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Gypsy Spirit Harmony
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Siege battles work in two phases: the Defense Phase and the Counter Phase
In the Defense Phase, you have to add the collective defense stats of all your troops, which is something like this:
>+10 for each Ares
>+20 for each Defender
>+5 for each Ravan
>+5 for each Errant
>+10 for each Dormon
>+20 for each Breaker
>+40 for each Yaeger/Sphinx
>+50 for wall
You'd then have to subtract the foes attack stats
>+20 for each Boneripper
>+10 for each Angelion Trooper
>+30 for each Angelion Archer
>+50 for each Angelion Alpha
>+70 for each Grotesque
The result will be the number of casualties/wall damage. If the enemy's attack is greater, than then you will take the excess attack to your wall, which has 100 health. If your walls break down, the battle shifts to normal mode.
If your defense exceeds the attack, they take that many casualties, starting from the troopers, then to archers, then to bonerippers, then to Alpha, and then to Grotesques, which each have 40 health. If you kill all enemy forces, you win.
In addition, in the Defense phase you roll for the success of the counte attack chosen in your counter phase.
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