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Dawn Puff
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I know I can't speak for everyone else, but at the moment I admit to feeling a bit intimidated by the setting. It's a large, colourful, and detailed setting, but we are frequently introduced to things, without knowledge of whether or not they'll be important; IE: We have a whole lot of fluff, but everything is so detailed that we don't know if detail A will be relevant later, or if it's just there for flavour. You could call it a bit of information overload.
For example, I'll try (at my own embarrassment) to recall exactly what I can remember from BiteQuest and its characters.
-We are Spikesby Biteface. We're a cute yellow wizard-minion called a Snikt with blades for arms that goes 'Wak wak wak wak wak!' ... we were not created with a soul, but aspire to get one, and we can do this by either being really really evil bastards (for an evil soul?) or really really good. And we've already got a foot in the door for the good path anyway.
-In the desert, we met an... Ophia, was it? A pink snakey chick, who needed our help. And we helped her, by stabbing bad things to death. Wak wak wak! I believe we ended up taking her to an oasis then, where we met a Gour (?) who wanted to exact some sort of revenge on a certain wizard by trashing his minions. I think. Anyway, we helped him, and he was kinda surprised that we did.
-We eventually wound up in this weird city with blood sigils on the walls and a demon-wizard-girl-thing up in a tower who was bleeding forever. This area seems so detailed that it feels like it should be a plot point, but honestly if it is, it's not a very intuitive one.
-There's a girl with a mask who has weird blood named Glory! We saved her from some weird... demon thingie. She's following us now. She's an adept, though I don't recall off the top of my head what that means, and she has gold shimmery blood. She had something 'taken from her' when she became an adept; some players have joked it must be her 'common sense', but I suspect it may be something like 'courage' or 'confidence'.
-We found this weird snakey drippy thing in an abandoned town en route to Radia, and it seemed amiable, though I have no idea if it was good or bad or what. It also spoke very slowly, which is a bit irritating to read.
-We found Radia! She's a bitch who makes things love her and then kills em. We helped a vulture thing that can't kill things directly eat a suffering guy, and all I can wonder there is 'was putting him out of his misery a Good thing, or are we headed down the Dark side? :<'
-Freakin' Bitch TOOK OUR EYE. MOTHER OF FUCK!
... so yeah. I think one of the core problems is that we are introduced to a new, unique, magical critter seemingly every chapter, and we have trouble remembering what is and isn't important. For example, I remember when the black goopy tentacle creature appeared in the city, I was sitting here, sipping my tea, going '... well, what now? What's this about an antimagic sea at the end of the world? Why haven't we heard about this before now?' And I don't really have many suggestions because I'm too busy thinking about Radia, and Glory, and how can we help Glory, and about Spikesby's soul, and whether or not that freaky city with the bleeding wizard trapped in a tower is going to be important later.
Essentially, what I'm getting at is the Law of Conservation of Detail ( http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLawOfConservationOfDetail ). The world is very, very detailed, but rather than encountering an entirely new race with every encounter, could we instead find out a little more about something we're already familiar with? Or about characters we're already familiar with. Perhaps we encounter an adept who had something else taken from them, and then the concept of 'adept' in BiteQuest is expanded a bit, and possibly important details (like the idea that they lose something, or an idea of what type of trait is applicable to 'something) can be cemented among readers.
I adore your creativity as a quest author, but I believe the quest would benefit most from depth of detail rather than breadth of detail.
Just my thoughts.
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