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47988 No. 47988 ID: d14d3e

OKAY FINE GEEZE

Setting questions and other rambling here. Rollan stays in /tg/ because there's a thread there already. ASK YE QUESTIONS, and if it's not spoilery, I'll answer.
Expand all images
>>
No. 47989 ID: 0adc60

is this basically Fallout with magic?
>>
No. 48022 ID: 3d19dd

>>357789
Isn't the answer to that one kind of obvious by now?
>>
No. 48046 ID: bd2a40

What are the current stats of the protagonist? Taint, abilities, etc?

Also, was that 'coward' thing a momentary trait, due to the situation, or Sera permanently terrified in such situations?
>>
No. 48049 ID: bd2a40

Oh, and do is Taint acquired from failed spell casting as well?
>>
No. 48051 ID: 3d19dd

>>357846
>Also, was that 'coward' thing a momentary trait, due to the situation, or Sera permanently terrified in such situations?

That's from having no skill points in Strength, remember?
>>
No. 48053 ID: d14d3e

>>357849
>>357846
Currently, Sera has 486 Taint.



SCIENCE: You understand basic robotic theory and how to properly dissassemble devices from pre-Calamity. (Gained Perk: Construction 1)

SHOOTING: You are proficient in the weilding and firing of small arms, but you're no sharpshooter. (Gained Perk: Lucky Shot)

MAGIC: You are highly proficient with magic and know several spells. However, past use and contact with the Taint has warped you. (Black Magic, Mutation. Perk: Mutation-inured.)

STRENGTH: You are physically weak, and cannot carry much. Melee combat is frightening to you. (gained Perk: Cowardly)

SNEAKERY: You are not very sneaky, in fact, your prescence practically broadcasts itself. (Gained Perk: Frightening Prescence)

PSIONICS: You were not born with Psionic power. In fact, you are bereft of psionic influence entirely. (Gained Perk: Null)

These are her current stats.

As for perks, they are only vaguely defined, but from what you've seen:

[Null]: Protects mind from 'interference' of psions or psionic creatures.
[Mutation-inured]: Mutations bring more boons and less penalties.
[Lucky Shot]: Sometimes makes an injuring shot into a kill.
[Frightening Prescence]: Allows Sera to intimidate foes effectively.
[Cowardly]: Forces Sera into a panic when in melee combat.

There may be more aspects to these perks, but this is what is discernable from the thread so far.

>>357849
Yes. Touching the terrible source of magical power in the world causes Taint - not actually casting the spell.
>>
No. 48054 ID: bd2a40

>>357851
Oh right, forgot about that, heh.

>>357853
Thanks, nice to have a sheet to check every now and then.
>>
No. 48055 ID: 3d19dd

We can improve our other stats, right?

Except psionics? Being Null means we can't improve that one? Or can that change, too?
>>
No. 48062 ID: 3fd4fb

>>357855
Maybe we could improve it to be even more Null. Greater resistance to psionics, maybe cause psis pain if they try to mojo us up.
>>
No. 48063 ID: 3947e9

From my IRC discussion with shot, as well as analyzing the rolls in tg.

I conclude that both psi and magic can be resisted.

Null traid provides a bonus to resisting psi, but is not insurmountable defense against psi.

In the last battle he kept rolling too low to overcome our null defenses, we on the other hand rolled low and got miscasts.
>>
No. 48077 ID: 7c31d2

Ok, I have to ask, are we Sera, The White Book or the demon Legion?
>>
No. 48078 ID: d14d3e

>>357877
You are the Demonic Legion, bound to the White Book, summoned and dominated by Sera.
>>
No. 48082 ID: bd2a40

>>357878
Okay, I take offense at the 'dominated' part. I prefer 'persuaded'.
>>
No. 48083 ID: 7c31d2

I prefer seduced myself.
>>
No. 48085 ID: 3947e9

>>357882
I actually approve of the dominated part. I imagine its of the S&M kind
>>
No. 48086 ID: 3947e9

>>357878
This should probably be restated in the quest along with the occasional conversation between us and sara, to make it clearer.
>>
No. 48090 ID: 3d19dd

>>357885
You perv.
>>
No. 48092 ID: 3947e9

You know, thinking about it... i think the game would work out better if we were the subconscious of sara and the book was a separate entity. There is tons of potential there as with us vs external voices/mental influence and quests tend to get derailed and socially awkward when posters can talk to the characters individually
1. We would always be passed around.
2. Someone would always blab our secrets, immediately.

Although being a dominated demon book I guess that is less likely.
>>
No. 48097 ID: 3947e9

So, I just realized we just screwed up...
We are horney fuckers so we got her to get some delicious pussy (lion to be specific)...

So Sara is in a romantic relationship with a PALADIN (essentially)... There goes our dreams of conquest.

And we can't just sacrifice her because we are not Sara's subconscious but legion, the book, talking to Sara. As such our hornyness got us sweet lesbian show (we are in the room, watching :P) at the cost of most of our long term plans.
>>
No. 48100 ID: 3d19dd

>>357897
We suck at being a demonic legion, don't we?
>>
No. 48113 ID: 7c31d2

We should find the source of magic, kill whoever is tainting it and take it over ourselves
>>
No. 48114 ID: bd2a40

>>357900
Well, nobody said all demons are evil, maybe. How about we settle for making sure Sera does not become stupid good?
>>
No. 48118 ID: 3d19dd

>>357913
Assuming it IS being tainted by any one person or thing.

We don't even know what the source of magic IS.
>>
No. 48126 ID: 0adc60

>>357897

we just fucked her, dude. no biggie.
>>
No. 48136 ID: d14d3e

Select one UPGRADE (The selection will replace the current entry in the stat sheet):

SCIENCE: You understand more complicated constructions - the basics of wiring and mechanisms are at your fingertips, you just need the parts. (Perk: Construction II)

SHOOTING: You are proficient in the weilding and firing of small arms, and you're a little more confident in your ability to hit a target. (Perk: Double-Tap)

MAGIC: You are nearly a master with magic and know some spells. Past use and contact with the Taint has warped you, but by now, it's second nature to work with it. (Black Magic, Mutation, Perk: Mutation Mastery.)

STRENGTH: You've learned the limits of your physical ability. While not even truly a novice, you no longer panic in close combat. (Perk: Point Blank)

SNEAKERY: You're a little better at hiding your prescense. With some more practice, you might be able to slip by average people. (Perk: Simple Lockpicking)

PSIONICS: You've learned to capitalize on your psionic dullness, granting you further resistance to mental assault - and a small area of 'dead space'.(Gained Perk: Strong Null)

Standalone Perks (Select ONE):
These Perks do not rely on stats and remain static throughout.

Cherchez La Femme (Know better how to manipulate some women, additional tactical ability against females.)

Black Widow (Know better how to manipulate some men, additional tactical ability against males.)

Dance of Demons (While wearing light or no armor, you are harder to hit and have a better chance to hit enemies.)

Tainted Love (You can move one mutation from being external to being internal.)
>>
No. 48137 ID: 85879a

What do you mean by internal mutation for Tainted Love?
>>
No. 48138 ID: d14d3e

>>357937
Most mutations, as stated, are external - they are clear and present to society.

Internal mutations are mutations that society cannot see.
>>
No. 48139 ID: 453e62

>>357937
tongues inside vagina.
>>
No. 48140 ID: 3947e9

>>357926
We didn't, we are the book... we WATCHED as Sara made love to Rose. And from the context this wasn't a one night stand. Sara genuinely likes Rose.

>>357913
Not a bad idea.
>>
No. 48141 ID: 7c31d2

I vote magic.
What does mutation mastery do?
>>
No. 48142 ID: 3d19dd

Shooting and Dance of Demons.

