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Calling Dust
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>The Royal Families
The royal families are those families granted sanctions by Imperial Government, and who are descended in some way from the first Emperor. Given that now includes a couple thousand different families, some stronger than others, but that's just what happens in an intergalactic empire. Power among the families is generally considered equivalent to how many solar systems one controls, and more importantly, the star within that solar system. If a star has more material to harvest, then obviously that system is more desirable. Another important fact is that an Imperial Family can not have a space worthy army larger than a single Servant army, numbering roughly 10,000 souls. These armies are to be used only against each other in inter family conflicts. Attempting to use them to carve yourself a kingdom or directly influence the Servant Armies or an Imperial War is considered taboo, and a very quick death usually follows.
>Imperial History
Imperial history is very, very long. The most important bit is pretty simple though. Some tens of thousands of years ago, groups of settlers arrived in the central galaxy of the empire, also known as the Imperial Center, and planted themselves in various solar systems within said galaxy. As humans tend to do, they all eventually began expanding, running into each other, and starting wars of resources and settlements. Eventually, the First Emperor managed to gain the upper hand over all the others, since he had a group of geneticists use his own genetic data to produce the first Imperial Servants, who, while still crude and just made, proved more than capable of ripping apart the opposing armies. After another few thousand years, the first solar siphons were produced, along with the unification of the galaxy, made easier as genetics became more and more refined, making Imperial Servants better and better. Eventually, expansion into other galaxies started up, wars occurred, and the Imperial Servants kept right on winning. We then come to four thousand years from present day, when nanites first showed up, and proved themselves the first match for an Imperial Servant in a long time. Mostly by happily infecting an entire Servant Armada, attacking another one, wiping clean a few solar systems, then getting blown up right in the middle of Imperial Space, only to have little chunks of these nanites land on various planets, "infecting" those and spreading from there until they now have infected about 30% of Imperial Space, although they are now contained within that space by the remaining Imperial Servants.
>how far does the rule of Prosperity go?
The rule of Prosperity, as it is seen by most humans of the Empire, and as it's interpreted by Administrator law, is that corporations are not "people". They are a piece of paper. If you take over a corporation, you are simply taking control of the rights and privileges granted to that company. Whether this is because you purchased them or absorbed a "willing" corporation is irrelevant. If, of course, your found to be threatening a person directly, such as directly threatening the life and property of the person currently in control of said corporation, well then, that's a separate matter. As long as your not seen to be threatening a person, anything is allowed under Prosperity. It's simply there fault they lost the company to someone else. They'll have to search for Prosperity elsewhere.
>what's the economy like?
Control of solar siphons is power. To have a solar siphon, you need a star. Royal families control stars, and the planets around stars. As it turns out, corporations and royal families tend to work rather closely. Everything in the economy is produced from plasma harvested from stars, as any material can be produced from this raw plasma, if you know what your doing. Solar Siphons. Everything runs off a sort of credit system, although even then, it's very loosely regulated. Prices for small things, such as a tools, weapons, so on so forth, are decided by the royal family in control of a planet. For purchasing space-craft, or anything that more expensive than that, Imperial Law sets the standards. In Desmonia's case, she has enough money to not need to worry about prices, at least until you start deciding you want to purchase ships or planets, or some piece of equipment not usually found, like hard-ballistic weapons.
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