study an unknown alien mental interface by turning it on, especially when it's broadcasting as-of-yet-untranslated warnings. Rolling spellcraft to attempt to identify the magic item.

Rarii isn't keen to climb into the mud pit the van is caught in and get absolutely filthy (let the others take the first crack at that). She is however, quite excited to discover they are not, in fact, trapped on an alien planet without breathable air the rest of their lives (there's only so much she can do to make a breathing mask look good)! The catgirl is going to toss on a raincoat and good pair of waterproof boots, and head out for some fresh air and to explore the surroundings.
>>
No. 1081045 ID: 3f01d5

>>1080830
Audio asks to use the fabber first for a quick project- just hand axes. Assuming we have enough raw material from the city, he makes 4 axes, hands them out to the toughest folks, and suggests we get to work while the powered tools are printing.

When Tai'lisha suggests technicians are needed, he hands her an ax, and simply says
"Go chop".

Whoever comes to chop apart the obstacle gets a strength blessing from Aurio
>>
No. 1081046 ID: 3f01d5

rolled 18, 2, 7, 2, 6, 1, 18, 4, 5, 17, 6, 3, 14, 14, 9, 1, 19, 9, 9, 14 = 178

>>
No. 1081235 ID: aef6e4

>>1080967
>Rolling spellcraft to attempt to identify the magic item.
Reading the dweomer directly would require a spell for the active scan, and the appropriate general-purpose version is not one which Yrja has prepared. However, those decorative elements provide clues toward a possible alternative. Oak leaves often symbolize endurance or persistence; butcher's-broom is a type of laurel and so, worn on the head, represents victory; and yew, especially when paired with black pearl, signifies death.
> rolled 11
> no ranks in Knowledge (Religion)
Whether the three taken together are meant to represent an enduring victory over death or the inevitable victory OF death is debatable, particularly with so little immediate cultural context to work from, but either way it implies another, more readily available, aura spectrum which might reveal what you want to know. Willing to try casting Detect Undead?

>Rarii isn't keen to climb into the mud pit
Only reasonable way to avoid it while leaving the immediate area would be to exit via the rear door, walk the length of the roof, then climb down the rain-slick front bumper.
>>1080830
As the catgirl is getting ready, Waffles reaches out of the maintenance crawlspace and clips a tiny accessory onto one of her boots: an "ankle alert" brand safety sensor, printed earlier from open-source templates. Vibrates to warn the wearer if it detects dangerous levels of radiation or heavier-than-air toxic gasses (which would, naturally, tend to be detectable at ankle height before reaching high enough to be inhaled) including but not limited to CO2. Can report further details via IR comm. Lacks radio, conventional plug-in connectivity, and Turing-complete arbitrary code execution due to hyper-specialized hybrid fluidic / optic / MEMS computing architecture. Originally meant for ash waste refugees and scavengers, so it's got excellent radar and passive-EM stealth, and might even keep working after being hit with a hammer or cooked in a microwave oven, but unfortunately the vents aren't self-clearing in the event of immersion in water.
>rolled 13, 17
No mishaps clambering in and out, but limited progress toward mapping the hex due to trees and weather limiting sight-lines. Patrolling fashionista does manage to find and capture some sort of pie-plate-sized tree-dwelling albino crab - two meals worth of meat, assuming it's safe to eat, or possibly other uses.

>>1081045
>rolled 18
>applicable craft skill
>strength blessing
>summon instrument / desperate weapon
Fabber has a mediocre but serviceable axe ready in under a minute by simply grinding a sharp edge onto an existing L-shaped chunk from the picnic table. Before anyone else can get the actual powered carpentry tools unpacked and rainproofed, Aurio has already started hacking away, and by the time Rarii gets bored enough to return, he's finished. You now have several hundred pounds of rough-cut lumber - more than you can easily bring along - and the ATV is no longer immobilized.
>>
No. 1081269 ID: 965bce

rolled 2, 3, 19, 4, 17, 19, 18, 3, 3, 18, 12, 1, 15, 12, 5, 10, 1, 11, 18, 15 = 206

>>1081235
>Willing to try casting Detect Undead?
Sure. Knowledge!

> Patrolling fashionista does manage to find and capture some sort of pie-plate-sized tree-dwelling albino crab - two meals worth of meat, assuming it's safe to eat, or possibly other uses.
"Sea food!" The catgirl exclaims. "Er, tree food?"

Our first non-plant non-skull-face sample of alien life! Sticking the crab in a bucket and then in the medical scanner to see what it can tell us seems reasonable. See if it's toxic. Or too smart to eat.
>>
No. 1081277 ID: eb0a9c

rolled 20, 17, 13, 18, 17, 18, 10, 3, 1, 18, 6, 17, 1, 17, 8, 16, 8, 7, 16, 15 = 246

>excess wood
Waffle has an idea.
She fabricates a hill of arrow signposts, then has the other members plant them in random spots around the area. Then she crafts a plastic plaque in Empire Standard giving exact directions based on the pronounced shapes of the arrows. The directions lead to the signpost with the buried treasure, which is a small care package consisting of a week's worth of rations, directions on where the ATV is heading next, and the comm badge Sparrow discarded.
>>
No. 1081282 ID: aef6e4

>>1081269
>Knowledge!
>rolled 2
Too much interference from whatever Aurio's doing, and maybe something underground. Try again tomorrow.
>in a bucket
>rolled 3
Haven't got a bucket big enough, but holding it upside-down and faced away from you is sufficient to prevent effective resistance.
>rolled 19, 4, 17, 19, 18
Improvised intelligence testing while tree crab is confined in the automed... no response to various communication attempts, unless you count attacking the blinking light. Tool-use puzzles mostly resulted in attempts to eat whichever components were within reach. Hard to be absolutely sure, of course, but between all that, and patterns in what the medical scanners tentatively identified as traces of nerve activity, reasonably confident it's way down there with fruit flies, koalas, or earthworms, and doesn't even feel pain.
Biochemically it's pretty weird. Copper-based blood. Muscles and connective tissue make extensive use of an amino acid previously known only from obscure microbes, while several common components are seemingly entirely absent, so if rations ran out and you tried to live on tree-crab meat alone, there'd soon be problems related to malnutrition. No apparent serious toxins, though, and when a slip-up with the lab glassware released fumes from a tissue sample which had been heated enough to caramelize, it smelled absolutely delicious.
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