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File 131205523908.png - (61.34KB , 500x500 , cirrquestdis.png )
40905 No. 40905 ID: 89de88

This is the general "say a thing at Cirr in relation to quests" thread now, so if you have any comments, criticisms, complaints or otherwise let me know here.

QUEST-SPECIFIC DISCUSSION THREADS:
The World Is Mine: >>346287
Defective: >>326221

OLD THREAD: >>331563
89 posts omitted. Last 100 shown. Expand all images
>>
No. 96508 ID: a22f87

huh, it looks like Cirr deleted the quest and his post here related to the quest
>>
No. 96509 ID: b61260

Uhm, is some part of this conversation missing?
>>
No. 96511 ID: 5ad4a7

>>96505
>that was one update, not two
Oh. Yeah, that was confusing. I guess that's not as bad, but I still feel like it was a bit forced. Also, genitals in the face, not appreciated.

>>96508
Oh well. I guess we'll just move on.
>>
No. 102056 ID: 7f3288

Hello all.

So my last interaction with this board directly was to throw hateful bile at a regular contributor to the board for little to no reason. It's unlikely that RML is going to read this, but if she does, I'm sorry for what I said. It's about this time I could start throwing excuses around like "I wasn't feeling great that day" or "I'm going through some things", but it doesn't matter if these are true or not. It doesn't change the fact that what I said was completely unnecessary and completely out of line. Jabbering at the administration wasn't really helpful either.

I don't know if I'm going to return to questing or not any time soon so I figure I should apologise as well to any remaining people who still felt any investment in my works. I'm sorry. I've completely fallen off the wagon, laid low by uncertainty in my future and a long recovery from food poisoning at this time of typing. I'd like to promise any sort of updates in the future but every promise I've ever made on this site, I've broken.

I need to become a better person altogether before I pick up updating quests again, I think, if I haven't already burned away the last remaining planks and ropes of the bridge I have to this community with my childish actions.

This post probably didn't need to be made, feels vaguely attention seeking (probably IS attention seeking), and is going to just feel awkward a few months or later down the line, but I'm trying to clear my conscience and make up for past faults at this point in time.

If I come back to updating quests I'll probably start over with a new discussion thread. This one's been going for a good five years.
>>
No. 102064 ID: a107fd

>>102056
A certain amount of attention seeking is acceptable, even appropriate. I, personally, look forward to your further quests and other contributions.
>>
No. 102129 ID: 505f10

>>102056
Good luck being a better you; that's what everyone should strive for in a way. I legit hope you are successful at it.

Ive hurt some people myself by speaking out when mad, and it would be hypocritical of me to not forgive you when i would like them to forgive me. (I did it 5ish years now? Its been a while since then; still no luck)

Either way, keep on keeping on.
>>
No. 102133 ID: 350a50

>>102056
I used to be a real shithead. I like to think I've improved, so here's cheering you on to improvement too.

I for one will still be here waiting for your quests to return.
>>
No. 102150 ID: a788b7

>>102056

whens fragments
>>
No. 103229 ID: d11344
File 147258345067.png - (61.21KB , 1024x576 , 1620-shot0-1472417479.png )
103229

I guess some people might care about this sort of thing! I made a game for Ludum Dare 36.

http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=1620
>>
No. 103230 ID: e6365c

>>103229

Oh my god that is really cool!!! So cool.
>>
No. 103232 ID: 398fe1

>>103229
I managed 4 settlements. Dead Trees are too hard to dodge, I think.
>>
No. 103238 ID: af6e04

Aww yeah gamedev is my jam! I played it and it's pretty cool. Held my interest a lot longer than most 'run to the right avoiding obstacles' games I think mainly cause of the visuals. Your art style is super cute and the snow/flame particles make things look really nice and dynamic. I like how the lizard folks jump in excitement when you show up. Only issue I had was that the jumping sound got REALLY grating after a while.
>>
No. 103244 ID: d11344

>>103238
Yeah I wasn't happy with it but I'd already used my time budget for figuring out sounds so I just went with it, next time I'll give more time to sounds!
>>
No. 103315 ID: d11344

>>103295
>>103296
Following on in not Slinko's questdis thread:

Okay so I should own up to asking Dylan to purge The Limit of Flesh, and discuss why that happened. People probably already know this but I did the same thing with my tumblr quest (that I deleted the posts advertising for) due to setting up the wrong pretenses and going directions people didn't really want to go, which I'll come back to soon.

