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File 126238915739.jpg - (33.40KB , 500x441 , TheHat.jpg )
8462 No. 8462 ID: 6faa8c

This is the discussion thread for Hat Quest. I'll be awnsering questions regarding the setting and the races and history here, as well as anything specific you'd like to know that isn't spoileriffic.

Also lolquestionarre:
1) Why do you read my quest?
2) What would you like to see more of?
3) What would you like to see less of?
4) What do you hate about my quest?
Expand all images
>>
No. 8463 ID: c0f3bf

How did you come up with this idea?
>>
No. 8466 ID: 6faa8c

>>318263
Hattori the character is very, very old. I think I made him up somewhere around... nine, ten years ago? I am enamoured with tophats myself, and one as useful as The Hat struck a chord deep in my mind. The other characters?
Shii was originally a young lady named "Lucky" who was found as a little girl by Hattori, who had survived an assault on her homestead by raiders and had barely gotten away. In that story, she was silenced by trauma and named by Hattori himself.
Thew storyline and the gods and most of the others are whole cloth, so to speak, usually made up during long walks or while I'm gaming.
>>
No. 8467 ID: ab04d4

1: I like the writing style, and the characters. Hattori's existence is an interesting piece of fluff that attracted me very much.

2: Not much; it's a very balanced quest IMO so far. Fits my taste quite well

3: Items, often dapper, with magipowers. They're kinda hard to keep track of, and might turn Hattori overpowered. What we have so far in terms of trinkets gives him more than enough superpowers; magical force gloves, teleportation hat of holding, cane of fire and earthquakes, not to mention invulnerability to pain and death. Immortality too. If he didn't have such an original backstory and character, he'd be an epic Gary Stu. And the harem around him would only add to that image.

4: Not much, really. The one thing I hate is that you don't update enough. Well, not so much as that as you not doing update sessions often. Moar gametime.
>>
No. 8468 ID: 34470e

>1) Why do you read my quest?
It has an interesting plot so far.

>2) What would you like to see more of?
A bit more humor would be nice. Other than that, it's fine.

>3) What would you like to see less of?
The watch, but once we figure it out, I doubt it'll be a problem anymore.

>4) What do you hate about my quest?
Coyote being amused.
>>
No. 8492 ID: 6faa8c

>>318268
>>318267
2 POINTS EARNED! UNLOCKED: CHLORONOID FLUFF!

Chloronoids are a humanoid race of plants. They can draw energy from both proteins and fats in solid food, and from the sun. Predominant Males prefer to eat solid meals, and predominant Females prefer sunlight. Sexual dimorphism is both stronger and weaker than in other races, with males being tall and treelike, made seemingly for combat and hard labour, and females small and feathery, beatifully coloured from head to root. As they age, they continually grow taller throughout their lifespan, and there has never been known to be an upper limit to how long one can live. The oldest is Old Grandfather Evergreen, having said to have lived for at least one thousand years. Young look like small, baby-sized shoots of green.
Roles of the sexes matter little in Chloronoid society, as both sexes bear children and take equal part in raising the child and providing for it. Money is not a concept in their society, instead, they pay with favours. Nor do they give names to one another, recognizing one another through messages in scent.

Thier relationship with humanity and the other races is slightly one sided. The Chloronoids find the other races curious and interesting, and desire only to learn more about them, but cannot communicate on a meaningful level with humanity. The most recent breakthrough is teaching them to read and write an old dialect of Dwarf.
>>
No. 8527 ID: a64482

About time this got a discussion thread. I've been checking to see if there was one... quite often.

1) Why do you read my quest? Because the story grabbed me, bound me, and made me it's bitch.

The characters are also interesting and seem real, seeing their responses is quite interesting.
2) What would you like to see more of?
I have a strange affinity for your world's Kobolds.I wouldn't be hurt if we don't see them again, but they're just awesome. Other then that, maybe odd little quirks the items have. Nothing huge, or even necessarily useful, just interesting.
3) What would you like to see less of?
I'm going to go with that guy who mentioned items (Ironic since I just tried to get our cufflinks back) I like how at the moment every item seems pretty useful, there's none that really stands out as something you'd toss in the hat and forget about, except maybe the watch, but I'm sure once we figure the damn thing out...
4) What do you hate about my quest?

How much it made me give a shit about fictional people. (Don't stop though, for the love of Raven.)

