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3449c0.jpg
Peach Brush
3449c0
SEE? SEE? Stuff like this is why we should have had a lvl3 offensive barricades at places like the overseer's office close to the elevator outlets! Perfect spots here were next to the top. Post battle, the elevator gets heavily fortified, but for now...
EVERYBODY MAN YOUR BATTLESTATIONS!
Gotta say, tactical situation is bad.
We've got a few problems here, the biggest is that it's already top depth, so non-mages get half offense.
Were it at a lower depth, we could blast it from above, but as it is, troops below will just be drowned. Possibly at the depth it's at, too! Detail that is key is how bad this thing floods.
Obviously, it's going straight to the exit, so we have to stop it dead.
Depth 1, we have 40 melee power to use. Gunners have 45 ranged, but that's halved to 22-ish.
Depth 2, we have 40 melee power to use, plus 30 ranged halved to 15.
Depth 3, we have 80 ranged, though only the cannons get halved, so 50.
Depth 1 has the ability to engage now. Depth 2 forces take 1 turn to get to depth 1. Depth 3 forces take 2 turns to get to depth 1.
Our cannons at depth 5... well, they might be dead. Go to elevator? Possibly drowned. Stay in place? Possibly drowned. Still, should they get their singular shot off, or better yet, get to melee, would help the tactical position we have. Have to be ready for worst case, though.
Strategic analysis? We've just barely got this, the elevator as well as the rails have saved our collective asses. Plan formed!
First is to get all forces we have the ability to mobilize to get to the overseer's office. Or, should the melee troops have to be behind the ranged for them to fire, those go to the barracks. Should be the foot troops, the gunners, 1 cannon, plus the wasps. Hostile will move to the elevator, so its water will fall to the lava at the lowest depth, pretty much nothing we can do about that one. However, because the water falls, it will not flood adjacent to stop the troops.
From there, our ranged forces fire a barrage for about 37. 105-37=68. From there we use the rails... for a charge of the light brigade. Foot troops 25 + hounds 15 + wasps 40 = 80. Should kill the thing, though casualties will be bad. Still, it's a victory over a deadly foe.
Were we sure this thing would not flood adjacent, we could wait to have all forces massed. Still, we have a hospital to mitigate losses.
For the future, do gunners/mages/cannons have melee offense, or are they strictly ranged?
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