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Chocolate Posh
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Combat is usually accompanied by the Battle Screen, and at least 1 enemy. Up until now you've solved fights out of combat, essentially dealing 'damage' in the overworld.
IN combat, however, there's 4 selections.
>[Attack]
Fighting against your aggressor either with your equipped weapon or your bare hands.
>[Skills]
Use one of the skills given to the prisoner in combat. Be wary, not all skills can be used in combat in the first place.
>[Item]
Utilize an item given to the prisoner in combat. this usually applies to one use items or items that usually wouldn't be listed as equippable. Anything used by [Item] is a one time use, even if it wouldn't be otherwise.
[Equip]
Equip a weapon to use as your main attack method. Equip can only be used if you already have the item, so spawning in [Greatsword] would take multiple rounds to equip vs the instant, one time use of [Item].
You can give skills and items during combat, but be wary. The only instant use selection is [Item] and they only last 1 turn.
> Statuses
Statuses are fairly straightforward.
PARALYZED, FROZEN, STUNNED, and IMMOBLE prevent the character from moving.
BLINDED, CLUMSY, CONFUSED, ENRAGED, and TIMID make the character only hit half the time (I flip a coin for that).
BLEEDING, BURNING, POISONED, and IRRADIATED deal damage per turn (ordered from most to least here.)
>Weapons
Different weapons do Different damage and may inflict statuses. Swords and Knives inflict damage and may cause bleeding. Knives require you to be closer, but are harder to miss with (increased hit rate all around). Blunt melee weapons deal high damage and are hard to miss with, but require you to be closer. Bows can have their ammo inflicted with statuses. Guns are high damage without putting yourself in harms way.
Happy Hunting!
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