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97149 No. 97149 ID: 0eaeaf

The questdis for MKG.
Ask any questions here!
130 posts omitted. Last 50 shown. Expand all images
>>
No. 98059 ID: a9ff28

Hunh, I guess we kind of played this right, disabling the Grotto so that it couldn't fight effectively...
Hrrm.
That makes me wonder about figuring out some fun stuff our warbots can do.
Or maybe our thing is that we've the supplies and engineering to make nice solid warbots that have the advantage in terms of power and reliability (That other golem got disabled, not destroyed-but it otherwise I think had more HP than the Yeager.)
>>
No. 98062 ID: 0eaeaf

Just a quick note, if I accidentally say "say" with Shasla, please correct me and assume I meant "write".
>>
No. 98069 ID: 8013df

SPHINX STATS
Gravity Cannon Base Damage: 2d50
Gravity Cannon Cool-down: 4
Gravity Cannon Effect: Critical Crush - On a crit, the target is forced to stay in one place.
Graviton Beam Base Damage: 0
Graviton Beam Cool-down: 0
Graviton Beam Effect: Pull/Push: Targets are pushed back or pulled towards the Sphinx
Arm Blades Base Damage: 2d20
Arm Blades Effect: Critical Shred - On a crit, target loses 1d5 Armor.
ARMOR: 2d30
DODGE: 1d5
Yaeger STATS
Artillery Base Damage: 2d40
Artillery Cool-down: 1
Artillery Effect: None
Hand Cannon Base Damage: 4d10
Hand Cannon Cool-down: 0
Hand Cannon Beam Effect: None
Fists Base Damage: 2d10
Arm Blades Effect: Bash - Target lose 1d5 Armor on Impact
ARMOR: 2d25
DODGE: 0
>>
No. 98070 ID: 8013df

You now have the opportunity to go on guerrilla missions with your heroes. Every once in a while, guerrilla strike opportunities will appear. Each one will give you a reward, but only if you do not trigger the fail condition and accomplish the objective. Since it is a strike mission, you are only allowed a certain amount of heroes per mission. The heroes can take any equipment available to them, as long as it makes sense. So no Yaegers.
>>
No. 98074 ID: 8013df

Crossbow (P):
-Base Damage: 1d10
-Cool-down: 1/1
-Effect: Pierce: This weapon ignores 1d5 Armor.

Steam Gun (P):
-Base Damage: 2d5
-Cool-down: 1/6
-Effect: Crit Overcharge: On a crit failure, the weapon overheats and cannot be re-used.

Crossbow Gauntlet (S):
-Base Damage: 1d3
-Cool-down: 0
-Effect: Pierce: This weapon ignores 1d5 Armor.

Steam Pistol (S):
-Base Damage: 2d3
-Cool-down: 0
-Effect: Crit Overcharge: On a crit failure, the weapon overheats and cannot be re-used.

Sword (P)
-Base Damage: 1d10
-Effect: Slash: Weapon gains +2 Damage from Stealth

Dagger (S):
-Base Damage: 1d5
-Effect: Stab: Weapon ignores 1d5 Armor from Stealth

Locus (I)
-Effect: Magic Raise: When equipped, owner has +10 to magic rolls.

Scope (I)
-Effect: Lock-on: When equipped, owner has +10 to shooting rolls

Heavy Armor (I)
-Effect: Thick Shell: When equipped, owner has -10 to stealth and dodge but +1d10 armor, Bracer: Owner does not suffer firing penalties for moving and firing.

Light Armor (I)
-Effect: Lithe: When equipped, owner -1d5 armor but has +10 to stealth and dodge.

Magic Armor (I, Elves only)
-Effect: Magic Boost: Owner has +10 to magic rolls, Magic Protect: Model has +1d10 magic defense.
>>
No. 98082 ID: 8013df

Thrall
>Damage: 10
>Weaponry:
Rusty Sword
-Damage: 1d10
-Effect: Poisoned: Targets hit take 1 damage a turn
>Armor: 1d5
>Dodge: 1d5

Blood Brute
>Damage: 25
>Weaponry
Fists
-Damage: 2d10
-Effect: Critical Bash: On a crit, destroys 1d5 Armor
>Armor: 2d10
>Dodge: 0

Augmented Blood Brute, AKA "Peacemakers"
>Damage: 25
>Weaponry
Steam Fists
-Damage: 2d20
-Cool-down: 2
-Effect: Launch: A successful hit will propel the brute forward, causing +4 damage.
>Armor: 2d15
>Dodge: 0

