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Renegade Chanting Rose
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Brainstorming ideas for low level shadow magic:
(Just to clear up if my ideas work in advance, and to see what level mastery they would require).
Basic attacks: shadow ball, shadow shard, or animating the target's shadow to stab them in the back (different flavors of the basic 5 range 2 dmg elemental attack).
...I assume basic magic attacks scale in power as mastery level increases? Never really came up with Dakdo because, well, time magic is mostly for buffs / debuffs (and crafting speed bonuses and enchanting). And he had a catapult.
More interesting stuff: (Buffs, hexes, utility, etc).
Bind: attempt to restrain or hinder a target with their shadow. (Depending on success, may cost the target a turn as long as it persists, or merely penalize move/dmg/range, etc).
Blind: cover the target's eyes with shadow.
Shadow double: animate the target's shadow into miming their actions. (Basically, a weaker version of haste. Instead of two independent turns a turn, it allows you to double one action, but not your move).
Animate Shadow: Creates an animate shadow to fight your enemies! At low mastery, it's just a generic shadow thing. With better mastery, you can bring a victim's shadow to life, creating a doppelganger with the same stats/equipment/feats.
Shadow Sense: the shadows cannot hide things from a master's sight. Terrain / objects / enemies hidden in the dark are revealed. (At low levels, you'd have to waste a turn to cast it, at higher mastery it becomes passive).
I'm thinking blind, and maybe active shadow sense could be pulled off with lesser control (since the eye is a relatively small space). Most of the rest of that through I expect would require getting mastery level to support. Using animate shadow to create a full on doppelganger would probably require getting to manipulate shape. (...I've got ideas for higher level stuff too, but let's save that until it's even remotely possible).
Obviously, duration of these effects scales with the level of the feat.
I'm also hoping with two shadow mages, we might be able to cheat and have them collaborate to cast something above either of their individual mastery levels. (...although I had planned on playing Kalla as kind of a bitch. Dunno how she'll feel about working together. We'll see how character / gameplay segregation works out. :V).
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