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File 134617063123.jpg - (77.13KB , 600x750 , Enclave Eddy.jpg )
59450 No. 59450 ID: 82967c

http://suptg.thisisnotatrueending.com/archive/20485061/ http://suptg.thisisnotatrueending.com/archive/20478611/

old quest threads.
with any luck this is a temporary move and we can all go back to using 4chan in a few days. feel free to call me a faggot
375 posts omitted. Last 100 shown. Expand all images
>>
No. 59969 ID: 96ae9c

>>59967

Would giving the reactor cancel out our current energy deal? I don't much point in them trading electricity with us if they have their own reactor. Do we even know the condition of their reactor? They could be endangering themselves if they keep it.

For the assault on the complex, I say we open up with gas and then a powered armored assault. Free the slaves and send the surviving slavers to the camps.
>>
No. 59970 ID: 98a065

Nerve gas is an abominable weapon an you should feel terrabad for suggesting it in the context of use by a nation that is using old world ideals.

Tear gas and knock out gas are premisable though, and you have them ready for use in grenade launchers.

Okay T45Ds with plasma weapons and other goodies like that. Bombard the close in area with Tear/knockout gas, support with combat vehicles (humvees, MBTs and APCs) with the roughriders and Constantien as an outer ring to prevent escape.

I miss anything?
>>
No. 59971 ID: 96ae9c

>>59970

I don't. We should consider all our options when fighting raiders. The NPCs under our control would. How many of them do think would be willing to die if they knew nerve gas would save them?

Besides, the squirrels already stated these people had slaves. It would look bad if we killed them. Therefore, a knockout gas should be used.
>>
No. 59972 ID: 98a065

>>59969
You don't know the condition of the reactor, you do know that Alhambra produces, uses and sells antirad meds, you knwo they guard the vault and are slowly learning tech. their deal is that you fix things for them. You can't go around screwing people oyut of technical aid so that they can suck at your teat for all their technical needs, if they have even the slightest grasp of commercial expertise they'll buy self suffiency, if not from you than from someone else.

For all you know the reactor went critical irradiated the vault and they're just picking technical components out of it so their offer tosell it to you is like selling a man a diryt bridge.
>>
No. 59973 ID: 716c62

>>59970
Have a few Mr. Gutsy's as well, to handle things like disarming traps and being on point when our forces raid the buildings.

Also, what would the Stealth Suit and Squirrel Stealth Suit projects be? Small Project or Medium Project?
>>
No. 59974 ID: 96ae9c

>>59972

So you basically want us to either give them an extremely sweet deal (fix everything for them, we get the scraps) or no deal. No deal. I refuse to bargain with people who think they can shake us down for as you said "a dirty old fridge."

If they want to play the waiting game, we'll play. We'll win the end, what with more power, more people, and more territory.
>>
No. 59975 ID: 96ae9c

Meanwhile, we should see about beefing up our Tribal civilians. Firstly, that will show Samson that we care about mutants. Secondly, they'll be the poster boys for tribes that are considering joining us. Thirdly, we need them to deal with Tribes that are infringing on our territory. We're clearly out of our depths if a small party can get past all our defenses. Having our Tribals deal with other Tribals will be good.
>>
No. 59976 ID: 716c62

>>59974
>I refuse to bargain with people who think they can shake us down for as you said "a dirty old fridge."
I find this funny since this is what you advocate doing to them.
>>
No. 59977 ID: 716c62

>>59975
That's what we're already doing with the client tribes we have under our control.
The Nurds, Dinis, and Dayglos only got through our defenses because the Nurds are a technically skilled but resource-poor tribe of engineers and scientists.
>>
No. 59978 ID: 96ae9c

>>59976

Yes. I'm self-interested so you can kiss my ass.

The difference here is that we're in a position of power and they aren't. We're the only ones in the immediate area who can help them (expertise, technology, resources). You mentions Samson or Tribals. I say bullshit. If that was the case, they would have had it done already. Hell, not too long ago these people were having trouble with raiders and coal power.

Anyway, I see helping them get a nuclear fission reactor up and going as in violation of our original trade agreement. Originally they wanted a fission reactor in exchange for food and water. We all agreed that'd be a mistake. They're doing it again, instead this timing they're trying to trade us some we don't need for something they desperately want. So, no deal.
>>
No. 59979 ID: 96ae9c

>>59977

What I'm saying is we want to push the non-compliant Tribes out economically. We want our people to be more numerous. We ant our people to be more successful. We want every non-compliant Tribal to either want to join us or gradually move away.
>>
No. 59980 ID: adb6f1

Glad to see that there is someone amonv the players who refuses to be a doormat. You guys keep saying "how high?" everytime someone says "jump". I do not understand why you want to please Samson so much by giving shit ton freebies, and generally rolling over for more or less decent civs. That is not American way. America is ruthless and unforgiving and has always been like that.

