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File 124535460141.png - (606B , 85x60 , df.png )
357 No. 357 ID: 1afd58

How does tgchan feel about getting some DF succession game running? I figure this board moves slowly enough and is bereft enough of trolls to possibly pull it off.
9 posts omitted. Last 50 shown. Expand all images
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No. 380 ID: 1afd58

>>375
Terrifying badlands with a river full of undead carp?
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No. 381 ID: 1afd58
File 12454539716.png - (18.83KB , 771x306 , untitled.png )
381

>challenge

I have selected this location. I will begin in it barring complaints within eight hours, given this board's speed. This location has SECRET SPOILER METAL LOL as well as a chasm, it's sinister mountains next to a sinister forest, and there is no aquifier, barely any dirt, and no elves but that's just how it goes.
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No. 382 ID: fdffe9

>>381
I'm complaining- there's no magma, far too few trees and no water source.

Then again magma won't be much use unless the first person also brings a pile of raw Bauxite for mechanisms. Water isn't vital either, but it's a lot of fun and we won't lose our injured dwarves who refuse booze.

More trees though, otherwise there won't be enough to piss off the elves when they arrive.
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No. 383 ID: 329fa6

>>381

Don't care too much about the hidden fun stuff, but we definitely need a location with magma.
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No. 384 ID: 1afd58

Ok, I will look for another site later. Postin' from mah Wii at the moment.
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No. 385 ID: 1afd58

Just to be sure, the requirements are magma, water, trees, and elves in an evil area?

Anything else?
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No. 386 ID: 1afd58
File 124547002752.png - (31.21KB , 879x338 , untitled.png )
386

Ok then, how's this look? A haunted forest, so lots of zombie bears and elk or something. Also there is a stream so there may be (zombie) fish.

Also there is a magma pipe, so unlimited magma, a stream, so unlimited water, and it's a forest so you have as much wood as a haunted region will give you. It's rare to get much in the way of new, gowing trees in a haunted region.

Also all four races are present, goblins with red line so there will be sieges.

Any complaints?
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No. 387 ID: 35cea2

>>386

Beautiful. But how do you know which civilizations are present?
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No. 388 ID: fdffe9

>>386
Looks good.

>>387
it shows in the tab civ screen.
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No. 389 ID: d75539

>>386

It's a beautiful looking starting area~
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No. 391 ID: 1afd58

Ok, I'll start sometime today, once I get a few things out of the way.

I don't know how much I'm looking forward to drinking from a stream named "Frothbowel" though.
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No. 409 ID: 55e935

I like it.

Let the bloodbath begin.
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No. 410 ID: 1d3feb

>>391

The stream being named Frothbowel makes things even better.
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No. 411 ID: d75539

>>391
Any updates on the game so far Urist? I'm sort of itching to get started.
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No. 412 ID: 1afd58

Yes yes, I will start now. Sorry, the girlfri-... hand was over all day yesterday and I couldn't sit here and play DF.

Getting on with it.
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No. 413 ID: 1afd58
File 12455877273.png - (31.63KB , 1030x800 , df-01.png )
413

Well, we've arrived. Here will stand the fortress of Tundur, "Doorfists". The area itself looks secure enough, with a reasonably flat landscape, plenty of wooded areas, and surveys include magma below the surface.
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No. 414 ID: 1afd58
File 124558788234.png - (36.76KB , 1030x800 , df-02.png )
414

Initial surveys are somewhat bleak. We need to dig down and take shelter quickly; one zombie deer has already been spotted, as well as dozens of undead fish in the appropriately named stream of FrothBowels.
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No. 415 ID: 1afd58
File 124558816785.png - (64.41KB , 1030x800 , df-03.png )
415

Initial digging has been going smoothly thus far, though many of the undead fish have already taken to land. I hope that we will be able to retrieve all of our belongings without loss of life.
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No. 416 ID: 1afd58
File 12455884346.png - (13.06KB , 431x490 , df-04.png )
416

Exploratory digging has uncovered the magma pipe. By the end of my tenure here, we should have at least working smelters, if not proper forges.

