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Queen Chocolate Soda
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>>98283
Some of the choices are a little weak. When the choice is "show an interest in X" or "do X" versus "do nothing", it's not much of a choice. Unless there's a good reason not to do something, or we have a better idea on our own, we're probably going along with it. The quest might be better served in places like that if you actually offered concrete alternatives to pick from, or if you offered no option, and just left it free response.
The "sleep through the car ride (y/n)" prompts were pretty bad too, but mercifully those seem to have died off.
The puzzles / adversaries we're facing have been somewhat interesting in that the "toolkit" our characters have been given doesn't seem to quite fit the situations we're dealing with. For instance, the arm and necklace enchantments appear like they could be somewhat overpowered on first blush, but it's not always that simple to bring them to bear effectively (blindness, inexperience, and being beset make a big difference).
>>98296
con·struc·tive
/kənˈstrəktiv/
adjective
1. serving a useful purpose; tending to build up.
"constructive criticism"
synonyms: useful, helpful, productive, positive, encouraging;
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