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File 131523128811.png - (201.18KB , 959x830 , derpery01.png )
6541 No. 6541 ID: 9a83b0

I just realised i could access /tg/chan from work...

Man, do I hate this internship.

I'll take this oportunity to ask you guys how comissions work for you. I mean, how do providers advertise to get some work to do, and what to requesters generally expect.
42 posts omitted. Last 100 shown. Expand all images
>>
No. 6596 ID: 96263c

>>6595
Because we don't want to upset the users of this charming board with our outlandish language
>>
No. 6597 ID: 7bb14d

I wouldn't mind you guys talking in french, its close to my language anywhoo.
>>
No. 6598 ID: 96263c

>>6597
SO I've heard. Well, my policy on the matter is to talk the language of the board.

NON POINT QUE CELA POSE UN PROBLÈME
>>
No. 6599 ID: 27e3a1

>>6598
Foutral, on croirait lire La Queue en Airain du Warfo; Si tu saisis l'allusion. Le gars qui a compilé Taran avec Slereah.

Mais bref, je voulais juste dire que les gambettes à la frangine, là, ont quand même l'air vachement courtes comparées au reste du corps, et surtout aux pieds. A moins que ce soit à cause de la perspective, mais même mes pieds à moi, qui sont pourtant pas des plus menus, en rangeos et tout, ont pas l'air aussi grands.

donc tu pourrais rallonger les mollets ou quelque chose; et ça vaut aussi pour Evangelyne.
>>
No. 6601 ID: 96263c
File 131534557872.png - (399.22KB , 382x1034 , sistah4.png )
6601

>>6599
J'avais bien saisi... M'enfin elle fait un pouce d'épaisseur la tôlerie là, alors ça fait des jambons en conséquence. Normal quoi.

Et qu'est ce que tu me baves à propos d'Eva ?
>>
No. 6602 ID: 27e3a1

>>6601
J'ai précisé que c'était pas tant une question l'épaisseur que de longueur relative. Pour Eva comme pour la frangine, les mollets sont courts, encore une fois. Ou les pieds trop longs; ils sont presque aussi longs que les mollets. Mais je dirais que c'est surtout les mollets qui sont courts

En outre, celle-là a aussi l'air un poil bossue, soit parce que le visage est assez en avant, soit parce que le cou est pas assez long. Plutôt le cou, je dirais.
>>
No. 6603 ID: 27e3a1

Après, si t'as vraiment utilisé une référence anatomique pour les proportions, c'est juste moi qui dis des conneries, mais il n'empêche que ça me choque.
>>
No. 6605 ID: 96263c

>>6603
Nan, j'y suis allé un peu au pif, donc ça doit être moi qui ai de la merde dans l'oeil.
>>
No. 6609 ID: 7bb14d

>>6605

Do Scanty and Kneesocks now!

You know you want to.
>>
No. 6610 ID: 9a83b0
File 131538300760.png - (201.36KB , 1640x850 , derpery08.png )
6610

>>6609
ssss - ssssstupid Emperor... it's not that I like ponies or anything...
>>
No. 6611 ID: 9a83b0
File 131538735004.png - (316.96KB , 1640x850 , derpery09.png )
6611

I should really get to work XD
>>
No. 6612 ID: f6c637
File 131539683738.jpg - (23.24KB , 542x239 , 1260434127180.jpg )
6612

>>6610
>>
No. 6627 ID: 9a83b0
File 131540842373.png - (264.68KB , 1640x850 , derpery10.png )
6627

>>6612
you're welcome~
>>
No. 6653 ID: 9a83b0
File 131547248983.png - (76.22KB , 931x789 , derpery11.png )
6653

Working sucks, period.
>>
No. 6654 ID: ba051d

>>6653
J'croyais que t'étais étudiant en graphisme, aux dernières nouvelles...
>>
No. 6656 ID: ba051d

>>6655
Par le christ sauveur...

