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448d82.jpg
Prince Diamond Berry
448d82
>>358173
Well, Cancel does stink, and it'll be replaced once you level up, there is loads of things better than it, but on other matters...
Some of these mechanic will be different depending on what exactly we go for; Less or more rules.
On Minions
Some Minions will give you access to nice spells, others will just have uber personal card effects.
Now on the Loyality cost of Minions, some will want mana, others want riches, basically they want paid.
This cost can dissappear and a Minion can become a [Follower]
Followers have their cost replaced by a [reason]
For example a follow could have thrown thier lot in due to wanting to see other planes. Often a follower's reason is hidden.
Minion, Servant and Follower are for representing the beings that can be willingly summoned/ Npcs
Not all sentient beings will be Minions etc...
On the note of Summoning;
The protagonist is a "neo-planeswalker" which simply means he or she can be killed and isn't a hax-deity level being that old planeswalkers(the ones that didn't have cards, look up Urza) had.
I'm taking the stance that a in terms of summoning things, you need to be more powerful than them/or you need a contract with them/or they are willing, and need to have seen them.
This would be part of my reasoning for planeswalkers well, planeswalking.
They can only summon things they've seen.
As for Lands, well you've already got one connection but in a plane other than innistrad you'll need to "summon" the mana from the lands you've connected to.
You basically, first time you enter a plane you get a powerdown and native creatures have the advantage in that they don't get pulled back to thier homeplane.
Am I making sense here, or am I failing to explain things?
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