First: if you're really gonna miss The Limit of Flesh I have a botched archive job that has the full text and full images (but no thumbnails) in a zip file so grab it while it's hot, I dunno when I'll next reorganise my Dropbox and break all the links again: https://www.dropbox.com/s/ywyfgiam6hu2mc7/The%20Limit%20of%20Flesh.zip?dl=0

Second: I've been paranoid for a long while about all my even slightly NSFW drawings being online. As people have proven to me time and time again, once you post anything to the internet it leaves your control and can come back to haunt you at any time, and I've been paranoid for years now that someone I know is gonna come across my weird perverse drawings and confront me about them, and I have no idea how that will end up.

Yeah, it's classic paranoia and anyone I know who would both a) care and b) care enough to confront me would be someone I should aim to cut out of my life, but if it was, say, the potential employer for Cirr's Dream Job He Doesn't Know He Wants Yet, then, well, problems result.

This was half the reason I asked The Limit of Flesh to be killed. The other half is the next point.

Third: I feel like shovelling my own fetish bullshit into other peoples' faces is basically awful. Not enough and not consistently enough to not have tried to make two "lewd" (terrifyingly perverse) quests, but enough to feel bad about it a lot. When I kept realising every update I was writing for The Limit of Flesh was getting less and less suggestion-influence and more dumb fetish bullshit that was when I realised I should probably kill the project and let it die, because "Cirr writes and draws a quest where the protagonist no longer has ANY input over their situation" is fun at most for exactly one person, and when it's not fun for the audience it stops being fun for me too.

Basically I think while some quest authors have found great success recently (well, this year and the last) with quote-unquote "lewd quests", I should probably stay far far away from anything more than the probably gratuituous amounts of nudity in something like Reformation, which also haunts me from time to time in the unnecessary amount of nudity it has.

...also the fact that anyone bothered to scrape bits and pieces of that quest sans images makes me a little confused about the entire thing but we probably don't need to return to such as cirr's weird procreation related fetishes having likely predictable and awful consequences for the protagonist oh god why am i writing this in a public forum WHY DID I START THIS QUEST ON A PUBLIC IMAGEBOARD and that's why it will probably remain dead
>>
No. 103323 ID: 3abd97

>if you're really gonna miss The Limit of Flesh I have a botched archive job that has the full text and full images (but no thumbnails)
Oh, neat, thanks. I figured you still had the art, but since you'd taken it down yourself and all, that just asking you for it wasn't an option.

>...also the fact that anyone bothered to scrape bits and pieces of that quest sans images makes me a little confused about the entire thing
To explain myself a little (and maybe make you less paranoid someone is stalking you):

The big reason I found this quest interesting because of the way the suggestors reacted to it. We were for all intents and purposed dumped into what could have very easily been an h-game. And where h-games will sometimes have options to not trigger or avoid porn, there's never the option to demand you be given your shirt and your dignity as a person back, and start actively working against the lewd scenario and telling the AI overlord he's an idiot and pointing out the flaws in his plan (which was so satisfying, even if he gassed us for it).

That's one of the things I love about quests as a format. I'm a sucker for those times when readers react to or influence a story in unusual or interesting ways, or when they get to do things other mediums don't normally allow.

Of course, if we were fighting against the scenario, that left you in the unenviable position of pushing the scenario we were fighting against, and I can see why that would have left you uncomfortable.

Also there was a time loop. I'm a sucker for time loops.

I'm also kind of an obsessive archivist. I long ago learned I need to save stuff I'm interested in before it eventually dies. Of course, I don't get everything in time. My scrape ended up being sans-images since whups, the internet archive doesn't pull images when it scrapes this site (probably due to however the robots.txt exclusions are set up). I figured this was sort of a fitting irony- if my interest really persisted for the reasons I was giving, I shouldn't technically need them.

>cirr's weird procreation related fetishes
Also, one of the things I like about this place is how we can be a lot more casual about that kind of thing, and it makes me feel a little sad when people are made to feel ashamed in spite of that. Which does makes me root more for something like this than I might otherwise.
>>
No. 103327 ID: c9f250

Is plan 'try a different name' dead already?

Honestly all you would need to do is take a bit of time to set out a plan for the next couple dozen updates without stressing yourself or getting too hung up. You're perfectly capable of writing a story in a fucked up situation without forcing anything on the main character; the progress you did make in limit of flesh is proof of that.

Or make a quest where the protagonist is into that; nobody is going to call you a bad person. Except you; stop stressing so much.

