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Dawn Puff
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>>317767
>Why do you read my quest?
Initially, I just thought the concept of taking something as basic as the familiar red / blue setting and changing one major thing (the protagonist, namely) had a lot of potential. I'm happy to see I was right, it's worked out quite well.
>What would you like to see more of?
Spike. :D
Plot-progression in general, I guess.
Oh, and rampant alcoholism. But I can expect that from Steve.
>What would you rather see less of?
Honestly? Gratuitous sex. I'm a bit more interested in Steve's Pokémon journey, Team Rocket and Zealot than who he's shagging.
>What do you hate about my quest?
Hate is a bit of a strong word? Also, there's no corresponding 'like' question, shame on you!
I can't think of anything in specific that I haven't already mentioned.
>What do you like about my quest?
There. I added it for you.
I like your writing style. You've characterized Steve and Mewtwo very well so far.
>Does the shitty quality of the art make you not want to read the quest?
It doesn't bother me at all. The style works well for the tone of the quest, as well. And I notice you're improving.
>If you started reading but stopped, why?
I never stopped reading, but I did get really close to doing so during the appearance of Mewtwo. The reason for that was, essentially, I felt that the plot was about to get horribly derailed. I remember sort of unicode staring at the screen during the confrontation with Metwo and going 'You're not seriously going to have Steve capture Mewtwo, right?' - to me, Mewtwo represented lame easy mode, and a bit of Mary Suedom.
Since I was looking forward to 'The Adventures of Spike and Steve', suddenly putting the most powerful Pokémon in the setting into his pocket struck me as incredibly bad writing, which surprised me since the quest's writing up until that point had been very /good/. So I found myself trying to guess ahead. 'AHA! There wasn't a Master Ball in the box after all. Man, you got me- oh, wait. There /is/. Joy.' And then 'Aha! The ball is missing! His rival took it, and now he's going to go about it all EZMode while Steve kicks ass through BRO POWER with Spike, leading to a dramatic confrontation- oh, no. The portable nuke is just sitting in our PC. Joy.' I'm pretty sure the only reason I didn't stop reading around that point was just a decision to trust you to handle the writing well, since you'd proven good at that in the past. But I really was just teetering on the edge, and if I hadn't loved the quest so much before that point, I'd probably have just dropped interest.
But since then, my opinion's improved again. Quest didn't use Mewtwo as a lame SMASH EVERYTHING hammer like I expected it to, Mewtwo's mostly sat on the sidelines and let Steve's normal 'mon take care of the actual fighting, and most importantly, Mewtwo's writing itself is quite nice. He plays off of Steve very well. So I suppose you could say I took a gamble on the quest not turning lame around the Mewtwo bit, and won on that. But I could see someone else closing the quest at that point. Nobody wants to read about Mary Sue's rampage through the game world with her sparkly unicorn legendary pony of perfect +5.
As I mentioned in the thread, now the only thing that really bugs me is that Mewtwo chews up a team slot, when he feels like he should just be an additional character. I'm sort of narratively opposed to using him as a psychic smash hammer because he trivializes the importance of Steve's team, but his presence means that we can't use, say, MAGNETHEARST or SLOWPOKE, or whichever of the two guys we decide to catch now.
All in all? Love the quest, had a low point, but your writing saved it for me. Keep up the good work. <3
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