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File 129810206233.jpg - (26.06KB , 600x400 , you hack.jpg )
31388 No. 31388 ID: 38b610

It feels like you want to tell me a serious story, but you're not really trying.

The story is generic and inconsistent - if she's such a badass that she can kill anyone, which from the way it's being presented (Isuzu/Michelle/WEEABOO FANCY strikes "badass" poses while elaborating on her desire for revenge) seems to be the case, then why is she such a pushover for bullies in the first place? Since there's no mention that the bullies are anything but heartless monsters, I presume I'm supposed to see WEEABOO FANCY as being in the right in her lust for their blood, but if she's really been playing sleeping wussy hidden dragon the whole time then it's more of a cruel plot on her part, which for me pulls the moral stepping stool out from under her feet.

Also the art is horrible, try to learn how to draw each character in more than a grand total of 3 positions for your entire chapter, kthx
62 posts omitted. Last 50 shown. Expand all images
>>
No. 31524 ID: 252e1b

>>341319
>Derivative of?
The quest uses characters from Monster Hunter instead of providing much of anything actually original. The plot amounts to "misunderstood monster's big day out." There's not much of anything original, or even interesting, there.

>Well, if you look at the picture that came before it, it becomes obvious that Giggi is flopping downward onto Barioth's head. Fantastico~!
Yes because http://quest.lv/kusaba/questarch/src/129632255130.png is so totally clear too. It suffers the same problems, with the sole benefit of a wider field of view, so that the cave frames the mess of lines interacting. I picked that frame out as representative of art that detracts from a quest, and I stand by it. In that case you'd have been better off to skip the art entirely than post those two frames.

>>341317
>And, for that matter, you're criticizing the quest's writing based on the narrative mode?
No, I'm saying that part of the problem with the quest was its narrative mode, which was boring as shit.
>>
No. 31525 ID: 252e1b

>>341320
>Just shut up and fuck off, god dammit.

Oh goodness, criticism that you don't like! Come on, I've stated my opinions here, and been solicited for clarification on them. If you don't like that, tough shit, go back to doing whatever you want. I'm not forcing you read this. No one is.
>>
No. 31526 ID: bf1e7e

>>341324

>The quest uses characters from Monster Hunter instead of providing much of anything actually original.

Uses character DESIGNS from monster hunter. Gigginox has no character to speak of.

>There's not much of anything original, or even interesting, there.

That's because it was a shitty one-shot quest.

>Yes because http://quest.lv/kusaba/questarch/src/129632255130.png is so totally clear too

Yes, it is. Just like you are clearly retarded.

>I picked that frame out as representative of art that detracts from a quest, and I stand by it. In that case you'd have been better off to skip the art entirely than post those two frames.

In what way does it detract from the quest? The entire point of the quest was a gigginox dicking around doing cutesy versions of things gigginox does. Actually drawing it doing those things is critical for doing that.

>Oh goodness, criticism that you don't like!

It's not that he doesn't like the criticism for no reason; it's that he is sapient and therefore capable of realizing that your chriticism is baseless and retarded.

>Come on, I've stated my opinions here, and been solicited for clarification on them.

And then chose not to provide any, instead choosing to attempt to troll me by trying to find a way to finagle one of my shitty quests into fitting your description even when it does not; just because I'm the one with whom you happen to be attempting to argue.
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No. 31527 ID: 8c0848
File 129826462793.png - (136.33KB , 800x600 , important message.png )
31527

>>341325
HEY EVERYONE. I WANT YOU TO DROP EVERYTHING AND LISTEN TO ME ABOUT HOW I HATE ATTENTION WHORES. NOW I WILL RANT ABOUT HOW I HATE PICTURES AND ONLY ENJOY LONG BLOCKS OF DRONING TEXT. MY OPINION IS RIGHT AND YOURS IS WRONG SO THERE'S NO POINT IN ARGUING. I CAN'T UNDERSTAND YOUR SHIT SCRIBBLES AT ALL AND YOU'RE ALL HORRIBLE ATTENTION WHORES.
>>
No. 31528 ID: d677cc

>>341324
>And, for that matter, you're criticizing the quest's writing based on the narrative mode?
>No, I'm saying that part of the problem with the quest was its narrative mode, which was boring as shit.

...

I... what?

Do you... do you not know what the words you are typing even mean?

You seem to be somehow trying to say that you're not criticizing the quest for its narrative mode and are instead just criticizing the quest for its narrative mode.
>>
No. 31529 ID: 383006

>>341327
See, the art makes this post.
>>
No. 31531 ID: 749219

...We aren't even discussing about Executioner anymore. This wasn't what I planned for my quest at all.

I do accept criticism, and even the OP's rather harsh comments made me plan, draw, and execute(no pun intended) Executioner better. If any of you still care.

