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Dream Rose
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>>341176
>any feedback on those three
I liked the setting from Tales of the Fae; the bit with the troll was done well in particular. Of the three you mention, Mu's Journey was by far the best in my opinion- the combat system gave it a unique spin, and the characterization and setting were pretty good, with an obvious objective for us to follow but the open-ended way of accomplishing it leaving us free to come up with decent ideas. It was the only one that I would care to see continued or redone in any form, given that your total quest time is limited.
>How do they compare to Tiffany?
Tiffany runs on flavor and mood. I don't think any of your other quests, or for that matter many other quests on the board, have successfully managed that. Right from the beginning, Tiffany has had strong themes of desolation, loneliness, and desperation- frantic grasping at power in spite of ignorance as everything crumbles around us. Those have been attenuated somewhat as it's gone on, I think, but they're still present enough to keep it compelling.
Few other quests run on that. Mostly it's "what cool thing can we do next", "single-mindedly drive towards an arbitrary objective set by the author" or "solve this mystery". Those are weaker, more bland drivers for an engaging story, although they can certainly be fun. Your other quests pretty much all run on this.
>So... Hmm... Whatcha think of the magic ability testing system in Tiffany? Too complicated?
Eh, not complicated at all, but... not terribly flavorful, in my opinion. I liked it way back when we got updates on Tiffany's status with italic messages, like Tiffany is now a novice ritualist and Tiffany's loneliness has increased slightly. It gave the whole quest a rather detached and somewhat surreal mood while simultaneously giving us a solid idea of what we could and could not reasonably expect. The testing bit feels a lot more like a stat block from a video game, in my opinion. I'm not sure if that's what you're going for, but I don't consider it a good thing.
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