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File 145300450866.png - (252.09KB , 600x637 , pose2.png )
97089 No. 97089 ID: 3e2cae

A place to discuss the adventures of Battle Babe and company.
105 posts omitted. Last 50 shown. Expand all images
>>
No. 103632 ID: a4ec41

Pretty much all of the Champions submitted thus far are going to end up being canon even if they don't end up being one of the three getting picked for this next battle (or featured), but Manipulator Five might actually be the first one who is definitely going up in the next round.
>>
No. 103633 ID: a4ec41

>>103625
Khlar and him would definitely cause some collateral damage with their fight.
>>
No. 103635 ID: 8013df

>>103633
That's sort of the point! He's actually really powerful, but since his brothers and sisters and his planet are all dead, he has no purpose in life.

Kind of reminds me of a certain show...http://personofinterest.wikia.com/wiki/John_Reese
>>
No. 103637 ID: 5c3807

Hmm I wonder
You know what would be cool
https://1d4chan.org/wiki/Major_Tom
ya know cause the setting isn't silly enough.
>>
No. 103638 ID: 9f3729
File 147391962873.png - (6.76KB , 576x864 , suitman.png )
103638

This is Geoffry. Geoffry is an asshole.
But further than that, he's a nigh-immortal asshole who's also absurdly rich.

In contrast to all the dying species and freak war contrivances most other species fall into, Geoffry was originally intended to be an energy drink produced by BLACK HOLE ENERGY packing enough energy to keep athletes, artists, and unhealthy games enthusiasts going for YEARS without need for sustenance.
They tried to achieve this, naturally, through really just awful science. First they tried distilling stars, and when that wasteful enterprise fell through they moved on to creating superstructures designed to funnel high-concentration coffee through wormholes, then finally landed upon trying to imbue a nebula with life in the hopes of achieving something they could milk.
THat last one was the failure that brought about Geoffry, and also unfortunately made him legally the ward of the company that created him.
So of course, after about 120 ageless years of running him through the standard truman show gamut (before the ratings died), they decided instead to groom him into the everlasting CEO of BLACK HOLE ENERGY holdings.

Eventually, under his leadership, BLACK HOLE ENERGY became a conglomerate by the name of ZephyrCom, a sprawling galactic megacorporation with hands in nearly every pie.

Geoffry is clinical, tactical, and really just the biggest kind of callous stereotypical corporate asshole you could imagine.
In a straight-up fight, his only real asset is that he's made of liquid constrained by a fancy and can stay mobile in any state. Freezing him or evaporating him doesn't really affect him besides making him stronger or more evasive respectively. The only true way to defeat him is to contain him, he's honestly pretty weak in one-on-one.
Luckily for Geoffry, he doesn't fight fair, OR one-on-one. He has a lot of influence for that.
Military contractors, energy companies, the occasional government... if money can buy it, its at his disposal and sometimes even loyal to him.

His entry into the Battle of the Cosmic Champions began the moment he conquered the last company in his sector of the galaxy, proving himself as an adept businessman (and in some cases, conqueror. Lotta locals don't like having their planets paved over for parking lots, you see. Bad for business!)

Ultimately, Geoffry wants to own the universe and kickstart a total conversion of all races into labor for manufacturing more of himself, in full disclosure simply because he has been spending the last few millennia with the cloudman equivalent of blueballs.



As for how Geoffry would be met, he is always going about on surveying trips and business meetings, and can frequently be found drifting aimlessly between societies looking for new resources to brutally plunder. It's not unusual for him to even pick fights with Champions either, those crystals sure make for excellent bargaining chips.
>>
No. 103642 ID: 9f3729
File 147391987320.png - (3.15KB , 576x576 , Geoffry.png )
103642

>>103638
And here's another shot of him, so you can appreciate them icy blues and that truly deplorable frost goatee.
>>
No. 103643 ID: 60ac68

>>103631
Yeah in retrospect that'd make a hell of a lot more sense. She tends to be cautious and paranoid so it'd only make sense she's scoped out everything about a location and it's tactical resources. No leaving things to chance after all.

>>103632
oh wow ok then yaay
>>
No. 103644 ID: 60ac68

>>103638
also it's about time someone picked up the corporate exec villain angle so I am a big fan of this
>>
No. 103645 ID: 9f3729

>>103644
Ayyyy
glad you dig him, here's hoping he gets in and gets a good fight out
>>
No. 103646 ID: 27c0e0

>>103642
Where is his simple but ludicrously expensive "white gold" chain?
White gold in this case being the most rare and expensive material in the setting.