Oh, ben au moins ça fait plaisir de voir que tu te démerdes bien avec la construction perspective.
>>
No. 6658 ID: 5e4711

>>6655
Making games always sounds better in theory than it usually is in reality...

Also, I see what you did there. Are you a wizard?
>>
No. 6659 ID: ba051d

>>6658
>gets the "are you a wizard" reference
>not Cultist-chan, Taldeer, and Macha

oh, son...
>>
No. 6660 ID: ba051d
File 131550391544.jpg - (25.15KB , 250x220 , elkabach_tcm7-36887.jpg )
6660

>>6655
t'aurais dû mettre Eric Zemmour...
>>
No. 6661 ID: ba051d

also Alpha Legion
>>
No. 6662 ID: 5e4711

>>6659
Not to worry, I did see 'em. It's just that I like being the quiet guy too much.
>>
No. 6665 ID: 58fe21

Bonus points if you saw the cutie marks.
>>
No. 6808 ID: a930de
File 131574719063.png - (3.74MB , 3508x4961 , page1.png )
6808

I have no clue
>>
No. 6809 ID: 31a68f

>>6808
composition intéressante, si ce n'est qu'il n'a pas l'air d'être en contact avec le sol.

Tu t'es aussi mis à la BD? On peut en voir plus? Avoir des conseils? Je suis jamais foutu d'intégrer de la narration correctement dans mes quelques pages...
>>
No. 6815 ID: a930de

>>6809
je sais qu'il flotte... J'aurais dû lui coller une ombre. M'enfin bon.

Je sais pas ce que je vais faire avec. J'ai l'impression que c'est daubé. Je suis nul en BD.

Je suis animateur moi >_<
>>
No. 6817 ID: 31a68f

>>6815
nul... faut voir, t'as fait quoi jusque là?
>>
No. 6821 ID: a930de

>>6817
j'ai rien de scanné, mais rien de ce que j'ai fait ne me parraît bien exeptionnel
>>
No. 6894 ID: 38e7df
File 131594674982.png - (193.67KB , 600x340 , BA_episode1.png )
6894

>>6817
Rectification, je crois que je vais finir par faire une BD à partir d'image relatée
>>
No. 6895 ID: b0ebf5

>>6894
Je suis sceptique, ça sent la flemme plus que l'inspiration, pas vrai?
>>
No. 6906 ID: 38e7df

>>6895
J'ai un scénar qui commence à prendre tournure, ce serait dommage de gâcher.
>>
No. 6945 ID: 9a83b0
File 131608996159.png - (19.70KB , 256x256 , deurp02.png )
6945

I'll take a moment to communicate on the fact my work is presently excrutiatingly BORING.
>>
No. 6946 ID: 6013f4

>>6945
j'en prends bonne note.
Pour l'instant j'essaie de trouver comment représenter de la soie répandue sur le sol. c'est pas ennuyeux mais c'est velu. Si tu sais comment faire, j'apprécierai un coup de pouce.
>>
No. 6947 ID: 5afb04

>>6945

But you have the time to gander at stuff on deviantart and post here, where do you work bro? :)
>>
No. 6948 ID: 5afb04

>>6946

But your silk / cloth on Desaad was amazing...
>>
No. 6950 ID: 9a83b0

>>6946
Aucune idée

>>6947
Well, they thought giving me a computer with web access was a good idea... And I'm a bit of a slacker too.
>>
No. 6960 ID: 9a83b0
File 131610189992.png - (80.07KB , 913x847 , derp2.png )
6960

What you see is a floor map.

Water comes from "flux" and flows toward exit 1 to 7.

You find a lock at point L that keeps water from falling in exit 1.

Locks must be used on points A to O, and nowhere else

You must collect the four remaining locks in holes 2 to 5, which are flooded. To do so you must keep water from falling in each hole.

Once a hole is dry, you can pick the lock inside.

You can use locks and pick them back up as you wish.

When you have the five locks, you must use them so only point 6 and 7 recieve water.

