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File 134196576872.png - (143.11KB , 800x600 , reformationdis.png )
57038 No. 57038 ID: 120d63

For all your planning needs, and for me to clarify the screw-ups as they happen if they're bigger than usual!
Expand all images
>>
No. 57039 ID: 120d63
File 134196596716.png - (321B , 16x16 , faviconreformation.png )
57039

Okay, so the first point I want to address:

I've had feedback that everything goes by too damn fast. Units move around the board like it's totally nothing and by merging both the player and enemy turns into one image it gets confusing as to what's going on.

Now, the first point is either a matter of me cutting action points across the board for everything or making larger maps. If I make larger maps, I either need to shrink everything down or make bigger images, or maybe both. What would be preferred?

As far as the second part goes, I can split turns into two updates if there is a desire for me to do so. It wouldn't require too much extra work on my end and really it's up to the audience what they want to see.

Also have a favicon.
>>
No. 57040 ID: d8f016

I'd vote for an AP reduction or reworking over expanding maps. They seem a good size to me, we just get to run across them too easy.

If you're splitting things into two images, maybe do a messy during pic, followed by the cleaner end turn positions? The first one could show all the movement trails, attacking, explosions, etc. The 2nd one shows us the new setup we have to work with.
>>
No. 57041 ID: e3aff6

Maybe instead of AP reduction you could have each square (and attack, for balance) cost more AP. That would also let you have terrain effects to move somewhat faster or slower.
>>
No. 57154 ID: d94e2c

MOTHERFUCKING FUCK. This bitch!
>>
No. 57157 ID: cf49fc

>>57154
As her race is most likely as dead as Typhon's I feel there is little point in killing her. Shall we try to be less DESTROY, more Protect?
>>
No. 57662 ID: e890e7

Just a heads up and explanation of the recent update drought. No updates are likely until about midweek of next week. The stuff I need to do for the upcoming Sea Wizards stream ( >>/meep/21910 ) is consuming my available free time.

Sorry, guys!
>>
No. 57686 ID: b85f8c

It's for a good cause!
>>
No. 57692 ID: cf49fc

>>57686
Sharks are too adorable to extinct. Prepare the Shark Launchers, to "impress" upon people the necessity of this charity.
>>
No. 70427 ID: f2c20c

Urgh. I am not making much progress on decoding the chaos-song. All I know right now is that it is not a simple letter-replacement cipher, but the symbols do appear to correspond 1:1 to letters as there are 26 of them aside from the one symbol used for punctuation. So there is some more complicated encoding involved here.

Also, the grey square is a period, there isn't any random element involved, and the first symbol of each paragraph is apparently a special case.
>>
No. 70429 ID: d6ef5d

>there are 26 of them
31, actually, if you sneak around and check where they were posted.

>>/icons/637
>>
No. 70431 ID: f2c20c

>>70429
The last 5 symbols are not letters. Also, out of the last 5, we've only seen the symbol for the period.
>>
No. 70432 ID: f2c20c

Oh, and here's a transcription, replacing each symbol in order with the alphabet, so 0=A,1=B,2=C, etc.

(first update)
TOX WRCLBVCR ZCXENNJO. TTOAMN. RFPMYDWTPL. POX AJQ AOJWW KJDXMN. QTREJOB AOX RNLHE XDBJDN POX OPTALNNN FVRLOXO QF VLZ LBWTO MOKXQO.

RNRJWL CBFOBFT. EDBIPTZ EK I WIWPZZ. FWDXU KIYR TIYB ZPXENNJ. HTP UB EPTTALNNN UXEP JDBI SR JGX UXFX. BXFXI KYN OD ATSWDULLZ. IXFXI IRN ZXNTYNX Y SDBIPTZDY.


(second update)
SIY PBFOBFT.

TOBK KPNWTBXN SMDA CBF ZMNEJ QY JKXFQIN. KL PK VTF SXCU POX KFOXNB. QL PK IS Q XJDNPVXS.

I OMDA ADAW KVZZ GOBK JQXWUJ JSDUS LZPC ICDN. POX BVCC KR OOX ZBRTGXNN. RX DL PK IS GQG LJDNPVXS...

IL PK. QL PK ILLEYU BOBK WZR. POX YYRNPHKUN RK XPNBQKBLJG.


My reasoning for it not being a simple cipher is: A) you've got a couple words in there that end in 3 of the same letter, which never happens in the english language. B) the letter frequency distribution doesn't match the english language either.

So it's either a polyalphabetic cipher, a cipher on top of a different language, real or made up, or a more advanced encoding process.

