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File 164843611638.png - (43.92KB , 640x640 , Book-Eater_Quest.png )
1027472 No. 1027472 ID: ffc7d3

They say gnoll’s with blue eyes are a rare breed, destined for great things and favoured by the gods. Book-Eater is one such gnoll, having taken up the practice of alchemy. The ability to alter the state of matter, to bring forth properties from both substances and imbue them with magic. The alchemist Book-Eater has been tasked by Boss-son to expand the tribe’s territory and test out some of his suggestions to strengthen the tribe.
75 posts omitted. Last 50 shown. Expand all images
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No. 1028053 ID: 3a4e94

Gonna roll a d4 cos suggestions are split. Came up two. Gonna go with that for now but with loot the place.
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No. 1028063 ID: 3a4e94
File 164893247371.png - (8.60KB , 400x400 , Gnoll_Achemist_Forest walk.png )
1028063

Deciding that the place is not worth crowding around into nor far enough from the tribes to camp in you decide to push forward. The others can rest here for now while you push on and scout out a better area to set up in. Picking the place clean while you find a better spot. There should be fresh water nearby, and hopefully the dwarves.

Grabbing your shield you set off in search for the manlets.

Its not an hour into your journey when you hear screeching nearby followed by growling and snarling. Sounds like two things are getting into a fight. It would not be hard to sprint into the fray and see what’s going on.


> Run into the fight.
> Sneak towards the sound.
> Ignore the noise and continue forward.
> Write in
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No. 1028073 ID: e7c7d3

Towards the fight. Could be easy food if you just need to bonk the tired victor
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No. 1028075 ID: 96c896

>>1028063
Run towards fight. We are not good at sneaking!
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No. 1028077 ID: eae08b

Hide in the foliage and try to investigate the combatants before going in.
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No. 1028087 ID: 3a4e94
File 164894160874.png - (8.43KB , 400x400 , Gnoll_Achemist_Big_owl.png )
1028087

Running towards the scuffle, you emerge to find a giant great horned owl attacking a wolfman! The smaller lupine person does not look to be very well against the much larger foe. The wolfman is about the size of a dwarf, while the owl is about the size of a pony in the body with its wings reaching out about 10 ft. Yet despite its size it can hardly be that durable compared to land-based critters!

>Run in and reckless attack the owl! (Better hit, leaves one open to counter attack)
> Charge the creature and try to shove it off with the shield.
> Drop weapons and use sling (Less damage them melee, ranged.)
> Write in
>>
No. 1028101 ID: 96c896

>>1028087
Reckless attack the owl. I don't think it's going to stick around after that.
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No. 1028112 ID: e7c7d3

Charge and shove, put your weight to use
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No. 1028114 ID: d63ea8

>>1028112
Agreed.
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No. 1028117 ID: 3a4e94
File 164895550968.png - (8.90KB , 400x400 , Gnoll_Achemist_Bird_bap.png )
1028117

Deciding the bird needs a proper smacking, you rush in and swing at it with the maul. The creature taking the hit square in the chest to crash into the forest floor in a tangle of feathers and screeching. Its not dead, but its also not in any fighting shape. Another blow takes it out, leaving quite the large feather corpse for you to take back for dinner. Which just leaves what to do with the injured wolf-man. Which i[]are[/i] different to gnolls….. slightly. This one seems scared.
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No. 1028118 ID: 3a4e94
File 164895555844.png - (7.70KB , 400x400 , Gnoll_Achemist_Smol.png )
1028118

>Be the scared wolfman

You just got attacked by a massive owl and now there is a giant gnoll that just came in and killed it and is now turning towards you. What do?

> Run
> Hide
> Hit it in the knee then bolt
> Beg for your life
> See what the gnoll does
> Write in
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No. 1028119 ID: e7c7d3

Beg for your life. Roll onto your belly to show your submission
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No. 1028122 ID: c92a02

Roll over and beg, you're not outrunning him.
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No. 1028207 ID: 3a4e94
File 164903761064.png - (7.25KB , 400x400 , Gnoll_Achemist_Grovel.png )
1028207

> Be Book again

Turning to the small creature, it seems to be on the ground begging for its life? You can understand a bit of what it is saying. There is just a lot of ‘don’t kill me’ or ‘don’t hurt me’ by the sounds of it. Now you are not entirely sure on anything else they are babbling on about.