Is my name field stuck on that? Eh whatever. I don't think I can process the context to address everything from that point of view, but I can say: It's your life. Other people aren't going to stop you. Don't flinch when there's no punch.
>>
No. 103328 ID: 398fe1

I agree that forcing it on us is bad.
>>
No. 103330 ID: d11344

The problem with doing lewd stuff under a different name:

1. I can't disguise my art style to save my life
2. (TLOF specific) People already know Cirr started TLOF
3. Doesn't address the fact that if I ran a new lewd quest with a protagonist more open to these things it'd just end up not great for the audience and turn off a lotta people
>>
No. 103333 ID: a222f8

I think the main problem with TLoF was not that it was a lewd quest, but that it was forced on the protagonist.

That's not to say weird fetishes are inherently bad: The problem lies more in the difference between "character is sexually assaulted by tentacles" and "character accomplishes quest objective and takes a well-deserved 'rest' in the tentacle pit."

The character in TLoF reacted to everything with "Ew, gross!" which made it clear the situation was forced on her, rather than "Maybe later, we have work to do."
>>
No. 103334 ID: d11344

>>103333
Yeah I was skirting around saying that in point three but that was another reason everything felt increasingly bad and I should probably have never run the quest at all like that
>>
No. 103336 ID: cc08c7

>>103333
I never really saw TLoF as a lewd Quest myself to be honest, at least not in the traditional/current sense. It seemed more like a regular Quest with lewd elements, mainly because the character was basically resisting all the weird shit going on around her. I know it was supposed to be one now but I personally never really noticed...that or I'm way too used to this stuff now.
>>
No. 103339 ID: c9f250

If you're worried about it being found, then it doesn't matter if a couple dozen people see through your disguise. Just don't put it on the wiki.

"quest where Culya keeps getting tied up while navigating through weirdo land" and "quest with perv main character" are both perfectly fine options. As far as I can tell you only got so conflicted because you kept second-guessing whether anything prurient should happen to the main character. Work the decision into the character's attitude and if you want to do things differently switch to a character that appreciates it, either in that quest or a different quest. I don't think you did anything you need to regret except for screwing up the pacing on that tumblr thing. Half-written updates you scrapped don't count.
>>
No. 103342 ID: d11344

So sometime around the past few months when I wasn't a doctor yet and I was frazzled by work and the end of my thesis, I, uh, cleared out all the asks in my tumblr ask blog and turned off asks.

Seeing as answering some questions might be a nice way to ever have a reason to draw again I've turned them back on, I'm sorry if you asked a question and didn't get it answered but if you remember what it was please ask it again!

http://cirrsk.tumblr.com/

After that experience I don't think I'll be closing it off without warning and deleting the queue again like last time. A lot of this way of using tumblr at all was, and is, still sort of foreign to me.

...incidentally while I'm being open about things, I never actually wiped Rain Quest, I just changed the URL. I wouldn't visit it, but it's archived after discovering this year the cost of some of my deletions in the past.
and if you do in fact visit it prepare for NSFW right as soon as you hit it and a shining example of why I ended up dropping the fucking thing: http://rainquestthing.tumblr.com/

Still working on that being a better person, I guess.
>>
No. 103343 ID: d11344

addendum to previous post still frazzled by work and trying to make changes but i should probably do something with my spare time that isn't watch youtube videos and pine about my student days
>>
No. 103344 ID: 3abd97

>If you're worried about it being found, then it doesn't matter if a couple dozen people see through your disguise. Just don't put it on the wiki.
In case you weren't aware, 99% of quests on the wiki weren't put there by the author. Documenting and cataloging quests to make it easier for readers to locate threads is largely a reader-driven endeavor.

(And not wiki-ing something doesn't necessarily stunt the audience. From the irc chat I know there are people who disdain the wiki entirely and operate entirely through the catalog).
>>
No. 103345 ID: c9f250

>>103344
The wiki will say what I want it to say! *cackles with power*
>>
No. 103363 ID: d11344

>>103342
having actually checked my tumblr inbox for the first time in a year I didn't wipe the asks, I wiped the rain quest suggestions, so sorry on that front, but oh god this queue is huge

might prioritise the newer ones and slowly go through the stack
>>
No. 103463 ID: 2c70ae

I have an update for Station written but I'm not going to be able to draw it for another few days

is it ok with you guys if I post it with some incredibly awful stick figure ipad doodles and replace those images later
>>
No. 103466 ID: af6e04

Fine with me!
>>
No. 103467 ID: ba506f

>>103463
it's your quest, do what you want. But yeah I won't mind.
>>
No. 103478 ID: 398fe1

That was less horrible than I expected.
>>
No. 103485 ID: 2c70ae

>>103478
what, the art or the content?
>>
No. 103487 ID: 398fe1

>>103485
The art. I mean you said stick figures but instead we got black and white lineart.
>>
No. 104231 ID: d3c670

hi so I dunno if I should even write this, I guess it can be left here for posterity

so I'm bad at updating usually anyway but I've been going through a bout of depression/anxiety that's actually been significant enough to be diagnosed (moderate, though) and even while I've been stewing here wondering how many years I'll be able to do the whole questing thing ever again, I haven't been able to bring myself to ever update.

