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Calling Cake
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I think this will be useful to you, so I will post it for you, as well as answering your questions later:
Ways this board is not like /tg/
1. Population
This board is far smaller than even the smallest of 4chan's boards, as such, your quest, no matter how good, will not update like Rubyquest. It is extremely unlikely, especially as a new quest with OK art that seems to be a Ruby-like adventure, for you to get enough suggestions to update with any reasonable speed.
Expect maybe 3-5 suggestions per post, and sometimes only 1. Expect to have to wait for someone to bother suggesting. Don't give up. You might be discouraged at first because of the lack of suggestions, but if you keep updating and your quest is legitimately good, people will begin to read it and suggestions will pick up.
2. This board is for Quests
This affects how people play, and how much attention your quest will get, and ties into some of the reasons that you won't get very many suggestions, maybe ever. Because the board is full of quests, and many of those quests will be updating at the same time, it is extremely unlikely that people will be sitting in your thread f5ing. Use the irc: RubyQuest and TgChan to inform the population of your updates. You don't need an IRC channel. Your discussion thread here, if it is used, will serve the same purpose.
That being said, it also affects how you should run your quest. Take time with your art. Really, 15 or 20 minutes between updates is expected and encouraged. When I first started updating, I tried a style that allowed me to post with maximum speed (static poses, predrawn backgrounds). Not only did the "lazy" art turn people off, I got complaints that I updated way too quickly. People expect to casually browse while still participating in the quests that interest them - you don't need the speed and you wont get the quantity of suggestions that RubyQuest got.
That being said, great art is not required. A minimal palette and simple characters work fine here, and some of our not-greatest artists run/have run some of our most awesome quests (The End and Kara Quest). The only complaint about bad art is when the suggesters can't really tell what something is supposed to be. As long as your art is clear, you will be fine.
3. Moderation/Trolls
Trip is either NAME#PASSWORD or NAME##PASSWORD, but you really only need it if you don't have a static IP or you frequently post from multiple computers, and even then it is hardly required. No one, on the history of the boards ever, has ever tried to impersonate an author or hijack a quest. We just don't roll that way.
Also, the board is heavily moderated, and the mods are easy to get in touch with (go to the tgchan IRC channel). They will stop that shit right away if, for some unknown reason, it does occur.
Nobody really accuses anybody else of railroading, and if they do, it is because of some reason greater than "They're running a quest" like happened with Ruby, plus there really isn't a strong interest in trolling here at all. That being said, a lot of us are from 4chan, so some good natured ribbing and retarded suggestions are to be expected.
Every author on these boards is expected to separate the obviously joke suggestions from the serious ones. Having a character suffer because someone suggested something obviously completely stone-cold retarded (stick hand in blender) will bring down the ire of the board on the author's head. No one will accuse you of railroading for ignoring stuff like that. Having a system that punishes the character for those suggestions will not get everyone to make careful, well-thought-out suggestions, it will only encourage casual trolling by people who don't really read the quest while punishing the people who are actually interested in it and serious about it. Trust me.
4. Miscellanea
Choice of protagonist: These boards are way less SPESSMARINES than /tg/. If you present the character as not that physically capable, people will suggest appropriately generally no matter what the gender.
Here are the differences in protagonists as far as these boards tend to go:
Guy: Players will try to get in the pants of every female character. Expect lots of trust towards females unless the signs are obvious. Expect they to attempt at least some form of romance at some point. Players will also attempt bromance on any sort of male companion as well.
Female: Players will try to get the character in compromising positions. Expect suggestions to get the character to remove clothes, touch herself, etc. Players will still try to have relations with the female characters. They *might* try romance with a male character, but it's less common, honestly.
If these aren't the sort of thing you want from time to time, just have the protagonist be more than an empty vessel for the suggesters to fill. Filter the suggestions through the protagonist's personality. Even Ruby wasn't "That kind of girl." Once people understand what kind of thing you're running, they will go along with it pretty readily. Oh, I didn't mention this earlier, but generally you're going to get a whole lot of joke suggestions right at first. Use this time to explain (through what happens in the quest) what kind of quest you are running/how serious/deadly it is.
I personally think that exposed game mechanics take away from every quest they are used in.
I use a direct points system for Soul in BiteQuest, but I never called it that and the players were never aware of it. I also use health levels, injury locations, skill numbers, damage numbers, stats, inventory, weight, fatigue, and magic, but none of my characters have stat cards made or any numbers whatsoever listed. I keep all that stuff on my side of the screen, and I think this lets the quest itself be more immersive. No one will really accuse you of railroading, and people don't mind things done for dramatic effect here. I would say keep the system, just make it transparent. You could say stuff like "___ goes east, tripping a wire, but jumps back just before the trap goes off. That was a close call! Maybe next time ___ won't be so lucky." Later on it can be "___ goes to drink the liquid, but at the last second realizes it is deadly acid! There is no way ___'s luck can continue to hold. ___ can feel the inevitable tide of fate just waiting to drag ___ down into the cold embrace of death."
This is far too long already, but in closing I would like to say that I love these boards - both the other authors and the suggesters, and I think we are a fantastic community. I personally read almost every quest on the boards, or at least give them a try, and I know a lot of other people do too. I look forward to reading and participating in yours in the future.
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