Can't rely on magic all the time.
>>
No. 48143 ID: 3947e9

>Upgrade
I am voting MAGIC. That mutation mastery looks like has massive potential.
Second choice is Psionics for delicious "fuck you" for enemy psis for not just us but the entire group.

>Perk
Dance of Demons - Better dodging! My first choice.
Tainted Love - Since this isn't a spell but a perk, it will NOT allow us to get rid of outward signs of mutation... So I see no use for it. Unless it can be something like "backup organs" type internal mutation rather then >>357939

Shot, is it possible to train in close combat to mitigate our "coward" trait?
>>
No. 48144 ID: d14d3e

>>357943
It is possible - but then, that's what the level up decides, where Sera focuses her learning and focus.
>>
No. 48145 ID: 3947e9

>Tainted Love - Since this isn't a spell but a perk, it will NOT allow us to get rid of outward signs of mutation... So I see no use for it. Unless it can be something like "backup organs" type internal mutation rather then >>357939
<Shot__> You will notice internal mutations are not present on the mutation table.
<Shot__> Even moving ONE post-mutation is a huge boon.
Ok so... apparently we get to unlock a whole new mutation list to reroll in if I understand what he is saying right.

Also the mutation lists are posted in tg
>>/tg/317807
>>/tg/317810

As you can see they vary from "fucking awesome" to "detrimental" and widely advertise what type of magic you practice.
Rerolling the teeth was pretty pointless since the list it is in "mutation" is all cosmetic stuff. With the exception of fur (defense) and tail (balance)

The black mutation list on the other hand has some awesome stuff like "succubus trait" and "working wings"... we could actually FLY with the right mutation there. Not just that we might be able to get the little healer girl to fly too by giving her working angel wings.

The conern I have is that mutations match your magic type so we are advertising our use of black magic to anyone who is aware of it... making mutation mastery an important goal if we want to hide it.
>>
No. 48146 ID: 44766a

For the Upgrade either shooting or magic

For the Perk Dance of Demons. Wait is our current set of armor considered light?

On a side note, I think Sera wouldn't be receptive to being outright evil in the first place. It sounds like what happened in the vault was involuntary, perhaps a side effect of using the White Book. I second the plan for just ensuring that she doesn't become stupid good.
>>
No. 48147 ID: 3947e9

<Shot__> MrTT @Shot, can the mutation reroll spell switch a mutation from the mutation list to the dark magic list?
<Shot__> Muddle and Grant roll on all tables. :V
<MrTT> oh wow... ok that is pretty impressive
<Shot__> You just got unlucky with dem ears.
<MrTT> that means we can replace evil looking mutations with angelic looking ones
<Shot__> You almost rerolled the same mutation.

<MrTT> any hint as to what master mutation does?
<Shot__> It's a better version of the previous perk. :V
<MrTT> what previous perk?
<MrTT> @Shot: I thought we rerolled using a spell not a perk
<Shot__> You did use a spell.
<Shot__> You rolled first on what chart, then on what mutation
<MrTT> ok... i am seeing a perk "Mutation-inured", what does this do?
<Shot__> Essentially someone guessed in the thread.
<Shot__> Namely, it makes mutations less troublesome even upon getting them
<MrTT> "An example on how I think it works: a second row of teeth was purely cosmetic for us, for other it would be a serious speech impediment from constant tongue biting. Same with the tail: we get a balance bonus, others would tangle tail and feet and fall on their nose quite a lot."
<MrTT> this shot?
<Shot__> Yes

<MrTT> @Shot, will mutation master retroactively improve our existing mutations or will it only affect future mutations?
<Shot__> That's a good question. :3c
>>
No. 48148 ID: d14d3e

>>357945

>Ok so... apparently we get to unlock a whole new mutation list to reroll in if I understand what he is saying right.

I said you get to move a mutation. >:V
>>
No. 48149 ID: 3fd4fb

>>357936
My vote would be to upgrade Psionics. Being a null has allowed us to avoid one serious combat encounter already and saved our ass in another; we should capitalize on it. Magic would be my second choice.

The other perk I'd pick Dance of Demons, on the grounds that being shot sucks.
>>
No. 48150 ID: 3947e9

>>357948
long IRC discussion later, the gist of it is that we internalize mutation from the existing list...
can end up as a crippling disability body horror thing or with something useful depending on what mutation we internalize.
Most are useless to move inwards but some are really useful.
>>
No. 48151 ID: 3947e9

IRC channel was made.
#RedSands
on Rizon network
>>
No. 48152 ID: bd2a40

>>357947
Wait, are you sure under all the lists he meant every type of magic?
I would think it would limit itself to normal mutations and the type of magic we use.

Anyway, going to vote for Magic, because that is exactly what we will mostly be using, anyway. For the perk, I vote for Tainted Love, because I want to get rid of them ears, damn it!
>>
No. 48153 ID: 3947e9

<Moralfag> Yeah, I was kinda gonna say that it doesn't make much sense to be able to muddle into types of mutations from magic schools you don't use, Shot.
<Shot__> Awwww'
<Shot__> Really?
<Shot__> Moralfag, you have rights to make that sort of ruling.
<Shot__> You can muddle into types you can access.
<Shot__> Which is... Black and mutation.
<Shot__> Mutation being a kinda shitty table unless you've mastered mutations.
<MrTT> Can we cross between schools we use
<MrTT> that is... muddle a "mutation" mutation into a "black" mutation?
<Shot__> Probably.
<Shot__> I'm thinking real hard on it.
>>
No. 48154 ID: 3947e9

>>357952
>Internalize ears
Ok this is AN EXTREMELY SHITTY IDEA
We have a spell that lets us, at will, replace a shitty mutation with a random one for mere 3 taint. We can recast it on the ears until we get something good. And with Mutation Mastery all mutations will be good.

I suggest we cast it on the ears until we get something good. I am aiming for working wings because flying is AWESOME.

Internalizing is USUALLY harmful/worthless, unless we internalize something that specifically benefits form being internalized.
Internalizing extra ears meas we have ears physically on our insides. That is worse then worthless.
>>
No. 48156 ID: 7c31d2

>>357951
Whats IRC?
>>357954
Nothing is worthless if it's funny, plus they might end up like a birds ears
>>
No. 48157 ID: 453e62

>>357956
no no, it means you have 4 ears. 2 of them INSIDE YOUR HEAD. and some zones force internal mutations out, explosively.
>>
No. 48159 ID: bd2a40

>>357952
Actually, changing my vote to Magic/Dance of Demons.
The ears should be muddled to hell in the next chapter anyway. Also, we should increase our taint over 500 to get the next mutation in town, where we would be relatively safe, as opposed to in a fight, where it will cripple us.
>>
No. 48160 ID: 3d19dd

Either way Dance of Demons seems like the best standalone perk, agreed?
>>
No. 48161 ID: 3d19dd

>>357953
><Moralfag>
Who's this douchebag?
>>
No. 48162 ID: 3947e9

>>357960
yes
>>357961
The person who designed the setting and world for Shot to use in this quest.
>>
No. 48163 ID: 3947e9

>>357959
Only when we are VERY close to gaining a new mutation, otherwise we are just racking up the taint pointlessly.
I am for muddling the ears until we get something good like working wings, scales (armor), or succubus traits (I think that one is progressive).

http://pastebin.com/0nJK5YdE
To summarize:
Magic is better than psi in several ways, but has the drawback of taint which is a real issue. Getting too high on taint leads to bad end. As in, taint makes you into a drooling vegetable rather then makes you turn into a demon.

On whether we could funnel magic through a victim to cast taintfree spells, the answer is no. Also a spell taint both the caster and castee (ex: healing, or offensive). And even using magic items taints you.

