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File 137471544327.png - (16.48KB , 733x458 , title-disc.png )
73955 No. 73955 ID: a01b62

Here's a thread for discussion of Puzzle Dungeon, so as not to clog up the main thread with any communication, coordination, questions, or comments.

There is also an IRC channel at #PuzzleDungeon @ irc.rizon.net
Expand all images
>>
No. 73962 ID: 67bfa9

are badly injured individuals allowed to tag out while at portals or between levels, to replace themselves with able bodied adventurers?
>>
No. 73963 ID: a01b62

>>73962
Nope! You are in the dungeon until you die, at which point someone else takes your place.
>>
No. 73964 ID: bf54a8

limo, wtf. on top of a trap is not the place to decide to wrestle.
>>
No. 73965 ID: 2baea8

>>73964
I think he intended to lower the spikes for some plan or other. I think the best option right now is using LC's slime to gum up the spike mechanism.
>>
No. 74000 ID: b1c062

Quick question: any rule against repeat characters?
>>
No. 74001 ID: a5d4fb

>>73965
I don't think that will work. But I do have an idea on getting over.
>>
No. 74002 ID: a01b62

>>74000
Yes, you can't use the exact same character twice. They're dead! Be more creative.
>>
No. 74003 ID: a01b62

Also, if you want to exact revenge on a player for what you feel is an unjust circumvention of the dungeon's design, make a character and wait in line for your chance to do so. But I am perfectly capable of dishing out punishments as I see fit on my own.
>>
No. 74011 ID: a5d4fb

>>74003
That.....is mildly unsettling.

I have some questions:
Are you planning on making a Puzzle Dungeon 2 or at least something similar after this?

How many levels in PD are there?

What kind of things will make you deny a character, if at all?
(and/or)
What isn't allowed in a character?

What is the history behind Tiki-auaha?
>>
No. 74013 ID: a01b62

>>74011
>Are you planning on making a Puzzle Dungeon 2 or at least something similar after this?
I don't know, but considering the first one has just started, why do you ask?

>How many levels in PD are there?
Plenty!

>What kind of things will make you deny a character, if at all?
An obviously unbalanced strength is pretty much it. If you make your character way too hard to kill, I'm not going to let them in. Other than that or having multiple strengths/weaknesses, not much! I reserve the right to deny any character I want, though.

>What is the history behind Tiki-auaha?
That's something you'll have to find out in the quest.
>>
No. 74015 ID: a5d4fb

>>74013

>I don't know, but considering the first one has just started, why do you ask?
I haven't been here very long, but I think this is a really creative idea for a quest. Players have to build their own character(within requirements) and play together with other people in the dungeon in order to progress. Not to mention the multiple various traps and tricks (which I know isn't very much right now, but still.) And the whole 2-D dungeon map concept reminds me of a comic I drew as a little kid.

>Plenty!
Oof. I'm excited!

>An obviously unbalanced strength is pretty much it. I reserve the right to deny any character I want, though.
Ok, just wanted to know for future reference. Trying to balance a character in-the-making.

>That's something you'll have to find out in the quest.
Fiddlesticks. But, that makes it all the more interesting!

Also, one more question: In the scenario that a character managed to perfectly screw up, somehow destroying/blocking the exit door and preventing it's use, what might happen next for the story? or would you take steps to prevent something like that?
>>
No. 74027 ID: 67bfa9

I have to leave in 10 hours to goout of town, I will not be back until monday. I hope you guys will take good care of Doppler and please don't let her get hurt.
>>
No. 74029 ID: 5fd94e
File 137482036005.jpg - (24.03KB , 500x281 , 1491929_1303497416920_68res_500_281.jpg )
74029

>>74027
>>
No. 74030 ID: c95833

>>74027
Just have her transform into something immobile and mostly invulnerable until she can catch up later.
>>
No. 74043 ID: a01b62

>>74015
I haven't been here very long, but I think this is a really creative idea for a quest. Players have to build their own character(within requirements) and play together with other people in the dungeon in order to progress. Not to mention the multiple various traps and tricks (which I know isn't very much right now, but still.) And the whole 2-D dungeon map concept reminds me of a comic I drew as a little kid.
Thank you! I, too, drew little stick figure platformer things on pieces of paper. Also, I might note that playing together is not strictly necessary; only one person can get the prize at the end of the dungeon, after all, so you are free to work against as well as with each other to get by the traps.