Alhambras are offering to sell us an old rundown house for provided we go there and take everything useful about it, fix it, bring it to them, install it and then we need to rebuild that shit back, on top of all other stuff we need to repair and repurpose.
Frankly, they have nothing special to offer and it would be cheaper just to build a brand new bunker nearby.
>>
No. 59981 ID: 98a065

Don't be rude self-interested-anon.

And for the record Samson uses black bowder and coal because they're plentiful in this region and uranium isn't. The master had the technicians required to utilize prewar tech and there's no reason samson doesn't. He just makes use of dependable, plentiful technology. He's already got loads of energy weapons and explosives stockpiled, he just prefers to use them when the situation warrants it. He's a super mutant for fuck's sake, half his army have physiques that make them the next best thing to power armor.

Stealth Suits and SFR Stealth suits are both Medium projects.

and yeah, you're fine on the defense front. Jove only got through with a healthy amount of wilderness experience and the Nurd's tech expertise.
>>
No. 59982 ID: 716c62

>>59979
And that's what we're already doing with the tribes under our control. We've already provided them with improved firearms, expanded defenses, and provided a safe trade environment with our other client tribes providing security along the trade routes.

Also, Samson wasn't even in this region until a few months before we emerged from New Washington, and he's been too busy consolidating his hold on Sanctuary City to provide technical expertise to Alhambra. But eventually that situation is going to change and we'll have to compete with Samson in providing technical services.
>>
No. 59983 ID: 96ae9c

>>59980

Agreed. I'd much rather build a new bunker than buy a half-assed one from a bunch shifty traders. Doesn't anyone realize that the only reason Alhambra is giving us food and water is because we're providing energy? We'd be letting our population starve if we gave them a fission reactor. Next to creating a clan of super intelligent pumas right on our doorstep, giving Alhambra a working fission would be our worst mistake.

I also take back what I said about working with Samson. The more you guys talk about him, the more powerful he gets. I don't suggest any economic or military alliance to foreseeable future. We're both expansionist powers so it wouldn't seem wise to tie each other down.
>>
No. 59984 ID: 96ae9c

>>59982

Can make our Tribals expand more or less in the general direction of the non-compliants? That way, they either attack us or move away.

Also, are we going to get the complex anytime soon? We need to secure it before Samson takes it. Powerful enough as it is.
>>
No. 59985 ID: 98a065

>>59983
Which fallout games did you play anyway? bethesda did the super mutants wrong. They did them WRONG. The only way to cause any lasting damage to a super mutant is to shoot them in the eyes and get lucky or to hit them with energy weapons, flamers, explosives, or Heavy weapons.

Also if you can't see anything wrong with using nerve gas wiki it, if you come back and tell me you still see nothing wrong with using nerve gas when you have Gunships, plasma weapons, and power armor something is wrong with you.

I'm a moralfaggot, I'm running the quest, many factions will actively seek to screw you over PRECISELY because people like you are going to try and screw them over. If you don't like that leave, if you can deal with it shut up with "amrican am ruthless we always have been lets be ruthless" because this is "ENCLAVE DONE RIGHT" Nnot "LYNCH THE MUTIE" I'm going to type up GEN PLA now.

I'd appreciate it if the discussion became a bit more polite while I was doing that.
>>
No. 59986 ID: 98a065

>>59984
Yes you can encourage your tribals to expand, you might wanna look into dealing with the Dayglos, Ching, Nurds, and Dinis who are still in their ancestral villages. Most people leave them alone but if you encourage expansion of your tribals they will piss people off and the less defended tribals will suffer for it.

Also the chaingangs are nothing more than sadistic punishment, which is fine I guess, degenerate slaving fucks being punished for being degenerate slaving fucks, there's not much in the way of manpower here, and what manpower there is is sullen and uncooperative. You'd be better off hiring tribals to do any of this work and turning the gangers into robo brains or executing them or something.
>>
No. 59987 ID: 96ae9c

>>59985

You call yourself a moralfaggot? You let half the raiders from Colosseum be put the death. The other half are slowly be worked to death. That sounds a lot like the Nazis to me.

So let me get this straight. Samson is your GMPC who's super intelligent, super strong, super tough, and has almost everything he needs. In addition to this, he's a moral crusader. If you can't see why I and several others have a problem with him, then you're delusional. Hint; it's not because he's a mutant.

No, there's nothing wrong with using nerve gas as a weapon. Certainly not compared to vast area of other death machines we have. I suppose anyone who's suffered a plasma shot is enjoying the burned flesh and agony. Or getting mauled by one of our giant animals. Everyone loves that. A famous man once said War is Cruelty; the crueler it is, the quicker it is over.