Boneripper
>Damage: 40
>Weaponry
Scything Claws
-Damage: 2d20
-Effect: Slice and Dice: Models have -2d10 Armor against attacks from this weapon.
>Armor: 2d25
Dodge: 1d10
>>
No. 98084 ID: 665ed8

Quick request, after this mission could we have a bit of peace? Less to get stuff done more so that we can get to know the characters better, at current they really just seem like walking piles of stats right now and taking a bit to socialize with them would improve that and likely increase reader enjoyment and care about dramatic developments concerning them
>>
No. 98089 ID: a9ff28

This feels more like a discussion question so I'll ask here:
What are Animus/what can they do/why are the Dragon's Blood the only ones who seem to use them?
>>
No. 98091 ID: 0eaeaf
File
Removed

>>98089
Dragons are, quite literally, at their core animus. New dragons are born one of two ways: by a rare byproduct of a breeding between two dragons, or by the animus of a dragon partially breaking off, forming a new animus shard. The Dragon's Blood have it programmed in their DNA somehow the ability to control animi. There are some who even say that Dragon Blood's are dragons without animi, and that is why they have human shape. Animis are what let a dragon recover from their most grievous wounds. A dragon forms the shell around its animus from the elements around it, before building the flesh around that shell. What Blackwater seeks to do is create twisted versions of dragons, mutated forms around a tiny shard of animus, completely obedient to them.
>>
No. 98106 ID: 8013df

he Angelions are the result of the experiments of Grievous. Each contains a splinter of the animus of a dragon, and therefore can regenerate and use fire. There are 6 main types of Angelion.
>The Trooper. Basic model, uses a sword and goes beserk when injured.
>The Shieldbearer. Heavily armored, the Shieldbearer will often take damage for other Angelions. Best killed with piercing weapons.
>The Bloodseer. The Bloodseer uses blood magic to empower other Angelions, making them extremely resistant to damage and unable to feel pain. However, they themselves are very fragile and are often accompanied by a Shieldbearer.
>The Archer. Armed with a ballistae, the Archer will often fly up out of range of conventional weapons before firing. Recommended to ground them before they take off.
>The Infiltrator. The most sneaky, the Infiltrator is actually a parasite that enters the bloodstream of a humanoid unknowingly. Shortly afterwards, they will reach the brain and take control. When the time is right, they will mutate their host body into their true form.
>The Alpha. Possibly the most deadly, the Alpha can mutate into any of the previously mentioned Angelion forms at will. The Alpha most likely contains the core of the dragon, the original animus the others were split from. Very dangerous, when they bleed new Angelion Troopers are born.
>>
No. 98117 ID: 8013df

Fafnir has the ability to splinter into Angelions. When fractured, Fafnir goes into his Alpha form, and currently can create up to 25 different Angelions. Before a battle, you can choose how many and which Angelions are created. Unfortunately, Fafnir is still experimenting with his ability and can only create troopers. Later on, he will be able to form many different kinds, and you guys can suggest new forms if they make sense.
>>
No. 98195 ID: 8013df

Just so you guys know, a some of the heroes earned providences outside of your view. For example.
-Windvale got Eye of the Druids, which allows her to diagnose a patient with a glance, from the aftermath of the battle where you learned from Blackwater.
-Alina got Maelstrom, which allows her to take shots with her secondary weapon at every enemy in sight range.
>>
No. 98196 ID: 02422f

>>98195
Oh cool. I'd been thinking we'd kind of been neglecting for Alina, actually. Nice that she got something!

Am I reading her effect right? Does that let her turn a regular weapon attack into an AEO attack?

Windvale too. Healers are harder to grind exp on.
>>
No. 98197 ID: 8013df

>>98196
More like a pulse, but yes.
>>
No. 98203 ID: 665ed8

Hmmmm we need to go spend time with the ones we dont talk to much
>>
No. 98213 ID: 02422f

Hey, if Belrus keeps coming back even though we killed him, does he still have his providence? When we killed him the first time was it a megaman copy or a theft?
>>
No. 98214 ID: 02422f

Oh, also, I was having trouble keeping track of everyone and all their Providences, so I made a cast list.

http://tgchan.org/wiki/Magic_Kingdom_Quest#Cast

Hopefully I didn't miss anything.
>>
No. 98241 ID: e38ced

210 foot soldiers
150 riflemen (archers)
70 mounted cavalry
10 mages
60 ares
30 defenders
15 ares
1 magi-pattern
20 artillery
10 battle wagon
4 yaegers