What do you do now is the question?

Not limited to one option

> Just take the owl corpse and leave.
> Try to patch the wolfman up.
> No witnesses
> See if you can’t get them to introduce you to their tribe.
> Write in
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No. 1028208 ID: 96c896

>>1028207
Patch up wolfman, see if you can get an introduction.
Definitely don't leave the owl corpse behind.
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No. 1028210 ID: e7c7d3

Take the owl and go. Resources for your tribe is more important than this wolf thing
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No. 1028235 ID: 06c1f4

See if you can’t introduce yourself to this tribe.
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No. 1028299 ID: e51896

patch him up!
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No. 1028986 ID: 060b37
File 164973755182.png - (6.50KB , 400x400 , Gnoll_Achemist_Bandage.png )
1028986

The smaller critter has dirt in the wound, the owls talons not the cleanest things about. Leaving it with a chance of infection. Thankfully with the light training in healing and medicine you got from your mentor you can clean, sterilize then bandage the wound. Reducing the infection chance down from high to next to none.

Gathering a lot of the knocked off feathers into your pouch and roping the legs of the owl to carry. Book indicates to the small lupine person that you would like to make sure he gets back to his tribe safely. Trying to get across the desire to meet them. The banged up wolfman seemed to get the intention, very much relieved that they are not being eaten alive.
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No. 1028988 ID: 060b37
File 164973759648.png - (7.06KB , 400x400 , Gnoll_Achemist_Ride.png )
1028988

Since they seem a little unsteady you put them on your shoulders and get them to direct you back. Attempting to trade small talk. Getting from them they were out hunting for their tribe before they got attacked.

Apparently, some big monster trounced though their tribe’s home and they all had to flee from it. Leaving them scattered to the winds unable to meet back up due to the various dangers about.
>>
No. 1028989 ID: 060b37
File 164973762738.png - (8.70KB , 400x400 , Gnoll_Achemist_Camp.png )
1028989

After a bit you arrive at the small camp that the wolfman belongs too. It seems the tribe’s chieftain is with this group, the leader and ten others gathered about. Stoking a fire, seems to mostly be women and children. Two other abled bodied fighting men along with the chief and the wolfman you saved the only fighters. Five females and three kids.

The men quickly draw weapons on noticing you enter the clearing, the one you saved starts talking to them. Calming them down a bit before you let them down off your back. More words are exchanged before the chieftain greets you.

What is your goal here? What should you say to the guy?

>Write in
>>
No. 1028990 ID: 96c896

>>1028989
Well, we're new to the area. Tell them you want information about the general area, and are interested in establishing a trade relationship.
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No. 1029026 ID: e7c7d3

Ask them about local dangers
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No. 1029162 ID: b01382

>>1028989
Ask them where we can find the big monster thay trounced them. I bet its worth a lot of meats and bones. Maybe the teeth and claws can be used as weapons, and our tanner can use its hide to make clothes.

Offer to trade them some of the owl corpse. If they can clean it up, we can give them some. We would also like a map or an idea of the general surrounding of this place.

Im liking the quest so far QM. What inspired you to do it?
>>
No. 1029163 ID: b01382

>>1028989
>Cantrip known: Spark fire
>Book-Eater can infuse the aspects of dynamo into his potions.
What are examples of us using this cantrip?
>Book-Eater recruits the help of Buzz to brew up some booze and alcohol
>Book-Eater uses the cantrip "Spark Fire" to imbue a bottle full of spirit/alcohol with dynamo
>Book-Eater throws this "imbued potion" at someone he doesn't like and they light up like a bonfire.
Something like that?

Would Whack and Dog-Bone know what to do with the feathers of the giant bird we killed? Can the large firm feathers be used for arrows? Can the small fluffy feathers be used to make pillows?