>In the scenario that a character managed to perfectly screw up, somehow destroying/blocking the exit door and preventing it's use, what might happen next for the story? or would you take steps to prevent something like that?
The door can't be destroyed, but if someone managed to block it, you guys would probably have to create new characters that could get to it and sacrifice as many others as necessary to proceed.

>>74027
I recommend you just issue her standing orders to wait until everyone catches up and then go through the door.
>>
No. 74044 ID: a01b62

I'd appreciate it if people didn't make characters whose only point is not to be able to die. I realize the intention is probably to let others do the work and float on through ghost-like without worrying about being in danger, but A) that's incredibly boring, and B) I'm going to kill you anyway.
>>
No. 74045 ID: 67bfa9

>>74030
>>74043
Okay
>>
No. 74047 ID: a5d4fb

>>74044
There are already two people like this, sadly.
>The door can't be destroyed, but if someone managed to block it, you guys would probably have to create new characters that could get to it and sacrifice as many others as necessary to proceed.
I thought you might say something along those lines. (gulp)

>Thank you! I, too, drew little stick figure platformer things on pieces of paper.
You're welcome! I did the same thing, but a bit different.

>playing together is not strictly necessary; only one person can get the prize at the end of the dungeon, after all, so you are free to work against as well as with each other to get by the traps.

Oh.

OH.
>>
No. 74048 ID: b58751

>>74047
There was a character someone played originally that was a robot, who had a tendency of shoving and throwing other people into traps. That character did quite well!
>>
No. 74053 ID: a5d4fb

>>74048
Did it win?
>>
No. 74054 ID: 67bfa9

don't fall for the DM's tricks
he's trying to turn us against each other. so that we are all destroyed

I say the prize should be willingly given to the person who saves other players on the most occasions
>>
No. 74055 ID: 2baea8

>>74053
I believe it was the only character to survive from the beginning to when the original quest died.
>>
No. 74058 ID: a5d4fb

>>74055
What was the original quest called?
>>74054
I know.
>>
No. 74059 ID: b1c062

As far as working with/against each other...
Jack feels screwed. Sarni at least could deny that he's a threat, but Jack's strength is item-based. Meaning he's basically a walking powerup for those who'd want to kill him, and I did give them red shirts/robes for a reason!
But really, this looks more like the type of dungeon where teamwork can make or break an attempt-just look at how Sarni died!
>>
No. 74061 ID: 2baea8

>>74058
Puzzle Dungeon. Control+f it in the graveyard.
Actually, a fairy named Blossombell survived too, now that I look.

>>74059
Does surfing over the traps on a wave of bodies qualify as teamwork?
>>
No. 74062 ID: a5d4fb

>>74059
Eh he heh, whoops.
>>74061
Great! thanks
>>
No. 74063 ID: a5d4fb

>>74059
And which one is Jack?
>>
No. 74066 ID: 2baea8

>>74063
He means Zack.
>>
No. 74069 ID: a5d4fb

>>74068
Cursed Ninjas...
>>
No. 74073 ID: 19a83e

So, uh, anyone going to be on the irc channel, or what? Kinda sitting in an empty room here.

...Also, the old dungeon quest is hilarious. RAITAL's strategy is funny and effective.
>>
No. 74078 ID: a01b62

Also, I like how the day after I say to please stop making characters who are useless for dungeon crawling, someone throws another one in. It's just not going to be interesting, guys.
>>
No. 74080 ID: a5d4fb

>>74078
Darn Trolls.
>>
No. 74081 ID: 885ee8

>>74078
Fine. I thought Charles was a deep and rich character with a beautiful backstory who could also spring traps to help out the people with hands, but NO, he's not good enough for you.

Ableist.
>>
No. 74086 ID: 19a83e

>>74078
Honestly, I'd make a character (leaning on a dwarf at current), but there's so many in line already I'm dubious of getting in.
>>
No. 74087 ID: 2baea8

>>74086
Death count would be higher, but everyone is farting around at the start of the level.
>>
No. 74089 ID: 19a83e

>>74087
Bah. Have a rolling boulder squish everyone that isn't making progress!
>>
No. 74091 ID: a01b62

>>74081
Feel free to make whatever you want. It's just that characters like that don't add a lot to the game, so if they start getting too common, I'm going to start putting in a lot of doors with pull-switches.