In the meantime, sightings of undead fire imps in the magma has convinced me to seal off the exploration shaft for the time being.
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No. 417 ID: 1afd58
File 12455891241.png - (6.39KB , 741x106 , df-05.png )
417

Armok. The sixteenth of Granite of our first year here, and we've already got a casualty to the undead. A war dog, nameless, has fallen while protecting the stock porting line. He took out three of the walking undead fish, but then succumbed to his injuries.

Good thing we brought six of them, as well as 6cat.
>>
No. 418 ID: 1afd58
File 124559068595.png - (31.62KB , 1030x352 , df-06.png )
418

Three months into my work here and things are progressing smoothly. I've got a secure water source going, waiting for a well once we get the required parts. I've laid out mining designations for the forges.

The dogs went nuts a few days ago and slaughtered a dozen fish, losing two of their own number in the process. I've reassigned their idle area to the fort entrance, hopefully that will contain their bloodlust to necessary targets for a while.

It doesn't look like we will have much in the way of trade goods for the autumnal caravan, but that's just how it goes with first years.
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No. 419 ID: 1afd58
File 124559255858.png - (24.68KB , 1030x317 , df-07.png )
419

Nearing the end of summer, things are still going swimmingly. Resevoir is full, the underworks for the forges are complete, and mining is proceeding on the forge rooms proper.

We now have an emergency collection of weapons to fight the undead in the case that we need to. A number of obsidian swords have been crafted, which should prove more than capable of destroying them.
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No. 420 ID: 1afd58
File 124559329085.png - (3.22KB , 138x222 , df-08.png )
420

Morul Urvadidath's pet cat died today, torn apart by a skeletal wolf. Sadly it's just going to have to rot above ground, because I'm not going to send dwarves out into the wilds to pick up a dead cat for burial.
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No. 421 ID: 1afd58
File 124559372952.png - (18.75KB , 1030x321 , df-09.png )
421

I discussed whatnot with the liaison from the mountainhomes today. I requested that the caravan bring drinks and some wood next year, they requested the attached.
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No. 423 ID: 1afd58
File 124559428298.png - (1.81KB , 121x107 , df-10.png )
423

Trading went as well as could be expected. We had too little to trade for an anvil, so that will have to wait. We haven't uncovered any metal anyway. I traded a few bins of stone crafts for some rum, a rope, ten cave lobsters, and twenty plump helmets. We should have more to trade next year.
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No. 424 ID: 1afd58
File 124559841970.png - (30.93KB , 1030x314 , df-11.png )
424

Well, that's the end of year 101, and the end of my tenure as fort ruler. The next up is raring to go, no doubt, so I step down.

The fortress is off to a good start. We've managed to keep our dwarves safe from the undead, I have a number of smelters ready in case we ever find metal, I have a funtional well, dining room, gravesite, and some basic workshops.

Bon chance.
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No. 425 ID: 1afd58
File 124559971238.png - (3.65KB , 250x325 , dorf.png )
425

Save is here: http://dffd.wimbli.com/file.php?id=1134

Year went smoothly. No problems other than a couple dead dogs and cats.

As for who is next, hell I don't know. You should probably post saying you are taking it before starting, so that two people don't play the same turn. Also, if possible, name/trip yourself so we know who is who.

Good luck.
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No. 440 ID: 13d958

>>425
I'll take this one Urist, since everyone seems to have vanished.
>>
No. 441 ID: 1afd58

>>440
Works for me. Good luck.
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No. 465 ID: 55e935

I didn't vanish, I just didn't want to go second. Dibs on third.
>>
No. 475 ID: d75539

>>465
Suppose first in first served, I guess I'll go fourth.
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No. 482 ID: 1afd58

How's it coming? Plugging awawy at it?
>>
No. 499 ID: 13d958

>>482
Beginning of autumn. I'll finish the year off and post the events tomorrow morning.
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No. 507 ID: 13d958
File 124617708498.png - (25.92KB , 966x632 , carpattackelf.png )
507

First Impressions- Aside from the war dogs, this fortress is sorely lacking in defenses. There aren't the numbers for a military yet, but time should solve that.