>What is your goal here? What should you say to the guy?
Ey yo do they wanna join our tribe?
>>
No. 1029164 ID: 060b37

>>1029162
Gnoll Quest on 4chan along with a lot of the quests that got me into reading quests. Also bit of a history buff and play odd games like dwarf fortress. Decided to give questing a go and see if I could not use it to bet to a solid quest art level though consistent practice.
>>
No. 1029169 ID: 060b37
File 164985596570.png - (6.54KB , 400x400 , Gnoll_Achemist_Thoughts.png )
1029169

The wolfmen tribe know that there are kobolds in the area near there territory, they keep them away from there hunting grounds and the lizards have kept mostly to themselves. They don’t know where the dwarves are, they keep to their own territory for the most part. Sometimes if there tribe members outside their territory try to sleep, strange creatures haunt them while they attempt to rest.

You would offer to set up some form of trade with them, but right now without there main camp and full numbers you don’t think it would really do much. All their tools to make stuff and make use of what you give them would be in the main abandoned camp. A trade relation would only work if they were a whole united tribe once more and not scattered.

>>1029162

Judging by what they are telling you, it sounds like a Forgotten Beast stumbled into there camp. They were lucky to have gotten away intact! Such monsters are said to be the leftover playthings of the gods when they were moulding the world, at least according to your dwarven teacher. Gnoll’s think there just challenges to take on. Some are strong enough to wipe out multiple tribes and need an army to bring down, others can be slain by a single fighter. They tend to have unnatural body compositions and sometimes be made from strange materials. Like snow, easy to bring down. Other times they can be made of metal and breath fire. Flesh is thankfully what a vast majority are made of.

The one being a problem here seems to be a two headed creature with a large, armoured shell and short legs. It moves slowly but has a large stringer tipped tail. Its lack of speed allowed the tribe to flee, yet its shell has stopped any attempt to bring it down with thrown spears. It should have parts that you could experiment on with alchemy and the like, such creatures are things of mythos and have been around since before most races were running around. They come up from the underground or hidden places sometimes to cause trouble before stomping off on their way or occasionally getting put down. You just never got taught if they have anything useful since there very rare monsters.
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No. 1029170 ID: 060b37
File 164985600635.png - (5.19KB , 400x400 , Gnoll_Achemist_Dynamo.png )
1029170

>>1029163

Due to having your magic dampened via runes carved into your bones, your ability to spontaneously cast is quite hampered. Clicking your fingers, you can produce a spark like flint and fire iron. If you concentrate, you can take the heat from a touch or fire and throw a ball of fire at things. Its not that impressive yet and tends to fizzle out before hitting its target. The more you train the better you will get at it.

There is still ritual’s and enchanting however. Though spending time carving runes, symbols and preforming a ritual you can cast more powerful spells at the zenith of the ritual. Such things take time however and most creatures are not going to wait around for you to dance for ten minutes to a few hours. It can however let someone go from throwing a fizzling lick of flame to throwing an intense campfire at someone or keeping people warm without a fire on a winter night.

Enchanting allows you to imbue dynamo into an object. You would make a clay plate keep the warmth of the sun in it. It could be laid out during the day and remain warm for quite some time at night. Enchanting can be combined with rituals, carving symbols and preforming rituals and the like before trying to enchant something allows for greater effect. The level of feat you can imbue in an object is tied to how good you are at magic. Get better with your magic and you could make swords that bite with the heat of a forge at some point.

As for alchemy and dynamo, its like enchanting but not quite. Alchemy can be used to bring out properties in substances, plants and minerals via boiling, mixing and other practices. One can also use circles to make substances closer to the divine as the old man put it. Though its really hard to make the perfect circle, you were not really paying that much attention to that part of things if you’re honest. It was way more interesting to learn how to put fire into things. You still have the book on that however to study if need be.