Even if this thread becomes absolutely empty, I still ask of you to take this discussion to a more appropriate place.
>>
No. 31532 ID: 749219

>>341325
Also, no one is forcing us to read this shit, but you are forcing your stupid arguments not even related to my quest anymore. Goddammit.

tl;dr : It's a thread about Executioner. DISCUSS ABOUT EXECUTIONER. Or don't, but if you're here, stay on track.
>>
No. 31534 ID: 8e5432

>>341326
In all honesty I have no idea what's going on in that image either. Or at least, not in the foreground portion. I do recognize the cave as being a cave.

>>341331
I wouldn't worry about it if I were you. Shit happens. This thread has now gone to shit, and is not likely to get better. Except for better in the sense that >>341327 is a fairly amusing image, I guess.

If you want further discussion of Executioner I would advise that you make an official discussion thread for it.
>>
No. 31535 ID: 749219

>>341334
That's what I am going to do.

Fuck this, I'm outta here.
>>
No. 31538 ID: 252e1b

>>341326

I gave you props for the stuff in the quest that I thought made sense, and I criticized the parts I thought were shit (which includes the narration, but is not limited to just the narration).

>That's because it was a shitty one-shot quest.

Cool. But it's pretty representative of the chaff that's all over the Quests board.
>>
No. 31539 ID: bf1e7e

>>341338

It being a shitty quest does not mean that the art made it worse.

It is certainly shitty, but it wouldn't be better without the art.
>>
No. 31540 ID: 8c0848

>>341338
Well then, you'd better tell us what you consider good, so we can NOT mock you and laugh at you.
>>
No. 31541 ID: 55c4cf

Lady Giggi is not a good representation of /quest/ as a whole. It is a 'good' example of what you think is a problem.

The quest would have been terrible without the images. Most of the writing is sparse, or bad, and I have not seen a single text quest beyond Furries For Jesus who can cover description in order to replace art as a whole.

There aren't even that many image quests that describe or visualize everything clear enough, but most do a good or great job.

Mind you when I say, "most," I mean the quests that are long running. One shots, and people who start and give up and leave don't fit into the collaborative 'sampling' of how i view quest.

It would be like measuring up the talent of a cooking school by taste testing food of people who attended three classes and dropped out.

Images make quests. Sequential art is a fantastic format, and I hope everyone who works on it and stays with it learns and improves from it.
>>
No. 31543 ID: 252e1b

>>341340
Fine, let's look at your recent quest http://quest.lv/kusaba/quest/res/282165.html then. The art is decent (as in it doesn't actively detract from the quest, though it is not always used to best effect), the writing is ok, and the premise as presented so far is utterly unoriginal (it smacks of a dozen other horror stories like "The Mist").

>Suddenly the trash can in the alley flips over and spills all over the ground. I can hear something in the darkness yowling as it runs off. Oh god!

That is flat. It's serviceable, but very flat.

"My breath caught in my throat and I jumped in surprise at a terrible clatter from the alley behind me. I cautiously peered around the edge of the brownstone building and caught sight of some little creature scampering off into the darkness, yowling. It's just a cat. I think."

Even that's not that good, but it's not nearly as flat.
>>
No. 31544 ID: 252e1b

>>341341

Going by your criteria there are only about a dozen active quests on the site, period. I'm talking about the entire record of quests that have been Archived or that are in Quests right now.

It's way worse if you include Graveyard, which I have not.
>>
No. 31545 ID: bf1e7e

>>341344

You have still yet to even -validate- your criteria, so it makes you kind of a fag to rip on somebody else's.
>>
No. 31547 ID: bf1e7e
File 129826860720.png - (3.31KB , 750x750 , GETIT.png )
31547

>>341343

>My breath caught in my throat and I jumped in surprise at a terrible clatter from the alley behind me. I cautiously peered around the edge of the brownstone building and caught sight of some little creature scampering off into the darkness, yowling. It's just a cat. I think.
>>
No. 31548 ID: 91e24e

terrible clatter (useless adjective)
cautiously peered (redundant)
brownstone (who cares)
It's worse than flat, it's gratuitously verbose.

Now what do you like?
>>
No. 31550 ID: bf1e7e

>>341348

>Now what do you like?

hmmm.....

>It's worse than flat, it's gratuitously verbose.

10bux on Golemquest.
>>
No. 31551 ID: 252e1b

>>341345

My personal criteria for quest art: It should be clean, and it should be obvious what's going on even if you don't read the narration. That's the bare minimum for art that actually adds something to a quest.

My personal criteria for quest writing: It should be at least somewhat dynamic, and if the second person perspective is used extra care should be taken to not fall into the trap of flat narration.