Have fun.
>>
No. 6961 ID: 5afb04

>>6960

Oh god fuck, this is worse than the puzzles in Sanitarium.
>>
No. 6964 ID: 1444d5
File 131610667693.jpg - (130.39KB , 807x776 , solution.jpg )
6964

>>6960
Remove lock from L, place in N, take lock from 2.
Place two locks in A and C, remove lock from 5.
Place three locks in C, E and F, remove lock from 4.
Place four locks in F, G, H and I, remove lock from 3.
All 5 locks acquired.
Place locks in A, O, H, G, E.
>>
No. 6965 ID: 1444d5

>>6964
At least, it's solved unless there's some sort of traversing element; i.e. you can only cross paths that have been cut off from the flow. But there's no starting point so I don't think so.
>>
No. 6971 ID: 38e7df

>>6965
Good job.

How much time did it take for you to get it ?
>>
No. 6991 ID: 1444d5

>>6971
5 minutes I guess? But I think boolean logic is a fun pastime, so I'm probably not a representative sample.
>>
No. 6996 ID: 7b6eb7

>>6991
Well, that's about how long it took for my PCs to crack it anyway XD
>>
No. 7141 ID: 9a83b0

>>6655
This pictures conflicts with the NDA I just signed, could someone nuke it for me please ?
>>
No. 7302 ID: 2d80b9

Feel free to get on IRC at any time if you want to talk about art/doing commissions/etc. I technically do it professionally, though I use the term loosely.
>>
No. 7306 ID: a99a3c

>>7302
are you 40kun?
>>
No. 7392 ID: ad7fdf
File 131718499433.png - (340.36KB , 3056x2222 , Spike.png )
7392

>>7306
Er... Nope.
>>
No. 7430 ID: 7173a8
File 131732277922.png - (134.72KB , 800x600 , Pricklypuss.png )
7430

Greetings, master 40Kun.
I was sent here by Technomancer with a humble request in the name of Nurgle.
The Garden requires a drawing of Pricklypuss here carrying the nurglette into battle.
Thanks in advance, we shall monitor this place for an answer.
>>
No. 7432 ID: 686aad

>>7430

OH MY GOD, DEM LITTLE NURGLIES OH GOD. SO CUTE.

40Kun, MOAR.
>>
No. 7434 ID: ad7fdf
File 131733276566.jpg - (19.42KB , 294x400 , baldrick-thumbnail_46232766.jpg )
7434

>>7430
Request consdered.
>>
No. 7515 ID: 2bfb61

>>7302
Is there an irc?
>>
No. 7518 ID: f7ec6c
File 131785047402.jpg - (332.45KB , 1200x1306 , 533316.jpg )
7518

I've been playing a lot of Post Appoc viddya lately as well as S.T.A.L.K.E.R. and this sort of evolved out of a conversation with my friend who also plays. Here It is....
Two children playing,
One is dressed as a S.T.A.L.K.E.R. in big old army clothes... the other is a kid costumed as a snork with a vacuum cleaner hose for a nose.

Just 2 kids playin STALKER dress-up. Maybe have the one kid yelling "We're playing Snorks, mom!!"

Snork pic for reference... of course the kid won't look so bloody and insane looking :)
>>
No. 11302 ID: 9a83b0
File 133034941076.png - (567.36KB , 1600x1200 , medieval_table.png )
11302

Sup guys. i know I havent been around for a while, but unfortunately my tools of the trades have been relocated in the school I'm attending, thus preventing me of doing naughty stuff as often as I'd like to.

I'll be trying during the next month to find an internship / job in the video games business, for which I have trained for the past months.

For instance : http://youtu.be/W7ALpVy72TA

Normal levels of tg derpery expected to be restored in a while.
>>
No. 12044 ID: ded807
File 133335391287.png - (355.75KB , 1600x1181 , Dragon_1.png )
12044

And back to business with a virtual musem in UDK
>>
No. 12510 ID: 064bef
File 133506770048.jpg - (336.28KB , 3200x2400 , tewt_RPG_DarkWitch.jpg )
12510

My energy is more or less drained by this one piece wich would allow me to possibly get an internship. At least I hope.