As to whether we COULD use taint to deliberately transform into a demon/evil instead of falling apart, as well as questions about magic source, demons, etc... the answer is "no spoilers" for all of those.
>>
No. 48164 ID: bd2a40

>>357963
I still say that being a demon in not always the same as being evil.
It is quite clear that after the first part of the story, Sera is not actually evil.
What happened in the vault is a glaring unknown(no matter how evil it was insinuated as) which she either wants to forget or has forgotten due to magic. The fact that do not know either makes me think it was magic or both.

The other point in this is that we represent Legion, a demon or demons that are bound to the White Book. Due to the fact that we are all different people with different opinion on how this story should go, it makes it seem that we, also, are not evil. Some aspects of Legion want world domination, some want to sacrifice everybody we come across, some want to help everybody they come across, etc.

No matter if demons are supposed to be evil or not, it simply does not seem to be the case that they all are and I do not think a physiological change into a demon will warp the protagonists mind into being evil. Insane, due to all mutations being horrible things to suffer, probably, but not evil.
>>
No. 48166 ID: 3947e9

BTW we really need to go back to the vault since we now remember that we left something very important there, but not what it was.
>>
No. 48169 ID: 6f9630

>>357936
UPGRADE: Shootang or Strength.

Perks: Dance of demons.

By the way, what is light armor anyway? Is leather and cloth considered light armor and power armor considered heavy? What about bulletproof vests?
>>
No. 48170 ID: 3947e9

<starburst98> mrTT, if you are on and i'm not. inform those guys it is a high magic feild, that forces internal mutations outward. so if you have a bad mutation internalized it could get really bad.
Fuck if I know who starburst98 is but he wanted me to convey a message and I don't post it here I will forget
>>
No. 48173 ID: 0adc60

votan for strength and tainted love.
>>
No. 48177 ID: d14d3e

MAGIC - 4
SHOOTAN - 2
STRENGTH - 2

Magic wins.

The new perk is DANCE OF DEMONS.

New thread should be up within the next few days.
>>
No. 48218 ID: 3947e9

Apparently we (the book) have infinity pages.
Also Sara memorized every spell she casts cause you really really should.

But since she doesn't have eidetic memory she will need to spend time to memorize new spells... copying them from book A to book B though requires just reading through it without complete verbatim memorizing

I propose we buy books on new magic, have her copy them into us and then sell it back to the bookstore (look to see if there is a "copy book" spell that will make if faster and easier).

I am convinced writing the knowledge of other magical fields into us will do SOMETHING interesting... just not sure what. It might not but its worth a try.
>>
No. 48223 ID: d14d3e

New Spells:

Shield: Erects a barrier between yourself and your opponent - can be placed and 'erected' by doubling the spell cost, allowing you to create cover. Barrier can be considered to have the stopping power of Level IIIA armor, and is relatively immobile against large kinetic blows. Taint cost 2.

Smite: Creates fist-sized, cross-shaped projectiles of 'holy' energy. Upon impact, these projectiles 'explode', each arm extending five inches. Each casting launches three. Taint cost 1.

Heal: Repairs damaged flesh. Can seal up gashes and cuts, stop bleeding, and if sustained, heal bone fractures. Cannot regenerate limbs. Taint Cost: Dependant on Application.

Mend: As Heal, but for constructs. Spell relies on SCIENCE skill to properly understand necessary repairs. Taint Cost: Dependant on Application.

Bare: Generates a blast of magically imbued wind that 'grips' weapons, yanking them free of weapons and shields. Also dispels cloth armors. Area can be doubled if cost is as well. Taint Cost: 3
>>
No. 48224 ID: 3d19dd

>>358023
My vote goes to Smite.

Our first attack spell being White Magic might be odd, but we could use some damage-dealing ability.
>>
No. 48226 ID: ac6c03

>>358023
Will also have to vote for Smite, we could use a direct attack spell.
>>
No. 48227 ID: 3947e9

sure why not, learn smite
>>
No. 48228 ID: bd2a40

>>358023
Ah well, go with smite.

Otherwise, though, if shield can be molded into desired shapes and placed in air, the applications are multiple.
For instance, you can create ramps to access places you could not get to, platforms to get a view of the surroundings, walls to funnel opponents, etc.
>>
No. 48229 ID: 0adc60

heal. every single mage must know heal. we can use our pistol to just deal damage from afar, remember?
>>
No. 48230 ID: f70e5e

we are crap with our pistol, but good with magic. learning smite would make us far more effective in combat.
>>
No. 48231 ID: 7c31d2

Smite!
>>
No. 48234 ID: 44766a

Smite
>>
No. 48236 ID: 6f9bad

If I understand the IRC log linked in >>357963 right, Sickness and Pain can be deadly spells, it just depends on what we want while casting them. So far we just cast them with a general and nondescript idea, which got us mainly random effects.
I am now convinced the Sickness spells on Greyface materialized as an aneurysm or brain tumor. If I understand Shot right, we can determine what form the Sickness takes while casting and can give any sickness we can think of.

For that reason I am for Shield or Heal.
>>
No. 48237 ID: 3d19dd

>>358036
Actually he already HAD a brain tumor, was what I was made to understand.
>>
No. 48241 ID: 3947e9

the biggest advantage of smite is that white magic is so efficient.

Smite is 1 shot kill (it erases matter) attack spell that costs 1 taint.
Our current attack spells cost 3 and 5 taint, easier to resist, and only kill on a really good crit.
>>
No. 48246 ID: 0adc60

>>358041

that dude wasn't casting smite. our smite makes three little exploding crosses, apparently.
>>
No. 48247 ID: d292f2

>>358046
They don't explode they "explode". When they hit something the points of the cross lengthen 5 inches. Which sound a lot like what the projectile thingies the scary dude shot did. Obviously, ours is a much much weaker spell, but it isn't unreasonable to assume a similar effect.
>>
No. 48249 ID: 3947e9

the white magic book is about 300 pages.
Not sure how complex each page is (manual transcription time varies with complexity).
But I am guessing 10 minutes a page which comes out to 50 work hours for the entire book.
Considering memorizing a spell is ~ 5 hours (spell matrices are surprisingly easy to memorize)... however the book contains much more then just spells, it contains a lot of magic theory too.
>>
No. 48262 ID: 6f9bad

Okay, we got Smite. And yeah the train got hit by Smite as far as I can tell. But spells apparently are influenced by what the caster wants and thinks during the casting. For smite I think the something like righteous fury will have the most effect, but I don't think Sera has all that much righteous fury she can marshal for casting. That's not her character. Quite unlike the attacker on the train, who apparently didn't have much but righteous fury left to himself. Anybody has more ideas what mind state and thoughts we could use to make smite more powerful?

For Sickness I have some ideas already on how to describe certain things, like tumors, malnutrition and blockages, with mental pictures to give the Sickness spell more of a direction on what to cause.
>>
No. 48264 ID: 3947e9

The attacker on the train had a boosted smite which he charged up before entering combat which he then unleashed.
We could potentially charge up spells before entering combat too if we get the drop on an opponent.
>>
No. 48265 ID: 6f9bad

>>358064
That info from IRC?
>>
No. 48268 ID: d14d3e

White legion, the attacker of the train, used a military - grade spell. Yours is made more for pest control. They are different spells with different functions.
>>
No. 48315 ID: 711fc6

Info on the three major types of power armor

[15:17] <Moralfag> Okay.

[15:17] <Moralfag> There's three major types of power armor. Two are around the same tech level, one is more advanced.

[15:18] <Moralfag> Blue Shield power armor is the first kind, and technically the least advanced.

