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Purple Smooth Belle
cdce32
>>85498
What I think I liked most (kind of hard to self analyse) was the character interactions when Annelin was on and off duty. I was looking forward to Purrsia but that kind of meandered into nothing meaningful and was pushed to the side quickly, I think it could have worked much better if we were sent there alongside Mike, with him to help try and stabilize things as might be his duty as Prince, it might have given a more solid foundation and meaning to it, leading to more. The abrupt character swap to Mike to suddenly go on a fetch-it quest for things that were only vaguely hinted at months ago was a massive shift in the overall gameplay and feeling of the quest and had us wandering around like headless chickens. We didn't know what we were looking for or how to play as Michael, Annelin was the MC, the one we started with and grew with, the one we were attached to both as the MC and as the perspective for which we glimpsed into the quests world, how we learned about it and interacted with it.
I think having a lot less constant heavy consequence situations one after the other that tie into unwelcome plot would be welcome, not saying get rid of such things, but make sure they are appropriate and most importantly, fun to play through and deal with and paced well, every climax needs an appropriate amount of downtime.
Also, being a magebreaker and having mages that we couldn't break being the predominant enemies we faced was weird.
TLDR: I think you should focus on what made the first 15-20 threads really fun, the more personal aspects of the quest, dealing more with character interaction and slight SoL, as far as such a thing could be considered SoL for being the Bloodline Protector, as we go about our duties as the BP, guarding Mike and interacting with him and all those who are connected.
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