>>74086
Honestly, they're probably not going to last too long. The spikes took way too long to get around, but now that we're finally getting past them, we should be speeding things up.
>>
No. 74106 ID: a01b62

Archibald! You can only have one strength. Either the incorporeality or the stench has to go.
>>
No. 74107 ID: 885ee8

>>74091
No no, I was just messin'. I just didn't read the bit in here about how you didn't want those kind of characters anymore. My apologies.
>>
No. 74108 ID: a01b62

>>74107
Characters that pretty much only serve to help out the other adventurers are fine; at least your rubber ball dude can get destroyed by traps.
>>
No. 74109 ID: b1c062

2 things:
1. Since I already have a character in the wings, would it be fair if I used Sasha steppington?
2. I have another character idea. Should I suggest it now, or later after Zack meets his inevitable unfortunate demise.
>>
No. 74111 ID: a5d4fb

>>74108
So...does this mean Blast Beard needs editing?Because I was originally going to go for a wind up robot, but I thought it would be better to not have to depend on others. So I thought instead of being rewound by others, it would rewind itself up, which is kind of impossible unless it was the legs that were specifically wind up.
>>
No. 74113 ID: a01b62

>>74109
>1. Since I already have a character in the wings, would it be fair if I used Sasha steppington?
If no one else wants to take her, feel free.

>2. I have another character idea. Should I suggest it now, or later after Zack meets his inevitable unfortunate demise.
I would prefer if you waited for Zack to die, because it's not really fair for others if you sort of reserve your next slot; it makes the line longer for people who have yet to play.

>>74111
Blast Beard was a bit borderline, but I was willing to give it to you. If you'd like to make him a bit more in line voluntarily, I recommend you limit him to only one type of firepower.
>>
No. 74117 ID: 19a83e

Well, is Zaealix does take Sasha, is Zack removed from the waitlist, or no?
>>
No. 74118 ID: 885ee8

Let me preface this by saying I've got no problem with your decision regarding Mavek, and I'm not asking this to contest that decision or anything like that. It just seems like you're getting upset with some of the entries, so I'd like to get some clarification so we can avoid problems in the future and you and the players can all stay happy.

Where do you draw the line between two different "Strengths"? For an example of what I'm finding confusing, Doppler has potentially infinite different skills that could count as strengths, but it's conceptually a single ability that can be singly enumerated, so I can understand why you'd count it as a single ability. Blasht Beard, on the other hand, has multiple listed powers which are individually enumerated, but conceptual relatives of "guy with hand cannon". I can also understand why that one is OK.

I don't want to make this about Mavek, but I'm going to use her as an example because we don't have many examples of rejected characters to draw from yet. Conceptually, she was "alien with laser tentacles". To me, it seemed like "moves things or cuts things with them" was no more a description of two different powers than "shoots big bullets, small bullets, or heavy bombs" was a description of three abilities for Blasht Beard. In terms of different things that I could do with that ability while keeping it under a single conceptual heading, it also seemed far less versatile than what Doppler can do.

Again, I'm just asking in the interest of clarification. I'm not upset that either of those characters are in, nor am I upset that Mavek as originally written is not. I'm perfectly happy with her just being able to cut stuff. I was more bothered by the "You guys keep this up and I'm going to have to start rejecting people" remark, because that seemed to me to indicate that something about my entry had frustrated you, and that was the opposite of my intention. I promise I wasn't trying to pull a fast one on you or anything, and I was surprised that the entry upset you. I'd like to make sure we can all avoid that in the future. If you're just playing it by ear and the problem was just that the listed strength was too strong, that's perfectly fine too. Just, please understand that we don't know where you draw that line yet and we aren't trying to subvert your awesome quest or anything if we accidentally cross it.
>>
No. 74119 ID: e3aff6

I think I would like to suggest for Steppington.
>>
No. 74120 ID: 2baea8

Perhaps a rule that anyone who does not currently have a running character can suggest for a character that has been inactive for a day?
>>
No. 74121 ID: b1c062

Hrrm...I think I get it.
Blast has multiple 'shoot stuff' powers, but they more or less have the theme of increasing power/blast radius, as well as a delay in switching modes and only can use one at a time.
In the case of Mavek, she had multiple powers, but much less limitations to prevent her from using them at once, and a weakness that was...Well, outside of water hazards, wouldn't apply that much.
I think something that might make strengths/weaknesses more flexible and fuzzier is that a normally OP strength can be balanced by a particularly nasty weakness.
Blast Beard basically has to pause every 5 turns or so to wind himself up again, which while it doesn't sound like much, it means he's going to move slower than everyone else.
Of course, this is all speculation on my part, I could be wrong though...
>>
No. 74122 ID: a01b62

>>74117
Nope.