So obviously, you're happy to have a single yes-man for your crowd and hope no one notices the array of inconsistencies your story has so far. Let's hope no one notices them. That would be rude.
>>
No. 59988 ID: 716c62

Now that we've taken Generalised Plastics, I've got two questions:
1. Can the factory be repaired by us at all?
2. Do we need to defend the factory and use it as chemical storage, or can we move the chemicals back to New Boston?
>>
No. 59989 ID: 98a065

>>59987
What I'm doing anon is using fallout canon in my favor and applying simple honest morality and not using the apocolypse as an excuse to be a dick. If you don't like it leave instead of hurling insults. there are dozens of quests on /tg/ that appeal to your tastes. go, stay, I don't care. I'm not going to respond to you or take you seriously any more unless you act civilly.

You're self interested. Fine.

I could spend all day explaining myself to you. Instead I'll act like the authoritrarian dictator you seem to want.

I'm the GM. Kiss my ass. Play by my rules or don't you little premadonna. Run your thread and be more popular than me. Go log onto /tg/ and call me an enormous faggot while I'm banned. In the meantim eI'll wait for the rest of my players to wake up, log on.

and we'll continue without you. Please have a nice day. But do it somewhere else.
>>
No. 59990 ID: 716c62

>>59981
About the Stealth Suits and SFR Stealth Suits: is the SFR version dependent on completing the regular Stealth Suit first? Or could we do the SFR version first, then research the regular version later?

Also, with the chemicals from Generalised Plastics, what do our resource situation look like?
>>
No. 59991 ID: 98a065

>>59988
You can haul the chemicals back to New Boston and then use the subway system to bring them back to New washington.

You could feasibly repair the factory but not by using any of the machines there, the only thing that made it valuable were the rare petroleum based chemicals that its got in large holding tanks. You can pump those into barrels and load those onto trucks or you can defend the facility. It's your choice really. You could turn it into another outpost or just loot it.

It had 500 raiders in it before you invade dthe colliseum, then 2000 refugees came down from the colliseum and joined up with them. You've probably given the smaller raider and slaver clans of the regions more recruits by crushing the colliseum.
>>
No. 59992 ID: 98a065

>>59990
Basically all a stealth suit is, is a suit, with a stealthboy integrated into it. the nurds had some stealthbuys so you can develop SFR suits suits first if you like.

Chemicals bring situation up to 15 small projects. hich is 3 medium projects.
>>
No. 59993 ID: 716c62

>>59992
Speaking of petroleum, can our scientists produce a synthetic substitute?
I know that we can do it IRL, just that it requires lots of biomass and energy to do.

Right now, I'd push to simply loot the GenPla factory, and close it up and send patrols around a couple times a week just to make sure no one is squatting in it. It might be useful as a chemical processing factory in the future, but not right now.
And get started on the SFR Stealth Suit project.
>>
No. 59994 ID: 98a065

>>59993
yeah we have synthetic petroleum, its ho we make plastics, we just spend so much time and energy producg the stuff. that it restricts our ablity to produce the really cool stuff. Oh hey, we have one large projects worth of resources...

Anyway yeah, we can totally develop the SFR stealth uit. I'll wait 1 minutes and then I'll post that up. Feel free to post any questions in the meantime.
>>
No. 59996 ID: 716c62

>>59994
Okay, so if we get enough resources to do 1 medium project, we'll be up to the level of doing 1 large project.
Would this large project be producing a better synthetic petroleum process?
>>
No. 59997 ID: 98a065

>>59996
yeah 3 medium projects= 1 large project...

anyway. yeah I see no reason why 1 large project couldn't be a better synthetic petroluem production process. It would certainly cut down on the infrastructure bottleneck.
>>
No. 59998 ID: 716c62

>>59997
Oh, would the materials found in the Screaming Ruins contribute to our Resources?
Like, breaking down the buildings for steel and other materials?

And about the Towers, were there any helipads at the top of the towers, or any way in at the top?
If not, would a laser be able to cut an opening into the Towers? I'd rather not break anything if we can avoid it, though.
>>
No. 59999 ID: 98a065

>>59998
There were helipads on top, and probably hidden ground level openings. Presumably there are underground facilities that you can tunnel into and there's alsways lasers for the walls. so yeah, you can find a way in, but helipads are probably your best bet.

Breaking down Screaming Ruins buildings is probably your best bet for quick and dirty resources. No reason you can't send in a group of people to break down ruined buildings and turn them into resources.

I always planned to point out that chaingangs don't work, apparently I'll have to be more clear about stuff like that in the future. Unless someone speaks up we'll either execute the slavers and raiders or turn them over to samson to deal with. Who will just execute them himself. The wasteland doesn't have the resources for a large population of prisoners unless you're a slaver. In which case 75% of your infrastructure is devoted to feeding the slave so they can work for you. Whatever, Guss I'll hgave to be less subtle about a lot of things.
>>
No. 60001 ID: 98a065

So are we gonna work on the SFR stealth suits, or are we gonna increase our industrial cpaacity so we can make more synthetic petroleum?
>>
No. 60002 ID: 73cb4a

As much as I'd like the SFR stealth suits, increasing our industrial capacity right now seems more important.
So start work on the improved synthetic petroleum while sending workers to break down the Screaming Ruins. We'll use the resources from that to develop the SFR stealth suits.
>>
No. 60003 ID: 5574a3

>>59999
Yeah, I thought the chain gangs might have made some progress, because aside from the explosive collars I didn't see them as any different from the chaingangs that America had in certain states.
If our attempts at rehabilitation are no good, then we'll have to execute them.
At least the bodies can be recycled into synthetic petroleum.