25 ravans
10 errants
10 dormons
20 fighters
10 cruisers
10 dropships
1 cruiser
1 sphinx

100 servitors
3 overlords
10 breakers
>>
No. 98248 ID: 8013df
File 145740764996.jpg - (157.99KB , 1024x1325 , Servitor.jpg )
98248

In case any of you were wondering what servitors look like...
>>
No. 98284 ID: 8013df

Siege battles work in two phases: the Defense Phase and the Counter Phase

In the Defense Phase, you have to add the collective defense stats of all your troops, which is something like this:
>+10 for each Ares
>+20 for each Defender
>+5 for each Ravan
>+5 for each Errant
>+10 for each Dormon
>+20 for each Breaker
>+40 for each Yaeger/Sphinx
>+50 for wall

You'd then have to subtract the foes attack stats
>+20 for each Boneripper
>+10 for each Angelion Trooper
>+30 for each Angelion Archer
>+50 for each Angelion Alpha
>+70 for each Grotesque

The result will be the number of casualties/wall damage. If the enemy's attack is greater, than then you will take the excess attack to your wall, which has 100 health. If your walls break down, the battle shifts to normal mode.

If your defense exceeds the attack, they take that many casualties, starting from the troopers, then to archers, then to bonerippers, then to Alpha, and then to Grotesques, which each have 40 health. If you kill all enemy forces, you win.

In addition, in the Defense phase you roll for the success of the counte attack chosen in your counter phase.
>>
No. 98285 ID: 8013df

In the counter-phase, you select one of the counter-attacks left up to you. You can also choose to transfer forces from between the military and the walls, although personal allocation cannot be changed.
>>
No. 98794 ID: 8013df

Angelion Pathfinders - +5 each
Thralls - + 2 each
>>
No. 98864 ID: 0eaeaf

You know, you guys have no idea how many times I have had to stop myself from putting in Seraphims. I really wished I had rolled something else on the Guerilla Op table ;_;.
>>
No. 98868 ID: 430103

Killing Grievious was worth it so very much!
...Though I gotta say, at risk of having to FIGHT them, whatever happened to the multi-armed brute guys? Were they another Grievious creation?
>>
No. 98874 ID: 0eaeaf

You guys dun fucked up your elemental weaknesses, thralls aren't affected by Light Flash, only Grotesques.
>>
No. 98876 ID: 0eaeaf

>>98868
They were.
>I take the opportunity to ask the overseer if he knows anything about the guest. "Only that he's the one behind those damned Peacemakers, and that he will be unveiling about his experiments with the pieces of dragon animus he received from the Zurvs."
>>
No. 98877 ID: 0eaeaf

>>98876
But it's more like you banished them and when they came back the implants were gone.
>>
No. 98879 ID: 0eaeaf

BTW, I made a mistake. I forgot to compute Defense formation in the final results. You really actually have 39 health left on the wall.
>>
No. 98880 ID: 8013df

Any of you know any good artists on here that would be willing to co-op?
Because my drawing skill SUCKS. Seriously, I have 0 talent with my hand.
>>
No. 98887 ID: 0eaeaf

>>98880
Told you.
http://tgchan.org/kusaba/quest/res/714130.html
>>
No. 99509 ID: 0eaeaf

Because I'm realizing I never explained how he got transferred from the tin armor to his new one, they transcribed the runes binding him to the armor to the new one and melted down the tin one, temporarily freeing him before he animated the new one.
tl;dr, they took a huge risk trying to transfer him and he could have been trapped in the burning armor for all they knew.
>>
No. 99527 ID: 0eaeaf
File 146195497302.jpg - (2.18MB , 1196x1961 , Hellborn Legionnare.jpg )
99527

Hellborn Legionnaire
The Legionnaire is the basic unit of army. Easily trained and equipped, they are used as shock troopers at the front lines.
>>
No. 99528 ID: 0eaeaf
File 146195579361.jpg - (9.20KB , 197x255 , Hellborn Gunman.jpg )
99528

Hellborn Gunman
Armed with the flayer cannons (the cones from earlier), the Gunmen Brigade help establish both aerial superiority and focus-fire down larger targets.
>>
No. 99530 ID: 0eaeaf
File 146195628556.jpg - (2.02MB , 1249x1529 , Hellborn Officer.jpg )
99530

