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File 12588586018.png - (154.31KB , 600x600 , sketch.png )
6504 No. 6504 ID: ce2dd5

Well, not much to discuss. But it's always nice to hear some oppinions/critique/improvement suggestions/questions...

Also, let me thank the guy who told me to add a tag to the post whenever there's a sequence of pics. Should have thought about that myself.
Expand all images
>>
No. 6505 ID: 5d5878

I think it has potential and am waiting to see where it goes.
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No. 7575 ID: b9e48a

I just wanted to mention that I love the bits of humor thrown in every now and then. I laughed hard when the Commissar stuck his head out of the door.
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No. 8005 ID: bcbb1d

Lack of updates by my side + approaching holidays + this was meant as a first-time-test-quest anyways = Conclusion

I think the good Colonel has outdone his usefulness, despite his rather short "lifetime". Thanks for anyone who dropped by in the quest and left a suggestion, it was fun to see what you came up with. I'll probably do one last post in the thread as an "ending" and then report it as cancelled.

Although I have many ideas of what could be done better "next time" (if there ever is), feel free to drop some criticism, constructive or not, here.
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No. 8007 ID: e973f4

>>317805
aww whaat

Seriously, I don't know shit about the Warhammer universe and I was getting into this. It's fine to take a break if you haven't got the time to work on it now, but you don't need to outright cancel it...
>>
No. 8012 ID: 51d0f5

I'd like to see what other concepts you have in mind.

I hope you continue doing something here, either this quest or another.
>>
No. 8014 ID: bcbb1d

...because I'm indecisive like that.

And because I want to post that fucking "End of Prologue" picture I drew one month ago.



On a more serious note, I realized I would feel somehow bad to leave the quest unfinished. It was rash of me to announce the cancelation.

Christmas time is for the family. Expect updates in january.
>>
No. 8028 ID: 119b5c

>>317814
At first I was like D:
Now I'm like D:<
Probably going to be like |: When you come back

Happy Holidays mate.
>>
No. 8034 ID: a752e3

Checking /quest/.

Seeing suggestion to visit new place (not drawn yet) with lots of (hard to draw) people (also not drawn yet).

0.o

The heck with it. I should have fled while I could.
>>
No. 8040 ID: 5d5878

>>317834
Now you're trapped. There's no escape... BWAHAHAHAHA.
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No. 8042 ID: 51d0f5

>>317834
You'd be surprised how much stuff you can leave implied. A pulpit, some blotchy stained glass, and a few figures off in the background would work as a perfectly passable set dressing for a place of worship that's not in mass. In fact, the smaller you draw the guys in the background, the better, so the place seems enormous.
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No. 8044 ID: 488063

>>317842
I thought this was 40K and the entire ship was a chapel.

...even the restrooms.
>>
No. 8046 ID: e024d0

>>317842
Don't forget how the smoke from the censers would obscure so much.
>>
No. 8052 ID: 5d5878

>>317846
Yeah, but I always hate it when quest authors give into censership.
>>
No. 8450 ID: 30e48e
File 126236299214.png - (1.39MB , 1000x800 , standard_bearer.png )
8450

I hope your holidays were as great as mine.

First off, I appologize for the lack of censer smoke in the Chapel.
<= Please accept this as a means to make amends.

Sergeant Jacob "Niner" Sverch clutching his beloved regimental standard, whose bearer he is.

Concerning the quest:
Well, the prologue has ended. And it was a bit of a suprise for me.
I planned the prologue to end with the regiment being shipped down to the planet. I considered the station a playground: look around, get to know people, don't get killed.
Main part of the story would happen on the planet. As it looks now, there will be at least one entire chapter on the space-port.
Thus I was thrown off my nice rails. Good job suggestors, now I have to invent more people and stuff for the locations I didn't want you to go to...

Change of topic: I have updated infrequently and slowly. Unfortunately, it will stay like that for the entire month. IRL issues, you know the deal.

On the other hand, I will not pause for two weeks between two pictures like it happened before, I'd rather try to update once every two or three days. So, still very slow, but more regular.

Since I'm using *cough* stealing *cough* an already established background, I feel like losing a few more words about that.

I, personally, like the fluff of WH40k, which is, obviously, one of the reasons I choose it as a setting for the quest.
It's also the reason why I want to stay in that little, little corner of the Imperium I made up. And for that little corner, I want to provide a bit of background information now and then. So I hope nobody minds if I bump this discussion thread with a wall of text from time to time...