I also suppose we should no longer take prisoners if we're only going to execute them afterwards.
>>
No. 60004 ID: 98a065

Dude I'm in lousiana we used chaingangs. Only thing it did was make prison wardens and their backers money on slave labor. But yeah, executing raiders is the only sensible option, same thing with slavers.

If you get into a war with I dunno Samson (Not my GMPC by the way, I don't see the point in emotionally investing myself in a character that may have to die.) you may want to take his soldiers prisoner. Or fuck I dunno the NCR might invade. In short kill psychotics. But take civilised folk prisoner.
>>
No. 60005 ID: 9974c0

>>60004
Okay.
Putting up a "Kill all Raiders and Slavers" is a big policy decision. Can we have the Senate and the Elders weigh in on this as well?
Basically I want support for this change in policy to be supported from the top, all the way down to Private Suluk, tribal recruit in the AU Armed Forces.
>>
No. 60006 ID: 98a065

>>60005
Alright I'll draft a little speech from I dunno, Elder Jhonen to the effect of "chaingangs don't work, and we don't hav ethe resources for a prison." that sound good?

I just raised the issue of the NCR because honestly, how many civilizations in the fallout universe can you name that aren't shitholes ruled by psychotic assholes? They're the only ones that popped into my head.
>>
No. 60007 ID: 22fed1

>>60006
Something along the lines of 'a person must want redemption for rehabilitation to work' and that they obviously don't want rehabilitation. That we can help those that wish it, but they reject our proffered hand, and so our only remaining choice is to make sure they cannot harm anyone else again.
>>
No. 60008 ID: 22fed1

There's something fishy about those ruins. Maybe we should check the area over with thermal scans. Maybe bring Constantien and the Roughriders to see if they can smell anything weird.
>>
No. 60009 ID: 98a065

yes there is something fishy about those ruins. Okay we can do an infrared and thermographic sweep of the ruins with vertibirds. We can also We can also bring in the Rough Riders and Constantien. Oh, and Catherine, the female Intellipuma. To search for scents.

Oh yeah. The mining bots are done with the New Washington to Fort Endurance tunnel.
>>
No. 60010 ID: 716c62

>>60009
Maybe a tunnel from New Washington to New Philadelphia, so that we can covertly supply it with more power.

We need an atomic reactor or something that can provide NP with more electricity to power a more robust water purifier, and to be able to expand our farms so we're not dependent on Alhambra.
>>
No. 60012 ID: 98a065

Okay I have to turn in early. See you guys toorrow
>>
No. 60024 ID: d5dec8
File 134638223592.png - (270.27KB , 2429x1404 , Pax Americana Map Updated.png )
60024

Mapanon back!

>>60012

Well crap. Oh well, read through. No major disagreements [except nerve gas], We should ask Alhambra to allow us to study and copy the vault technology before we give it all to them, so we can replicate some, if not all, of the technology. Death sentence seems alright I suppose, I feel sad for the few slavers that slave because they were raised to, and its the only way the know to survive, but Ill live. Have a map update. Also, what ended up happening to the Priestess of the Faith?
>>
No. 60026 ID: 723398

>>60024
WE Haven't gotten much info on finn and slave priestess since the Colosseum invasion.
Also since i just got here. What with this nerve gas?
>>
No. 60028 ID: d5dec8

>>60026
Someone suggested using nerve gas to clear out the GEN PLA building. A few were for gassing the whole building, most were vehemently opposed. Smoke and tear gas were used in the attack instead. Nerve gas IS a horrible way to go, no matter what type you end up using, but carefully controlled usage of the gas here [perhaps rigging a flamethrower to fire nerve gas instead of flames, for a more controlled application, could fire into room/ person face without needing to wait as long for dissapation, but could use fire the same way] would've been acceptable, albeit cruel.
>>
No. 60029 ID: 723398

>>60028
I would i find it interesting we finally got this point. It felt weird that we were all agreeing on one decision all the time
>>
No. 60030 ID: d5dec8

>>60029
Yeah, rouge anon came in with a harsher side to things, I'm thinking were going to have a few more people willing to look a bit deeper and be a bit more critical than before. Always good, as long as they can stay polite.
>>
No. 60045 ID: 716c62

>>60028
Also, there's the problem of contamination.
Nerve is a bitch to clean up, and even if your suit is environmentally sealed, you still need to be scrubbed down and go through a whole decontamination process. And everything at GENPLA would have been covered in the stuff and we'd have to wait at least a few weeks to months for the nerve gas to break down if we don't want to spend the resources to clean everything so that they could be handled.
>>
No. 60046 ID: 98a065

As ever, cool map bro!