[15:18] <Moralfag> The "power" portion is largely just to compensate for the weight of the plates. It's very, VERY protective, however. It takes a shitton to get through, for the most part.

[15:19] <Moralfag> Second is Vault Power Armor.

[15:19] <Moralfag> Created by the as-yet-unnamed engineering company that created the vaults.

[15:20] <Moralfag> Mostly found in mostly-intact vaults.

[15:20] <Moralfag> The assisted movement actually has some power behind it, boosting strength and agility, but the plates aren't as protective because they were mass-produced as a commercial product.

[15:21] <Moralfag> However, they're still more protective than anything unassisted you'll ever wear.

[15:21] <Moralfag> Finally, there's Whitewash power armor. Barely more effective than standard platemail, though it has extra ballistic protection against, y'know, bullets.

[15:21] <Moralfag> However, the assisted movement is incredibly advanced.

[15:22] <Moralfag> It's more power than armor.

[15:22] <PriceisMagic> So its mostly sleek like Fallout power armor not like S.T.A.L.K.E.R. exosuits?

[15:22] <Moralfag> I would say

[15:23] <Moralfag> Blue Shield = Fallout

[15:23] <Moralfag> Not sure what I'd compare Vault armor to

[15:24] <Moralfag> And then Whitewash is like Iron Man
>>
No. 48330 ID: 338c67

NEW SPELLS AVAILABLE.

If you do not wish to learn new spells, simply say so - and suggest inthread actions to be taken during that time, such as dialogue or the like.

FROM THE WHITE MAGIC BOOK (White magic has not been Mastered. If you select this school, only one spell may be learned.)

Shield: Erects a barrier between yourself and your opponent - can be placed and 'erected' by doubling the spell cost, allowing you to create cover. Barrier can be considered to have the stopping power of Level IIIA armor, and is relatively immobile against large kinetic blows. Taint cost 2.

Heal: Repairs damaged flesh. Can seal up gashes and cuts, stop bleeding, and if sustained, heal bone fractures. Cannot regenerate limbs. Taint Cost: Dependant on Application.

Mend: As Heal, but for constructs. Spell relies on SCIENCE skill to properly understand necessary repairs. Taint Cost: Dependant on Application.

Bare: Generates a blast of magically imbued wind that 'grips' weapons, yanking them free of weapons and shields. Also dispels cloth armors. Area can be doubled if cost is as well. Taint Cost: 3

FROM THE RED MAGIC BOOK (Red magic has not been Mastered. If you select a spell from this school, you may only select 1.)

Enflame: Creates a fire above the palm of your hand. This fire persists until dismissed, or used in one of the following ways:
To light something else on fire.
Cast at an opponent like a profectile.
Snuffed out, as by lack of oxygen.

The spell costs 1 Taint per hour to persist the fire. If one hour is not spent, then the cost is 1 Taint.

Heat Metal: Heats a single metal object within 20 feet to softening point. The process can take up to a minute, and objects larger than one foot (cube) cannot be effectively heated in this way. Costs 1 Taint, can be persisted at the cost of 2 taint per further hour.

Pyrotechnics: A present source of fire may be shaped, snuffed, or violently magnified very briefly. Each use is 3 taint.

FROM THE BLACK MAGIC BOOK: (Mastered school: you may select 2 spells, if you do not select a spell from another school.)

Black Lightning: Lances of dark energy crackle from your fingertips, causing debilitating, full-body pain to those in their way. Costs 2 Taint, inflicts 1 taint on the target.

Wicked Hands: Generates 3 constructs of Darkness for as long as you concentrate - three floating hands. Each hand can lift 20 kilograms of matter. Each hand can exert similar pressure on living beings, switches, and the like. You cannot see through the hands. 2 Taint for every ten minutes of use.

Summon Greater Demon: Summons a greater demon. Said demon is not bound, restricted, or prevented from action in any way. Costs 15 Taint.

Lesser Binding: Pours dark energy into a prepared binding circle. The binding lasts for 2 days, and is not extinguished by your death. Costs 3 Taint.

Dark Empowerment: Adds a Boon of 4 to your STRENGTH, and erases fear in the target. Said boon may enlarge the target artificially for a period of time. Costs 10 Taint.
>>
No. 48331 ID: 338c67

>>358130
I forgot a spell from the RED MAGIC book.

Fireball: Casts a sphere of tightly concentrated fire at the target, which then unleashes its bound payload to the surrounding five feet, dealing damage. Area may be doubled with the cost. Costs 3 Taint.
>>
No. 48333 ID: 7c31d2

I vote for wicked hands and lesser binding.
>>
No. 48335 ID: d292f2

I vote for heal and... wicked hands I guess.
>>
No. 48336 ID: 3d19dd

I vote for Shield, personally.

Can we still learn a Black spell if we learn a White or Red one?
>>
No. 48337 ID: 338c67

>>358136

>>Can we still learn a Black spell if we learn a White or Red one?

>(Red/white magic has not been Mastered. [/b]If you select a spell from this school, you may only select 1[/b].)
>>
No. 48342 ID: 3d19dd

'Kay.

Shield, then.

We're going into a warzone after all.
>>
No. 48343 ID: cb4078

I'm going to vote for the Fireball spell since that's the reason we brought the red book considering we might run out of explosives, plus another offensive spell is always good.
>>
No. 48345 ID: 3947e9

Heal is first choice (we could save our own life, or the life of a captive)
Shield is second choice.
>>
No. 48346 ID: ac6c03

I'm thinking Heal as well. Or Shield or Fireball as secondary choices.
>>
No. 48348 ID: f70e5e

i vote wicked hands and dark empowerment, being able to suddenly not suck in melee would be nice, and dark hands sounds very useful.
>>
No. 48349 ID: 3947e9

I got clarification. Dark Empowerment is a self only spell. Sera Gaints +4 strength and loses fear for 10 taint. Steep cost though.
>>
No. 48353 ID: 41ddfd

Any info on how long Dark Empowerment might last?
>>
No. 48355 ID: beb6d7

fireball.
>>
No. 48357 ID: 338c67

>>358153
Ten whole minutes, or until dismissed - can be recast during Empowerment for no mental lash. Still get taint, though.
>>
No. 48361 ID: 6f9630

Wicked Hands. Someone gets too close, wicked hand his ankles/crotch/neck/wherever.

Shield. We may need it to protect ourselves or any hostages.
>>
No. 48362 ID: 6f9630

>>358161
Whoops. Change Shield to Lesser Binding. People are gonna see us as a demonologist, might as well have something we can use to bind demons so we can banish em.
>>
No. 48370 ID: 3fd4fb

>>358130
Wicked Hands and Lesser Binding.
>>
No. 48376 ID: 1854db

We need fire, we should get Fireball.
>>
No. 48377 ID: 1854db

I have an important question.

Is there an actual gameplay mechanic that decides when too much mutation taint etc causes the mage to Cross Over? Do we actually need to worry about that if we focus on magic?
>>
No. 48378 ID: 338c67

>>358177
There's no specific mechanic - but you can guard against it by giving Sera a reason not to. Essentially, it's a matter of willpower and mental strength.
>>
No. 48382 ID: 338c67

VOTING LOCKED.

Unless there are objections, the new spells will be LESSER BINDING and WICKED HANDS.

SPELLS [cost] (school)

SMITE [1] (White magic)

MUDDLE MUTATION [3]
CAUSE MUTATION [0] (Mutation magic)

WICKED HANDS [2 for 10 minutes]
LESSER BINDING [3]
SUMMON DEMON [10]
CAUSE SICKNESS [5]
INFLICT PAIN [3]
DARKNESS [6] (Black Magic)
>>
No. 48395 ID: 338c67

Void: Casts forth Black Magic - small dark spheres that consume matter before dissipating. Three per cast, at 1 taint per cast.