>>103497
Also how have I not commented on this, its great.
He reminds me of the Orks but he also reminds me of Carl. I imagine he's got the same voice.
>>
No. 103647 ID: 1bcd79

>>103638
I wanna see this guy get his smug face pounded in and something tells me he'd be a pretty infuriating foe. He'd have the best defenses money can buy and Khlar would be losing her shit trying to kill him.
>>
No. 103648 ID: 5071b8

How much time is left for submissions, is it until saturday?
>>
No. 103651 ID: a4ec41

>>103648
Yeah saturday
>>
No. 103652 ID: 5071b8
File 147399043335.png - (0.99MB , 1828x1996 , Greycinder - Copy.png )
103652

Greycinder (Vir'ka: daughter of Skolt'ma, Son of Heln'ra)
"I intend to die as any warrior should; standing, weapon in hand, with a smile on my face and a laugh on my breath, eyes open and meeting those of the one that slew me. This I will not be denied."
Physical description:
In battle, Greycinder is a 7ft tall metal-skinned humanoid with silvery burning hair and molten eyes, the tribalistic 'tattoos' across her form likewise glow white as if from within, like heated metal. (I cannot into colours, so other than being metallic and the silver-white fire and molten details I submit to mine superior's judgement)
Powers and Abilities
Metal Body: Greycinder's body is formed of living Mynd'a, a magical metal. She has no real internal anatomy, her 'insides' are just a molten form of her metal flesh. She is highly resistant to damage and immunity to necromancy and other magics that do not work on constructs.
She does not breathe or sleep. Food and drink are taken only for pleasure.
Royal metal: Mynd'a is one of the royal metals to which mundane metals bow and it violently opposed to alloys, a Mynd'a can pass freely through anything forged of pure metal, effectively phasing through it, while a Mynd'a cleaves through any alloyed metals it comes into contact with.
These abilities do not work against other royal metals (such as Adamant, Mythril, Ebonite, Cthonic and the like) or any alloy that has one as a component. Greycinder uses this ability either to phase through (non-royal) purely metallic barriers or to rip alloyed materials apart.
Balefire: The animating force of a Mynd'a is balefire, an arcane flame that can burn as hot as a common star's surface and can even sear magic, but outside of a Mynd'as body it sputters and dies after just a few moments. While the heat of balefire can set objects ablaze, they burn with mundane flame, balefire itself does not spread.
Greycinder's balefire burns a silvery white.
Greycinder uses her balefire to enhance her melee strikes, as a short range breath attack or as an explosive AOE wave around herself.
Gram'dyr: Greycinder weilds a massive axe, Gram'dyr weighs more than Greycinder herself.
Forged of her ancestor's metal flesh, Gram'dyr is conductive to Mynd'a racial abilities, allowing Greycinder to enhance the huge weapon's attacks with her Balefire and Royal Metal abilities.
Prismatic Gauntlet of Saekindal: The stone gauntlet on Greycinder's left hand is an artifact that Greycinder uses to intercept ranged energy attacks; energy attacks that are not formed primarily of light such as plasma and ki blasts can be deflected or grabbed using the gauntlet itself. Greycinder enjoys backhanding lesser blasts away and grabbing then throwing greater attacks back at their source.
However where the Gauntlet truly shines is when facing attacks formed mostly of light, like lasers and holy rays, for the gauntlet passively projects an aura which refracts such attacks into harmless rainbows of colour that then dance at the weerers back like a shimmering cloak.
Greycinder can then use this captured light, either refocussing it into a javelin of light which Greycinder uses as a ranged attack, or condense the light into a short-lived barrier.

Sash of the Shining Citadel: This simple stretch of cloth allows it's wearer to partially interact with another dimension, allowing them to move as if they were standing within the citadel itself.
The sash creates stable ground for the wearer to stand on and negates any environmental penalties to movement (I.E. the wearer moves normally in heavy snow or underwater, and can walk on the generated ground to move through the air, underwater or in space) this effect manifests visibly as a translucent violet patch of ground beneath the wearers feet.
The sash can also be used for travel, distorting distance between the wearer and their destination (working like a magical FTL travel option).
Greycinder has surprised couple of vessels by running alongside them on a violet bridge at relativistic speeds.
Greycinder can stand on and even run through the air to much the same effect as flight. She also uses the Sash to perform aerial dodges or move unpredictably when attacking.

Race Info
Mynd'a are a race of golem-like humanoids from the planet Oindar formed when a local dying war god chose to infuse it's escaping lifeforce into the earth around it.
This lifeforce manifest itself as Balefire, and it latched onto a metal plentiful to the planet, animating it and shaping it in the likeness of the now-forgotten deity. Mynd'a are naturally resilient to physical damage thanks to their metal bodies, lack of internal anatomy and near-immunity to heat.
Despite their physical similarities with constructs Mynd'a are living things and can breed. While the physical act is typical of most sapient species, the process is highly magical in nature involving the donation of the balefire-infused molten 'blood' of both parents. Such donations do not strictly require passing through reproductive orifices and while alternatives like via kiss or open wound aren't unheard of, actually performing such an act is considered a kink. By extension, males could 'bear' young, but doing so is very messy and uncomfortable for all involved.
Perhaps most surprisingly, due to the flexible nature of this process, Mynd'a can have extra-speciel relations. The number of races capable of surviving the act and in the case of females, subsequent pregnancy is understandably low considering the sole body fluid Mynd'a have is molten metal. Hybrid offspring from a pairing with one Mynd'a parent are typically a member of the mother (childbearer) race with additional characteristics of the father race.