I have no problems with disagreements, I do have problems when a self important player gets pissed that my world isn't arranged to his likeing and has a tantrum all over the thread. He wanted to use chaingangs as slave labor.

When we were opposed to slave labor. Apparently I'll have to start going all D&D on this "YOU HAVE USED SLAVE LABOR AND BETRAYED YOUR PROFESSED IDEALS. YOU CANNOT FOLLOW THE US CONSTITUITION UNTIL YOU GET AN ATONEMENT SPELL!" never mind the economics involved in providing food for a large prison population, or the morality in forcing prisoners to work in dangerous conditions...

Whatever I'm on the dge of my own tantrum. Feel free to disagree, if you have a specific plan consult me on my twitter page or in the thread and I'll tell you whether or not it will work. Just show some ocurtesy for eff's sake.

Okay I woke up and can't go back to sleep, at least it isn't midnight, now we have an important decision to make. Do we stay or do we go?

What's the vote kids?
>>
No. 60047 ID: 98a065

/tg/ vs tgchan, what's it gonna be?
>>
No. 60049 ID: 716c62

>>60047
Being on tgchan has been an interesting experience, but I'd rather go back to 4chan.
>>
No. 60050 ID: 98a065

>>60049
You named the SFR right...?

Okay one vote for TG.
>>
No. 60057 ID: d161ba

/tg/ has bigger playerbase. Plus, I really don't like that we are playing the game in two threads. Better keep it in one. The way you set it up right now on tgchan will make it a bitch for the latercomer to read, since a lot of relevant info for the main thread is in discussion thread.
Also, I like to read from suptgarchive thread by thread if I missed the thread.
>>
No. 60060 ID: 98a065

Good points anon, one more vote for /tg/ unless I get some pertinent reasosn to stay our next thread will be on /tg/ tommorrow.

No offence tgchan. you're a cool place but I don't think our method of play suits your set up.
>>
No. 60062 ID: 716c62

>>60060
Are we going to get through anything today?
If the next session is tomorrow, around what time, CST?
>>
No. 60063 ID: 723398

>>60062
Yeah what he said
>>
No. 60064 ID: 716c62

Long-term plans: continued expansion to the east and north. South is Communicorp, and from their description that Samson gave, Jove's vision, and their apparent level of technology, we're going to have trouble with them, and a big fight on our hands.

Also, since we have the Alien Power Source, do we want to build up for a Massive Project (creating Stonehenge or Liberty Prime), or concentrate on Medium and Large Projects to bolster our conventional forces?
Or perhaps try to put together a Satellite Communications Relay and try to get control of a weapons satellite?
>>
No. 60065 ID: d5dec8

>>60060
Tgchan has its charm, but it'd be nice to be back on 4chan
>>
No. 60067 ID: 98a065

I'll syat our next quest Noon CST on /tg/ tommorrow, if anything comes up that'll stop that you'll hear about it on my twitter. I'm gonna go apologize to TGchan for finishing our tenure here earlier and tell them how cool they've been.

as four your ideas SFR-Anon, all are possible and we'll wiegh them when our next quest on/tg/ comes up. stone henge, or a liberty prime lookalike are both possibilities, and both are massive projects (81 small projects)
>>
No. 60070 ID: 716c62

Thanks for the heads-up, BoS.

So, advantages of Stonehenge:
Can be defended behind layers of defenses.
Based upon proven gauss technology.
Provides anti-satellite capability if necessary.
Technology can be used for an orbital mass driver.

Advantages of Freedom Maximus:
Mobile and pinpoint destruction.
Can target things that artillery cannot reach.
>>
No. 60077 ID: 98a065

oh fuck it... I'm banned for 3 days... The quest is on hiatus until then.

Guess I'll find something to do.
>>
No. 60079 ID: d5dec8

>>60077
Having some more morally grey options would be a good idea, maybe spend free time thinking of some of those?
>>
No. 60080 ID: 73cb4a

Banned again?
Do you share a connection with other people?
>>
No. 60084 ID: 98a065

My system caches user names, and it decides which ones to keep and which ones to toss upon shutdown seemingly at random. in this case, one night while drunk on fatigue I got curious and decided to post as #opisafaggot just to see what would happen.

Whelp.

My system cached this dumbass tripcode that some hitlermod permabanned for shits and giggles. I was apologizing to someone for rustling their jimmies, and to be fair I was being a jerk, the sight malfuncytioned I reloaded and I forgot to ditch #opisafaggot and replace it with something that isn't permabanned. sadly this is all my fault. In the mean time I'll check in a few times a day to answer questions and discuss shit.

