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Glitter Sugar
a01b62
>>74117
Nope.
>>74118
I can tell you're trying pretty hard not to come off as confrontational, but please don't feel like you have to couch your language carefully to avoid offending me. :P
I'd like to say that it wasn't about you, and I'm sorry if you felt offput by anything I said; it was just a growing trend that I wanted to stomp on before it got out of control. The characters lately have been getting a lot more... intricate, which isn't necessarily a bad thing, but I'd really like to point out that this isn't really a quest about a skilled band of adventurers. It's not a Pathfinder campaign. It's supposed to be a silly, fun thing where simple characters go up against needlessly complicated tricks and traps. I want to afford everyone as much creativity as I can, because I know making characters is fun, but there's a line in the sand I have to draw, and I'll try and define it for you as clearly as I can.
You've pretty much got the idea of why I let Doppler and Blast Beard in already. Doppler's strength can be boiled down to a single, simple word or phrase: 'Morphs.' or 'Can shape change.' It's a pretty versatile strength, but I'm willing to allow it because it's so simple and I'm pretty sure I can still kill her. Blast Beard's real strength is his cannon, which is, like Mavek's arm things, a single weapon, but unlike Mavek's whips, it only serves a single function: it shoots cannonballs (of varying size). The cannonballs all do roughly the same thing.
I'll be honest; I had to think for a while before I let Blast Beard in, and I was tempted to reject him, but it seemed like a lot of effort had gone into him, other people liked him, and I didn't want to step on that, so in the interest of everyone having fun, I let him in. That's the principle I'm mainly abiding by, is making sure everyone has fun with the quest. It may lead to me making somewhat inconsistent decisions, but I'd really rather rule on the side of the players in most cases.
As for Mavek, well, you actually described her as being able to do several things: move herself around with her tentacles, manipulate objects with them, and turn them into superheated whips to attack things. That's really three separate things to me, but I was willing to combine the first two and let you choose between weaponry and mobility as your strength.
It really wasn't about you at all, it was just sort of a growing thing. First Archibald had two powers, which I didn't really actually catch until I'd already let him in (which I only did because I wanted to see his face when I killed him anyway), then Blast Beard seemed way too complicated, but I let him in anyway to be nice, then Mavek seemed to be going down Blast Beard's road as well and I felt like I had to make some sort of stand so that we didn't end up with a whole party full of Swiss Army knives and invincible trap detectors. I'm sorry if I came off as rude in doing so, it wasn't my intention, I've really just been having to carefully word everything I say so as not to snap at people today. It's not your fault.
I feel like the line should probably be thus: You need to be able to describe your character with a word (the name of the power) and/or a sentence (that describes the power succinctly). If your character gets more lengthy than that, you are probably overthinking Puzzle Dungeon. For example: "Strength: Shapeshifting," or "Strength: Can create superheated hard-light tendrils to cut through things." I don't really mind if you try to game it a little to get your character through, for example, "Strength: Hand-cannon. Can shoot six small bullets, two large bullets, and a large, bouncing cannonball with a two-panel fuse." Just don't go too far.
Here's something important, though: You really don't need to rigidly define your character's abilities. That's sort of my job. The quest does not have any mechanics beyond my own common sense and sense of humor, and I'd like it to stay that way. If you overstep your boundaries, I'll let you know, either in writing or by telefragging you into a wall.
That's another thing: It's probably not a good idea to put so much effort into your characters because you'll get attached to them, and probably get upset when they die. I really don't want anybody to think that they can make a character on Level 1 and have them last to the end of the quest if they just try hard enough. It's not happening. You're gonna die. I will design future levels to destroy you. You can't escape your fate. Prepare accordingly.
>>74119
Ok! You can start suggesting for her immediately.
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