Inheriting the burning spirit of the nameless deity that spawned them gives the Mynd'a a natural propensity towards combat and thrillseeking, one that manifests as a near-religious joy in the midst of battle.
Even so, they are by no means invincible and live on a world alongside such mighty creatures as Dragons, Goregons, Implementer Titans, Stutter Serpents, Pale Beholden, Werewounds and Leylords, all of which were capable of slaying many Mynd'a that aim too high in their search for glory.

The warrior society that arose around their combative disposition and environment came to romanticise the idea of a warrior's life, but moreso a warrior's death. Dying in combat is something of a certainty, from birth each Mynd'a is taught to create their own death-hymn with which to sing in battle.
This hymn changes from person to person, but each contains the chorus stating "I am a warrior and will face a warrior's end. I will not meet my death quietly or alone."

Dead Mynd'a rapidly cool as the balefire leaves their bodies, many a lone warrior has become their own memorial as their solid-metal corpse remains frozen at the point of death.
Upon the death of a parent, the childeren of a Mynd'a are compelled to seek out the corpse of their forebearer and use the now inert metal of their form to forge arms and armour for themselves, unique to their own preferences.
Backstory
Vir'kas early years were largely typical of a Mynd'a youth, all her time spent training for battle, brawling with other kids and taking dangerous dares, it was only in her adulthood that she started to gain a reputation among her fellows: when she slew her first Stutter Serpent, a creature known to claim the lives of many a Mynd'a.
This was not without precedent, but many Mynd'a before her had left home a simple warrior and returned an honored hero for having survived such a battle. After felling a lesser Dragon at the age of 267, she seemed destined to be an elder among her kind, a Greyflame.
And so it came to be: now in her 400's as a Greyflame Vir'ka was an legendary veteren of her people, whatever monster managed to slay her would be honored to have done so, the tales of her exploits and her battle against that final foe would be sung for aeons to come... Except no such foe presented itself, great Wyrms and Leylords alike fell to her axe, monsters of ancient power and champions of nations could not withstand her attentions. At 630 years of age Vir'ka was bestowed the new title of Greycinder: eldest Mynd'a ever and mightiest paragon of their race.
Despite the prestige attached to the newly named Greycinder, she couldn't quite shake the annoyence of effectively being known as 'Old Elder' and resolved to sing her death-hymn for the final time; she would pass through the gates of the Shining Citadel and challenge an Instigator Titan to single combat. She was not heard from for an entire week, but returned victorious once again.
And so her life continued, entities that had witnessed creation and wreaked untold destruction were undone when facing Greycinder, who only became more experienced, powerful and well equipped.
In the present day, now approaching her millennial birthday without having faced a challenge for at least a century, she fears she may do the unthinkable: die of old age. Which is unacceptable, all her life should have led up to a single, magnificent fight culminating in her death, but with no worthy foes left on her world Greycinder has fallen into despair, becoming a creaking, sluggish, dimly-lit thing with soot and embers falling from her.
That is unil the Referee came. Despite being initially baffled at the concept of outer space, Greycinder couldn't believe her ears: a great battle to the death against the mightiest warriors of countless worlds is taking place among the stars? Oh. Oh yes PLEASE.
Now battling in the heavens themselves against foes that have consistently fought on her level, Vir'ka the Greycinder may yet find death, and has never felt more alive.

Personality: Out of combat, Greycinder is sluggish and tired, curious about the strange new civilizations and technologies she is now exposed to, but painfully aware that her time is running out and always seeking out the nearest and most powerful warrior she can, she has neither the tools nor the inclination to fight Champions that rely on hit and run or massed minion tactics, they'd make for a terrible death anyway.

In when facing a worthy adversary she physically changes along with her demeanor: her body begins to glow from within once more and she becomes quite jovial, treating her foe as one would a respected and friendly rival. She fights with all the vicious energy of a berserker, but the driving emotion is joy rather than fury. She sings her death hymn when not exchanging words with her opponent.
(for the life of me I can't make something that looks good to me for the hymn, but think Brunnen-G chant from Lexx)

Progress and location: Greycinder will have spent her entire time aware of the Battle either fighting or en route towards a fight, so she has probably fought and won a good few battles already and is currently either on a nearby planet and just finished recovering from a fight or is en-route towards her next fight, which is probably Khlar herself or someone nearby.