My personal criteria for quest stories: Show some originality, you're investing your time here, the settings and basic stories should reflect that.
>>
No. 31552 ID: bf1e7e

>>341351

>My personal criteria for quest art:

Allow me to clarify.

You have yet to establish any sort of situation on quest where art makes a quest WORSE.
>>
No. 31553 ID: 8c0848

>>341347
Nobody talks like that. Nobody thinks like that. Internal dialogue in that situation would likely consist entirely of "OH SHIT, WHAT THE FUCK IS THAT. OH, IT'S A FUCKING CAT. GOD DAMN." so unless I was writing from the perspective of a flowery homosexual, I would never write what you suggested.
>>
No. 31554 ID: 252e1b

>>341352

http://quest.lv/kusaba/quest/src/127096526355.png

What is this? Is it a cafeteria lunch platter? A space ship control panel? A collection of tools? It is a mystery unless you have the contextual cues from the post that picture accompanies. It is distracting. When the art actively distracts from the parts of the quest that do make sense, you're better off without it.
>>
No. 31555 ID: 252e1b

>>341353

I'm not telling you to write what I wrote, I'm saying that authors should aspire to write prose that isn't insipidly flat.
>>
No. 31556 ID: d677cc

>>341351
So, art and narration that work in concert to convey their message are bad, in your mind? If I want to have the art basically convey what in standard prose would be conveyed by descriptive language, this is somehow bad and wrong?
>>
No. 31557 ID: bf1e7e
File 129826949682.png - (3.31KB , 750x750 , GETIT.png )
31557

>>341354

Couldn't say without seeing the quest that it came from.

>>341355

>to write prose that isn't insipidly flat.

Again. Redundant.

There is a reason nobody is taking your claims of HORRIBLE FLATNESS seriously.

You realize that, when you have a picture, you don't need paragraphs of text describing the minute details that the picture covers, right?
>>
No. 31558 ID: 252e1b

>>341356
>If I want to have the art basically convey what in standard prose would be conveyed by descriptive language, this is somehow bad and wrong?
It's bad and wrong if it doesn't actually achieve that.
>>
No. 31559 ID: d677cc

>>341354
>>341358
You seem to be basically saying that if you have to read the text and look at the art to understand what is going on, then it is too hard for you to understand.

I really hope you never try to read a comic book.
>>
No. 31560 ID: bf1e7e

>>341356

Keep in mind that this guy's examples for 'standard prose' are about as purple as it gets outside of parody.
>>
No. 31562 ID: 38b610
File 129826990563.jpg - (54.50KB , 500x497 , pendulum.jpg )
31562

>>341354
The one in the top left looks like the cover of In Silico.
>>
No. 31563 ID: d677cc

>>341359
Actually, hell. Both of your examples have literally been "if I take this picture and ignore the context created by the words next to it then I don't know what it means, and therefore it is distracting and bad."

I really hope you never try to read a comic book.
>>
No. 31564 ID: 8c0848
File 129826998948.png - (133.58KB , 800x600 , more important message.png )
31564

>>341347
YOU IMBECILES JUST FAIL TO COMPREHEND MY GRANDIOSE INTELLECT. I AM SUPERIOR LINGUISTIC ARTISAN AND YOU CANNOT GRASP THE WONDER IMPARTED BY THE AMBROSIA THAT IS MY WORDS. KNAVES, I CAST YOU OUT TO WALLOW IN YOUR OWN PETULANCE.
>>
No. 31565 ID: 252e1b

>>341364
Now see, that's completely clear, even without context.
>>
No. 31566 ID: 8c0848

>>341365
I should hope so. I'm laying it on pretty thick.
>>
No. 31569 ID: 8e5432

Rain Cream (pony name of poster 252e1b) is a pretty effective troll. Unfortunately, there are some pretty significant detractors to this performance. Firstly, he chose an easy target, and a target that is known to be easy due to anon thread shenanigans. Secondly, he invested a lot of time and effort into this. Thirdly, his efforts are neither fun nor particularly interesting. All in all, I'll give him a 6/10.
>>
No. 31570 ID: 70d9eb

art and text in a beautiful entwine much like the majestic leopard slugs in their extensive mating ritual, each relying on the other to produce something magnificently magical. truly this is what a quest is *smokes pipe*
>>
No. 31571 ID: 383006

>>341351
>My personal criteria for quest art: It should be clean, and it should be obvious what's going on even if you don't read the narration. That's the bare minimum for art that actually adds something to a quest.

This is so retarded I don't know what to say. Your 'bare minimum' is probably never met by any quests with images on the board. Doing clean, dynamic art that conveys the action is definitely what all artists doing quests should be aiming for, but you seem to be ignoring the medium that you are viewing in your criteria.