My experience only goes as far as simple ciphers for 1:1 symbol-to-letter replacement, so this is probably out of my league.
>>
No. 70434 ID: d6ef5d

>you've got a couple words in there that end in 3 of the same letter, which never happens in the english language.
That doesn't automatically be mean a more complex cipher. They could be made up in-universe words or names, or they could be a drawn out last sound. This speech is described as singing, and heck, it's even how she talks when she switches to English (Mi-- miaaaasmaa).

Granted, if you have to account for nonsense words and incorrect spellings it makes cracking harder.
>>
No. 70436 ID: 33cbee

For the record, there's no intentional misspellings. That would just be cruel and unusual. Much like making a cipher thing in the first place.

Also, the first "letter" of each line/paragraph/chunk/speech/whatever you want to call them is distinct from all the others in its significance. I am not sure if this helps or is going to send everyone in the wrong direction.

Assistance will be available at some point soon, anyway.
>>
No. 70444 ID: f2c20c

>>70436
Oh, in its significance? Maybe the first letter affects the other words somehow, like shifting the first letter of each word... That would explain that pattern I noticed.

>>70432
Shit, I just noticed a transcription error. In the first line that should be OPTTALNNN, not OPTALNNN.
>>
No. 70448 ID: bf54a8

woah idea. addition cypher.

first letter determines what the addition is. such as
C= 2
so if the first letter is C it chnages to 4 or E.
D=3 +2 = 5 =F

wait no.. that is basically a sub cypher but it does allow for randomness based on first letter.

maybe a
>>
No. 70467 ID: f2c20c

More chaos-song transcriptions.

WLTT-- HRPB! MOX BZHA! QKPCI XXWRCLZ ZMIERMP!

ITKTAZ? QYDZO? MYDZO? AXHE? EYDZO? B XZAH P CMXS STUV...

SMJFITPGZ! PYLB? QYLB? KI SMDA HCXENNJ? FLYB YNHPX? LX RI WRN BVSB DI SMDA HCXENNJ? POX LLIF VK LFKBYJCRPGZ? GOX LLIF VK BLIDZDJRH.

I UYRN ICDN BJDQXN B CXENNFL IOTN LQGX RFQFXAZNNJPC KD VM TNRJJTY? SI SMDA BSAP HGUIF!

I'm developing a theory for part of the encryption but it doesn't quite fit. That second line has a word used three times, or at least it seems to be. It looks like that paragraph's first letter is shifted by -4 for each word, so the first word is -4, second is -8, etc. This doesn't seem to work right with other paragraphs starting with I, though.
>>
No. 70567 ID: f2c20c

>>70467
Dammit, another transcription error. That last ? should be a !.
>>
No. 70584 ID: f2c20c

SUCCESS.

I cracked it. Each letter is shifted based on the previous letter.

To decode, add the value of each translated letter to the next untranslated one to get the new letter's number. So for say, "ITKTAZ" you would add 0 to I (there's nothing before it, that's why it's a special case, and you NEED one translated letter to start decoding so thank god for that), I is 8 so add 8 to T to get (B), B is 1 so add 1 to K to get (L), L is 11 so add 11 to T to get (E), E is 4 so add 4 to A to get (E), E is 4 again so add 4 to Z to get (D).

IBLEED? Wait shit, another transcription error. That's "I BLEED"

I'm going to write a program to automate this because hoooooly shit is this slow to translate manually. Also I hope I don't have any more transcription errors outside of punctuation because they completely ruin translation efforts.
>>
No. 70585 ID: d6ef5d

>I hope I don't have any more transcription errors
How are you getting at the raw text? Are you transcribing the symbols manually?

The easiest way I found was to just disable firefox from loading images (tools/options/content uncheck load images automatically, refresh the page). Then you can just copy the raw icon code and paste them elsewhere. Set up your translator program to parse that input (throw away the :'s and rfsc's) and you should be golden.
>>
No. 70586 ID: f2c20c

Or maybe someone could beat me to the punch. Dangit.
>>
No. 70587 ID: f2c20c

>>70585
Oh hey, that's clever. Yeah, I was copying down the symbols manually. Then turning them into letters.
>>
No. 70588 ID: bf54a8

haha i called addition cypher first, was close and i was just guessing!
>>
No. 70591 ID: f2c20c

>>70588
You didn't explain yourself very well at all. That would surely have let us crack the code earlier. Not that we needed to be faster, I guess.
>>
No. 70594 ID: c4e057

okay eventually I'll stop tweaking and reposting this
for line in io.open('source.html', 'r'):read('*a'):gmatch('title=":rfsc.-\n') do local acc = 0 for n in line:gsub('/> <','title=":rfsc88:'):gmatch('title=":rfsc(%d*):') do n = tonumber(n) if n < 26 then acc = (acc + n) % 26 io.write(string.char(string.byte('a') + acc)) else io.write(({[26] = '[26]', [27] = '.', [28] = ',', [29] = '!', [30] = '[30]', [88] = ' '})[n]) end end io.write('\n\n') end
>>
No. 70918 ID: f2c20c