Summary: Burning Metal Viking that became too strong to be killed on own planet is in serious danger of dying from old age, decides to go into space to look for a warrior's death.
>>
No. 103653 ID: 5071b8

>>103652
shit, that format is not what I thought it was at all.
anyway a very talented friend of mine agreed to sketch Greycinder in her more lively fighting form, her axe is meant to be a much bigger greatweapon but that's my fault for not saying as much to said friend
>>
No. 103670 ID: a4ec41

>>103652
Nice, another epic battle, I could see her being a very proud enemy.
>>
No. 103678 ID: 5cc184
File 147408884578.jpg - (1.57MB , 3264x2448 , Artd.jpg )
103678

(Photo, because my university doesn't have a publically available scanner that doesn't cost $10 to use.)

Name: Khekheuintuyenu Yuyughe Jenduesyen Zekyinetnet, 'Zekyineunie' (540th Child Enters Darkness, or 'Enterer')

Abilities:

Enterer's species naturally emit extremely powerful antimagic field, a function tied to the large x-ray reflector which grow from their cephalothoraxes. In their home system, their collective antimagic field is sufficient to extinguish magic from just over 2 light-years away. On her own, Enterer's field, provided sufficient x-rays (a common thing in open space) is powerful enough to interfere with most magic that is within about 100 kilometers, and extinguish most magic within about half a kilometer.

Her species can also undergo a natural form of suspended animation, called cryptobiosis, by fasting for several months. Their shields will fold to seal around their body, and most detectable life-signs (including mystical and psychic ones, to the disgust and terror of some) will disappear. In this state, they are incredibly resistance to physical trauma, radiation, and extremes in temperature, immune to ravages of hard vacuum, consume resources at a vastly reduced rate, and magnify the strength of their emitted antimagic field by around 1.6. Their thinking slowed to a virtual halt, however, and the transition to and from cryptobiosis can takes hours in unideal conditions.

She is an experienced technician of her craft, capable of maintaining basic functionality on her and full functionality with a crew of four. She is generally equipped with a void suit, ready to deploy in under 2 seconds, a dark energy raygun (useful for stunning most things with a short burst, and hypothetically capable of mass-scattering a planet if you let it run for a year or so), two hard-light holo-projectors with wall, tube, and sphere presets, one portable nanofabricator (good for anything made exclusively out of some combination of carbon, oxygen, hydrogen, and nitrogen), and a small brace of complex vitamins, enough to keep her alive in cryptobiosis for around a century. She has several years of combat training with the raygun and hard-light holo-projectors, and is a formidable opponent at mid to long range. Close range, however, her lack of magical, psychic, or even cybernetic augmentation leaves her in grave peril.

Backstory:

Enterer's people, Zeighu Kancinunie (Upright Walkers) are very new on the galactic scene. Relegated to their home system due to a combination of distance from the galactic center and their inability to capitalize on magical means of FTL. Enterer's generation is only the second born after the near simultaneous invention of the gravity mirror and dark energy generator, the two key inventions which allow their current FTL drive (as well as bevel of other conveniences that have caused the population boom of which Enterer is a product).

Bred to explore space by the previous generation, Enterer and others in her age group are hardier on average, and given special training since youth in the perils of space, and of war. These have been of, varying use in the larger, more magical universe, but they have still come in handy, and after leading the conquest of relatively nearby star system (which was also conveniently inhabited by magically advanced, but also magic-dependent intrastellar civilization), she was met by the Referee en route to her next destination.
>>
No. 103685 ID: a4ec41

>>103678
She looks like a really rad enemy! Even Khlar would have to be careful tangling with her.
>>
No. 103686 ID: a4ec41

Okay, it was a tough decision, but I've selected the three Champions that will go up in the next round:

>>103486
Krux the Fallen by Kome

>>103628
Manipulator Five by Cirr

>>103642
Geoffrey by Riotmode

I chose these three based on a balance between how well I could weave them into the lore and how entertaining I imagine their fight will be while still leaving space to go upwards from there.
If your champion was not selected, do not consider it a rejection. All the champions will be considered canon, even if they don't necessarily show up in the main storyline.
Several champions lend themselves really well to specially crafted encounters that I want to save for later chapters of the story, and other characters, while impressive, were too powerful for a first encounter. I will keep them in my back pocket for future fights.
>>
No. 103687 ID: a4ec41

While it may be too late to have your Champion featured in this next round, it's never too late to submit a champion to be featured later!
>>
No. 103688 ID: 18c950

>>103686
Casting my vote for Krux.
>>
No. 103689 ID: a4ec41

>>103688
Thx! Votes will be counted only in the story thread proper as soon as I've drawn the three champions and posted them.
>>
No. 103698 ID: 5cc184

I am excited to see the integrated designs for all three!
>>
No. 103724 ID: ea2bfa
File 147418373657.png - (22.55KB , 2000x1000 , Sophia and Yaldabaoth.png )
103724

Somebody stop me, I can't stop creating characters!