Elven traders arrived and we hurried to lead the dogs out to protect them, but one of the elves panicked and fled when the carp appeared. Two of the cats were also attacked by the skeletal fish.
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No. 508 ID: 13d958
File 124617710847.png - (32.94KB , 966x632 , dogattackcarp.png )
508

Eventually the dogs killed the carp and the fleeing trader returned to our Depot. We traded a few rough crafts for some cloth, hopefully the elves return with something more interesting next spring.
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No. 509 ID: 13d958
File 124617714365.png - (23.71KB , 966x632 , 21migrants.png )
509

Over twenty Migrants arrived and I suspect they were lured by tales of the masterfully engraved dining hall. Expansion of the living quarters has been finished and should be enough to accommodate them. Some of the less "talented" migrants, including a few trained to fish, have been recruited into the newly formed military.
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No. 511 ID: 13d958
File 124617724046.png - (22.20KB , 966x632 , leatherworks.png )
511

A small archery range has been built to train them. They'll still have a chance to hunt fish, but they won't be doing it bare-handed.

Kubuk seems have gone crazy and is screaming at anyone who approaches the leatherworks...
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No. 512 ID: 13d958
File 124617727567.png - (18.62KB , 966x632 , threadandsilk.png )
512

Human traders arrived and Kubuk has been yelling for thread for the last few days. We traded crafts to the humans in exchange for some rope reed thread but alas Kubuk isn't interested. If he's after silk, this is going to end badly...
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No. 513 ID: 13d958
File 124617731893.png - (31.94KB , 966x632 , archers.png )
513

Our newly trained migrant archers heard a commotion this morning. When they reached the main stairwell they meet Kubuk; berserk, bloody-handed and chasing after a kitten. When the tanner turned on them, they fired and killed him. Following the blood downstairs they discovered the body of his previous victim, the armorer Listast Romeknomal.
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No. 514 ID: 13d958
File 124617734089.png - (13.04KB , 966x632 , engravingshooting.png )
514

A place has been prepared for both Litast and Kubuk, and an engraving of the events made in one of the master bedrooms.
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No. 515 ID: 13d958
File 124617740125.png - (12.11KB , 966x632 , regression.png )
515

Kogsak the stonecrafter broke into one of the craft workshops a week ago. Today he presented me with an interesting stone scepter. He named it "Fortundoused" which is somber, but matches this place well. Another dozen migrants also arrived.
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No. 516 ID: 13d958
File 124617742872.png - (29.50KB , 966x632 , wolfcarp.png )
516

Winter draws to a close while the undead carp and zombie wolves are planning something...
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No. 517 ID: 13d958
File 124617746420.png - (23.89KB , 966x632 , fortend.png )
517

1st Granite, and time for me to step down. Stocks and Spirits are high, and there's now enough trained dwarves to defend against any raids by goblins.
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No. 518 ID: 13d958
File 124617750195.png - (1.07KB , 250x325 , dorf.png )
518

http://dffd.wimbli.com/file.php?id=1149

A couple of dead dwarves and a handful of dead pets, no ambushes yet. The message spam from that injured cat is annoying.

Good luck.
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No. 522 ID: 1afd58

>>518
Stupid thing is, the cat isn't injured.

He kills a vermin, then tries to pick it up and realizes that he has no hands. Then he's like OH GOD MY HANDS HAVE BEEN CUT OFF.

It's a known bug :-/
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No. 523 ID: 43331d

>>522

So THAT'S what's been causing that irritating-as-fuck message!
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No. 550 ID: 55e935

Well, wow, would you look at that? I'm unable to do this thing.

Let's pass it along to the next guy. Sorry to be a party pooper, guys.
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No. 554 ID: 1afd58

Captain Freis is next then.
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No. 556 ID: d75539

>>554
I'll take a crack at it soon, hopefully in the next day or so, maybe even tonight.
>>
No. 625 ID: fb5d8e

Okay this is how far I got
http://www.megaupload.com/?d=T7U6TVL6
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