I'm sorry for the stories I've thrown to the wayside over years and years. Maybe one day they will all be finished but it's likeliest they won't be. I hope you enjoyed them as they happened or what little of them did happen, though, and I do want to continue them. I won't have forever to work on them, and I don't know when I'll stop or what will make me stop, but the fact that anyone has liked them at all is pretty damn amazing.

Thank you for reading, I hope to get back to updating as soon as I can, once I work things out.
>>
No. 104232 ID: 665ed8

>>104231
You write interesting quests, while I morn the death of each one almost as it begins they are generally fun and interesting rides while they live
>>
No. 104234 ID: 350a50

>>104231
If you ever need something inspiring to think about, just remember one thing:

Theo got his happy ending.
>>
No. 106557 ID: 188451

Yo Cirr. My brother was interested in starting some type of smallish project to help him learn/test some coding skills. I used your shark game as an example since I watched you code a bit of it on stream a while back, and he seemed interested in it. Would you be alright if I tried to put him in contact with you to discuss it or whatever? Any preferred way I could set it up?
>>
No. 119687 ID: 6cd068
File 151625428924.jpg - (410.50KB , 852x1024 , bird1.jpg )
119687

if Atoll dies as well i'm going to be mildly perturbed
>>
No. 119833 ID: 7c55ee
File 151658890062.jpg - (46.41KB , 600x751 , cbird2.jpg )
119833

>>
No. 125912 ID: b1b4f3

I wonder if there's an in-universe reason why Zu is worth 10 ichor instead of 80. Maybe it's because that's the hp he got from the rez and if we managed to kill him without triggering Unending, he'd be worth the full amount?
>>
No. 125913 ID: 2e0f31

>>125912
Most of his ichor was already dropped in the form of minions, so there's less missing than it would seem. The remainder is probably the cost of doing business with ichor, dispersed too finely to recover.
>>
No. 125915 ID: d2de35

mother of god this thread is over 7 years old

what happened
>>
No. 125916 ID: eed41f

>>125915
Makes a fella feel old looking at stuff like that don't it?
>>
No. 125917 ID: b1b4f3

>>125913
Oh yeah that's true, we already GOT a bunch of his ichor by absorbing slain minions.
>>
No. 125923 ID: 06fdc0

I unironically hope Formation turns into a slinko quest where most problems wind up being solved with hugs, romance, and protagonists peeing their tezakian stretch pants
>>
No. 125933 ID: ee2ded

>>125923
That's the thing, Cirr quests usually take place in the most grimdark of settings. But the best outcomes have usually come when the MC rises above the grimdark and works to nurture the best in the people around them.

See: Bungee Grapple Adventures, Defective, Through the Chaos

Not to say that it is always the solution, but Cirr quests tend to lean more towards nobledark than grimdark. The world sucks, you are probably doomed, the universe is dark and uncaring. But if there is no good in the world save for what you make of it, then damned if that good doesn't shine all the brighter for it.
>>
No. 125935 ID: b67388

Speaking of old Cirr quests, anyone else wondering if our old friend 'Red' from TWIM was Imperium?

>>/questarchive/462011
>>
No. 125936 ID: b67388

>>125935
I can never quite remember how to link the archive. Is it possible to add it do the FAQ on the home page?
>>/questarch/462011
>>
No. 125946 ID: 7efe6b

I don't like the last update in terms of how unrealistic it was.

- Digging a hole would take a long time. Considering that we were at a shouting distance, I was under the impression that the pursuers were a very short distance away.
- Digging a hole would produce a lot of noise.
- Digging a hole would displace a huge amount of soil. Not an amount that you can quickly spread around and no one would notice.
- Camouflaging the hole would take a long time, especially for an effective camouflage.
- When pursuing a person, it's usually done through an art of tracking, otherwise you're just running in a random direction. So either they were following the soroi tracks, or they used other means, such as smell or sound. But whatever the means were, they would've led them to the hole. If the tracks are lost, then the area is usually scouted until the trail is found again, or the hiding place uncovered.