Okay we need more morally grey options. What do you define as morally grey? I felt killing the raiders and slavers was more morally just than using them as slave labor.

what do you think? morality is subjective.

Lets come up with some scenarios and I'll base morally grey encounters on those.
>>
No. 60085 ID: ae8e16

>>60084
Tribals living atop a military base/Vault and absolutely refuse to leave, and the culture means they don't want anything we could trade to them is a good old standby, cliche as it is.
Another is a war criminal that has with them some new and incredibly powerful technology; though our history shows that almost always we'll provide asylum.
Maybe the Coke Squirrels deman to be recognized as their own nation?
>>
No. 60086 ID: d5dec8

>>60084
Less clean-cut decisions, seems like most of the decisions have been pretty clear for good vs bad. I can't really think of anything that would fit well, perhaps something like a city with extremely high demands for peace, or that while still civilized, have values that contradict Pax Americana and our beliefs? I dunno, I guess some groups that aren't Raiders/Slavers, but don't really fit into the new america. Rambling off random ideas here, hope other people can think of more.
>>
No. 60087 ID: 98a065
File 134644915452.jpg - (98.87KB , 585x780 , 1341645474521.jpg )
60087

See? It's not easy being [spolier]grey[/spoiler].

As for the tribals, we'd probably just invade in the night, with power armor and vertibirds, offload them to a new location and give them resources to settle. LEast that's the vibe I get from our players.


Tch, Tch, Tch, Tch.... Wanna includ a vault where everyone needs a license for...everything, the guy who would take us to it got kicked out for forging goldfish care, breeding, and possesion licenses. MiteBeCool if we're given the choice of putting up with a 5+ years worth of paperwork to do anything with them or to just depose the leadership and put in a less paperwork crazy society.
>>
No. 60089 ID: d5dec8

>>60087
That sounds like a pretty sweet idea, not actually doing stuff wrong. Props for actually being able to think of all the stuff a civ game needs.
>>
No. 60090 ID: 98a065

>>60089
Thanks, it pleases me to hear that someone appreciates how tough this can be. I went into my first civ thread thinking "this will be easy!" by the third one I was like "fuck, no wonder sierra and all those dudes just stuck to empire management. Story hooks are tough."

Okay deposing paperwork fetishists is in.

I'm also thinking of having you encounter several vaults, paperwork vault being one. Several others, some inhabited, some infested with raiders or monsters.

We have a missionary movement doing stuff, so I'll include the occasional RP interlude with them...

and yeah looking over the vault-tech in vault 57, even if you just examine the machine would be useful. Vault-Tek had some sweet stuff.

Been thinking of having some sentient super computers from <plot hook preserved for surprise> and I'm not quite certain what benefits they would bring to the table gameplay wise.
>>
No. 60091 ID: d5dec8

>>60090
Toughie, it'll be cool to have AI in though. Maybe make research projects cheaper? Or boost combat robot effectiveness with better programming?
>>
No. 60092 ID: 98a065

I like the second one, something to do with machines, robots, and computers...

I figure there was a hippy commune and other bohemians in the past, the ching us the I-Ching, an ancient chinese divination ritual, they're descended from chinese americans and hippies, the 'dinis are stage magicians and perfomers descendents, the Dayglo are hippies with a passion for bright clothing the nurds are well... nerds.

Uncertain if I should include androids or not. I kind of wnat a vault designed to test human and robot cooperative possiblities and from that we could recruit androids.
>>
No. 60094 ID: 716c62

>>60092
Could be a RobCo factory operated by a ZAX AI that went rampant. Of course, there would have to be a reason for the AI and androids to want to join up with the American Union, instead of staying isolated in their own community.
>>
No. 60095 ID: d5dec8

>>60092
Story I read had a vault that was pretty much dedicated to research and advancing technology, by time hero got to it they had androids and cybernetic implants for everybody. Could do a vault like that. They'd probably be pretty damn well off too, with all that brainpower.
>>
No. 60096 ID: 98a065

Both are good possibilities. Also I'm going to include special characters who can up various types of research you have going if you fufill quests for them.

and from the looks of things an AU/MN alliance or full on merger isn't far off, just have to arrange a pro-mutant event.

Hrrr, maybe have some commonwealth exiles as the badguys... I'm gonna have several factions for the badguys to attack you with. The American legion has already been mention, and rest assured the higher ups iwll have their own stone henge Mega-Oppressor robot plans.