Tentacle Pit: Summons forth a ten-foot wide zone of black tentacles. With effort, you may control them, without direction, they will simply inhibit movement. The tentacles are 4 feet long each, and the pit lasts one minute. 5 Taint.

Dark Armor: Protects you by destroying matter that moves too close. Lasts 3 minutes, or until magical power is exhausted - 15 taint.
>>
No. 48396 ID: 7c31d2

Oooo summon tentacle spell...
>>
No. 48397 ID: ed57e8

can we use metamagic like extend to make the pit last longer?
>>
No. 48398 ID: 44766a

So, Void is functionally the same as Smite? Low taint attack spell?
>>
No. 48401 ID: 338c67

>>358197
'Metamagic' can be learned for schools you've mastered. Sera can research how to do... pretty much all the standerd metamagics.

>>358198
Eyup.
>>
No. 48403 ID: 3947e9
File 132687295972.jpg - (24.11KB , 312x264 , Evan's_Spiked_Tentacles_of_Forced_Intrusion.jpg )
48403

>>358195
>Tentacle Pit: Summons forth a ten-foot wide zone of black tentacles. With effort, you may control them, without direction, they will simply inhibit movement. The tentacles are 4 feet long each, and the pit lasts one minute. 5 Taint.

If our control is fine enough... well we can probably choose to make them into soft tentacled cocks... or we can make them into spiked rending tentacles of forced intrusion.
For two very different yet still both legitimate interpretations of the word rape.
>>
No. 48406 ID: dfc57c

>Mastered schools
Is mastering a school just casting from that school till Sera reaches a threshold? Or does it include theory and study, too? Or a qualification side quest?
>>
No. 48408 ID: 3947e9

>>358206
Good question. The repeated referencing of magic theory in quest, magic research, and the fact that most of a magic book is magic theory and only a little of it is actual spells have lead me to thus far assume that it is the study of magic theory but we all know about assuming so...

Hey, maybe its a combination of all 3 things.
>>
No. 48409 ID: 338c67

>>358206
One of the three, whichever happens first. :3c

Either you cast the school often enough you understand it better, you learn enough about the school's magical theory, or you commit yourself to it, though the last one is highly unlikely.

IN OTHER NEWS: Rapid-fire muddling is highly not reccommended. The first time, it's mostly painless, but soon each muddle becomes just as painful as a standard mutation - in other words, it's a ticket to Crossing Over.
>>
No. 48410 ID: dfc57c

>banishment scroll
I've gone over the available spells and I noticed banishment isn't listed. Does that mean the scroll is a one use item and we can't use it to learn the spell?
>>
No. 48411 ID: beb6d7

>>358209

so we can't just instantly turn people into gibbery mounds of meat? makes sense. oh well, at least we could try to do it over longer periods of time. y'know, chain someone up Jigsaw style and give him a mutation every few minutes until... well, that's what I'd like to find out, anyway.

good news is that Sera is strong enough to not have to resort to that sort of thing anymore.
>>
No. 48412 ID: 338c67

>>358210
Scrolls are simply the spell imbued into a piece of paper. Ever 'read' a scroll in Morrowind? It's like that - just some symbols to keep the spell locked in place, nothing more.
>>
No. 48419 ID: 338c67

You may choose one White magic spell to learn.

Also, will you Muddle once, and accept the new mutation, or will you mutate until a chosen mutation? If the latter, specify which mutations. WARNING: THIS OPTION HAS THE POTENTIAL TO BE VERY DANGEROUS.
>>
No. 48420 ID: 3d19dd

Heals plz.
>>
No. 48422 ID: beb6d7

heal, yo. and muddle until something not useless comes up. anything. I don't even care.
>>
No. 48423 ID: 7c31d2

Muddle once and keep the mutation, unless it's another set of ears.
Shield! Also, how long does a shield last?
>>
No. 48424 ID: 3d19dd

Voting AGAINST rapidfire muddling.
>>
No. 48425 ID: 6f9630

Either heal or shield for the white spell.

I'm completely against any kind of muddling at all, but if we must do it, do it once and keep the results.
>>
No. 48427 ID: f70e5e

i'm voting heal, and I think we should muddle the mutation and decide weather or not we should keep what we get. though if we do decide to try for something else we should wait at least an hour or two, ideally a day. its not like we have to do it rapid fire when we have downtime.
>>
No. 48430 ID: bd2a40

Heal.

On muddling, we should muddle, see if we want it, if not, muddle again. Repeat until we settle.
>>
No. 48431 ID: 431fa8

>>358219
Let's not Muddle at all. Our current wings aren't that bad- and there might be a better version of the Muddle spell in our future somewhere, if we can increase our mastery of related magics. Maybe we'll open up better mutation options or even get to choose what mutations our taint expresses as, if we can get enough mastery.

Get Heal for our spell.
>>
No. 48432 ID: 32e092

We've already got mutation mastery, so there doesn't seem to be much reason to believe that we'll get any better. We should muddle until we get what we want, but not rapid-fire: with a comfortable delay, such as every half-hour or something. We're not in a hurry.
>>
No. 48433 ID: 1854db

>also dispels cloth armors

Bare is one of those spells with pervy applications, isn't it.

Get Heal though, it can save lives.

As for Muddle, well... we might be able to get lightweight enough to use the wings and that would be AWESOME, but there are other issues with the things. Like, bigger profile, balance issues, getting them snagged on things... But personally I'd just rather muddle a few of our useless mutations, to replace them with Mutation Mastery stuff. Be cautious with the muddling, no rapid-fire.
>>
No. 48434 ID: e7aeec

Heal
>>
No. 48435 ID: 338c67

>>358233
>But personally I'd just rather muddle a few of our useless mutations, to replace them with Mutation Mastery stuff.

MUTATION MASTERY GIVES YOU A PASSIVE BONUS TO HANDLING AND USING ALL CURRENT MUTATIONS.

I've lost track of how often I've said this, here and IRC.
>>
No. 48436 ID: 3d19dd

>>358232

By "rapidfire" I mean "muddling until we get what we want regardless of how many attempts it takes."

Voting against that. One or two attempts is enough.
>>
No. 48439 ID: cbf78a

>>358233
Being able to fly would be awesome, and I imagine that many spells, when looked at the right way, could be used in a perverted fashion
>>
No. 48447 ID: 3947e9

Rapid fire will be FINE... we have a 1/15 chance of getting proper wings.
At most put a cap on it like "no more then 10 attempts".... but still we need to actually use it and rapidfire mutate until we get regeneration and working wings.

I don't understand people insistence on getting rid of useful mutations for the most useless ones. Or getting so attached to non functional cosmetic ones.
>>
No. 48449 ID: 338c67

>>358247
>Rapid fire will be FINE

No. It won't.

It's not the NUMBER of mutations, it's the speed of occurrence. Mutation is something like feeling your very body reshape itself in a few minutes flat. It's surgery without painkillers. Once or twice in an hour, an experienced spellcaster can soldier through it, but more rapidly will cause them to flat out pass out or worse. This has been stated before - and it hasn't changed.
>>
No. 48453 ID: 18e515

I am against rapid fire muddling.

First there are a number of mutations I find more useful than the second pair of ears, but less than working wings. I'd rather keep them than the ears.

Second we have already over 500 taint. Shot said there is only one not insane person with 10+ natural mutations. That is somewhere in the linked IRC log in >>357963. Shot also said here that rapid fire muddling is the same stress as mutation from advanced taint. Put that together and 5 rapid fire mutation put
Sera under the same stress as getting 1000 taint
. That pretty much guarantees crossing over and Rose will kill a mindless Sera. Even two rapid muddlings are dangerous by now.