So altho I like the resulting new friends, there's so many issues that I have to close my eyes to...
Dunno. It kinda doesn't fit the grimdark atmosphere.
>>
No. 125947 ID: b1b4f3

>>125946
Man it worked don't complain.
>shouting distance
Loudspeaker.
>digging is noisy
Not really?
>displace a lot of soil, camouflage
I think Calliope was in charge of that, and she is exceptionally talented at engineering.
>the pursuers were tracking
Yeah and the trail vanished suddenly, or they were pursuing by sight and this was the last spot they were seen at. Because of this, they spread out in a search pattern.

>grimdark
I don't think this quest leans far enough in that direction to expect everything to go wrong.
>>
No. 125948 ID: 575ec0

>>125946
I thought it bizarre myself. I was expecting an encounter with zealots.

It bothers me that he people hunting these two seem to only half-heartedly pursuing them, while also appearing to be religious wackjobs. Doesn't really fit.

Of course, perhaps we were spotted and these two were allowed to escape and corralled to us. Maybe sacrificing people to ichor creatures is a thing. Maybe they wanted to see whether we were friendly or vicious, and just so happened to have two heathens on hand.

Or maybe Cirr just wants to do some story instead of jumping into another fight immediately. Who knows.
>>
No. 125950 ID: 7f3357

Enough people made it clear that they wanted to avoid conflict that I took the statted up conflict I had and threw it away, lest I be accused of railroading

jesus christ i literally can't win with you people
>>
No. 125951 ID: ad51b8

>>125950
I wouldn't have minded a fight, I just wanted to hide because we had two noncombatants with us and I don't know anything about what was chasing those 2. If it came to a fight I would have just shrugged and winged it.

I don't mind the outcome we got either way and look forward to see what happens next.
>>
No. 125952 ID: 06fdc0

>>125950
oh no, i hope my post in the disc thread here didn't stress you out, Cirr!
>>
No. 125954 ID: afdebc

>>125950
I thought it was nice to have a plan go unexpectedly right. That's not usually the way things go!
>>
No. 125956 ID: 575ec0

>>125950
>Tries telling story
>Alters story to appease readers

That's a bad enough idea as it is (You literally can't win), but doesn't that also partially defeat the spirit of quest? Our actions are supposed to have consequences. If you go throwing those consequences out, doesn't that diminish the gravity of both our previous and all future decisions?

You presented us with a dark gritty fantasy and we went full hug-quest in classic tgchan style. That should throw us straight into hardmode.

I mean we just picked up a full-on Kill or be killed lunatic and basically told him FUCK THE POLICE OUR WAY IS THE RIGHT WAY NO MATTER WHAT. Which means now we don't have a choice but to help literally everyone, lest he gets it in his head that we are merely powerful people acting about our whims, causing him to stick to his worldview and either leave or murder us in our sleep.

We have decided to FIGHT AGAINST THE WORLD FUCKING ORDER. Zu doesn't exist in a vacuum, this world presumably shaped him, so logically this same world has shaped infinitely more monsters like him. If we get away with bullshit like this, that weakens both Zu's character and the world as a whole.

We went full retard, Cirr. Please, give us the chance to experience what that really means. It could make for a great story.

In the meantime, we can just chalk this last update to dumb luck and move on.
>>
No. 125957 ID: afdebc

>>125956
The story being altered by player choices is the entire point of collaborative storytelling.

It seems disingenuous in the extreme to criticize an author for adapting to his player's decision ("they're attempting to hide, so...") and then go on to say how he should have adapted to his player's decision ("they spared Zu so...").

There's not a lack of consequences- you just didn't get your preferred or expected consequences yet. That's not defeating the spirit of a quest as an interactive medium, that's just not getting what you wanted.
>>
No. 125958 ID: 7efe6b

>>125950
I know. I could easily see that you had planned for an interesting battle. But suggesters... look, they will always try to avoid conflict. This is standard for /quest/. You already know this.

You're the GM. The quest author. You set the rules, and you should enforce them when necessary. Write the quest the way you want to.

You want to keep suggesters happy, right? Let me give you a tip. The only thing suggesters want... is to be included. As long as you demonstrate that their suggestions were considered, that's more than enough to disprove any accusations of railroading. When a suggestion breaks logic, here's two options you can do:
A) Explain why their suggestion is illogical or why it might result in an extremely bad outcome. For instance, "The party considered hiding, but the pursuers were too close to be able to dig a hole in time."
B) Try to go with suggestion anyway, but have it fail for obvious reasons. For instance, "The party started digging a hole, but the pursuers caught them in action. Prepare to fight."