I also intend to post some useful things for the quest.
The protagonist didn't really meet many persons yet, but I'm still worried if I confuse the readers with weird fantasy names and locations... That's why I will post a "list of known locations and persons and things" which will be updated accordingly to the progress of the quest. I feel that this is neccessary, since some NPCs will play a more or less important role throughout the story (as long as the suggestors don't get them killed).

Last but not least, I want to mention that some updates contained a lot of text. That's probably because they contained mostly dialogue and it is somehow lame to post pictures of people standing around, opening and closing their mouths.
On the one hand, I'd rather want to keep the amount of text small (as much as necessary), on the other hand, the quest is simply rather dialogue heavy.
>>
No. 8453 ID: ab04d4

What was this bullshit I heard when you started this quest? "Art won't be the plowing-horse of this story"?

Right.

You've got a quest with one of the highest quality of art in the entire board. You better make sure it stays that way.

Also, that sunset is awesome. Unless it's not a sunset but some random atmospheric occurence of a foreign planet's air composition. Hrm.
>>
No. 8495 ID: f652ad
File 126246362092.png - (243.62KB , 1045x598 , old_new.png )
8495

>>318253
To be fair, at that time I didn't really know what I did and how... see attached pic for reference. I had to fiddle about a bit before I made up my mind, that's why quality varied quite a lot.

For now, I also have no intention to change the way I make the images.

Concerning the sunset, I didn't really think about that. I choose mainly reddish, because bluish or greenish would have sucked in the colors of the uniform.
It's probably partly sunset, partly exotic gaseous mixture; the latter would make a perfect excuse for the respirator.

Ahem, all in all, thank you for the positive comment.
>>
No. 9764 ID: 96960c

In the thread a suggestion came up for which the following could be useful:

I probably should have explained this way earlier. But I thought that numbers or stats, which become too dominant, would alienate readers.

Just to remember:

Levintus:
ATTRIBUTES:

Strength: average
Dexterity: average
Constitution: average
Perception: good
Willpower: average
Intelligence: average
Charisma: average

SKILLS:

Movement: basic
Melee: basic
Shooting: basic
Psychic: none
Machinery: basic
Vehicles: advanced
Leadership: excellent


The system is meant to be used with a D20. It was working in the background all the time, but except for once I kept it hidden. I didn’t want to give the impression that a problem could be solved only by rolling dice.

A person’s attributes will probably never change during the quest. They are used for certain rolls which don’t need a skill and also for competing with other characters.
For example, if one person is stronger than another person by one level, he will get a +1 modifier in melee combat.
The attribute range of normal humans is “Very Bad”, “Bad”, “Average”, “Good” and “Very Good” (for lack of better terms).
Example: “Very good Strength” and “Very Bad Strength” is like comparing an adult heavy-weight boxer and a twelve year old child (roughly).
Special cases, for example servitors, may exceed “Very Good Strength”, but they are... well, special. Same thing for aliens, mutants and whatnot...


Skill levels range from “None” to “Excellent” and are subdivided into three sublevels (except None) which are simply called e.g. “Good +1” and “Good -1”.

(Skill Level: Number needed for success)
None: not allowed to use
Terrible: 18+
Poor: 15+
Basic: 12+
Good: 9+
Advanced: 6+
Excellent: 3+

The best skill level, Excellent +1, needs a 2+ to succeed, while the worst skill level, Very Poor -1, needs a 19+ to succeed.
Thus, a 1 always fails, a 20 always succeeds when using a skill (without taking situational modifiers into the equation).

If the rolled number exceeds the needed number by 10, it is a critical success. Modifiers always count towards that limit, except if it was stated they specifically don’t.

If the rolled number is lower by 10 than the needed number, it is a critical failure. Again, modifiers always count towards that limit, except if it was stated they specifically don’t.

An example for probable use of the system in the quest:
A vital machine has broken down.
Option A: Look for a Techpriest.
Option B: Levintus attempts to repair the machine himself.

With his BASIC MACHINERY SKILL, he would need to roll 12+.
But the D20 shows a 2.
The rolled number is by 10 lower than the needed one.
Consequence: The repair process has failed and the machine was additionally damaged. Time to look for another solution.

There are a bit more skills than the ones above, but one would have to acquire them first...

Take note I don’t have health points or something similar. Being hit by a bullet means being hit by a bullet, so have faith in your flak jacket (depending on the armour and the weapon (and the person’s constitution) the “graveness” of a wound will be determined).

About Leadership (because it was asked):
Leadership is needed for sophisticated combat manoeuvres and making allied combatants obey one’s orders. It can also improve morale and combat stats of subordinates. Leadership Skill is used for grand-scale engagements; situations like the attack on the station are not affected. (As a rule-of-thumb, as long as the suggestions are able to control every single person involved in combat, Leadership is not active. Giving more indirect suggestions (like “Have 1st platoon go north and engage any enemies” would be affected by the Leadership Skill of the leader).