>>74118
I can tell you're trying pretty hard not to come off as confrontational, but please don't feel like you have to couch your language carefully to avoid offending me. :P

I'd like to say that it wasn't about you, and I'm sorry if you felt offput by anything I said; it was just a growing trend that I wanted to stomp on before it got out of control. The characters lately have been getting a lot more... intricate, which isn't necessarily a bad thing, but I'd really like to point out that this isn't really a quest about a skilled band of adventurers. It's not a Pathfinder campaign. It's supposed to be a silly, fun thing where simple characters go up against needlessly complicated tricks and traps. I want to afford everyone as much creativity as I can, because I know making characters is fun, but there's a line in the sand I have to draw, and I'll try and define it for you as clearly as I can.

You've pretty much got the idea of why I let Doppler and Blast Beard in already. Doppler's strength can be boiled down to a single, simple word or phrase: 'Morphs.' or 'Can shape change.' It's a pretty versatile strength, but I'm willing to allow it because it's so simple and I'm pretty sure I can still kill her. Blast Beard's real strength is his cannon, which is, like Mavek's arm things, a single weapon, but unlike Mavek's whips, it only serves a single function: it shoots cannonballs (of varying size). The cannonballs all do roughly the same thing.

I'll be honest; I had to think for a while before I let Blast Beard in, and I was tempted to reject him, but it seemed like a lot of effort had gone into him, other people liked him, and I didn't want to step on that, so in the interest of everyone having fun, I let him in. That's the principle I'm mainly abiding by, is making sure everyone has fun with the quest. It may lead to me making somewhat inconsistent decisions, but I'd really rather rule on the side of the players in most cases.

As for Mavek, well, you actually described her as being able to do several things: move herself around with her tentacles, manipulate objects with them, and turn them into superheated whips to attack things. That's really three separate things to me, but I was willing to combine the first two and let you choose between weaponry and mobility as your strength.

It really wasn't about you at all, it was just sort of a growing thing. First Archibald had two powers, which I didn't really actually catch until I'd already let him in (which I only did because I wanted to see his face when I killed him anyway), then Blast Beard seemed way too complicated, but I let him in anyway to be nice, then Mavek seemed to be going down Blast Beard's road as well and I felt like I had to make some sort of stand so that we didn't end up with a whole party full of Swiss Army knives and invincible trap detectors. I'm sorry if I came off as rude in doing so, it wasn't my intention, I've really just been having to carefully word everything I say so as not to snap at people today. It's not your fault.

I feel like the line should probably be thus: You need to be able to describe your character with a word (the name of the power) and/or a sentence (that describes the power succinctly). If your character gets more lengthy than that, you are probably overthinking Puzzle Dungeon. For example: "Strength: Shapeshifting," or "Strength: Can create superheated hard-light tendrils to cut through things." I don't really mind if you try to game it a little to get your character through, for example, "Strength: Hand-cannon. Can shoot six small bullets, two large bullets, and a large, bouncing cannonball with a two-panel fuse." Just don't go too far.

Here's something important, though: You really don't need to rigidly define your character's abilities. That's sort of my job. The quest does not have any mechanics beyond my own common sense and sense of humor, and I'd like it to stay that way. If you overstep your boundaries, I'll let you know, either in writing or by telefragging you into a wall.

That's another thing: It's probably not a good idea to put so much effort into your characters because you'll get attached to them, and probably get upset when they die. I really don't want anybody to think that they can make a character on Level 1 and have them last to the end of the quest if they just try hard enough. It's not happening. You're gonna die. I will design future levels to destroy you. You can't escape your fate. Prepare accordingly.

>>74119
Ok! You can start suggesting for her immediately.
>>
No. 74129 ID: 885ee8

>>74122
Okay. Regarding my phrasing, I had to be careful because it would have been very easy for my questions to come across as "WAH YOU REJECTED MY CHARACTER", especially given the timing. Thanks for answering, I think that explains it.