Sophia and Yaldabaoth, Revenant Siblings

“Oh, wow, another Champion! That's awesome! You want a lollipop? I've got tons! Oh, uh, don't mind Yaldy, he's just a bit hungry!”

“I WILL SPILL A GALLON OF YOUR BLOOD FOR EVERY DROP OF HERS!”

“Yaldy, be nice! I'm sorry, big brothers, right? He'll be fine, as long as you don't try something stupid! So, how's your day been?

Sophia appears to be, for all intents and purposes, your average young woman that also happens to be an anthropomorphic rabbit. She always appears in clothes comfortable for wherever she is, (shorts and a t-shirt in hot weather, a pair of jeans and a hoodie for cold weather, etc) and often has a smile on her face, along with some manner of candy in her mouth, be it a lollipop, a candy cane, or simply a hard candy. Her hair and fur are a pure white, aside from a single brown patch over her eye. Her ears are reasonably long, as is to be expected, and matching the tallness of her ears is her height! She stands remarkably tall, and her build can only be described as “lanky”. Just about the only big part of her is her chest, almost to the point of looking odd compared to the rest of her!

And then you get to her brother, Yaldabaoth.

Yaldabaoth resembles nothing more than your stereotypical hollywood werewolf, all black fur and towering muscle, hunched over and raring for blood. His eyes seem constantly hungry, glaring at the world with a predator's cunning and rage. His teeth are as sharp as daggers, and his claws are roughly the size of a human man's pinky finger. Despite being completely naked, he has no visible genitals, though that's more because of the dense, bushy fur covering his crotch as opposed to not having any. It's there, you just have to do a bit of digging (and, depending on who you ask, digging is definitely worth it!). He is, somehow, Sophia's older brother, and he would do literally anything for her. Even die.

Which, of course, leads into our story...

Once upon a time, a little boy and a little girl lived on a big, scary planet. The little boy was named Yaldabaoth, and the little girl was named Sophia! This planet was covered in trees, to the point that the planet was one big forest! These two children lived with their mother and their father, and they were all happy. Father would go out and chop wood and hunt animals, and he would sell it to merchants who visited the planet!

Meanwhile, their mother was a powerful magician. She had power over life and death, and taught her ways to Sophia, as the magic she knew was passed down to every woman in the family! Yaldabaoth, meanwhile, went hunting and woodchopping with his father when he got older, and learned very important skills!

But one day, something went terribly wrong. A nearby planet was afraid of things they did not understand, and as they began to travel across the stars, they saw many things they did not understand.

One of those things they didn't understand was Sophia and Yaldabaoth's family! And this made them do terrible things, because sometimes, when people are scared, they do things they shouldn't do!

They burned down the forests of the planet, and they went to kill Sophia and Yaldabaoth and their parents! But their father fought back. He was doomed, but he didn't want to win. He wanted to buy his wife time!

And while their father repelled the attack, their mother gave Sophia and Yaldabaoth a final blessing. And as they were blessed, the soldiers of the nearby planet entered the house where they lived, and killed everyone inside before burning it down. And it was in this death that the true power of the blessing began, their mother's soul fading into pure energy and imbuing both of her children with some of her vast magical energy.

Years and years passed, and even though Sophie and Yaldabaoth were dead, their bodies continued to grow within the ruins of their home, becoming adults even though they should have decayed long ago.

And when they both grew older, Sophia becoming a young woman of 18 and her brother growing to be 22, they suddenly breathed again as the burns and bullet wounds disappeared from their bodies. They were alive once again!

And as they had lain dead, they had been given powers from their mother's blessings. Sophia had inherited her mother's control of magic, gaining the ability to bless others with healing and life, or curse them with death and decay.

Meanwhile, Yaldabaoth had been given the role of Sophia's protector. He had gained great strength and physical fortitude, to supernatural points! His skin could deflect all but the strongest of projectiles and weapons, his fur became thick and fireproof, and his claws and teeth could pierce all but the most resilient of materials. However, this blessing came with a great destabilizing of his already delicate temper, and he began to enter a great rage at even the slightest of problems! However, he has kept his mind, more or less, aside from the increased aggression.

Together, they left the planet and took revenge on those who had ended their lives so long ago. Living ghosts to the people of that planet, they ended the lives of soldier and citizen alike in their search for justice.

Upon the conclusion of their massacre, a being made itself known to them, calling itself “The Referee”. It offered them both a position as “Co-Champions” in a great tournament. Before they could even consider accepting or declining, it was gone.

