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Honey Drifter
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>>128713
>I didn't really get that impression from the thread, that those were mysteries that were optional for the readers to solve. Like, quests vary between being more gamelike and being more storylike, or being both, and thread 17 at least seemed much more storylike. But it feels like it missed a scene to me.
Well, I don't agree. Yes, the information is missing, but I don't think the story suffers for it, and I even think it's been enhanced for Polo and Penn's quests, later. I'm sure we could have searched out those mysteries, if we wanted to and were smart enough, but if they were optional then we chose not to (which might have been wise, as they could have a price) and if they were essential then we simply failed. We can do that. Even "storylike" quests, as you call them, can have details missed or tasks failed. The suggesters have some responsibility for how a stories goes as well as the author.
Even just in and of itself, though, the feeling of questions unanswered suits the atmosphere of the quest itself. Likol is a scientist - having questions to answer, being surrounded by mysteries, is appropriate to him. Having those questions be hard to solve, with an air of dread around them, reinforces the frustration and fear he's feeling, and the sense that something that he values (the search for knowledge) has been tainted and become bitter for him. And when the quest ends, and he's taken away with those questions unanswered, yeah it's unsatisfying - it is for him, too! He doesn't want to go. He's not at peace. His future is uncertain but almost certainly horrible, and he's had to resign himself to never getting what he'd really want. Because we haven't gotten an answer to our questions, our feelings line up with his perfectly. I mean, if we had gotten all the mysteries revealed, and felt that we were satisfied and sure what was going on, would that have been the right feeling to have while watching Likol go to his doom?
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