Also, I never know when you're gone for the night, or it's just a number of minutes/hours till your next update. That's mildly annoying.


QUESTION TIME

What does it mean when gods are amused?

Did it annoy you when I used our "Prescience" to divine Salzan's name? Would using little tricks like that be a bad thing?

The legion, Is it like, a spell Hattori cast? Because he had us since before Anansi was around, so it can't be a gift of the gods...
>>
No. 8528 ID: 697b23

>>318262
1. The awkwardly written sexy scene.
2. The 'sexy' part of 'awkwardly written sexy scene.'
3. The 'awkwardly' part of 'awkwardly written sexy scene.'
4. The disturbing trend of moving away from awkwardly written sexy scenes.


Please note that 2 and 3 can be interchanged at will without disrupting the point of this post.
>>
No. 8530 ID: 6faa8c

>>318327
>What does it mean when gods are amused?
When a god has been amused, you have commited an action that particularily pleases that god, or such an action has occurred. Pleasing a god enough is required for Sworn status.

>Did it annoy you when I used our "Prescience" to divine Salzan's name? Would using little tricks like that be a bad thing?
It was in the filename! Of course not. You were being clever.

>The legion, Is it like, a spell Hattori cast? Because he had us since before Anansi was around, so it can't be a gift of the gods...
The Legion is an honest to goodness demon, a swarm of voices that can converse among itself independantly and help to make decisions.

Basically, It's like three people outside of a game of, say, DnD, conversing and assisting a particular player, but being invisible to everyone else.

>Durandal's post
Oh u.
Sex scenes may or may not occur in the future. I need to work on writing women in such scenarios.
>>
No. 8531 ID: 697b23

>>318330
>I need to work on writing women in such scenarios.

Practice makes murrrfect. :3
>>
No. 8536 ID: 6faa8c

>>318331
Yes, yes, but... Well, it's not like sex can conviently crop up at every turn!
>>
No. 8537 ID: 697b23

>>318336
Hmm, yesss, I see your point. Very well then, I suppose you can resort to having sex crop up at inconvenient times as well. Just so long as there's some improvement, no one will fault you.
>>
No. 8540 ID: ab04d4

I'd personally prefer more combat-based scenarios. Sex scenes don't interest me that much, as it's often a non-interactive scenario where we just watch everything happen.
>>
No. 8543 ID: 697b23

>>318340
Oh, well in that case! Here I thought there were other people on the board, but if you prefer action, who am I to say otherwise?

Sarcasm aside, apparently the humorous intent of my post(s) has been missed entirely, so please, allow me to awkwardly explain the joke (oh wait there was still sarcasm in thar). Shot was obviously uncomfortable writing the sex scene. It stood out as very mechanical, noncommittal, and unconvincing scene... extremely brief, shallow, and vague. It was far below the standard of his normal writing.

I decided to take this observation and use it in a manner that would goad Shot so as to highlight his shortcoming in a humorous manner. At no point should you have taken my posts as serious suggestions that he transform his quest into Cyber Quest, nor should you have seen the need to defend your fighty-mcstabstab scenes.

And then there's the secondary concerns like if the scene was done correctly it could be more interactive than a cutscene, it could be made more interesting, yadda yadda, et cetera, et cetera, ad infinitum.
>>
No. 8549 ID: ab04d4

>>318343

...Ah. It seems I have just been, how do you say? Owned.

I thought the vagueness was partly a result of no replies in the quest thread, but that's up in the air now isn't it?
>>
No. 8555 ID: 6faa8c

>>318343
From now on, I'll skip the sex. I'm a softcore fellow anyway.
>>
No. 8558 ID: 632862

It really makes sense to skip the sex. Hattori would make us go away for privacy, and he doesn't even NEED Legion's help in bed. He's accumulated plenty of experience in that field over 3,000 years.
>>
No. 8560 ID: a64482

>>318355
Can we still have awkward romance scenes though?

Awkward scenes are funny. <3


Oh, another question. Was Shi always going to turn evil? Or was that a direct result of us focusing on Ella? Could Ella have gone insane with jealousy?
>>
No. 8562 ID: 6faa8c

>>318360
The moment Shi knew how loaded you were she wanted the money.
>>
No. 8563 ID: a64482

>>318362
Heh. Alrighty then. Good to know.
>>
No. 8564 ID: 6faa8c

Unlocked: Kobold fluff!