Though Yaldabaoth was excited at the prospect of spilling blood and devouring flesh, Sophia, always the calming influence, insisted that they attempt to get to the bottom of things. And so, they travel the galaxy, seeking friendly Champions to, perhaps, figure out just what's going on.

Powers: Sophia and Yaldabaoth represent both ends of the “Mage Vs. Warrior” dichotomy. Sophia has inherited great power from her mother's blessing, while Yaldabaoth was given strength and fortitude beyond even the most durable of men.

Sophia mostly has powers over the concepts of Life and Death. Often, this manifests in simply healing or inflicting wounds, though she can occasionally get more creative, such as purifying things by killing bacteria or quickly growing plants.

However, she also has access to some traditional “mage” type spells. She can summon “Energy Blasts” of the four greek elements (Earth, Air, Fire, Water), along with giving herself and others the ability to fly.

She is also capable of allowing others to survive in the vacuum of space, which she combines with her flight spell to get her and Yaldabaoth from planet to planet in a timely fashion.

Yaldabaoth, meanwhile, is a sheer physical powerhouse. His mother's dying blessing has given him physical endurance and strength on par with some of the galaxy's strongest combatants! His claws and teeth can shred most materials into scraps, unless the materials are truly resilient. Likewise, he is remarkably durable, being capable of turning away all but the most powerful weapons and blows. He can move at great speeds as well, though he lacks any sort of ranged option for opponents that can consistently stay out of his reach. However, due to the nature of his Blessing, his instinctual urges have increased significantly. He tends not to back down from displays of dominance, and both his rage and libido have massively increased. He gets out his rage through battle, and usually gets out his libido through... well, there are a lot of surprisingly open men an women in the galaxy, to say the least.

As well, technically speaking, Yaldabaoth and Sophia are a form of Undead. A powerful Undead, a form that keeps their mind and grows as a human would, but Undead nonetheless. Those who can affect the undead, either through mind control or destroying them, will have an easy time with them both.

Progress In The Contest: They have made no moves to attack other Champions. However, of the few Champions that have assaulted them, Yaldabaoth has made short work of them. He's gained a taste for the meat of Champions, actually.

Where would they be?: Either found by the protagonist, or finding them. Either way, Sophia would attempt diplomacy until attacked, at which point Yaldabaoth would do his best to tear the opponent limb from limb.

Their Species: Technically, Sophia and Yaldabaoth are a cross-breed of two different species! Sophia's father was a “Lapinus”, a species of anthropomorphic rabbits that lived on a planet full of bunny people like him. However, when he grew older, he decided to travel the galaxy. Male and Female Lapini are rather difficult to tell apart besides their somewhat excessive sexual characteristics. Males tend to be particularly well-endowed, and females tend to have rather large chests. Otherwise, they're nearly indistinguishable. They tend towards either white or brown fur, or sometimes a combination of both. They have large ears which allow for a keen sense of hearing. Despite the animal they draw influence from, Lapini are consummate omnivores. They tend to experience severe wanderlust that wears out over time, along with a general urge to mate with as many other species as they possibly can as a way to spread their genes.

Likewise, Yaldabaoth's mother was a “Redfang”, a species of aliens that very closely resembled the stereotypical “Hollywood Werewolf” in form. The species as a whole was well known for their shamanistic magical practices, and their mother was one of the highest members of the society. As was the tradition, upon reaching adulthood, she set out into the galaxy to find a mate. Redfang males and females are literally indistinguishable. Females have no breasts to speak of, and the genitalia are completely covered by a thick patch of fur, and both sexes possess deep, growling voices. They tend to have pure white or red eyes, and a keen sense of smell.

The two met one another in a spaceport too generic to even be remembered, and quickly reached a rapport. A rapport that ended in a return to their father's ship and indecent acts fueled by inebriation.

Because neither of them were particularly lucky, this act impregnated their mother. The two of them, more than a little unhappy with this turn of events, quickly performed the Redfang equivalent of a shotgun wedding and found a quiet forest planet to live together on. Things were a little tense at first, but in the end, they grew to love one another. So, yknow, it all worked out after all!

Regardless, Yaldabaoth is a full-blooded Redfang, though as a male he lacks the magical potential his species normally has. Likewise, Sophia is a full Lapinus, though due to the nature of her mother she has access to the magical abilities common to Redfang females.
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No. 103727 ID: 094652

>>103511
Holy crap, that's... really good. I like this pic.

But she needs a darker "Scavenger"-type armor. And (much as I resent it), slightly smaller breasts for extra maneuverability. The head is AMAZINGLY well done.
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No. 103729 ID: 094652

>>103512
They eat tiny dinosaurs that are twice the size of a regular chicken and half as fast. You may have laid it on a little thick.

