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Ginger Basket
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Fig I: Just because a single hit from a furre will cripple you for life, if you're lucky. That's no excuse to stop fighting! this new stimulus, carried by every soldier, contains a new drug. Designs to sedate the pain more than morphine, without causing the dull and uncoordinative behavious morphine does. This will keep your men fighting even if they're missing their bottem half.
Fig II: An army marches on its stomach. And without food your army is useless. This baggy is designed to use any kind of water in the field, no matter how filthy, and filter out the paracites and rubbish with a thin filter inside of the bag. The water will then fall into highly concentrated dust containing all the nutrition your men need, aswell as some concentrated taste dusts. Pour the water in, poke a hole in it, bon appetit.
Fig III: worn by either officers of highly guarded tech specialists, this pack is essentially a nuclear reactor strapped to someone's chest. It's used by officers in case shit REALLY hits the fan, and allows a base to self destuct, sparing men from a painful death or keeping whatever secrets the base has, secret. Used by tech specialists to supply emergency power to vital parts of the military if the normal source fails.
Fig IV: A helmet with a visor on it, how original. Purely meant to increase the accuracy for your men's weapons by calculating bullet drop and air direction and speed for the soldier, and showing them a trajectory of the projectile should he fire now. Also comes with a zoom and screenshot function. plays most audio formats but Avi.
Fig V: Why risk you men to begin with? Basicly a remote control gun with a camera. Strap on any gun you like, fire it from a safe distance and never risk losing your men.
Fig VI: In case of an ambush, retreat, or just to fuck with the enemy's head, leave behind a holo projector in the bushes, in a tree, half burried in the ground, and project images of yourself preforming random, prerecorded acts. Anything from pretending to take cover to mooning your foes. Perfect for disorientating the enemy or seeing if any foes are nearby by sending a hologram scout ahead.
Fig VII: A Microwave cannon. Fairly self explanitory.
Fig VIII: A grenade, but not just any grenade: Design to spew out smoke, poisonous gas, radiation, oil, or anything the soldiers can think of to force into the grenade. Just twist the top to let an arrow point to the desired gas and remove the pin and throw. The advantage is that instead of carrying around 3 tear gas grenades, 3 smoke grenades and 3 radiation grenades, you can just carry 9 grenades without being bound to specific situations where one grenade would be useless, and you'd run out of the others.
Fig IX: A new chemical, almost identical to water and very hard to pick up on sensors. The pistols that comes with it is meant for squad leaders and commanders. The chemical is either thrown in a body of water or plentifully spread over the field, when fired upon by the pistol it will detonate by setting off the hyrodgen and ogyxhen particals present in water. This creates a chain reaction in bodies of water, resulting in the entire body detonating. Warning: do not use on oceans.
Fig X: Very big and very heavy, but it might be worth it. This is a heat cannon. Designed to force the oil inside of a robot to combust and render the machine useless. Additionally it can fry someone in a second, but it consumes energy faster than a neckbeard consumes gaming fuel. The actual blast of fire is very concentrated, but luckily for us heat spreads fairly easily when it hits the target. Some reports state they can make cheaper robots plain out melt instead.
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