Art doesn't tell the story all by itself unless there is almost no complexity whatsoever. The art adds mood, character, and style to the text of the quest - each part should compliment the other. A quest is more like a comic book than an individual picture and individual story running side by side (and yes, I know that there are some comics with no text whatsoever, but I think you get what I'm saying). It should form a unitary whole.

When there is a drastic disconnect not done for humor, then you do have art actively detracting from the quest - when there is an unintentional mismatch between the art style or quality and the type of story that is being told. Alternatively, if the art is bad and frustrates attempts to understand what is going on, that would obviously also be art that detracts. It has certainly occurred on our board more than once.

I would say that several quests have suffered from one or the other of these problems, but I'd say it isn't even the majority.

>My personal criteria for quest writing: It should be at least somewhat dynamic, and if the second person perspective is used extra care should be taken to not fall into the trap of flat narration.

I think you are ignoring the medium to some degree here as well, especially since your definition of narration that isn't 'flat' is apparently 'extremely purple.' Quest authors have to understand that they are building a story that promotes interaction with an audience. Overly descriptive text can hurt a quest, and in quests where the suggesters are hearing the thoughts of the protagonist, the text should reflect the way that natural people think. The text should be more like a comic than a story because people are going to try to take as much away from the picture as they can. The text should add, not subtract, from what is going on. If the mood, style, and action are relatively clear from the image, long, flowery descriptions will just be distracting.

Unlike what you look for, the author is far more effective if both the image and the text compliment each other and neither are superfluous.

>My personal criteria for quest stories: Show some originality, you're investing your time here, the settings and basic stories should reflect that.

I agree with you completely, 100% here. It seems to me that most of your real criticism is with stories you find uninteresting, unoriginal or bland. That is completely fair. The art and text should compliment the style of the story told, though, and sometimes that will mean simple artwork and childish descriptions for something that is meant to be lighthearted and silly (like the Giganox thing) or more atmospheric artwork with present-tense stream-of thought text (like Gnoll's new thing). I'm not even saying either of these quests are great, but neither has writing or art that detracts from the story they're trying to tell. When you strip things of their context and criticize parts of something that should be intended to be viewed as a whole, you just look like an ass.
>>
No. 31572 ID: 38b610

>>341363
>>341363
It's not that the quest is necessarily terrible because the art by itself doesn't convey well what its author is trying to say, but it doesn't really make it /good/, either.
>>
No. 31576 ID: 55c4cf

>>341371

I love you.




PS. I actually do believe there are only about a dozen quests on the board currently. There are a few more finished ones archived, but yes that is what I really believe.

There are some I believe will ascend into the mix, quite a few very promising things have started lately.

I will close with stating that the 'description' for what is 'ideal' for quest art and writing is vague and flat.

Be dynamic, be interesting/"Original", don't be flat.

???

People who don't know such basic and overly general principles aren't even trying.
>>
No. 31577 ID: 55c4cf

For clarity, only the I love you was at Bite.
>>
No. 31579 ID: 0d5620

>>341351
>and if the second person perspective is used
I don't understand what you're saying. This isn't even a complete sentence. How am I supposed to make any sense of your sentence fragment? "And if the second person perspective is used"? What? What are you talking about? What happens if the second person perspective is used? Why should I care?

This is ridiculous. Worst post ever made, and boring.

>>341364
I'm sorry, I can't read your words. There is a picture in the way.
>>
No. 31580 ID: 9c9de5

>>341379
>>341351

> ...and if the second person perspective is used extra care should be taken to not fall into the trap of flat narration.

While I don't agree with the content, this sentence is no fragment.
>>
No. 31581 ID: 0d5620

>>341380
I picked that part out as representative of words that detract from a post, and I stand by it. In that case he'd have been better off to skip the words entirely than post that text.
>>
No. 31583 ID: 10c20a

>>341380
see, he's making a joke. The same way the other guy just picked a picture from two panel sequence, left out the context and then proceeded to claim that when you ignore all context and any images linked to/ preceding it, that makes an image awful. The tweest, is that he's applying it to text, because it works both ways
>>
No. 31593 ID: 2563d4

>>341347
This post made skimming this retarded thread worthwhile.
>>
No. 31651 ID: f7aa74

i'm not quite sure what this thread is all about...

is it flaming people for bad visual flow and textual whimsyness?

or is this some sort of non-writer angst against all people?

i may be dumb to say this, but i don't rightly know what in the xom's magical cane your guys are talking about...
>>
No. 31653 ID: 2563d4

>>341451
SO. WHY. WOULD. YOU. POST. AT. ALL.
>>
No. 31655 ID: 1f2692

>>341453

i'm a writer who needed to say something, :P
>>
No. 31656 ID: 28e94e

>>341453
So he could find out what we were talking about and maybe contribute?
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