Kobolds are a small race of humanoids who resemble pangolins. They average about three to four feet long, tail included. They have trouble standing completely upright, but when they do they are usually anywhere from two to three feet tall. Their backs and tail are covered in very thick scales that are notorious for their durability.

Kobolds are natural diggers and burrowers, with triangle-shaped claws and wide hands, as well as strong arms and legs. Most kobolds are strong enough to lift their own weight even if they do not excercise, those who train are phenominally strong creatures. However, they are notoriously meek, and will curl into a ball at a moment's notice.

Kobolds live deep underground in huge warrens that are easily twice the size of human or Seeran or even Chloronoid cities. They have an inuitive skill at architecture, digging, and mining, and this extends into trapmaking and ambushing, though the latter usually only applies when defending young or when their own home is assaulted, due to thier cowardly nature.

As a race, they are personally optimistic while worldly pessimistic, knowing that the world will happily kick them around like a toy before giving them any sort of break. However, kobolds believe in themselves almost maddeningly, and will persue a project even beyond the point where they must start over. "Carve your own place" is a common kobold adage.

In terms of worship, kobolds prefer the Incarnate (for the community and law) and the Raven (for the planning and engineering creating mines and homes under several thousand tons of stone requires). They are opposed to the Clown (for he represents stupid mistakes and recklessness) and Anansi (laziness and irreverence to the community). They are, oddly, nuetral with Coyote.

Human racial tensions are low with the Kobolds. Most humans regard them as endearing and polite creatures. Bitekin dislike them for their stubbornness. Mongrels think they make good toys. Dragons enjoy employing them for mining and lairbuilding. Seeran do not encounter enough for a racially encompassing opinion to be made.
>>
No. 8566 ID: a64482

...Son? Did I miss something? Are you guys talking on IRC?
>>
No. 8568 ID: 34470e

>>318366
Actually, yes we are.
>>
No. 8572 ID: a64482

>>318368
Which channel?
>>
No. 8579 ID: 6faa8c

>>318372
Usually #rubyquest.
>>
No. 8580 ID: a64482

>>318379
Good to know.

Could Hattori have children?
>>
No. 8583 ID: 6faa8c
File 126263978510.png - (163.24KB , 1152x788 , Shi~.png )
8583

There in the middle, GL12.

:3c

Courtesy of bg
>>
No. 8584 ID: a64482

>>318383
THIS IS THE BEST THING EVER

YESSSSSS
>>
No. 8676 ID: ab04d4

So. With the introduction of this new guy.

Was there ever a God of Strength or something similar at one point? At all? Is the position open? Can we make him the god if it actually is open?
>>
No. 8738 ID: 632862

Leaving some musings here for the rest of us:

The Book was given to an inquisitor, so it probably has a CONFESS power of some sort. Find someone willing to be a guinea pig?

Spilling a bottle of ink on a page = blackout?

The book could definitely be used for long-range communications, when there is a willing recipient for implanting thoughts and the writer can properly mimic their handwriting.

Can we get the book to connect to nobody, then ask it questions by writing in it? It might be intelligent.

Does it work on gods? Obviously we should ask when Raven contacts us, before trying to use it that way. Likely either it doesn't work at all, requires their True Name, or they can tell when the book is directed towards them.
>>
No. 8804 ID: 0debda

Yay, Hat Quest thread.

1) I was there from the start and the idea of a gentleman lich intrigued me.

2)Ehh... pretty balanced now. I like it how it is.

3)See 2)

4)I hate not having more. *Chop*chop* Get to the goodness.
>>
No. 9225 ID: 6faa8c

Reviving this!

One additional question: Does the final quest feel like railroading?
>>
No. 9228 ID: a64482

Not as of yet.
>>
No. 9239 ID: 3f4554

Wow... its finally over...
>>
No. 9250 ID: 9bab6d

Good ride while it lasted!
>>
No. 9572 ID: 6faa8c
File 126424569762.png - (55.42KB , 2000x2000 , TheWorldAsYouKnowIt.png )
9572

Reviving for RuneQuest.