It's interesting that if we WERE trying to powergame, it would be more a linguistic problem than a roleplaying one, since "telekinesis" would make it but "carries a roll of toilet paper and fingernail clippers" would not. I'm also assuming "can shapeshift into a burrowing worm, a flying creature, and an electric lizard specifically" would have failed while "shapeshifts into anything" succeeds. Hmm.

I'm assuming "omniscience" or "omnipresence" omni-anything would probably be out. How about teleportation? Creating objects out of energy, like Green Lantern? Actually, since the limitations are on which ideas our culture has already lumped together linguistically, could we refer specifically to a well-known character? "Has the powers of spider-man", for example?
>>
No. 74130 ID: 409543

Come to think of it, maybe we could just all get to suggest for Sasha Steppington until she dies or her player comes back?

That way things keep moving, both because she's active, and probably going to die very quickly thereby bringing in a new character.
>>
No. 74131 ID: a01b62

>>74130
Nope, only the character's owner can suggest for them. It's not that kind of quest.
>>
No. 74132 ID: a01b62

>>74129
Teleportation is technically in, depending on how controlled you are with it. Considering I have full control over where you end up, it might be a short-lived character. I'd prefer it if you were more creative than just 'is Spider Man,' so I'd probably reject that one. Really, I'm not saying you can't start with a roll of toilet paper and fingernail clippers. I seriously never said that, anywhere, it's even a single sentence. I wouldn't reject any of those, words in my mouth, om nom nom.
>>
No. 74139 ID: 885ee8
File 137489291228.png - (61.59KB , 600x780 , temp.png )
74139

>>74132
Sorry! I did not intend to put words in your mouth. I was also not intending to criticize your system. I was just trying to summarize it and couch it in terms that made sense to me, bringing up what I thought were some novel ramifications in the process as food for thought. I liked the idea that it was basically a linguistic puzzle! I thought the toilet paper and fingernail clippers thing failed due to:
>Doppler's strength can be boiled down to a single, simple word or phrase: 'Morphs.' or 'Can shape change.' It's a pretty versatile strength, but I'm willing to allow it because it's so simple and I'm pretty sure I can still kill her. Blast Beard's real strength is his cannon, which is, like Mavek's arm things, a single weapon, but unlike Mavek's whips, it only serves a single function: it shoots cannonballs (of varying size). The cannonballs all do roughly the same thing.
I interpreted that to mean that a strength had to be either one concept that can result in multiple abilities or multiple abilities that fall under one concept. Fingernail clippers and toilet paper are not related to one another conceptually and do not confer the same "abilities".

But now I feel like I'm going on too long about it. Like you said, it's just for fun. I'm looking forward to playing. But now I find myself longing for a character that could clip his nails and wipe his ass.

Oh well, maybe next time...
>>
No. 74140 ID: a01b62

>>74139
I assume that's an analogy. I just think you're overthinking it, and should really stop doing that, and just come up with cool characters, explore interesting places, meet exotic people, and get killed by them.
>>
No. 74141 ID: c23ab0
File 137489419198.gif - (13.93KB , 400x282 , eg.gif )
74141

R.I.P.
>>
No. 74142 ID: bf54a8

i'm WIZARD as a strength, who the fuck knows what a wizard can do? i just say "tries to cast a spell that ______" if it's good then i cast it, if it's OP i can't.
>>
No. 74208 ID: e1609c

>>74106
Whoops, just saw this! I caught that early on, have decided to go with the stench. Revised ability and Weakness.

DEATH STENCH: slowly poisons people in a close radius to him
the drawbacks of this are a bit obvious, but amount to this: if he is in the same room as a team member for more than two turns consecutively they will start taking damage.

That better?
Apologies for not responding, I did not realize there was a /dis/ thread for some reason ahaha.