Hellborn Officer
The officers serve as front-line leaders, relaying orders from the Centurions, Asuras or Praetors. They are given slightly more degree of freedom than their lesser ranks, but only slightly.
>>
No. 99531 ID: 0eaeaf
File 146195649967.jpg - (2.29MB , 1197x2108 , Hellborn Seer.jpg )
99531

Hellborn Seers
Unofficial members of the legion, Seers are those Oculi who have been gifted with arcane talent. Their sight seeing abilities, while limited, are greatly appreciated.
>>
No. 99532 ID: 0eaeaf
File 146195699515.jpg - (4.76MB , 2273x2568 , Hellborn Centurion.jpg )
99532

Hellborn Centurion
The last rank in the legion filled by Oculi. They are trusted by Praetors and Asuras to be able to watch over their lesser brethren. There can only be one Centurion per cohort: when there are two candidates, they will fight to the death over the spot. When a centurion is disgraced, one of their lessers will ritually eat their corpse and don their armor.
>>
No. 99533 ID: 0eaeaf
File 146195747243.jpg - (2.11MB , 1456x1296 , Asura Brute.jpg )
99533

Asura
A race of tough-skinned giants towering over even the oculi, the asura are used to the hardship they face in the Legion. When they were given a choice to either be destroyed or be enlisted, the war-like asura tribes readily joined.

Asura Brute
These giants are well named, linebreakers who use their own sheer strength to ruin any enemy formation. Nothing can stand in the way of 2500 pounds of pure, unfettered rage.
>>
No. 99534 ID: 0eaeaf
File 146195819138.jpg - (2.86MB , 2180x1368 , Asura Grenadier.jpg )
99534

Asura Grendadier
These giants go back to plain and simple: the Grenadiers use a highly explosive tar found in the Hellborn Wastes to fire large steel cannonballs into the enemy. Those who survive the initial bombardment are left scattered for the rest of the Legion to clean up.
>>
No. 99535 ID: 0eaeaf
File 146195859226.jpg - (78.77KB , 639x681 , Asura Chieftain.jpg )
99535

Asura Chieftain
These Asuras are special among the cohorts: they have fought their way to the top of their tribes, and have the scars to prove it. The level of testosterone in their bodies is so high, they have grown extra tusks and hair has actually sprout forth from their backs.
>>
No. 99536 ID: 0eaeaf

{End of Portfolio}
>>
No. 99538 ID: 8013df

I decided to put together a play list for all the factions in MKQ. Yay!
Zarzoth: Like A Machine by TFK - https://www.youtube.com/watch?v=H0_qO_g6Zto
Republic of Tulran: Hero by Skillet - https://www.youtube.com/watch?v=y9x2CHQClTU
Zur/Blackwater: Sick of it by Skillet - https://www.youtube.com/watch?v=AHzU-9iozmo
Dragon Blood: Riot by 3 Days Grace - https://www.youtube.com/watch?v=RtjUc5GXY3E
Hellborn Legion: Not an official song but a remix of We are One by Alfabusa, can find it here - https://youtu.be/bzPuK1vib_c
>>
No. 99539 ID: 430103

...Zarzoth...Assuming that's not us and were the money-lover guys...They've a harder&harsher song then I'd expect?
>>
No. 99540 ID: 8013df

>>99539
You're right, I forgot Zurvian Empire. Their song is Blame it on the Money, not only because it is my favorite song but because it's fitting. - https://www.youtube.com/watch?v=voAl9vitsAA
>>
No. 99717 ID: 0eaeaf
File 146300626871.jpg - (33.65KB , 184x274 , NQQTitleImage.jpg )
99717

I'm in that mood again....
>>
No. 99724 ID: 8013df

If anyone's watching the front page, yes I have the same name as Kome. No you may not call me that.
>>
No. 99753 ID: b17b81

>>99724
Is that a real name then or did you two happen to pick the same online name?
>>
No. 99754 ID: 91cfcf

>>99724
ok kome whatever you say
>>
No. 99933 ID: 0eaeaf

>>99753
My name is Oghenekome Chinonye XXXXX. Look it up if you like, it's real. Born and raised in Lagos before moving to Australia.
>>
No. 102232 ID: 1aa430

I'm back baby! Revitalized by a trip back home too!
>>
No. 103033 ID: 8013df

Thread 1s done. Thread 2 will be up soon. Also, you'll learn a bit about Nathaniel's past (accompanied by some of my crappy art. God drawing with a mouse take hours!)
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