Here have a mapp

grey is unknown
>>
No. 9740 ID: 6faa8c

>>319372
ANYWAY


1) Why do you read my quest?
2) What would you like to see more of?
3) What would you like to see less of?
4) What do you hate about my quest?
5) What do you think of the Rune and Size system?
6) Do you like Antares?
>>
No. 9741 ID: 34470e

>1) Why do you read my quest?
I liked Hat Quest
>2) What would you like to see more of?
I can't tell at this point.
>3) What would you like to see less of?
Can't tell
>4) What do you hate about my quest?
Trik not being in it
>5) What do you think of the Rune and Size system?
It's p cool.
>6) Do you like Antares?
I WOULD HAVE HOT STEAMY SEX WITH HIM i mean yes
>>
No. 11188 ID: a64482

Shot, in the first thread you said

> "Undeath: ... You may, at will, designate yourself with the Undead type. You will be seen by other undead as one of their own. ... Lastly, you can see spirits and communicate with them, so long as you wear the runescribed ring."

This makes me wonder, if we were to give Asala an undeath ring, would she...

Be able to see dead spirits?

Be able to see living spirits?

If she underwent the "undead type" would she have some sort of radar that'd tell her what was alive? (Basically, does the undead type mark someone as friendly or erase someone as hostile, and if the second, could she "sense" hostiles?)

On another note, would Freedom be especially useful to her in her current state?

I'll do the questionnaire in a bit.
>>
No. 11189 ID: 6faa8c

>>320988

Be able to see dead spirits?
Yes.
Be able to see living spirits?
Yes.
If she underwent the "undead type" would she have some sort of radar that'd tell her what was alive? (Basically, does the undead type mark someone as friendly or erase someone as hostile, and if the second, could she "sense" hostiles?)
No. It makes other stupid undead (zombies, skellies, some vampires) See you as zombies, skeletons, and the like.
On another note, would Freedom be especially useful to her in her current state?
...Possibly.
>>
No. 11219 ID: 632862

>>319372
Hive in the East, Achilles in the North... what's in the South? Orcs?
>>
No. 11220 ID: f52552

>>321019
Necrons.
>>
No. 11244 ID: 6faa8c

>>321019
More orcs, mostly nuetral tribes.
>>
No. 12465 ID: 632862
File 126843239367.jpg - (316.02KB , 581x800 , brownysl.jpg )
12465

This took entirely too long to edit.

Shot said Ysl was brown, so I tried to make her brown. It came out more golden than I intended but I just used the 'color' paintbrush option so it didn't take *too* long this way.
>>
No. 12547 ID: 632862

GIANT INFODUMP!

Blessing: Relates to holiness and improvement. Inscribed objects serve as anathema for Lycanthropes, Vampires, and Demons. Legion is immune, Harumda is not.
Natural objects: Everything except living beings.
Swords become sharper.
Armor becomes harder.
Bottles purify anything inside (and remove salt from seawater).
Gloves increase strength.
Boots increase speed. Boots of size 1-4 simply increase traveling speed; size 4 has a good chance of causing unconsciousness at the end of the effect. Size 5 and 10 cause time to slow down to nearly a standstill, size 10 giving a speed boost as well. Size 5 will always cause you to pass out, and size 10 will cause your heart to stop as well.
Inscribing upon food makes it taste better.
On a rock, it sprouts spikes.
Unknown effects: Helmet (not attempted), jewelry (ring became shiny).
Secret info: On a mountain, it causes ore deposits to appear all over the place.

Courage: Relates to bravery, strength of mind, battle, and light.
Natural objects: charm, amulet, ring, bottle.
On a charm/amulet/ring, it protects from sanity loss, mind attacks, mind control, and fear effects.
On a weapon, it makes it bigger without making it heavier or more unwieldy.
On armor, it provides transparent armor that covers a larger area of the body.
On a rock that is not intended to be thrown, it will create a set of equipment from the material that includes a full set of platemail and a longsword.
On a rock that is to be thrown, it gets launched towards the intended target with a speed proportional to the size of the rune.
On a bottle of water, it creates a special glowing potion that increases strength and slows down the perception of time. Courage consumables stack badly with Blessing Boots, as the perceived length of time is the same yet you will have more difficulty moving; items thrown during this stacked slowdown will have a lot of force behind them, however. A bottle inscribed with a large Courage rune and thrown will explode in a burst of light.
Unknown effects: Ring pendant helmet gloves boots (not attempted).
Secret info: On food, has the same effect as Courage water. Pretty obvious.