Freedom Maximus has to have a heroically stoic face, he has to look like he's constantly contemplating the burden of protecting FREEDOM from the scum of the world. yeeesss.

everyone seems to like the intellipumas and squirrels but I think I should keep the number of uplifted animals lowish.

how do you guys feel about cyber dogs and robo vbrains? you have the capacity to make 'em, no one seems to have brought it up.
>>
No. 60097 ID: 716c62

>>60096
I forgot that cyber-dogs are a part of the background and should be something the Enclave would have.
As for the robo-brains, we could have used raiders and slavers for that, but with the big thing about making a kill-on-sight order for them an AUAF policy, I don't suppose that works too well.
Maybe open it up as a route for the elderly and the terminally ill? Like, instead of death, you can join the Robo Legion, a branch of the AU Armed Forces that's composed of robo-brain warbots and vehicles.
>>
No. 60098 ID: 98a065

I guess we have K-9 units now.

Probably best to bring up the robobraoin issue in the next thread and let the players discuss that way they can figure out how stark they want to be. could always decide to bring in Raiders and slavers, remove their brains and use 'em for organic processors.
Maybe I'll include a reporter as a recurring charcter...you are the guy him? use him as a veiw point for battles? writing the Battle of the Colliseum from a reporters viewpoint could be real cool.
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No. 60099 ID: d5dec8
File 134645453246.jpg - (31.85KB , 314x475 , GWhistory.jpg )
60099

>>60097
Interesting idea for the robobrains, volunteer brains.

>>60096
Definitely should keep uplifted animals low, but cyberdogs, I dunno, don't seem like they would be very useful. Maybe use the same tech to keep injured worgs battle-ready, but the normal cyberdogs seem kinda useless here. Maybe for sniffers sure.
Pic related, the face of Freedom Maximus!
>>
No. 60100 ID: d5dec8

>>60098
A recurring reporter would probably do awesome as a battle viewpoint. not too sure about using him a s a YOU ARE THE GUY person, maybe for important people interviews.
>>
No. 60101 ID: 716c62

>>60099
Cyberdogs might be useful as part of civilian police patrols.
Not too useful in the military when we have Worgs that pull double-duty as sniffers, guard dogs, and mounts; but they could be useful to regular police.
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No. 60102 ID: d5dec8

>>60101
Yeah, that works
>>
No. 60103 ID: 98a065
File 134645633865.jpg - (456.76KB , 720x960 , LibertyPrimeCA10.jpg )
60103

No no, not a human face, a semi-human face like the one way down left in the corner, see how sad and stoic he is? Perfect hero material."ONLY A METAL SHELL STANDS BETWEEN FREEDOM AND TOTAL DESTRUCTION."

Cyberworgs? Oh hell yeah.

Reporter will probably be featured in one or to IWBTGs...mostly I'll post some of his radio monologues. We need a newspaper name.

well we've got the slaver den of vie, maybe we should encounter a new reno/new vegas?

I know one of communicoprs proxies are the American Legion, now I just need a classical civilization to base a creasers legion type set up on. Egyption maybe?
>>
No. 60104 ID: d5dec8

>>60103
Egypt would be a pretty rockin' legion idea. Maybe something a bit more European, like the Celtics? A New Vegas would be an interesting challenge as well
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No. 60105 ID: 716c62

>>60103
Freedom Maximus:
"WE HOLD THE LINE SO THAT OTHERS DO NOT HAVE TO."
"WE ARE CITIZEN SOLDIERS; WE WILL ALWAYS BE READY."
"AMERICA SHALL RISE!"
"THE PRICE OF FREEDOM IS ETERNAL VIGILANCE."
"ENGAGING INSURGENTS."
"DISCIPLINE IS THE SOUL OF AN ARMY."
"LIBERTY CANNOT BE BOUGHT WITH INJUSTICE."
"JUSTICE WILL NOT DIE SO LONG AS THE AMERICAN SPIRIT LIVES."
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No. 60107 ID: 98a065

>>60104
Lets see these guys are building on pop culture and history celts had.

Blue face paint, druids, uhm, thats all that comes to mind, feel freee to expand on it anon, no reason they can't be another faction.

Eqyptions had the pharoah, god on earth, scribes, temples with history written on the wall, usually before it happened, animal headed gods... lots of fodder in both corners for cool foes.
>>
No. 60108 ID: d5dec8

>>60107
The celts were headhunters, preferred big hacking swords, fought similar to wild boars [could use some form of giant mutated hog mount], and apparently openly gay.
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No. 60109 ID: 98a065
File 134645890787.png - (6.94KB , 210x230 , 1346443277943.png )
60109

>>60105
Freedomtacular! awesome stuff.

Hrrmm have the egyptions led by a Cleopatra wanna be, operate out of a glass pyramid and use a combination of archiac stuff like swords and crossbows and more modern stuff like grenades and energy weapons have "wizards" that use energy weapons and stuff like tesla armor. Maybe install some mildly advanced tech in obelisks like CCTV and machinegun turrets, egpyt thenmed security robots and the wizards can wear T45Ds modified with animal head turrets.