>>358247
Aside from the stress you propose to put Sera under, I don't think you understand the statistics. Read up http://en.wikipedia.org/wiki/Geometric_distribution

For the spell I prefer shield or heal.
>>
No. 48455 ID: beb6d7

fine. but we'll remuddle this stuff later.
>>
No. 48458 ID: 18e515

>>358255
I've got no problem with repeated, but not rapid fire muddling. Say a few hours to settle between single muddlings. Preferable spend with Rose but just not adding taint will probably enough to avoid the high stress situation.
>>
No. 48459 ID: 18e515

The following is from the IRC log in >>357963.

#<MacroDaemon> Pain and Sickness do not exactly have that many possibilities
#<MacroDaemon> Though I have been meaning to ask, can Sera aim and localize the spells?
#<Shot__> What does 'sick' mean, really?
#<Shot__> Yes.
#<Shot__> She can cause pain in specific limbs, and specific KINDS of pain.

The control might be limited to mastered schools. But in any case when telling Sera to cast spells, please give her more than than a 'cast X'. Try to think of a specific effect you want to generate and give Sera something to hold onto when the casting taint goes through her.
>>
No. 48461 ID: 3947e9

I think there has been some miscommunication.
I don't know about others but I meant "rapid fire" as in "repeated castings in reasonable timeframe" not as in "cast it without any rest in between castings"

Also... is there any reason we cannot take some painkillers before casting muddle mutation?
>>
No. 48462 ID: 3947e9

><Shot__> She can cause pain in specific limbs, and specific KINDS of pain.
Pain... focused on balls.
Just kidding btw, focus the pain on the head as it will be more effective. It is possible to soldier through ball-ach.
>>
No. 48467 ID: 3d19dd

>>358261
I'm still arguing against repeating it at all. I mean, at least repeating it until we get the desired result.

We know what happens to people who accrue too much taint. Let's find ways to work with what we've got instead of risking our remaining humanity trying to make ourselves into some kind of supersoldier.

For example, maybe instead of trying to focus on flying we can turn our leathery wings into some sort of coverage. Get armor SPECIFICALLY for the wings so that we can use them as a total defense option in a last resort by wrapping them around ourselves or someone we're trying to protect.

Also, as to painkillers: Speaking as someone who's had a family member get addicted to those, BE FUCKING CAREFUL WITH THAT SHIT.
>>
No. 48493 ID: c53845

SCIENCE: You understand more complicated constructions - the basics of wiring and mechanisms are at your fingertips, you just need the parts. (Perk: Construction II)

SHOOTING: You are proficient in the weilding and firing of small arms, and you're a little more confident in your ability to hit a target. (Perk: Double-Tap)

MAGIC cannot be upgraded without the ARCHMAGE perk.

STRENGTH: You've learned the limits of your physical ability. While not even truly a novice, you no longer panic in close combat. (Perk: Point Blank)

SNEAKERY: You're a little better at hiding your prescense. With some more practice, you might be able to slip by average people. (Perk: Simple Lockpicking)

PSIONICS: You've learned to capitalize on your psionic dullness, granting you further resistance to mental assault - and a small area of 'dead space'.(Gained Perk: Strong Null)
>>
No. 48495 ID: 7c31d2

Psionics
>>
No. 48496 ID: 886a4d

I vote SCIENCE.
>>
No. 48497 ID: 3d19dd

Shootan!

We must learn to shoot stuffs better.
>>
No. 48498 ID: 431fa8

>>358293
Psionics. Null is nice, Strong Null would kick ass and basically make us laugh off a whole category of major threats.
>>
No. 48500 ID: 49d4d7

Well, I think either shooting or psionics.

Psionics would be useful especially if we meet more Greyfaces who could disable our companions. On the other hand, Shooting would make us more lethal in combat.

I'd go for Psionics. We don't really need shooting now we have Harumda covering our backside whenever someone's attacking us, and a counter to the psionics disabling power is very useful.
>>
No. 48501 ID: 0b1389

Either Strength, to get rid of that Coward perk, or Psionics, to extend psionic protection to physically close party members.
>>
No. 48502 ID: cf49fc

>>358293
PSIONICS HELL YEAH!

Dead space sounds awesome! Does this mean we can insulate houses with our Anti Psychic powers?
>>
No. 48503 ID: 6cef00

Let's go with psionics. We want to help to defend the people around us.
>>
No. 48504 ID: cbf78a

I'd go strength, so she doesn't get her ass kicked as much at close range, but that doesn't seem popular
>>
No. 48507 ID: bd2a40

Psionics will come in handy.
>>
No. 48509 ID: 1854db

>>358293
I vote STRENGTH just to get rid of a negative trait. Panic can kill.
>>
No. 48512 ID: 371ef6

strength
>>
No. 48515 ID: f70e5e

strength,
we can't keep panicking ever time something gets close. that's going to get someone killed soon. not to mention between the stinger tail and the dark spell that buffs her strength we can probably do decently up close so long as she keeps her head.
>>
No. 48528 ID: 807ed3

strength please.

/r/ info on archmage perk
>>
No. 48531 ID: ef9681

Strength, gotta reduce vulnerabilities where possible.
>>
No. 48533 ID: 3f91de

Strength.

Even though we have Harumda now, there's bound to be times when we'll need to operate separated from him.
And the 'Point Blank' perk implies increased effectiveness using ranged weapons and spells in melee range.
So upping Strength appears to be the best all around improvement and removes our only purely negative perk.
>>
No. 48534 ID: cf49fc

>>358333
This seems pretty good. Switching to Strength.
>>
No. 48536 ID: 3947e9

Strength
Because >you no longer panic in close combat
is too important to not take.
>>
No. 48553 ID: c53845

STRENGTH SELECTED.

You've also unlocked Rose's statcard! Here, take a look~

Rose
SHOOTING: You’re a DAMN fine shot, with automatic weapons or not. [Wristbreaker Lover]

STEALTH: You know how to prowl like the lion you are. [Prowling]

SCIENCE: You’re a bit embarrassed with your lack of repair ability. You’ve learned to compensate for broken firearms. [Carpe Jugulum]

STRENGTH: They might think they win when they disarm you. They’d be wrong. [Wildcat]

MAGIC: Having never bothered with Magic, its effects on you are more pronounced - good or ill. [M. Sensitive]

PSIONICS: Psionics creep you out - as a result, you react differently to psionic abilities. [P. Sensitive]

OTHER PERKS: [Hedonist] [Scything Strikes] [For My Johnny]
>>
No. 48560 ID: 1854db

So... what does Point Blank do?
>>
No. 48562 ID: cbf78a

Presumably it removes the penalty from using firearms at closer range, or something along those lines
>>
No. 48577 ID: 807ed3

>>358353

so no dice on having it explained to us what all those mean?
>>
No. 48582 ID: 3947e9

So, Sera muddled her wings "A few times" into better wings allowing her to fly with up to 20 lbs of weight...
That is pretty awesome.

So what's her current taint level?
>>
No. 48589 ID: c53845

>>358382
570 now.

>>358377
I'm trying to avoid actually explaining perks in intense detail.
>>
No. 48591 ID: 44766a

So does Sera now officially know how to do the white magic version of lesser binding? Wait, what is the white magic version of Tentacle Pit?
>>
No. 48592 ID: 807ed3

>>358391

Pit of Friendly Hugs.
>>
No. 48594 ID: c53845

>>358391
Yes. Sorta - She has to spend more taint to use it, though.
>>
No. 48611 ID: 3947e9

>Opposite of tentacle pit?
Ceiling tentacles of platonic love.
>>
No. 48612 ID: bd7afe

>>358411
No no, platonic ceiling pores.
>>
No. 48614 ID: 1854db

No guys you're thinking about it all wrong.