Damn, I hope I'll be able to go back to my fantasy museum soon.
>>
No. 12518 ID: 91dc9b

>>12510

I forgot to mention that it looks better than your refrence, I can see the personal touch !
>>
No. 12519 ID: feab56

>>12510
Hanoko leveled the fuck up
>>
No. 12567 ID: 227e87
File 133523624786.jpg - (271.53KB , 3200x2400 , tewt_RPG_DarkWitch_2.jpg )
12567

>>12518
thanks for those kind words
>>
No. 12597 ID: f33e12

>>12567

Hey it's nothing, really, you're amazing at this. I bet you made this model from top to bottom 100%. The anatomy is great!
>>
No. 12604 ID: 67f7c9

>>12597
Thanks again. I'm considering using my sculpt skills to make actual miniatures using this website : http://www.shapeways.com/.
>>
No. 12606 ID: f33e12
File 133535211458.jpg - (67.96KB , 460x300 , jackie.jpg )
12606

>>12604

You mean to say I could print out that awesome mechanical jaw I've shown you, and wear it IRL?
>>
No. 12620 ID: 67f7c9

>>12606
costly but totally possible.
>>
No. 12650 ID: 0bc8ea

>>12620

Awesome sauce!

Btw, I've been banned from DA, so we'll have to communicate here, or something.

Awesomesauce, Now I know what I want for christmas!
>>
No. 12654 ID: 67f7c9
File 133547836639.jpg - (244.22KB , 3200x2400 , tewt_RPG_DarkWitch_3.jpg )
12654

>>12650
how did you manage to get b& ?
>>
No. 12655 ID: 0bc8ea

>>12654

see >>12652

A sort of fuckup on my behalf they say?


I am asking for clarification. They are being vague as shit.
>>
No. 12781 ID: e7c485
File 133598786329.jpg - (1.71MB , 4961x3508 , test_RPG_DarkWitch.jpg )
12781

And done.
>>
No. 12782 ID: 0a0932

>>12781

The shaded version looks excellent! Nice job!


What's next?
>>
No. 12784 ID: e7c485
File 133599455021.png - (491.24KB , 2480x3508 , design.png )
12784

>>12782
Haaa... Many things to do. Three games projects with friends, plus your torture-device fanart, and a mondern days police/legal RPG campaign I'd like to run.
>>
No. 12785 ID: 0a0932

>>12784

I do love ship combat!


Also that campaign sounds interesting. Is it running on a platform or, IRL tabletop?
>>
No. 12786 ID: e7c485

>>12785
tabletop.

I'll be using a setting called "COPS", it's a world where California made secession from the US, and the latter took the opportunity to dump their criminals on them. PCs are all working for a showcase, suposedly "elite" section of the Californian police.

My idea is creating a plot around a medical company running illegal tests for a psycho active drug on the street, effectively selling it to finance more research. Goal of the investigation is not only to unveil the conspiracy and the ties between the company and a LA street gang, but also to bring the responsible into trial. But since politics, things might get rough. Also US spies, sex scandals, nosy journalists...
>>
No. 12787 ID: 0a0932

>>12786

Sounds awesome!

Couldn't help but notice your ships look like the ones in Starcraft.
>>
No. 12788 ID: e7c485
File 133600434079.png - (1.34MB , 2480x3508 , doodoom.png )
12788

>>12787
Yes, but the player ship has flippers.

We're doing a Sh'm'up / Block Breaker / Pinball game.

Tell me this is not awesome. I dare you.
>>
No. 12793 ID: 0406ed
File 133603293896.gif - (621.08KB , 500x281 , 9e9.gif )
12793

>>12788
>>
No. 12794 ID: e7c485

>>12793
Since we're working with a talented Game Designer, and our programmer and Sound designer are up to par, there is a possibility that the game is effectively nice.

