>>
|
d3be40.jpg
Dark Peach Song
d3be40
Okay, sorry about that little substory I declared near the beginning of the quest, but I may as well discuss here:
I felt that the official game made it look like the prince was shoved out of his old life and forced into a new one. The social/political aspect was the strongest portion of the game - a slew of various characters, each with their own distinct personality and personal goals/fears, and all subservient but simultaneously independent from the prince - they made their own decisions in life, and the prince either gave them permission or held them back, and benefitted/lost from the consequences.
But we don't know anything of the prince's personal life. How was he raised, did his mother love him, how did he live, did he have friends, family after his mother died, an old girlfriend? The prince is effectively the most important character in the game and what we know about him could fill a saucepan. This was meant to ensure that the player could roleplay in the story, making decisions that pertained to their views and opinions and assuming that the player's style was a result of the prince's upbringing, as to prevent cognitive dissonance. Here though, we're playing with a D&D format where the whole plot can be derailed and the "dungeon master" cthulhlu can rewrite the story in a matter of days and not months - so the developer doesn't have to change the story for every possible new situation that could be thought up by an individual playing a very strange way. We can use a real backstory in this quest.
This is a rags-to-riches story. Granted, the princess inherited her mother's ability to transform into a giant jet of fire and obliteration, but in terms of politics she may as well have been writing on rags (or burning them). She from a nobody (nodragon?) who is unable to make a political influence save for lots and lots of destructive violence, to the empire's most influential and revered citizen, capable of making even the strongest of knights sacrifice themselves at her whim, and so politically powerful that the voices of politicians are effectively about as strong as WE are.
If we can design her personality early, it means that she can have a suitable backstory that interacts with the characters on the Raven. So, why not also add stowaways, friends and family of the princess that follow her for a variety of reasons and represent her past and how that past interacts with the present and future?
This is only an opinion, but I hope that you'll give it some thought. Thanks.
|