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No. 26877 ID: dec73f

I couldn't find any discussion about Glukmil, so here's some discussion.

I've really enjoyed it. It's so very authentically Dwarfy (dwarf fortress dwarfy), from the first dead dwarf in the submerged tunnel (he sealed himself in by building the bars, and then breached the river, which is the cheap and dirty solution to building an enclosed well), to the pictures of things all over the walls (I laughed my ass at the engraving of an undead elephant stomping a dwarf), to the lever that causes the platform to collapse, it's all straight up dwarf fortress.

Glukmil is a great protagonist. It's like we are guiding a six year old through this (which isn't terribly unlikely given kobold lifespans). He's just the right amount of cute to make you want to keep him safe, and just the right amount of vulnerable to make you not want him to do anything dangerous.

Thanks to the author, not just for running the game, but sticking with it. Many of the quests I've enjoyed have just petered out, but this one has gone the distance.
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No. 26889 ID: 479b46

dwarfs are stupid, but then again glukmil is okay
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No. 26891 ID: 2e4e41

I havn't caught up in a while, but does Glukmil have an inventory screen? If not, make one!

Glukmil is a pretty cool quest. Has dwarves n everythin.
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No. 26892 ID: 365adf

>>336691
Nope, no inventory screen. But I went through and looked up all the stuff he's carrying, assuming his previous inventory list was correct, in >>/quest/231048

Inventory follows:
Glukmil's stone knife, kinda bloody
Stone hammer with shiny bits
Rope, about 100 noses long
Shiny necklace
Some socks
kobold tunic
Sock full of coins
Rolled up dwarf papers
Nice blue-metal dagger
Four red spinels
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No. 26893 ID: dec73f

It's blue? I didn't know it was adamantite. The whole freakin dwarven nation is going to be chasing glukmil over a stolen adamantite dagger.
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No. 28175 ID: 0cf6f3

Sorry for the lack of updates lately! :< I'll try hard to make one or two monday!
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