>>
|
094652.jpg
Blue Evening Berry
094652
I don't have the work ethic to draw the cards needed, so I'll just list them here for now.
... Okay. These are playing cards that pretend to be real girls. Har. Har. Ha-
Huh? I can't... hm...
Okay, I think I understand. If I equip the gear, I can use the card enchanted to its effects. They're like two-dimensional brass jail bars otherwise. I've never seen this kind of magic before... but then, nobody ever saw magic from beyond the nether before...
I'll list the equipment, you remember everything for me:
Sword of Dickens
Temporary +1 to Dexterity when an associated card is played. Does not stack.
Cards:
Slash X4 {
DMG = 2+STR/2;
ACC = 10+STR*5+DEX*10
Abilities {
Bleed 2; //Causes opponent to lose HP each turn. Bleed 2 typically causes 2 damage for 3 rounds. Attacks that bleed will reset the bleed timer. Each turn, based on the target's remaining HP, Bleed has a chance to decrease in intensity or duration.
IF Stealth -> DMG *= 2, Takedown; // Takedowns are silent.
}
}
Backstab {
DMG = 1;
ACC = 50 * DEX * 5;
Abilities {
IF Focused -> DMG *= 2, ACC += 50;
IF Target has Stunned, Dazed, Confused, Distracted -> DMG *= 2, ACC += 25;
IF Stealth -> DMG *= 4, ACC += 50, Takedown;
}
}
Blunt Strike {
DMG = 2+STR/4;
ACC = 3.75 * DEX + 3.75 * STR;
Abilities {
ACC += Cards Used * 10;
Target Stunned
If Stealth -> Target KO//Nonlethal Takedown
}
}
Crossbow
Durability 20
Ammo //Is not destroyed when durability reaches 0.
Take Aim effects are doubled
Cards:
Blindfire X2 {
Damage: 6+(DEX-10)*.125
Accuracy: (STR>8?0:2)*10%+ DEX*8.75%
Abilities {
Throatsplitter: 50% chance of Takedown.
If Augmentations > 2, AP Cost reduced to 0. //Augmentations refers to upgrades to this card and/or the equipment connected to this card.
}
}
Take Aim X2 {
ACC of all cards connected to this card's equipment increased by 5*DEX
}
Standard Throwing Knives
Durability: 20 (+Retrieve Knives)//If used 20 times, destroy this equipment. This counter may be replenished with the Retrieve Knives card.
Cards:
Throw X 3 {
DMG = 2 + STR / 2;
ACC = 10 * DEX + MAX(10, 2.5*STR);
Abilities {
Coat; //When a status effect card is played, double its effect with this card
}
}
Fan Fire {
DMG = 1 + STR / 2;
ACC = 7.5 * DEX
Abilities {
This card's attack is played thrice. Enemy Dodge decreased by 25 this turn.
Uses 5 Equipment Durability
}
}
Retrieve Knives {
IF Equipment Durability < 20 -> Equipment Durability += 3
ELSE Equipment Durability += 1
}
Depleted Wisdom Incense
If used in 5 battles consecutively, destroy Depleted Wisdom Incense and increase the user's Wisdom score by 1 Permanently.
Cards:
Awareness {
+2 to Wisdom Stat for 6 turns
+10 to Dodge Stat for 6 turns
}
Thinlight {
Removes Darkness Penalty//Characters without Darksight develop a malus that can cause them to draw Stumble cards while in the dark.
}
Now, do I kill them from a distance, or do I sneak up and silently slit their throats?
(Ambush / Stealth)
|