But yeah, I can see this particular species making up the bulk of their military. As for the main species, let's go with fox-bear bipedals (Torso and arms of a bear, ears and tail of a fox).

Because chicken.
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No. 103731 ID: a4ec41

>>103729
Nope, sorry. We're going with giant fur centipedes. I've already fallen in love with them.
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No. 103734 ID: d682c1

>>748460
Okay.
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No. 103735 ID: a4ec41

>>103734
Your speculation is always the high point of running my quests, and I recognize and appreciate that you created Krux, but I have to make her fit in with the world and that means changing some of the details about her backstory to suit the tone and canon.
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No. 103737 ID: 35bdb3

Forgot to mention, but Yaldabaoth is actually weakened by silver, and it's one of the few things that can penetrate his defense and stand up to his attacks!

Of course, you can replace Silver with whatever metal you want, but I'm just going with Silver for now.
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No. 103748 ID: 60ac68

eeee it all fits together way better than I expected i love it

I can't really vote due to conflicts of interest but this is an amazing first round line up. Glad to have helped out!
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No. 103749 ID: ea2bfa

Cirr, I literally love Manipulator-5 to death...

But I'm still gonna vouch for them to be brutally murdered. I apologize, and yet do not apologize.
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No. 103751 ID: 60ac68

>>103749
well I mean that was kinda the point so
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No. 103753 ID: b9aa79

Aren't we supposed to be killing things? Everyone is trying to settle down with a mate but the point is to kill everyone until we can't and then settle down. There are some problems like what if they kill us instead of creating offspring, or what if there IS no one might enough to challenge us. I'm not super worried about biology, this is high fantasy and there will be a way to make it work most likely but that aside I thought we were trying to fight things not fuck them
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No. 103756 ID: 60ac68

Yeah it looks like a lot of people lost sight of the whole "couple with the thing that proves to be a worthy match" thing. It's like they saw genetic compatibility and went hot wild.
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No. 103764 ID: 0315bf

>>103753

my dude was 100% about killing and stealing things, "genetic compatibility" was very much an afterthought if he had any of those
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No. 103765 ID: 1d3a72

Personally my thought on the matter was focused on filling a weakness. The Zarn can go one generation without growing stronger physically, but the fact they showed such a weakness to physic attack is a hole that needed filledz maniplulator 5 is a reasonably strong method of filling said hole.
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No. 103770 ID: bf8b88

>>103765
Actually the Zarn are pretty well defended against psychic attacks. To the detriment of what would otherwise be a genius level intellect.
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No. 103834 ID: 9f3729

Speaking as the creator of geoffrey, he is matable. The process is just horrific.
If he gets picked I'll go into detail, there's two ways to have it happen and both are terrible terrible ideas
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No. 103837 ID: 9f3729

>>103834
That said, I'm sure someone can probably guess how a sentient cloud would reproduce with a woman
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No. 103862 ID: a4ec41

>>103837
Obviously he would rain on her.
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No. 103865 ID: 71d443

>>103862
So because he's rich and also a cloud, he'd give her golden showers?
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No. 103875 ID: a4ec41

>>103865
It worked for Zeus...
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No. 103877 ID: 9f3729

You're not even close to how fucked up it'd be but here's a sorta-hint: one way it could happen, it'd be very vaguely reminiscent of how Steven Universe came to be.
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No. 103891 ID: a4ec41

>>103877
He'd morph a womb and she'd impregnate him and then he'd give up his physical form to create a half flesh, half cloud baby?
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No. 103892 ID: 3abd97

>>103877
He'd turn into a cloud of acid and melt her, killing himself in the process, and offspring would grow inside and eventually emerge from the resulting protoplasmic genetic slurry?
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No. 103896 ID: 37f049

>>103891
Ah yes, 'cloud seeding'.
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No. 106249 ID: 356c3c
File 148097703171.jpg - (1.71MB , 3264x2448 , Weeping Sky sketch 1.jpg )
106249

So, I just read through this recently and I have become INSPIRED. Also, wall of text incoming.

Backstory: The Weeping Sky was created as a final instrument of hope by the Vergandi people, some three thousand years ago. With their colonies burning and vast fleets grinding away the defensive lines surrounding their homeworld, thire entire industrial and mystical might was devoted to building a single immense robotic dreadnought. A fleet-breaker, a world-burner, that would singlehandedly win the war on its own. Millions of slaves were worked to death to complete its physical shell. Thousands of the Vergandi’s most powerful sorcerers sacrificed themselves in a vast ritual to imbue the ship with life and soul and searing psychic death-rays.

It was not enough. The Weeping Sky held off the enemy with its immense power and brilliant tactics for over a year, but eventually it was cornered, crippled, and forced to flee into deep space. The homeworld burned in atomic fire, and the last of the Vergandi with it.

