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Noon Flitter
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Ghostwriter here, bringing you the first of many Q&A's from outside readers! These answered questions might also help to sort you lovely folks out with the story as well. So pay attention!
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Commonly Asked Questions, part 1
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Ghost, what's the theme of the story?
The theme of the story, moralities speaking, is all about Perspective! Throughout the quest saga, you're going to learn very early on that you can't judge everything based on your impressions alone - rather, you're going to have to see life through the eyes of others to really get it! Your own moral compass has no direction here. Like Jack Sparrow's " busted " compass of fate in Davy Jones' Locker, your own compass isn't going to lead you to victory based on set directions and coordinates. You're going to have to bend a little, break a little, you know?
Ghost, why is the formatting all weird for the story?
The formatting is " weird " because it's the quest's way of helping you out, and my way of giving you literary hints. The bolded areas are either important and/or specific details of your environment that you'll need to draw out - and yes, at this point, drawing it out will probably be quite necessary if you don't want to keep tripping over everything - or they're key points of body language, subject matter, or information given throughout the story that you'll have to remember.
For your sake, and your precious little charge. Means take notes, kids.
Ghost, what's with the weird title? Why not " MeteQuest " or " MetaQuest " or something?
Because that is your biggest hint! It's one of the most key parts of the whole story! It wouldn't come across the same way if I chopped it up for a typical quest title, and trust me, you'll wanna see the word correctly. Why not look it up?
Ghost, why don't you ever contribute any art to your quest? Is it just meant to be entirely text-based?
As stated in this discussion and previous disclaimer in the Prologue, this is another unique part of this particular quest. While I contribute to you the literary details and possible music themes, it's YOUR art that will contribute to how your character sees the story! It's another key part of this Discussion forum, too; you post up concept art of scenes or characters, discuss with folks, and if you reach a consensual agreement, I'll spring in and canonize it, and that'll be how folks draw it in the future!
And trust me, you're going to HAVE to draw. Otherwise, you're going to miss some key shit later.
.... Besides, my artistic skills are bull. I'd hate to disappoint you guys.
Ghost, you said it was unsafe to draw at particular points! What if we draw too much?
I've also already gone into this, but at the current moment, it's absolutely safe to draw as much as you want! You are the eyes and ears to our quest companions, and that means that it is absolutely vital that you help them to envision the world around them, and themselves!
Like I said, the danger of drawing too much won't come until later. At that point, it will purely be your decision what points to draw and what not to draw. Another part of your sharp eye for details.
Ghost, is there a way to fail this Quest?
Ohhh, there are lots of ways to fail quests, really! Especially this one. But just because you fail your quest once, or twice, or maybe a thousand times, doesn't mean the quest is over. No matter how badly you screw things up, keep in mind that eventually, wrongs can be set right. Well, most wrongs. The reversible ones. You can't tell the reversible from the irreversible, really.
But my point is, while you can fail your characters a LOT, you can't actually fail this Quest that easily. Just don't get cocky, kids.
Ghost, do we have to wait for your cue to give the character commands, or not?
You do not! I was hoping you folks would catch on, but I'll explain simply. The first chapter is almost tutorial-esque, where I'll format things rather easily for you to follow along with. Once you folks get more active, and once you get that you don't need a cue to help out, then I'll stop. And then you're on your own. This tutorial lasts until the end of the first chapter.
Ghost, is this all going to be kid appropriate, or will there be... ?
" Kid Appropriate " is kind of a mean thing to me. I mean, kids can take an awful lot, emotionally speaking! They can take up a lot of moral lessons and knowledge and things into their heads that we don't give them credit for! Saying something is appropriate or inappropriate for them is kind of stupid to me, really. Ech.
That out of the way, you'll find that the longer this quest goes on, the more shocking or disturbing things you'll find. Not all crammed in at once, of course, but mind you. The Universe is a big place. It's not all sunshine and roses.
Ghost, how does our character see us?
He doesn't. He has his own free will. While he's not going to see you as anything less than instinctive or deep-down buried voices, like the kind even you and I get, I'd much rather see you as a collective. Like a Hivemind. Or a hyperadvanced AI Hive program.
You can see yourselves however you want, but nonetheless, he won't acknowledge you. Least, not yet.
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