Alchemy can also infuse magic into the mixture, you have been cheating by just carving runes into the clay mixture holders and using enchanting and ritual to allow them to spark when they break. Igniting anything put in them, from high proof dwarf booze to wood filings. Given some time you could make up new stuff or put in the effort to imbue substances within the bottles with dynamo. You have a few made up back with the others and tend to carry one on you. It’s best to not carry too many as if you fall on the pouch there in then it will be a bit of a all body on fire rather than pants on fire situation.
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No. 1029171 ID: 060b37
File 164985604354.png - (6.83KB , 400x400 , Gnoll_Achemist_Thirsy.png )
1029171

Looking over the small group, you could probably take the fighters if you wanted to just enslave them. Vaterkrieg the chief deity does promote conquest, gnolls are bigger and stronger the most races. These guys are weak and could easily be subjugated.

You could also always just go and slay the monster, be it with the aid of the wolfmen tribe, some of your own guys or just yourself. Slaying a forgotten beast solo is possible, just rally hard. The one that is being a problem sounds doable alone, you have a maul and those do well against bone plates. You would have to stack everything in your favour, as just walking up and trading blows is a really good way to end up dying. If you killed it the tribe could reunite and trade or team up with you. You inquire that if you were to slay it if they would join up, the chieftain laugh’s and says they will join up if you kill it by yourself as a full tribe. Otherwise they are fine trading and forming an alliance if it dies. They would also be grudgingly fine with relocating if they got all the fragments of there tribe back together.

The tribe also has quite a few nice-looking ladies from what you are seeing. You’re lascivious nature is starting to flare up. If you killed the thing by yourself then you are sure you could win over the best ladies from any group in the entire valley! You can turn off magic and set things on fire, if you scout the monster out and set up right surely you can take it on?


> Loudly proclaimed that you will take the monster down by yourself. Making sure to flex for the ladies.
> Get some of their fighters to team up with you and your group to hunt the monster down.
> Help them get there tribe back together in a different area and see if they will settle down with your group.
> Enslavement time!
> Not my problem, leave.
> Write in
>>
No. 1029180 ID: 344f1d

go full chad, take it down solo
>>
No. 1029184 ID: b01382

>>1029171
> Loudly proclaimed that you will take the monster down by yourself. Making sure to flex for the ladies.
But only at their biggest WAH-MAN!
Big dick energy, lets 1v1 the monster, but do we have to go right now? Perhaps we can prepare some potions, brews, and bullets for our fight.

BTW the horny energy towards the wolfmen women is funny. Its like that one image of a bat trying to eat a banana. It just wont fit. Sorry Book-Eater, but youre too big.

You mentioned a sling was an optional weapon for fighting the bird. What kind of bullet projectiles do we have for it? Any iron? Specially carved piercing ones? Accuracy bullets?

What are we doing with the giant owl corpse? Can we drop it off with our gnoll friends while we go off to kill the great beast? Its not going to stay fresh forever if we dont process its body.
>>
No. 1029303 ID: ba605b

>>1029171
>short stacks as far as the eye can see
Gnoll god give me strength
>>
No. 1029316 ID: ba605b

>>1029171
Question can Gnolla and wolfmen interbreed or no? If not, its best to save the horny for our Cook, or anything sith a pulse depending on how terribly desperate Book-Eater is.
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No. 1029516 ID: 060b37
File 165020172513.png - (6.33KB , 400x400 , Gnoll_Achemist_ShowOff.png )
1029516

Having such fine females be unable to accesses their main camp, can’t have that now can we? You can gain there admiration along with the tribes if you take the thing on by yourself! Steeling your gaze and focusing yourself, you stop staring at the female lupines.

“I Book-Eater will kill the monster that has your camp under siege!” You loudly proclaimed to all gathered, raising your war maul and striking a pose. Be so big, its hard for the diminutive wolfman not be animated by your display. A few of them cheering for you as you get where their main camp is from here.

Resolve gained you leave the camp and start heading back to your own group. You will need to prepare for the upcoming battle. It may take a few days to get everything ready, but so long as you get it done within the week it will be hard for anyone to get on your back about the monster.
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No. 1029517 ID: 060b37
File 165020181296.png - (7.02KB , 400x400 , Gnoll_Achemist_SingandCross.png )
1029517

>>1029184
Only a drunk fool would try to take on such a dangerous monster without preparation. Great beasts like this require every favour sticked on your side. Preparing potions, scouting a good location in which to battle it. The digging of earthworks and setting of traps. Making sure it has no tricks it can pull, much should be done to effectively fight such a monster.

