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5a5dd4.jpg
Untamed Cherry Cascade
5a5dd4
Pictured: The original design sketches for Dwarves. The only thing that's really changed since then is that they now have massive hands and I've gotten a bit better at drawing.
>>72298
Thanks. Let's see if I can do this right.
>>/quest/518222
>Say, Torren, do you know the facts RE: poisonousness of kobold bodily fluids?
>>/quest/518232
>Yeah you think your nosebleed is bad. When she gets one it leaves smoking holes in the ground instead of blood.
I want to assume you're joking here, but you can never be too sure on the internet, so firstly, poison != acid. No holes burned in floors today.
But yeah, the only thing that will kill you dead is kobold blood. Other fluids aren't exactly healthy, but they probably won't kill you.
You know, in case you were planning on drinking kobold tears or something. Because that is clearly the only reason anyone on tgchan would want to know about a fictional race's bodily fluids.
Get your mind out of the gutter.
That said, 'protection' spells exist for more than one reason.
>>72440
Thanks!
My process for designing the races started by thinking about what a race that is extremely specialized for a specific environment would look like, and how their adaptations would serve them in that environment.
So like, Dwarves are super cave-adapted. Their eyesight is shit because of the complete lack of sunlight in the depths, but their senses of hearing, smell, and touch are heightened compared to the other races because they are more useful in the caves.
Harpies are totally adapted for flight, and their design reflects that. The wings are obvious, and the dexterous feet and prehensile tongues are a direct result of the lack of normal hands. Sapient races gotta use tools somehow. The multitude of eyes is for the same reason that hawks and owls have great eyesight; when you're flying, this stuff that you're looking for is often very far away. Also, with more than two eyes, losing an eye or two to an injury is far less crippling, as you'll still have trinocular or binocular vision and be able to perceive depth.
From there I tried to consider how these races would interact, and how they would adapt from tribal life to more civilized life. Like, what traits from that very specialized life would benefit them in a more modern and multi-racial civilization, and which traits would be detrimental.
For example, harpies are slowly losing their capability for skilled flight because with agriculture, large cities, and modern magic, they rarely need to fly. They've also become somewhat thicker and heavier (and curvier, for the ladies) as their concepts of beauty have fallen more in line with the other races.
Dwarves are slowly getting better eyesight while their other senses begin to decline, because sight is far more useful on the surface than it is in the caves, and dwarves are relying on it more than they used to.
Random note about that, dwarves do have eyes and are not totally blind. They have a Tuatara parietal eye thing going on, where skin and fur has grown over their eyes. That said, even the dwarves with the best eyesight can probably see about as well as someone who is legally blind. They pretty much just see burry blotches of light and dark and colour, so they can roughly tell what time of day by how bright it is outside, and they can determine what color something is if they hold it close enough to their face.
Kobolds sort of won the evolutionary lottery by being poisonous. So, instead of becoming stronger or faster or sneakier to deal with predators, they became more colourful and noticeable. Kobolds that looked poisonous survived better than the ones that didn't because predators purposefully avoided attacking them. Likewise, Kobolds have large eyes and a small stature to appear less threatening and more childlike. Pretty much everything about Kobolds is supposed to be like "please don't kill me, I am adorable and poisonous".
I guess what I'm saying is that making the races feel like they were different on a very fundamental level was something I intended to do.
>>72478
Short answer: Torren has a sort of ambiguous, husky voice.
Long answer:
On account of the thick fur and the garbage eyesight, there isn't a great deal that visually defines the Dwarven genders. Dwarven ladies are generally the most endowed of the races of man, but that's useless as an identifier the moment they're wearing armour or anything particularly heavy, which is a common occurrence among Dwarves. Outside of the aforementioned female assets, there isn't much difference between lady and dude dwarves in terms of either physique or height. Dwarves also don't associate particular fur/hair styles as being masculine or feminine, so that's also out.
On account of the similar physical capabilities of the genders, there aren't really distinct gender roles relating to occupations. Ladies are just as good at soldiering and guarding as dudes, so most things tend to have a pretty even 50/50 split.
Dwarves also don't have a particularly wide range in terms of voice pitch. They all have sort of ambiguous, husky voices, with dudes generally sounding very slightly deeper.
If you grabbed a random group of Dwarven guards and tried to identify them based on their appearance and voice alone, you might as well be flipping a coin for each dwarf.
This isn't a problem for dwarves, as they can identify gender by scent. Technically, Elves are capable of doing the same, but it's something they have to learn as opposed to it being instinctual for Dwarves.
So, Torren is very rarely mistaken for a chick by other dwarves, but with the fluffy hair, ribbon, concealing armour, and ambiguous voice, he has frequently been mistaken by non-dwarves.
Dwarves tend to find these mistakes hilarious, seeing them more as the other races' inability to correctly determine gender than an individual Dwarf's inability to properly differentiate themselves. On a related note, a common Dwarven prank is to style their fur and hair totally differently for a day to see how many people can still correctly identify them either as the same dwarf or even as the correct gender.
>>/quest/518329
Is the map in the quest thread really that hard to make out? The distinction between the white ruins/trees and the light grey snowy ground looks fine to me, but I guess it might be a monitor thing.
If it’s a problem, let me know and I’ll post a higher contrast version and keep it in mind for future updates.
>>/quest/518333
Oh.
Yeah, I guess that makes sense. Sorry about that.
I probably should have done something different with the bridge to differentiate it from the rest of the ruins.
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