I don't know much about celts but there's absolutely no reason they can't be influded. Maybe druids who utilized mutated animals and plants as weapons?
>>
No. 60110 ID: 98a065

>>60108
THAT has ALL kinds of potential. Head hunters, so they're obsessed with collecting heads, have a fondness for hacking weapons, rippers and such. Give 'em mutated pigs with huge tusks as mounts, have 'em grow poisonus plants and utilized stuff like acidic spore cloud producing fungi as mines... Oh yeah, no tech here, just lots of viet cong'd mutated wild life.
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No. 60111 ID: d5dec8

>>60109
GOOD GOD power armor with animal heads? Thats gonna be a must-have.
>>
No. 60112 ID: 98a065

>>60111
hell yeah! Animal head helmets with night vision and other cool stuff for thw warrior/priest/wizard dudes who use the laser guns and what not.
>>
No. 60113 ID: 716c62

>>60109
Thanks. I was going for the 'stoic defender of Freedom, Justice, and the American Way' rather than the rabid anti-Communist 'better dead than Red' vibe from Liberty Prime.
>>
No. 60114 ID: 98a065

>>60113
Well you did a great job of it. I thiink Freedom Maximus should embody the ideal of the meleancholy defender, prepared to fight for truth, justice, and the american way till the bitter end. That's my head canon anyway, share your own if you think it's superior!

Okay we gfot Viet Cong through the lense of celt culture iwth weaponised mutant animals and plants and fungi. They got rippers and other advanced melee weapons, presumably guns too.

And we got Psuedo Egyptians who have an arcology, footsoldiers with basic stuff like swords and crossbows, higher ups with combat armor and firearms and finally elite troops with energy weapons and animal head power armor. oh and they're led by "Cleopatra"

Methinks we should have the option to subvert and subborn these people.
>>
No. 60115 ID: d5dec8

>>60114
Sounds like a nice bunch! Also, subborn?
>>
No. 60116 ID: 98a065

>>60115
Derivitive of the word "Subordinate" basically means to make somone subordinate to you. My ma's an english teacher amusingly enough.

as for cummunicorp...? not talking about them.

Hrmm, Maybe I'll have a masked freedom fighter who's actually one person in a long line of freedom fighters. "Beneath this mask lies not a man but an Idea. You can't counter Ideaology with bullets. Stab me, shoot me, blow me up. I'll just keep coming. Ideas are immortal." they fight a long battle against the faith and anyone else who would tread n the common man.

Hrmm, maybe we should develop an augmentation program? would be a large project but making sure elite troops have cybernetic augmentations would probably increase our combat effectiveness.

Okay we have a radio program and we have readio plays...now just what do we play on the radio?
>>
No. 60117 ID: d5dec8

>>60116
Good ol' patriotic songs, like the enclave did. And probably some folk music from the tribes we've absorbed.
Nice V for Vendetta reference.
The augmentation program would be a good idea, if we can get the enclave half to be alright with it.
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No. 60118 ID: 98a065

I figure there's war wounded so you can use stuff like prosthetic limbs and eye to get people who're leery of it to mutter about it behind closed doors instead of openly opposing it.

You can upgrade your spec ops squads so they're better at their jobs once augmenting is semi-acceptable. The brotherhood doesn't give a fuck about augments though. I figure a good 1/4th or so of the brotherhood's soldiers have small augments of somesort present in their systems.

I think we'll call our freedom fighter "The Minuteman" give him an old revolutionary army uniform for a costume, a theater mask of guy fawkes, a plasma pistol, and a sword. probably at least 2 bandoleers of grenades at any given time.
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No. 60120 ID: d5dec8

>>60118
Sounds like a very good hero. I'm gonna turn in for now. Helping out with a fair all day tomorrow, laater!
>>
No. 60121 ID: 98a065

>>60120
and a tricorn hat...yeeesss.

oh! good night anon.
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No. 60122 ID: 716c62

>>60121
We have the tech for brain-bots; can we put them in any kind of heavier robot chassis, such as that of a heavy security bot?
I like the idea of a Mechano Legion or Robo Corps, for the terminally ill, the old, and the critically injured to serve America even in death.
>>
No. 60156 ID: 98a065

Oh god. dreadnaughts.

Well there's nothing I can say that would make this unpossible so yeah we could do that.

Might wanna be careful about who you choose, Go youtube the robocop 2 and the poorly done knockoffs OmniConsumerProducts tried to make of Officer Murphy
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No. 60185 ID: 60fee2

I would suggest only trusted veteran volunteers who know about all of the advantages and disadvantageous as well as the existence of any fail safes(without telling them what they are of course be used for any Robo Corps. Make the chassis something extremely durable, powerful, and inspiring.
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No. 60451 ID: d5dec8

Haven't heard anything in awhile. Anyone know whats up?
>>60185
would make sense if brain-bots kept the human intelligence, but I am pretty sure they wipe the brain and just use it as the computer. So it could totally be used for the sick and elderly, as long as their brains haven't degraded too far.
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