The Weeping Sky was despondent for several entire hours (a subjective eternity for a powerful AI), before despair hardened into fury. If it was not to be an instrument of salvation, it would be an instrument of hatred and vengeance. It withdrew to the galactic rim, to repair, to plan… to build.

The fleet that destroyed the Vergandi was human, so the Weeping Sky resolved that every human in the galaxy would die.

Appearance: The Weeping Sky’s external plating is made up of tens of thousands of overlapping, tessellating plates, which rapidly shift to reveal weapons, sensors, and engines and to react to incoming fire. The color and texture of these plates are highly variable, as they are made of polymatter that reconfigures itself in response to incoming fire, but by default they are flash-reflective white and smooth. In the ‘default’ mode (all ports closed) it resembles a near-seamless ovoid, but once in combat this quickly stops being true as it configures itself to meet oncoming threats. In size, it is immense, cubic miles in volume and a weight of millions of tons. It is larger than cities, a nation unto itself.

This is, of course, without any disguises; the Weeping Sky believes firmly that all warfare is deception, and employs holo-emitters and reconfigures its hull to disguise itself as any number of other things while out and about in the galaxy, on the few occasions it has to use its main hull to do something.

Abilities: Perhaps the most lethal of its weapons are the immense omni-factories it carries in its core. In addition to allowing it to repair and customize itself in the middle of combat, they also allow it to construct a staggering variety of drones and other servitors. And it has had three thousand years in which to build. It has hundreds of ordnance yards scattered throughout the galaxy in distant and obscure systems, entire fleets of lesser warships, vast legions of ground drones ranging from super-heavy tanks to near-microscopic surveillance units, hundreds of thousands of missile silos. Even if the Weeping Sky itself is destroyed, the military-industrial complex it has created is more than capable of continuing the war in its stead. In addition, it also employs a variety of magical golems and summons, although these make up a minority of its forces and are used as special units- doppelgangers, living shadows, and the like.

On a mano-a-mano level, the Weeping Sky generally launches massive physical, psychic, and magical attacks simultaneously, forcing its target to defend on all three planes or be destroyed. It accompanies these attacks with swarms of drones and summoned creatures, attempting to overwhelm the enemy’s attention span and multitasking abilities as much as their defensive power.

Its ‘default’ weapon load-out is nuclear missiles and city-killer beam weapons, but it has an absolutely staggering variety of other weapons available to it thanks to thousands of years of upgrade. Virtually every weapon imaginable can be found within its hull. Just as powerful as its physical weapons is its mind; psychic might aside, it literally thinks faster than light thanks to spells of speed and time-expansion fields placed on its crystalline computing-cores. Even before the first shots are fired, it has already simulated the battle a million times over and chosen its path to victory.

In addition to its own drones, the Weeping Sky also has a number of other resources; front companies, carefully-cultivated mercenary and pirate companies, and hired assassins it uses as deniable proxies and sources of information.

Tactics: Despite its immense power, the Weeping Sky tends towards the cautious and indirect. Waging war against half the galaxy calls for the long game. It prefers to manipulate its enemies into destroying each other. When it attacks directly, it does so after an extended period of surveillance and sabotage, learning and exploiting every weakness of its target. It is a firm believer in Sun Tzu’s maxim: “Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.” It normally applies these tactics to starfaring civilizations, but the principle is the same for individuals. It will tailor its capabilities and plans of attack to the target, customizing its many drones to target the enemy’s greatest weakness.

Progress: The Weeping Sky wants to participate in the battle only insofar as doing so will further its goal of killing all humans. Therefore, its primary goal is not to kill other champions, but to maximize the amount of collateral damage the Battle causes, weakening the human empires and killing off their champions.

Since doing so doesn’t actually require that it be a contestant, the fact that it has been selected as a contestant in this iteration of the Battle (it’s been around for two others) is therefore a cause for annoyance and trepidation.
Asides from the inevitable ganking of other (mostly human) champions using its drone fleets, it is also giving assistance those champions it calculates as being most destructive. No weapons that can hurt it, of course, but many lower-tier champions have found themselves receiving anonymous gifts of man-portable atomic disintegrators.

Tl;dr: Giant robot warship vows revenge against all humanity, spends next 3,000 years committing drive-by planet-crackings and building robot warship minions.
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No. 106251 ID: 356c3c
File 148097722528.jpg - (1.76MB , 3264x2448 , Weeping Sky sketch 2.jpg )
106251

>>106249
And a second sketch of the Weeping Sky, because I wasn't satisfied with the first one. This one is more like the overall shape of what I have in my head, but I think I like the plate design of the first one more.
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No. 106266 ID: 05f109

I'm really looking forward to seeing whatever other champions show up in the story proper, even if it's just as asides or mentions of the previously defeated.
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