Pit of Tickling Feathers.
>>
No. 48615 ID: 3947e9

Actually... "equal but opposite". We are focusing too much on opposite and not enough on the equal.

The equal but opposite of bind demon is bind angel not release demon or release angel.
The equal but opposite of smite (unmake matter with white magic) is void (unmake matter with black magic)...

I propose then that it has some other fancy name, but in effect is just tentacles... only the tentacles are white instead of black.
>>
No. 48617 ID: 3f91de

I wonder. In demonic contracts, are the parties bound to the word of the deal, or the spirit in which they're said?
Would a contract bound demon be able to do something that was unintended by exploiting a wording loophole?
>>
No. 48619 ID: c53845

>>358417
Technically, the word is the final say. Such bindings are physically impossible to defy - if Sera had, for instance, commanded Harumda not to impregnate her, he could still have sex with her, but would find himself shooting blanks.

Smarter demons are able to exploit loopholes, and all demons will seize the opportunity to ruin someone's life with a poorly worded command.

Remember: All demons except Legion are evil.

>>358415
A good guess - White magic uses golden chains, but you're essentially correct. |3
>>
No. 48627 ID: 1854db

Hey, how come it seemed that our heroine was evil at the beginning, then we got her to change clothes and then her attitude shifted? Are we influencing her mind or something?

Also WHY is Legion not evil? She said we were more aggressive in the past, from what she can remember. Were we evil at some point?
>>
No. 48630 ID: 807ed3

>>358419

>shooting blanks
>golden chains

kinky. I love this quest, man.
>>
No. 48632 ID: c53845

>>358427
All very excellent questions which will be answered in due time, friend. |3c

I'm not as easy to fool as I was during Hatquest, and you're no Shiitake. :3
>>
No. 48637 ID: b8021d

>>358419

Are they ALL evil(sides legion) or are some of them just massive dicks?, there's a difference, Since Harumda doesn't seem all that evil just likes fighting and a bit of a sociopath
>>
No. 48641 ID: 1854db

>>358432
>you're no Shiitake
Are you SURE?
>>
No. 48651 ID: 3d19dd

>>358437
He's stupid and a little immature, and he loves to kill. Not to mention we have him on a short leash.

I suspect we're not seeing the real Harumda.
>>
No. 48652 ID: 3d19dd

>>358451
Or rather we're not seeing the EXTENT of it, anyway.

He doesn't seem to be a good enough actor to straight-up DECEIVE us.
>>
No. 48653 ID: f70e5e

he did mention that he would wipe out a few towns if he got out of that circle. I think he's more or less what we have seen, save that he truly does not care who he's killing. if he wasn't bound to us he would probably be burning down settlements in search of interesting fights.
>>
No. 48655 ID: b6edd6

>>358453
This is my guess. He is pretty likeable (when he is working for you), but his desire to kill everyone for the fun of it still places him in evil.
>>
No. 48662 ID: 5076d3

Sera gained companion perks!

[Love in the Shadows]
[Terrifying Presence] upgraded to [Horrific Presence] in shadows and places with high light/dark contrast lighting.
[Darkness Mastery]
>>
No. 48667 ID: 807ed3

hey, how related are these people to your previous quests? I'm pretty sure I remember Legion and Harumda...
>>
No. 48670 ID: 5076d3

>>358467
Only incredibly loosely.

Due to the ending of the Hatverse series, Legion is, technically, a universal constant. However, he manifests differently in each world, or at least, he can.

Harumda is just a beloved character. His appearence is meaningless. :3
>>
No. 48695 ID: 3947e9

>Golden chains
Very nice :)
>>358462
awesomesauce!
>>
No. 48696 ID: f70e5e

hey shot, if we keep up our habit of freeing monsters for the right reasons is there a chance we might unlock some sort of sympathy for the devil perk or something?
>>
No. 48698 ID: 1854db

>>358470
Wait, we're in the hatquest multiverse? This is the same Legion?
>>
No. 48701 ID: 7c31d2

If we are the same legion, can we command people to do stuff?
>>
No. 48707 ID: 5076d3

>>358498
>>358501
>he manifests differently in each world

Thus,
>You're not the same Legion

>>358496
No gaurentees~
>>
No. 48715 ID: 807ed3

>>358496

only one way to find out, eh?
>>
No. 48728 ID: 3947e9

so... Shot just told us in IRC that Shot is short for "HowDoIShotTrip"
http://tgchan.org/wiki/How_do_I_shot_Trip%3F
Which makes him a veteran quest author... also raises the question of how to reconcile the two names on the wiki.
>>
No. 48729 ID: 4bdd79

>>358528
You didn't know that? I've been here half as long as you and I still made the connection instantly.
>>
No. 48733 ID: 3f91de

It wouldn't surprise me if Rose has a son, and that that's who she's keeping secret from Sera ATM.
>>
No. 48735 ID: 1854db

Yeah, that's probably it.

She's probably not married though. So it's like, she doesn't want to panic Rose in case she isn't keen on raising a kid.
>>
No. 48741 ID: 3947e9

>>358529
I never read any quest by How Do I Shot Trip so I had nothing to work off of.
When it came up I looked him up on the wiki and found out he was a prolific author and started reading his older quests.

Speaking of, I managed to find the final chapter of Rune Quest and added it to the wiki, but it is missing at least 1 chapter between 3 and the finale which I cannot find. Anyone kept a link?
>>
No. 48756 ID: a5ea28

List of current spells with description, because I always forget some.

Inflict Pain: 3 Taint, causes target to suffer pain of 4 on a 1-10 scale.

Summon Minor Demon: 10 Taint, summons a minor demon to the Material plane permanently.

Cause sickness: 5 Taint, Induce vomiting and nausea in the target.

Darkness: 6 Taint, causes a zone of darkness to appear and persist for 10 minutes. The zone cannot be penetrated by mundane light sources, but will be destroyed by sunlight in ten seconds.

Muddle Mutation: Cause (free) or reroll (3 Taint) a mutation in a target (including oneself).

Shield: Erects a barrier between yourself and your opponent - can be placed and 'erected' by doubling the spell cost, allowing you to create cover. Barrier can be considered to have the stopping power of Level IIIA armor, and is relatively immobile against large kinetic blows. Taint cost 2.

Smite: Creates fist-sized, cross-shaped projectiles of 'holy' energy. Upon impact, these projectiles 'explode', each arm extending five inches. Each casting launches three. Taint cost 1.

Heal: Repairs damaged flesh. Can seal up gashes and cuts, stop bleeding, and if sustained, heal bone fractures. Cannot regenerate limbs. Taint Cost: Dependant on Application.

Mend: As Heal, but for constructs. Spell relies on SCIENCE skill to properly understand necessary repairs. Taint Cost: Dependant on Application.

Bare: Generates a blast of magically imbued wind that 'grips' weapons, yanking them free of weapons and shields. Also dispels cloth armors. Area can be doubled if cost is as well. Taint Cost: 3

Enflame: Creates a fire above the palm of your hand. This fire persists until dismissed, or used in one of the following ways:
* To light something else on fire.
* Cast at an opponent like a projectile.
* Snuffed out, as by lack of oxygen.
The spell costs 1 Taint per hour to persist the fire. If one hour is not spent, then the cost is 1 Taint.

Heat Metal: Heats a single metal object within 20 feet to softening point. The process can take up to a minute, and objects larger than one foot (cube) cannot be effectively heated in this way. Costs 1 Taint, can be persisted at the cost of 2 taint per further hour.

Pyrotechnics: A present source of fire may be shaped, snuffed, or violently magnified very briefly. Each use is 3 taint.