We'll try and release on Steam.
>>
No. 12796 ID: 0406ed
File 133603535021.jpg - (155.06KB , 800x1200 , gabe newell.jpg )
12796

>>12794

>Steam


You are in good hands , my friend.
>>
No. 12888 ID: 49a7e1
File 133659267249.jpg - (20.54KB , 640x480 , desktop_01.jpg )
12888

COMPYUTAH !
>>
No. 12889 ID: 49a7e1
File 133659273052.jpg - (109.89KB , 1920x1080 , desks_01.jpg )
12889

And office.
>>
No. 12890 ID: 6e518b
File 133659535932.png - (273.12KB , 535x536 , axefft.png )
12890

>>12888
>>12889

Those better not be macs!
>>
No. 12891 ID: 49a7e1

>>12890
Dude. Do you seriously think those bulky motherfuckers could be Steve Jobs' spawns ?
>>
No. 12892 ID: 6e518b

>>12891

They could have been some steampunk-ish stands for them!


I've seen horrors. Apple Steampunk settings.
>>
No. 12893 ID: 49a7e1

>>12892
Nah, that ain't me.
>>
No. 12903 ID: 1444d5

Looks sort of like a NAVI (which would make it Mac inspired, I guess?).
>>
No. 12905 ID: 49a7e1
File 133663957048.png - (371.20KB , 1920x1080 , desktop_render_compo.png )
12905

ANd now with prettier render yay~
>>
No. 12908 ID: 49a7e1
File 133665749177.png - (441.02KB , 1920x1080 , PLASMAGUN.png )
12908

and then there was gun
>>
No. 12909 ID: 693850

>>12908

Dem side vents~
>>
No. 13286 ID: 10092b
File 133820830754.png - (1.81MB , 2480x3508 , designs.png )
13286

herp derp
>>
No. 13300 ID: 9f895a

>>13286

Hehehehe


ehheh


Plane-boys.
>>
No. 13349 ID: 809535
File 133858374635.png - (1.17MB , 2480x3508 , design - grolaser.png )
13349

haha gunship !
>>
No. 13410 ID: 0acbfa

>>13349

Space Invaders, The Revamp?
>>
No. 13413 ID: 809535

>>13410
kinda :D
>>
No. 13414 ID: 0acbfa

>>13413

FFFFFUCK YES, sign me up for a beta test or something, haha!
>>
No. 13909 ID: 4f491d
File 134123885322.png - (810.47KB , 873x1009 , monstrous_001.png )
13909

I AM ALIVE !
>>
No. 13976 ID: 7d2165
File 134159767242.jpg - (2.25MB , 4961x3508 , sketches.jpg )
13976

blah.
>>
No. 14086 ID: 4f491d
File 134211084338.png - (1.77MB , 2480x3508 , mecha01.png )
14086

>>
No. 14146 ID: 7d2165
File 134226971460.png - (576.64KB , 2103x1200 , research_01.png )
14146

>>
No. 14147 ID: 185665

>>14146

All of these robots of yours look awesome, but I don't like the angle here.

Are they all for that game you are working on?
>>
No. 14151 ID: 7d2165

>>14147
yes they are. Although the angle is kinda mandatory, since the cam angle will be top-down, meaning they must be readable from a high angle point of view
>>
No. 14178 ID: 7d2165
File 134236854168.png - (1.51MB , 2103x2400 , research_03.png )
14178

>>
No. 15797 ID: 4f491d
File 135064185338.png - (7.10MB , 2480x3508 , blue.png )
15797

it's been a while
>>
No. 15798 ID: 4c1918

>>15797
I don't know why, the nose is nowhere near big enough, but I instantly thought "Nixon" when I saw that face. At least on the thumbnail.
>>
No. 15800 ID: 7d2165

>>15798
I guess it's because of the large, dark eyebrows and kinda fat lips.
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