>>
|
0d6c82.jpg
Purple Diamond Milk
0d6c82
>Also, with our ability to autogenerate verbage, and our magic being as hyper-modular as it is, can we just enchant/summon enduring spells like the TOXIN GEODE to use in emergencies? How long will it last?
Most conjured things last around two to three hours. This means that if you are preparing for a fight you can definitely conjure some things ahead of time, but it isn't that practical to conjure a lot of things when you are just traveling. Though now that you mention it, conjuring one thing every few hours wouldn't be too much trouble...
[Option unlocked: When traveling, you can cast a Creation spell to prepare for your next encounter. Though there is some chance it will be close to expiring when you get there.]
>Are Word witches those nerd casters who just sit around making shittons of scrolls?
On spellcaster categories, the general terms used in most places are, Witch, Magician, and Wizard. These terms come from the originally human tradition of independent spellcasting schools or guilds, so they are generally not applied to members of most standing armies or older organizations like the Red Circle.
- Witches have training in some specialized fighting style, such as Word Witches or Shard Witches. While they can learn other spells, they usually focus heavily of applications of one or two mastered spells.
- Magicians have training in some craft not related to fighting, such as Healers, Miners, or Masons. Casters who sit around all day making magic items would be Enchantment Magicians, or Enchanters for short. Creating self-sustaining magical effects requires a lot of power and an extremely specialized skill set, so while very time consuming it is quite lucrative for those who can do it.
- Wizards have an academic degree in magical research or theory. A Wizard won't necessarily have much experience at combat or even general applied casting, but they are the most likely to have entirely original spellcasting methods.
|