Fireball: Casts a sphere of tightly concentrated fire at the target, which then unleashes its bound payload to the surrounding five feet, dealing damage. Area may be doubled with the cost. Costs 3 Taint.

Black Lightning: Lances of dark energy crackle from your fingertips, causing debilitating, full-body pain to those in their way. Costs 2 Taint, inflicts 1 taint on the target.

Wicked Hands: Generates 3 constructs of Darkness for as long as you concentrate - three floating hands. Each hand can lift 20 kilograms of matter. Each hand can exert similar pressure on living beings, switches, and the like. You cannot see through the hands. 2 Taint for every ten minutes of use.

Summon Greater Demon: Summons a greater demon. Said demon is not bound, restricted, or prevented from action in any way. Costs 15 Taint.

Lesser Binding: Pours dark energy into a prepared binding circle. The binding lasts for 2 days, and is not extinguished by your death. Costs 3 Taint.

Dark Empowerment: Adds a Boon of 4 to your STRENGTH, and erases fear in the target. Said boon may enlarge the target artificially for a period of time. Costs 10 Taint.

Void: Casts forth Black Magic - small dark spheres that consume matter before dissipating. Three per cast, at 1 taint per cast.

Tentacle Pit: Summons forth a ten-foot wide zone of black tentacles. With effort, you may control them, without direction, they will simply inhibit movement. The tentacles are 4 feet long each, and the pit lasts one minute. 5 Taint.

Dark Armor: Protects you by destroying matter that moves too close. Lasts 3 minutes, or until magical power is exhausted - 15 taint.
>>
No. 48787 ID: 31afe3

Shit. I knew I forgot something. Due to my mistake, you're getting a bonus spell.

DEEPER DARKNESS: As the spell Darkness, but the darkness cannot be removed by sunlight. Costs 10 Taint.

SHADE: Prevents others from recalling distinct details regarding shaded body parts - commonly used to hide one's face more properly with a hood or hat. Costs 1 taint to maintain for one day.

LURK: Silences sounds within shadowed ground. Costs 3 Taint for five minutes.
>>
No. 48791 ID: 3947e9

>>358587
so we need to choose one of those 3 then?
I say... lurk
>>
No. 48798 ID: 807ed3

>>358587

I say shade. not because it's particularly useful, just because it's cool.
>>
No. 48808 ID: 334ec0

Wait by the way I read Dark Armor it looks like it removes taint.

If it does, what happens if we pass back through a milestone, then rise up to it again?
>>
No. 48814 ID: f70e5e

>>358608
it drains our magical power and generates 15 taint.


voting lurk for our new spell.
>>
No. 48817 ID: 3f91de

>>358587
Lurk for new spell.
>>
No. 49055 ID: 1854db

>>/quest/384957
If I spoke here, Rose wouldn't hear it, would she?
>>
No. 49062 ID: 01ec94

You were directed here because >>/quest/384955 was pure discussion about the past. No relation I can see to suggestions what 'we', as Legion, or Sera should, or shouldn't, do and say.


The issue with >>/quest/384951 isn't Rose, it's Sera. Or rather Rose isn't the main issue.

Whatever happened in the vault did damage to Legion and Sera, both. They are both missing something aside from the memories. Neither knows what exactly is missing. Only a feeling they lost/left something in that vault crops up from time to time.

Second Sera's mental health is very important. Whenever she reaches a full hundred of taint, she undergoes a crucible. If she can't keep herself together, if she doesn't has the will to endure, she will be a mindless husk attacking anything around her.

The way you spun it will alienate everyone but Harmda currently with Sera. That means nothing outside herself to hold her in this world. Add the caring and friendly character of Sera and even just telling her she willfully killed all those people, people she knew, will devastate her. Where would she take the fortitude to endure the next crucible from?
>>
No. 49073 ID: 1854db

Oh, I got their names mixed up. I meant Sera.

You know, we'll eventually figure out what happened there. It will be less of a shock if she thinks about it a little here and there.
>>
No. 49090 ID: f70e5e

>>358873
yes think about it, maybe even tell her some of our theories once we have more evidence to back them up. but telling her it was her fault is not going to accomplish anything but aggravate her survivor guilt and stir up her buried fear she may be a monster after all. this is something that will have to be approached with great care, and could emotionally cripple sera if handled carelessly. you have to understand that one of her greatest fears is that she was somehow responsible for the death of everyone in her vault, so even talking about it when she is listening in is a bit risky. if your not 100% sure she won't take something about the vault massacre poorly say it here and not in the main thread.
>>
No. 49117 ID: 057cd0

Can we get current taint, please? The last update on that was 570 before the improvised White Magic Lesser Binding. If didn't miscount we are now above 582.
Smite 2x1
Sickness 1x5
Wicked Hands 1x2?
improvised(extra taint) Lesser Binding 1x3+
>>
No. 49124 ID: a9f1dc

>>358917
585 taint, currently.
>>
No. 49132 ID: b6edd6

Hrm, a thought:
Angels/demons use holy/dark magic (or the same basic forces at least), but neither group seem to be affected by the taint like mortals are. (It might have caused the angels' insanity, but all the demons we have seen appear to be completely unchanged from their previous selves.)
This seems like something we should investigate by asking Harmuda and shadow-guy.
>>
No. 49269 ID: b6edd6

Questions on spells:
-What is the casting range of shield? Can we cast a standing shield around an enemy to delay them?
-Am I right in thinking that Dark Empowerment would increase the target's running speed through its combination of enlarging them and making them stronger?
>>
No. 50424 ID: a76cbb
File 133221434412.jpg - (110.54KB , 626x800 , Sera.jpg )
50424

Some people were asking if Sera looked like a demon.

The answer is that yes, yes she does.

Some notes - The scales turn blades for the most part. This is including the frontal ones. However, the front ones aren't quite as durable. The Mutation Mastery gets around the fact that it's a little harder to move with them, and also covers maintenance. Sera knows how to properly clean herself behind and between the scales.

And yes, she shaves. :V

As for her age - she is now roughly 19 (I think), and naturally looks young for her age.
>>
No. 50425 ID: 1854db

Doesn't she have little feathery wings on her head too?
>>
No. 50428 ID: a76cbb

>>360225
Those were muddled away into better wings.
>>
No. 50446 ID: 1854db

>>360228
I thought Rose wanted to keep them?
>>
No. 50447 ID: dfc57c

I've noticed in /tg you rolled for mutation on the fire and darkness table, too. Did Sera use Fire or Darkness already? I thought Sera needed to use the magic to access its mutation table, or is that only for muddling?
>>
No. 50454 ID: 3947e9

>>360224
>looks young for her age.
She looks positively loli.
>>
No. 50455 ID: 64e483

>>360254
That's more on my side, I didn't know how old she would look like.
>>
No. 50499 ID: 49d4d7

>>360224
Nice art, but this begs a question. Is Sera's face scaled, or human skinned?
>>
No. 50510 ID: 88e5ad

>>360299

according to the description, only her forearms, forelegs and the front and back of her torso were scaly.
>>
No. 50527 ID: 88e5ad

so I checked, and it doesn't say who's whose boss. care to clarify, Shot?
>>
No. 50533 ID: a76cbb

>>360327
The guy pictured is MISTER SHOUTY. His name, since it wasn't mentioned, is Noise.
>>
No. 62286 ID: 4435b3

IT LIVES AGAIN, and so does this discussion.

There are some things oldbies should know about this alternate version of the universe:


Sera does not exist.

Scars Of Yesterday was never produced.

Legion was never bound or torn apart.
>>
No. 62595 ID: 649a5f
File 135116246604.jpg - (405.25KB , 1932x1430 , alisa naked.jpg )
62595

sheet for one of the character
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