I think option B would usually be better. Unless there's missing information, in which case option A would be better together with presenting this missing information.
>>
No. 125959 ID: 0d45a9

>>125958
>>125956
Sometimes the suggestor collective goes against you, if you want certain actions advocate for them in suggestions better, instead of complaining that you didn't get what you wanted. This is collaborative, remember.

The quest is still getting started. I highly recommend you wait, and wait to see the effects of our actions play out in full instead of blaming the author because the immediate effects weren't to your personal liking.

Our actions so far may have consequences further down the line, Zu may turn on us, the two bird we picked up may cause issues, etc, etc. Avoiding a fight now does not mean avoiding consequences altogether.
>>
No. 125960 ID: 575ec0

>>125957
>The story being altered by player choices is the entire point of collaborative storytelling.

You misunderstand.
Yes, that is the point of collaborative storytelling, In-quest. His decision was an external one though. The events that took place were based on our reactions as readers/players instead of the choices our characters made.

>>125959
I'm not complaining that things didn't go my way. I think the collective made sub-optimal choices, but that's fine. Sub-optimal choices are Fun. They make for fantastic stories later.

The purpose of my post was to urge the author not to allow the heart of the story to be broken by the tyranny of the collective. I am all for being part of the story, but I don't think parts of it should be bent or sacrificed to satisfy our whims.
>>
No. 125962 ID: 0d45a9

>>125960
"heart of the story" & "tyranny of the collective", we're one combat and three(I think) decision points in, are you seriously arguing this? There simply isn't enough data yet to determine what the supposed heart of the story is from the updates so far, and two decisions to be friendly isn't enough to conclude any theoretical tyranny either.

To go onto the quest itself rather than harping on: We're resource limited and vastly out numbered, conflict avoidance here, esp options that gets us resources and allies, isn't just conflict avoidance for conflict avoidance's sake. Conflict expends resources that are limited to us and not to them, so it's playing smart. Even a temporary ally can do work that lets us get set up and a base established easier.
>>
No. 125963 ID: 575ec0

>>125962
It's not about the details of the quest itself righ-
Sigh. Fine. I'll drop the pretext.

THIS
>>125950
>Enough people made it clear that they wanted to avoid conflict that I took the statted up conflict I had and threw it away, lest I be accused of railroading
>Enough people made it clear, lest I be accused of railroading

Is what I'm angry about. Not the goddamn quest itself.

Do you remember mid-game Coxxwette? When RML was publicly considering abandoning it because it had drifted so far from her vision that it wasn't fun for her anymore?
I do.
I also remember a big fuck-all wall of belligerence aimed at her by non-other than our beloved author right here. It was a big deal. Not only was he banned but it affected him such that he was moved to sincerely apologize later.

Thing is, the thing RML did to get herself in that situation, is the same exact thing Cirr just did. If he continues, he'll probably end up in that situation himself.
Cirr, more than anyone else, should fucking know better.

Cirr's one of my favorite authors here. I very much enjoy his quests. Likewise, If I happen to be invested in one of his quests and it just stops, it feels extra shitty.

I fear that if
>>125950
becomes a pattern, then this will quest will just end up as another extra shitty day.
>>
No. 125964 ID: 395c02

>>125963
the thing is that your current posting in this thread is much more likely to bring about a sudden abandonment of the quest than the suggester collective doing something different from what cirr hoped for
>>
No. 125965 ID: b1b4f3

Probably shouldn't stat out a combat until the combat is guaranteed to happen IMO.
>>
No. 125966 ID: b67388

>>125965
You've never run a game before.
You have to account for everything the players may or may not do. Otherwise you're left with nothing prepared for whatever they do that you weren't expecting.

>>125959
This, very much. Not all consequences are immediate, be they positive or negative. naileD needs to stop complaining when things don't go as he expects.
>>
No. 125967 ID: b1b4f3

>>125966
I understand what you mean, but this isn't a tabletop. You can wait until it's time to write the update to hash out the details, like combat stats.
>>
No. 125970 ID: b1b4f3

Alright let's get some shit in this thread that isn't just criticism. I'm gonna do my best to analyze Zu's abilities in the context of him being our ally.

Passive: Predator: Always know which enemy target has the lowest health.
Redundant with Scanner 3 present.

