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Evening Breeze
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>>347623 >>347627
> now comes the part where I blather on about characters
I always felt that part of Hope's character is that she was a child. She was very intelligent for a child, but still just a child, and so she had a childlike view of the world and how to solve its problems. ("Of COURSE the world would be better if I killed all the bad people! What kind of question is that?")
Hope probably didn't have a lot of friends, and probably didn't even have a lot of supervision.
Like a child, she came up with very black and white solutions to things, without any kind of subtlety, and because she had no one growing up to occasionally smack her and tell her she was wrong, she never learned moral subtlety like the rest of us.
At the end, she got locked in a box for an eternity, all alone, so she still never had that influence. Just her, all alone, thinking of all the ways she'd failed.
I always kindof felt it would be possible to 'fix' Hope, if she had just one friend who could lead her down the proper path. But Hope's incredibly willful, and is not an idiot (no matter how simplistic her opinions may be), and because Hope's been alive with nothing but her own opinions for a small eternity now, it would be a very slow process, not to mention you'd need some way to not instantly burst into flames whenever she got mad at you.
Probably just easier to kill her, really.
>>347623 >>347615
Anyway, I think it's worth mentioning that, Hope and Rastin, for their brief appearances, seemed to be portrayed pretty well. And because I'm an egomaniac I instantly liked the quest just for that.
I do agree that the quest seems to jump around a lot and the pace is extremely disjointed, however. It makes it hard to get involved with it. The art is good, though, and the premise is neat. I feel like it could be a good quest, but you need to figure out what you're trying to do, and maintain some consistency. I look forward to seeing that, if you do!
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