Undeath: Relates to undeath and cold.
Natural objects: ring, bottle.
On a ring, you are able to see and communicate with spirits. At will, you can cause lesser, mindless undead to see you as being 'undead'. Allows the ability "Cold Death", which causes instant death upon touching something. Hour cooldown.
On a weapon, enchants it with cold.
On a charm, separates your soul from your body, allowing you to visit the Land of the Dead. Note that the charm does not allow you to interact with spirits on its own.
On a rock, it animates it and causes it to become hostile. Amusing on pebbles.
On a bottle, effect varies with the size of the rune. A size 1 rune will likely fail to do anything; a size 2 might reanimate small dead creatures, making them undead (unconfirmed). A size 3 will reduce living creatures inside to Gravedust. Size 3 and above create an explosive bottle that reduces everything in the impact area to be reduced to Gravedust (Secret info, but it's obvious anyway). Size 5 is likely to have a very large area of effect; larger than normal throwing distance! Very dangerous. It might even explode without being thrown.
Antares is against the idea of using Undeath against living creatures.
Unknown effects: Armor helmet boots gloves pendant (not attempted).

Augmentation: Relates to the capability of change. Natural objects: Everything.
No effect on its own. Allows any other rune to be inscribed upon that object as well. The only rune that is known to be safe when applied directly to peoples' bodies.

Wounds: Relates to injury and blood.
Natural object: Bladed weapons
On armor, prevents wounds inflicted upon the wearer until the rune wears off, at which point all of them are inflicted at once, but dampened somewhat. Size of rune affects how long it lasts; reinscribing lengthens the time.
On bladed weapons, an aura manifests which interferes with the natural healing of wounds. Size of rune affects how big the aura is and how strong the effect is. Size 1's aura is an inch in all directions, and causes excessive bleeding. Size 2 is six inches, and causes a greater chance of infection as well. Size 3 is a foot, and spawns diseases randomly inside the aura, especially in wounds. Size 4 and larger requires zweihanders or axes, and simply boosts all effects. Size 5 also causes organ failure on those within the aura, which is 5 feet in radius!
On a rock, it causes the rock to bleed.
On a bottle, turns liquids to a special kind of blood which automatically matches to the blood type of whatever blood touches it next.
Unknown effects: Helmet boots gloves pendant ring charm bludgeons (not attempted).
Secret info: Size 10 on a weapon causes a huge aura, and all previous wounds to reopen and bleed/fester at an incredible rate; death is mercifully near-immediate for everyone within the effect radius, likely including the user!
Secret info: Size 10 on armor lasts weeks, but of course when it wears off you will probably die from all the wounds that built up over that time!

Death: Relates to death and dust.
Greater Rune. Cannot be dispelled by Lesser or Least runes, and cannot be erased unless you spend a full minute doing so.
On a bottle, reduces everything in it to plain dust.
On a sword (likely other bladed weapons too), it allows the ability to see and use the lines of destruction inherent in every physical object. Cutting a line exactly causes the destruction of that object.
On a ring, it allows you to sense when someone is in mortal danger. The effect is not as severe as the Watch of Entropy, and does not interfere with the God of Death's work. Allows the wearer to affect entropy, negatively. This causes firearms to jam or dud, and ruins complicated mechanical objects. Allows the ability Death Touch, which reduces any living or formerly living target to dust. This has an hour cooldown, and the rune is expended upon use.
Unknown effect: Armor boots gloves helmet pendant bludgeons (not attempted). Charm ("I feel protected").
Secret info: liquids in a Death bottle turn to Death Water. Death Water is lethal.
Secret info: Death + Wounds on a sword allows you to pierce Dots as well as cut lines. A dot pierced will 'erase' the object's concept, negating any effects it has on the world. Causes severe mental backlash.
Secret info: Death + Wounds + Blessing strengthens the ability even further, allowing you to destroy spells and ghosts. Still causes severe backlash from anything other than cutting lines.

Healing: Relates to the recovery of injury. Asala has this.
Natural objects: Armor, bottle, ???.
On armor, heals wounds? Size 10 will bring someone back to life, but comes at the cost of one of the inscriber's 5 senses. Also interferes with the God of Death's work, causing ghosts to be created and the world to become more unstable.
On a bottle, turns liquid to Healing Water, which speeds natural healing.
Unknown effects: Everything except armor and bottles.

Water: Relates to water. Hassan has this.
Natural objects: Boots, ???.
On boots, allows water-walking.
Unknown effects: Everything except boots. It can be assumed that it would fill a bottle with water.