I did some thinking and honestly trying to use him as an xray guide to mechanism workings is probably not quite the way to go.
>>
No. 74226 ID: a01b62

>>74208
Just so we're clear, you'll... float, I guess? But it's not your strength, so you'll pretty much travel normally, and still trigger traps like pressure plates.
>>
No. 74240 ID: e1609c

>>74226
Hm. that is actually a veery fine point, I hadnt thought of that. But yes, I suppose that is the case? I might rework it a bit, perhaps an alternate skillset could do away with the stench of death entirely and focus more on his floatyness?
OH I ACTUALLY GOT ONE!!
He can control his density (allowing him to fly or activate pressure pads, etc), but has a one in five chance of accidentally going superdense, effectively immobilizing him and dropping him into whatever is below him at the time.
Would that be a better power-weakness, do you think?
>>
No. 74241 ID: 17675d

>>74240
Just... resubmit the character in the thread when you're done brainstorming, okay?
>>
No. 74242 ID: e1609c

>>74241
Will do! I'll try to keep away from giving you any headaches, though! let me know if anything I suggest is a bad idea to you, yo.
>>
No. 74243 ID: e1609c
File 137505992781.jpg - (19.92KB , 256x206 , originalthecharacter_9746.jpg )
74243

Speaking of horrible ideas:
What if I made a terribad joke oc for puzzle dungeon, who's ability is SUPERMODE MEGASOLDIER but his weakness iss TRAGIC BACKSTORY: anything that isnt a blank wall will send him into a wailing angsty catatonia from which the only escape is a three paragraph description of their luxurious hair in broken english.
>>
No. 74244 ID: 409543

>>74243
I know it's a joke, but it still made me cringe.
>>
No. 74249 ID: c23ab0
File 137507064786.jpg - (58.82KB , 264x204 , appropriate reaction.jpg )
74249

>>74243
>>
No. 74267 ID: cf49fc
File 137511496787.png - (473.75KB , 839x469 , Little Deyzuna Crying.png )
74267

>>74243
YOU BASTARD! STOP RIPPING OFF MY CHARACTER! YOU'RE DOING IT ON PURPOSE! STOP IT! YOU'RE BEING MEAN!
>>
No. 74282 ID: e1609c

>>74243
>>74244
>>74249
>>74267
Now I feel almost OBLIGATED to do this
>>
No. 74284 ID: beeca1

>>74282
Allow me to explain: No.
>>
No. 74290 ID: cf49fc
File 137514414456.jpg - (49.11KB , 800x415 , Little Deyzuna in the saddle.jpg )
74290

>>74282
No way! You're not copying ME and getting away with it! I'M in this adventure now, and there's nothing you can do to stop me.
>>
No. 74292 ID: a01b62

Hey it sure would be nice if the people who were playing posted some actions
>>
No. 74295 ID: 91c1b3

I really just want to see what happens when that water meets that acid. My guy (Baelno) is allowed to carry a sword and shield in with him, right? What happens if someone dies in the next level, but some of the traps on this one still work?
>>
No. 74296 ID: a01b62

>>74295
Once everyone alive/able to leave exits the level everyone new will spawn at the next one.
>>
No. 74356 ID: e1609c

>>74296
...everyone? that cant be comfortable...
>>
No. 74358 ID: a01b62
File 137522875117.png - (13.48KB , 488x154 , hejibits30.png )
74358

>>74356
>>
No. 74403 ID: cf8f63

quick question: Your thoughts on people commenting when they have no character in play?
>>
No. 74406 ID: a01b62

>>74403
I have no strong feelings one way or the other. Perhaps it's best kept to /questdis/.
>>
No. 74613 ID: 77434b

Hmm. What happens if shenanigans cause the level to become impassable?
>>
No. 74615 ID: c23ab0

>>74613

> implying anyone is ever going to make it past level 1
>>
No. 74622 ID: a01b62

>>74613
I said already:
>>74043
>>
No. 75969 ID: e97f9d

Schedule's been tight! I'll try and get back to updating this weekend but it may not be super frequent.
>>
No. 76246 ID: e0c719

Given it's been about a week, I'll put the remaining characters up for adoption and process Muffins's action tonight.
>>
No. 76251 ID: 34cbef

>>76246
king chicken is still here, and he's getting bored of chillin in the nether
>>
No. 76253 ID: 5fd94e

>>76246
Sweet Tooth is still kicking as well.
>>
No. 76255 ID: a36601

Baelno is ready to help, but he's pretty far down in line. (The only thing I think he can do to help now would be to heat the rock enough to make it shatter.)
>>
No. 76257 ID: bf54a8

what huh? i'm here, and remember taking an action this turn..
>>
No. 76258 ID: e1609c

A.F. Garfunkle, eagerly awaiting deployement sir!
>>
No. 76269 ID: e97f9d

No, no, you guys; the surviving characters. Sorry, my bad! Anyone who wants to submit actions for one can take them over.
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