...if we're gonna waste a turn not attacking we may as well use Void Form just in case we decide to attack next turn.
>>
No. 70919 ID: cf49fc

>>512961
This defeats the purpose of pacifism, comrade. Also, I don't think we can use Ichor Shape and Void Form in one turn.
>>
No. 70920 ID: f2c20c

>>512963
Uh I think Typhon is the opposite of a pacifist, bro. I see no point in just sitting there and taking hits except to frustrate our opponent before eventually winning the battle. Let's keep in mind we have other fights down the line, okay? We can't progress through the tower if we allow Typhon to get the crap beaten out of him for no reason, or because we're apparently going crazy and want to lick a fish THAT BADLY.

Also she explicitly said that if we want any answers from her we have to fight her. Sitting there and doing nothing will result in not getting those answers.

So. Like I said, if we're going to just SIT THERE DOING NOTHING we may as well use Void Form. I strongly oppose making FISH in the middle of combat. Unless they're fish that can attack our opponent.
>>
No. 70921 ID: 19b3c3

>if we're going to just SIT THERE DOING NOTHING we may as well use Void Form
No. Void form is an offensive maneuver- using it undercuts our attempts at diplomacy. It comes more across as attempting to stall while we reload than anything else.

Additionally, it gives us an elemental weakness if used. Not a good idea if we're trying to Cecil or Fei defend to victory.
>>
No. 70922 ID: f2c20c

>>512969
What- we're in battle, why do you still want to try diplomacy? Diplomacy has already failed.

Also the elemental weakness only matters if she chose the Flow marble. Which I doubt. She probably picked Growth, if anything, considering what she's expressed fondness for.
>>
No. 70923 ID: 19b3c3

>What- we're in battle, why do you still want to try diplomacy? Diplomacy has already failed.
Because this isn't actually a video game. The difference between battle and interpersonal interaction is not absolute. And diplomacy only failed because Typhoon acted on the worst ideas we had.
>>
No. 70924 ID: 7e8516

>>512970
Stop being dumb. She hit him in the face; hardly a big deal for these machines of war. It's a friendly bout, anyway.
>>
No. 70925 ID: f2c20c

>>512973
If it's a friendly bout why would we sabotage it by refusing to fight?

This course of action makes no sense. It doesn't accomplish anything on a diplomatic standpoint because she WANTS a fight, and it doesn't accomplish anything on a warfare standpoint because outright refusing to fight means we just get our asses kicked.
>>
No. 70926 ID: 7e8516

>>512974
It's a friendly bout, but we don't even really want that. It proves a point.

Sit down. Let her hit you.

Please note that it's only one noisy guy fighting this approach, and nothing approaching any sort of majority or even considerable minority of suggestors.
>>
No. 70928 ID: f2c20c

>>512976
Oh wow, appealing directly to the author to try to get your stupid idea favored? I'm NOT the only one that suggested a real course of action.
>>
No. 70929 ID: 2baea8

>>70928
So make your argument and let people who agree agree. This isn't helping your case.
>>
No. 70930 ID: f2c20c

>>70929
I could say exactly the same thing to these other guys that were trying to downplay my objections.
>>
No. 70931 ID: cf49fc
File 136970780872.gif - (567.64KB , 200x136 , Jackson Popcorn.gif )
70931

>>70926
>>70928
>>70929
>>70930
>>
No. 70942 ID: c73075

Here's too hoping you weren't planning on doing anything important with the Tower area, because it looks like we're about to flush this thing down the drain!
>>
No. 83388 ID: 53ba34

so it seems Locus tried to use the marble of decay to stop decay. for a while it worked but it instead simply got insidious. it went inward and started to decay his mind. it explains why everyone is so obsessed with what is on the surface, it's the only thing they have.
>>
No. 92987 ID: 1d157d

Woah, this is back and it's as creepy and vivid as ever. Awesome.

>>/questarch/650212
>Also, because Typhon is never going to tell you this himself, he much, much prefers everyone going around in the nude.

That seems like something we really shouldn't encourage. Is there any way to, I don't know, castrate/suppress him? He's unstable and impulsive enough as it is, he doesn't need more idiotic desires influencing his behavior. We could probably also invest in non-ichor clothing, possibly by trading with an existing faction... though this does raise the question of if any factions have anything like that. The soroi wear clothes if I remember correctly, so maybe we can get something out of them eventually.

I doubt he'll react well to us trying to control him, so we should bring this up the next time perspective switches to a sub-unit. Sound like a good idea?

In general, it seems like the key is to subvert Typhon and control him indirectly, since he's such a bullheaded whiny baby. Maybe he'll eventually get some character development and start actually obeying sensible suggestions, but until that happens it seems best to do things behind his back.
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