Passive: Shardbearer: Immune to chaos attacks, treated as friendly by mindless chaos units.
I kindof doubt we're going to face any chaos units, but their absence from Scanner's territory listing *is* strange. Maybe the Soroi won their war somehow, and the smarter ones managed to infiltrate other territories?

Passive: Unending: When ichor falls to 0, if ambient ichor available, heal up to 10 ichor pulling from the unclaimed stock at any range.
Could be useful, but like I said in the thread we'd like to avoid dying whenever possible.

Active: Shape: Create a new minion for 5 ichor, to be placed within 2 hexes. (1 action)
Definitely useful. Could be used to block enemy paths or set up a fighting force, and though the minions involved kinda suck they are effectively free since they leave their ichor behind when "killed", which can be reabsorbed. That is something very important so I'll reiterate: minions are expendable unlike all of our other units, and the ichor spent on them is recovered after death unless an enemy ichor unit absorbs it instead.

Active: Consume: Deal 3 damage, and restore ichor equal to damage dealt. Double this damage if used on allies. Can target up to 3 adjacent units. Can only be used on ichor units. (1 action)
Only useful to reclaim minions imo. Zu will not want to bite his allies, and we're not likely to be facing very many ichor units from here on.

Active: Shaping Pull: Can force-move any ichor creature up to 5 hexes. Can force-move through own units, but not through enemy units. (1 action)
Still a very useful ability, despite ichor-based enemies being rarer in the grasslands. We could use this to shove Render into an enemy formation to wreck face(though not through enemy units still), or pull an injured unit out of danger. We might even be able to push Barriers around? I wonder if he could use this on himself to move faster? Oh, and he could use this to move his minions around faster. If we DO wind up fighting more ichor-based enemies this is fucking OP as hell. Any unit within 10 hexes can be brought into range of all our other units' attacks. On the first turn, using one of Scanner 3's turns to mark the target, that's 14+8+4=26 damage. It just gets worse if we can summon some minions ahead of time and Scanner can double attack on that round. Or if the enemy is 5 hexes away, Zu might get in a hit as well for another 8 damage.

Speaking of which, he is also a capable melee unit, with more single target damage than Render on a double attack round, and a huge health pool. Sadly he doesn't have anything similar to Render's sprintslash.
>>
No. 125972 ID: 0d45a9

>>125970
Blimey, I hadn't considered all that. No wonder Zu was effective as a lone unit for so long.
>>
No. 125973 ID: ad51b8

>Active: Consume: Deal 3 damage, and restore ichor equal to damage dealt. Double this damage if used on allies. Can target up to 3 adjacent units. Can only be used on ichor units. (1 action)
>Only useful to reclaim minions imo. Zu will not want to bite his allies, and we're not likely to be facing very many ichor units from here on.
he could us it on barriers as well if needed.
>>
No. 125980 ID: b67388

>>125973
Can it also restore ichor to heal Zu, up to his normal max health, even if the target is not ichor?
>>
No. 125982 ID: b1b4f3

>>125973
>use it on barriers
Hmm, barriers cost 1 ichor and have 10 hp. Calliope's healing ability already smells of infinite ichor, this is just another thing like that huh? I guess maybe Calliope is subconsciously able to draw on ambient ichor.
>>
No. 125990 ID: 9bb347

>>125980
It would only cause damage, I imagine. The ichor gain comes from material removed from the target, maybe it would be useful on Chaos creatures if a way of excluding colours could be found?

>>125982
Given the behaviour the bubbles had on Zu's minions and the fact that they are well, bubbles of ichor, they probably contain very high pressure air.
Because of this the barriers must be getting part of their strength from the counter-force of all that air. Maybe the barrier ichor would also rather flow to other bubbles than an ichor tool strong enough to puncture it?
If we find some tubes a blowgun could also be made for Calliope, in case we encounter something that can resist an ichor bubble popping or isn't a target we want to paint the ground with.

Hit points in this smell of safety margins to me, self-healing must be a result of manipulating non-structural material. Given that Scanner and Zu can both work at a distance we have some basis to develop external ichor manipulation.
>>
No. 125991 ID: b1b4f3

>>125990
Excluding colors? Are you implying ichor is merely chaos material that's been purified?
>>
No. 125994 ID: b67388

>>125991
No, we encountered chaos creatures in Reformation that had corrupted ichor and were mixed in with it.
>>
No. 126012 ID: 7efe6b
File 153946851884.png - (29.97KB , 642x676 , sprintslash.png )
126012

I'd like to suggest an update to Render's Sprintslash skill.