Leadership penalty:
Team: -0
Squad: -1
Platoon: -2
Company: -3
Battalion: -4
Regiment: -5
Brigade: -6
Division: -7


The bigger the group, the bigger the penalty.

Just in case somebody is interested in how I solved former situations in the quest:
Lying to Lulby got a -4 penalty, -1 for lying to an ally and -3 for lying to somebody who knows Levintus for some time and is more likely to know if Levintus is honest or not.

“Scaring away” the Navy Lieutenant was a successful charisma roll with a +2 bonus given by superior rank (although Imperial Guard and Imperial Navy chains of command are usually strictly separated).

Persuading the priest to help was a Charisma roll, which got a bonus based on what the suggestions wanted Levintus to say.

Unfortunately, I can’t remember the exact numbers that were rolled.

For shooting the first man entering the Chapel Levintus got a +5 for surprising him, a +2 for point-blank range and a +1 for the laspistol being a highly familiar weapon, resulting in the normal 12+ becoming a 4+ needed to hit.
Needless to say it was a CRITICAL SUCCESS, which I translated as a headshot.

Same things apply for the psyker, except the +2 point-blank range was replaced by a +1 low distance modifier.

For the next man, who got hit in the shoulder, Levintus lost the +5 surprise effect. Still a hit.
Same for the woman.

The last man was too far away for the +1 low distance modifier. But it wouldn’t have changed anything, it was a 5 or something like that.

Please don’t think I’m not aware of the system’s flaws and maybe you’ll notice some ideas from other systems I “borrowed”. But until now, it worked and I liked it.

I am unsure how “visible” I should make the system in the quest. Should I say how the odds are with exact numbers or should I keep it vague, like “chances for this or that seem to be rather low” ?

Finally, I want to say, I won’t “cheat”: If a roll goes awry, the Colonel will feel the consequences. I think it’s more fun that way.

Now I would usually say that comments and critique are always welcome, but every time a quest author seems to do that in /questdis/, any readers seem to vanish like mice in their holes.
>>
No. 9776 ID: 6550ad

Just wanted to say that, even if I haven't played WH40k in my life and the only fluff I know consist in what I remember from the Dawn of War games, I like the quest and I want to see where it is going.

I like the characters, and that you're giving almost free will to the players to act, yet still you manage to give Levitus a personality of his own, so he's not a mere puppet. Dunno If I'm explaining myself correctly, but whatevah.

> am unsure how “visible” I should make the system in the quest. Should I say how the odds are with exact numbers or should I keep it vague, like “chances for this or that seem to be rather low” ?

I think that keeping the system vague helps with the immersion into the game. I like "Levitus is very unfamiliar with this kind of device." better than "Levitus needs to roll a 15+ to use this device." But that's just my opinion.

What I don't like about the quest, I'm pretty sure you're aware of it: it updates pretty slowly. But I understand that RL doesn't give much time to quest around, and I guess the art consumes a lot of time too, specially drawing new locations. But it seems that the updates are more frequent lately, so I'm happy with that.

Keep up the good work.
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No. 9777 ID: 51d0f5

Hide that shit!
>>
No. 9799 ID: 736015

>I like the quest and I want to see where it is going.
Yes, I want to see where this is going, too, because I have no clue.

Ahem, on a serious note, I am quite guilty of being badly prepared and things are often added or left out on the fly.

>a personality of his own
In my oppinion that's the greatest compliment one could ever get and I feel adequately flattered.

>I like "Levitus is very unfamiliar with this kind of device." better than "Levitus needs to roll a 15+ to use this device."
Exactly my thoughts. And that's why I refrained from doing that in the quest. I'll keep it that way and leave the system outside.

>it updates pretty slowly
Oh yes, I'm aware of that, but I also have no solution for it. Sometimes there's just something getting in between.

Still, people are coping with it and drop a suggestion now an then, which is nice.

The quest's pace is a real concern, though. You mentioned the freedom of choice in the quest earlier. Funny enough, I myself thought that I was rather limiting freedom, which may be a consequence of the very slow update speed: I want to direct the quest so the story actually progresses a bit and everytime I feel bad for "urging people on", if you know what I mean.

>Hide that shit!
Call a plumber!

Okaaay, it's probably a vote for "No visible numbers". Very well, noted.
>>
No. 9842 ID: cfad4e

>Okaaay, it's probably a vote for "No visible numbers".
Yes. Sorry if that was unclear.
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