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65260 No. 65260 ID: db1ec9

Discuss the game here if you want to
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No. 65285 ID: 0e4dad
File 135599298955.jpg - (206.69KB , 788x900 , Dave-Rapoza-Skeletor1.jpg )
65285

I'm still trying to get over the fact that, since a card was missing people wanted to "unlock" Skeletor, but what was the cherry on top for it was that you gave away a key to go fight skeletor, in hell.
We haven't even finished to stablish what exactly is the character and I'm dying over the suggestion and your way to deal with us.

That being said I hope we are not much of a pain in the ass and that we can keep entretaining each-other with what happens.
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No. 65345 ID: f2c20c

Oh jeez, might I suggest not using static noise to add texture to flats? It does not look good, and the file size is way bigger than it should be due to troubles compressing static.
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No. 65346 ID: db1ec9

>>65345
I'll try a different way to add texture, just painting over with differing shades of a color is too time consuming, and artist bias prevents me from seeing it well
>>65285
Well it depends on if you can finish the main story but keep it in mind. It'll be fun and if you see things through to the truth...
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No. 65407 ID: db1ec9

http://tgchan.org/kusaba/quest/res/479712.html >>480357
what's a Cosmo-letter?
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No. 65883 ID: dc5623

I'm wondering if the current battle system I'm using is too clunky what do you guys think?
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No. 65890 ID: b6edd6

It might get a bit slow to do one turn at a time when we are more familiar with the system, but it seems fine for now.
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