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Chanting Daisy
2e1743
I think something that might help with that is an autonomous quest. Err, no one important here, just a potential quest maker. In any case, the characters have personal drive and ambition, they're not just blank slates for the audience to act through, right? So, in cases where there is a lull in the action, a significant one of course, would it not be sensible for the characters to go about, doing what is only natural for them to do?
This encourages the audience in a fashion. As new events occur, they suddenly have new material to interact with. A problem with many scenes is that there's truly nothing to add, or there's nothing interesting to add rather. For example, traveling scene. What's the audience supposed to say, walk faster? Don't tittle around with such simple things, just do it.
In fact, this is probably the best thing I can say about a quest with no audience response. Do not take it as a 'this quest is unpopular and doomed to failure' thing, take it as a 'there's no interesting action for the audience to take at the moment'. Then go with it.
Or at least, those are my intentions in the event of my debut, ahah. Hope this helped.
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