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File 166624015308.jpg - (289.07KB , 1000x800 , labyrinth-logo.jpg )
1047008 No. 1047008 ID: 12b116

Previous thread: https://talehole.com/kusaba/questarch/res/863922.html

Our Kobolds are deep in a Magical Realm
Expand all images
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No. 1047009 ID: 12b116
File 166624027745.png - (1.68MB , 2500x1924 , all bolds inventory.png )
1047009

Our current inventory, for reference
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No. 1047010 ID: 12b116
File 166624051781.png - (410.62KB , 1000x1000 , tnk01.png )
1047010

:oubliss: There's nothing else to do but go through this door, then... Tronklis is still in the wheel bucket looking at nothing like a potato. Kloldril and ME will be in charge, mostly me!
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No. 1047011 ID: 12b116
File 166624084596.png - (468.07KB , 1200x800 , tnk02.png )
1047011

We step through the door, and
It's BRIGHT out here, and HOT! It's also really QUIET!
:oubliss: It's QUIET don't you think?
kloldril seems startled
:kloldril: yeah.. it's strangely quiet..


It looks like we can look around here, or see what's in the door we just came out of? It's definitely not the same as where we came from.
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No. 1047013 ID: 8483cf

It's quiet. Too quiet.

Whatever you do, DON'T say that.
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No. 1047014 ID: 15c72a

>>1047011
I wonder if you could use the grapple to hook onto that vent up there, and climb up to look inside?
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No. 1047019 ID: 83fb9f

Keep the door propped open behind you while you look around. Are you on high ground? Flats? Will you need shade from the sun?
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No. 1047022 ID: 53560f

Alright, there’s two exits somewhere around here according to mirror buddy. let’s take a look around the deck and see whats past the railing.
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No. 1047028 ID: 4286b4

Close the door, then open it again. Then look overboard. Then explore the general surroundings.
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No. 1047070 ID: f1cb5b

Anythings better than the dim wooden inbetween space.

Well ok, if you are just going to cook out here maybe try something else. What are those towers? Are those tethers? Is this a... chrome city?
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No. 1047235 ID: 12b116
File 166648160663.png - (419.08KB , 1200x800 , tnk03.png )
1047235

looking back through the door, there's just more dimly lit hallways, ugh. I'm going to go look somewhere else.
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No. 1047238 ID: 12b116
File 166648178986.png - (568.19KB , 1200x800 , tnk04.png )
1047238

OK it looks like we're on some kind of metal building sitting in the middle of a pond. It's weird that there's no wind, and I can't see the edges of the pond. It's also really, really deep looking. The building that the door goes into sticks up like a tower, but then there's two other towers sticking out and some more stuff behind it. What should we go look at next? I don't really wanna go in the building right now. I kind of want to throw something in the water.
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No. 1047240 ID: 8483cf

Drink a bottle of sugary fizzy stuff and throw the empty in the water.
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No. 1047250 ID: 15c72a

Throw the rock! Or maybe the cog necklace. This might be a good place to dispose of it.
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No. 1047255 ID: 2aada6

Throw Tronklis.

Alternatively, one of the coins from the arcade...
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No. 1047257 ID: 53560f

Let’s go up thee stairs to get as high as we can!
Also see how everyone is holding up, Slorsnis definitely seems to be enjoying her break.
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No. 1048412 ID: 0ecef8
File 166752435356.png - (503.57KB , 1200x800 , tnk05.png )
1048412

I toss a coin into the water, it bounces off the bottom of the tower we're on and goes in the water.
:slorsnis: What are you doing?
:oubliss: throwin stuff
we drink a drink and throw the bottle into the water. It makes a fun Ploonk sound and then it just sits there and makes a few little ripples.
:oubliss: Gimme the evil necklace, I'm gonna throw it in the water
:slorsnis: I don't think that's a good idea. what if we get bad luck from doing that?
:kloldril: It's really hot out here, can we go inside?

His nose is pretty sweaty, I bet he's hot wearing all that armor. We can go inside and look at dim hallways but I'd rather look around here first. What should we go check out?
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No. 1048417 ID: 15c72a

Hmm, until Tronklis snaps out of it it'll be difficult to go up or down stairs.

Go in and look into that door with the triangle on it.
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No. 1048435 ID: 4b0f55

>>1048412
The necklace is bad luck in and of itself. Toss it. See how far it flies. Pour some water on Kloldril's head to cool him off. You have an entrance to find elsewhere. Don't think there's enough rope for you guys to scale down the side.
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No. 1048436 ID: 8483cf

>>1048435
This
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No. 1048442 ID: 15c72a

I disagree with tossing the necklace, remember Slorsnis has our highest knowledge stat. She may have a point. (also that sounded like an "are you sure?" prompt)
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No. 1048444 ID: efc971

Don't toss necklace. Splash some water over Kloldril and drape a wet cloth over his armor and go explore the deck.
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