Information is not necessarily complete. This is just what we've discovered so far. I might have also forgotten something!
>>
No. 12549 ID: 632862

More secret info we can't use in the quest:

Courage inscribed on a person causes them to become suicidally fearless.
Fire/Lightning/Energy and other elemental runes on a person turns them into that element.
Healing on a person causes them to become a tumor.
Death on a person reduces them to dust, like the Touch of Death attack from the Death ring. Note that Antares can currently do this whenever he wants, with his Augmentation mark.
>>
No. 12551 ID: 632862

Oh, another thing. Big secret!

This is what the Truth rune does:
It makes any other runes inscribed on that object permanent, at a large cost: you forget random pieces of your memory, totaling one year of time.
>>
No. 12664 ID: 632862

New rune effects:

Wounds
On a charm, offers some sort of protection.
On a ring, allows you to see through skin. Useful for medical care.
On gloves, sterilizes them. Useful for medical care, again.
On boots, prevents blistering and such from walking.

Death
On armor, provides a high degree of protection. From what, though? Also, everything looks a bit darker.
On gloves, allows you to touch anything to make it rapidly age until it turns to dust.
On boots, makes you 'unstoppable'.
On pendant, enables levitation. You may move at will, at walking speed.
Secret info: Death gloves: You must have the intent to use the touch attack for it to work. It's perfectly safe to use around allies. However, it ages the user a little when you use it.
Secret info: Death boots: Unstoppable means you cannot be held back by any magical effects. Physical forces can still stop you.
Secret info: Death armor: It prevents lethal injury. All wounds will be reduced to prevent death. So I guess you can get cut up a lot but so long as the rune lasts everything will be a flesh wound.
>>
No. 12665 ID: 1ac39d

what happens if death rune glove is used on something immortal?
>>
No. 12742 ID: e31d52

>>322465
The being is confused, and Antares dies from old age instantly. :V


ANYWAY. There's a set of rules of thumb I use for how runes and objects interact.

Armor: Keeps out the thing.
Gloves: Empowers your ability to use or interact with the thing.
Ring: Lets you see the thing in more detail.
Pendant: Improves you, along the lines of the thing.
Charm: Protects you from magic that uses thing.
Boots: Lets you walk on thing.
Jar: Creates thing.
Rock: Demonstrates thing.
Weapon: Enhances with thing.
>>
No. 12755 ID: 1ac39d

>>322542
what if an immortal touches another immortal with the gloves? something tells me it would be like dividing by 0.
>>
No. 12787 ID: 632862

>>322542
Some more secret info:
Healing Pendant: Immunity to decapitation.
Healing Charm: Immunity to 'positive energy'. Useful if you're undead. Not so useful otherwise.

TOTAL speculation:

Undeath
Boots: Allows you to move as silent as a ghost. You still get impeded by physical objects.
Pendant: Lich-like invulnerability seems too powerful for a Lesser rune. I suppose it could strengthen your bones, or give you some kind of spirit aura that does something.
Gloves: Gives you the ability to interact with souls locked inside magical items, without triggering any effects of that item.

Death
Charm: Protects against instant death spells and stuff.

Water
Armor: Waterproofing?
Pendant: Water breathing?
Gloves: Perhaps a kind of water telekinesis ability.
Ring: The ability to find bodies of water.
Bottle: Fills it with water.
Rock: Water comes out.
Weapon: Acid weapon, perhaps.

Healing:
Gloves: Healing Touch perhaps.
Ring: Lets you sense where injuries are on a person. Or perhaps, gives you a sense of where to attack someone to do the most damage.
Boots: I dunno, probably some kind of travel aid.
Rock: Seals up any cracks that were on it.
Weapon: Repairs any damage the weapon took. Chips and such.

Wounds
Pendant: Makes you immune to pain.
>>
No. 13722 ID: 1ac39d

so what do you guys think would be a good deal?
>>
No. 48740 ID: 3947e9

I started reading rune quest. I read ch1 through 3 thanks to wiki links.
I did some searching and found a final chapter which is clearly not chapter 4.
I added it to the wiki http://tgchan.org/wiki/Rune_Quest

Does anyone know how many chapters are between the final chapter and chapter 3, and what they were called? Because I can't find them.
>>
No. 48742 ID: 3947e9

Managed to find it, edited wiki.
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