The skill currently has an elaborate description of how you can move up to 5 hexes with each hex dealing more damage. But if you can just move back and forth, then you can pretty much always guarantee a 5 hex move, no matter where the enemy stands, and it would be the same if the skill just dealt static 10 damage.

So to make the skill a bit more situational, I'd like to propose the following penalty:
When moving with Sprintslash, consecutive turns and turns for more than 60 degrees reduce the bonus damage.

This would be logical considering Render needs to build up speed for maximum damage, while sharp or consecutive turns reduce speed.

Attached some damage examples.
>>
No. 126014 ID: b1b4f3

>>126012
Render could be surrounded or some other obstacle in the way preventing the 5-hex move.
I kindof agree though, him being able to "sprint" in a tight circle like that is weird.

It didn't matter at all during the fight since when he did it he would've been perfectly capable of attacking twice, for MORE damage even.
>>
No. 126791 ID: b70ae2

Considering Formation is supposed to be a NSFW quest, are there any guidelines / restrictions in regards to making lewd suggestions?
>>
No. 126803 ID: b1b4f3

Well that's the first time I've seen a quest thread get locked without any announcement.
>>
No. 128988 ID: 317977

this ancient thread is still the dumping ground for all misc Cirr quests including Station

you're welcome, >>/quest/928847
>>
No. 130989 ID: c4002e

Thus confirming my desire to update TLoF stems from sickness of some kind, I'm now in a hospital ward with suspected appendicitis.
Sporadic updates to return hopefully sometime in the near future. Lemme know which of my one thousand quests you'd rather see updates to!!
>>
No. 130990 ID: 18e3d4

TWiM
>>
No. 130992 ID: b1b4f3

Resonance
Formation or Reformation.
>>
No. 130993 ID: 8d4593

I for one was enjoying Another Island.
Even if the current next things to do were fairly obvious.

Also, Salikai would be nice.
The main character had finally become jaded enough to just drop whatever melodrama fell on her and call the instigator retarded. It's great. Someone get Sisirri some cigarettes. Like a lot of cigarettes. I want to be able to read her voice in the same timbre as my long dead, but very emphysemic grandmother.
>>
No. 130995 ID: 0fae41

Station or Salikai so you can pull more cameos out of the fridge
>>
No. 130996 ID: 422cea

I'd like us to return to the original Defective storyline. I want more cyborg salamander things.
>>
No. 130998 ID: f2f490

Salikai and Another Island for me.
>>
No. 130999 ID: 864e49

Vessel, Another Island, Atoll, Salikai, The World Is Mine
>>
No. 131000 ID: 91ee5f

>>130989
>Lemme know which of my one thousand quests you'd rather see updates to!!
Reformation, Formation, Catalysis, Salikai, and Another Island.
>>
No. 131002 ID: e6f10c

While I would like The Limits of Flesh to continue, since I have to choose otherwise I’d pick Atoll or Station.
>>
No. 131003 ID: c4002e

Hospital update: it's not appendicitis but diverticulitis. I knew shunning the sun was a bad move.
I'll run through the feedback properly when I get out of the hospital. It's looking most like Formation or Another Island are the ones that gel both with what people want more and what if be most interested in continuing.
>>
No. 131004 ID: 2df440

I’d actually vote for salikai or station
>>
No. 131006 ID: c4002e

Hospital update: being discharged with antibiotics to rest up and heal at home, no surgery required thank god.
Not sure when quest updates will resume (but hey what's new 🙃), thank you all for your unbelievable patience with me.
>>
No. 131026 ID: 8d4593

I wish your ass a timely recovery.
May your bowels never burn again.
>>
No. 131649 ID: ba56e6
File 157630595020.png - (111.90KB , 680x454 , 1575599071554.png )
131649

>>
No. 131652 ID: 2aa5f0

>>131649
I am legitimately confused on what this is from.
>>
No. 131655 ID: 7dcd1e

>>131652
Bug Fables, came out the other week
>>
No. 131658 ID: ba56e6

>>131652
>>131655
Saw Cirr was also a backer in the credits. Thought I'd give a shoutout.
>>
No. 131659 ID: 9842dc

Well I did really love the game and totally forgot I backed it for some reason so it was a very nice surprise.
also whee nice fanart
>>
No. 131662 ID: ba56e6

>>131659
Not my fanart, of course.

Sure hoping a sequel isn't out of the picture, considering the stuff I've heard about the publisher screwing over the devs.
>>
No. 135515 ID: e22e69

I just wanted to say that I really like Vessel and All Else is Noise so far ::]
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