You do carry a sling, the rocks you can fling are bigger then your standard size gnoll. No special shots besides the hollow clay balls in which you can put booze or other substances to make various effects. Smoke and fire at the two main ones, more types can be made with local materials.

>>1029316
You don’t know…. Gnoll’s tend to keep it in the species, as do most races. The lupines stir the blood as they are quite close to gnoll’s in shape. You will have to prey to Vaterkrieg for strength later to resist the temptation they pose. Crossing species lines is more of an elf thing from what you have heard. You know what they say about elven women and beast races.

Now you have a few options, it would be best for the others to scout and find a good spot to set up while you take this monster on.

> Scout the monster out, know thy enemy.
> Start making potions.
> Make more bombs (You have three fire pots currently).
>Start trap making and earth works an area to fight in.
>Write in


I will note that despite the taking of lascivious this won’t be a lewd quest. The main character just has that sort of point to them, some of the thinking will be done in places that are not the brain. The power of horny can compel and motivate but not rule this quest. Gonna behind the curtain that sort of thing.
>>
No. 1029518 ID: b01382

>>1029517
> Make more bombs (You have three fire pots currently).
>>
No. 1029529 ID: 344f1d

Given the monster's description, even a relatively shallow pit trap would be effective. If possible, put a bunch of oil at the bottom to ignite with a firebomb and cook the thing from below.
>>
No. 1029541 ID: 96c896

Scout out the enemy. The more we know, the better preparations will go.
>>
No. 1029570 ID: 713339

The bigger they are, the harder they fall. Trap making seems like the best option, even a few feet or some cleverly placed narrow dance post holes can make a massive difference.

Doing this alone is just a tiny bit super fucking dumb though, maybe we can get some of the other peeps in the tribe to scout it out? You can still “fight it alone” technically while getting some help with setup. Not like you need to be skilled to dig holes, take advantage of the amount of free labor around here.
>>
No. 1029677 ID: 3ec67f

>>1029541
This
>>
No. 1029721 ID: b01382

>>1029517
Hmmm
> Scout the monster out, know thy enemy.
I'll support this. The monster is slow so we can always outrun it.
>>
No. 1029894 ID: 758001

>>1029517
>not a lewd quest
Appreciated.

Do you think it'd be acceptable to
>>1029570
get some help with setup? Digging holes is hardly heroic anyway, after all.

Regardless, before you do any other preparation, I recommend getting a peek at the monster, so you know WHAT to prepare for.

How long do potions and bombs take to make? And I'd expect hole-digging to be sorta slow, but maybe gnolls are fast at it?
>>
No. 1029946 ID: 210f04

Go do some scouting.
>>
No. 1030019 ID: b01382

>>1029517
If we do kill the beast, and their tribe does reunite, could we ask for some studded leather armor as a reward? Im not talking about a full body set of leather armor. Just some for the arms and legs.
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No. 1030559 ID: b01382

>>1029517
Dead quest? Darn.
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No. 1030748 ID: 5eae95

>>1030559

No just got stuff on for a second. Trying to do something a bit more complex for art but will see if it pans out.
>>
No. 1030987 ID: b01382

>>1030748
What? I cant hear you over the dead remains of all the gnolls.
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No. 1030991 ID: 36784c

>>1030987
If they have things going on irl, then that takes priority over continuing the quest.

You making fun of them to try and get them to update the quest is extremely rude and will get you banned. Do not do that again.
>>
No. 1031003 ID: b01382

>>1030991
Make fun of? Nonesense. I'm throwing words to get my brain to wrinkle more. Like what the hell are we gonna do when and if we unfortunately encounter a bigger gnoll? How do you beat that?
>>
No. 1032319 ID: b01382

So crazy we're having today am i right?
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