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Ginger Milk
a7e32a
>Let's head to the forest.
>We have to go to Cool Frog Pond. We have to find a Cool Frog companion
>Well, doing some traveling by foot is an easy way to lose weight!
>Before you go running off to one of those places, make sure you take care of the things you wanted to do in town first.
>First, we finish up in town, then its frog time.
>Are frogs food for your species?
You've never actually had the opportunity to eat meat, but you couldn't imagine frogs to be dangerous. [Learned.] And the ones that are, you'd know to avoid.
The map tucks easily into your backpack and you take one last look around your home while you mentally prepare to embark. You WON'T automatically add discovered items to your inventory unless you think about them, use them, or collect them (all through suggestions), unless the apprentice decides that she's taking the item along by herself. Especially bulky items like the loose iron grate won't be automatically added to your inventory after use unless you deliberately take them with you. And, don't forget: Items in pouches or attached to your belt and harness can be accessed quickly, but dealing with your bag takes time. Anything you need in a pinch should be stored in accessible areas.
As you look around, you review your current inventory.
Belt, on which is hanging a paring knife (+.1 Threat) and two pouches.
• One pouch has a broken scholar's necklace and the other holds 14 trinkets.
Harness slung over your left shoulder and around your torso.
Scholar's Necklace worn around your neck.
Bag worn on your back. It contains the following items.
• Travel utensils let you cook and eat simply on the road.
• Master's Cloak keeps items from banging against each other and breaking.
• Terrible map gives you some bearing of the road ahead.
While you are not currently dressed, you will be once you decide to leave (still accepting paper doll suggestions).
While looking around, you make eye contact with yourself in the mirror and meditate on your body, mind, and soul for a moment.
Health: 6/6
Stamina: 4/3 (Well-rested)
Hunger: Sated
Threat: 1d8+.1
Brave/Thoughtful
Intelligent/Learned
Strong/Tough
Curious/Insightful
You are endowed with the following Blessings:
Cleanliness (Within Midwell)
Good Health (~40 Seasons)
You are not Cursed.
You are currently troubled by something.
At any time, you may Check Inventory to view your equipment, and Check Status to see your stats, traits, etc.
If there's nothing else you want to gather or look at, you will leave for town. You plan on visiting the Town Center for supplies, saying goodbye to your Friends, and then departing after visiting the Chapel.
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