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Spice Song
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The quest takes place in a world similar to an Early-Middle-Age Earth (while I detest comparing the setting to an existing world, I think this better illustrates the atmosphere of the setting). This is a time when the need for permanent residence is prevalent, as many races begin to settle in their respective places. As everyone start their switch from hunting nomads to cultivators of their lands, their cultures develop continually. However, most of the races are oblivious to the existence of the other, and as such there is little interaction between races.
The quest focuses on a particular continent named Meritica. Meritica is "a coninent that stretches out from the mountaineous regions of Shri Manda to the hundred islands of Menue".
The history of the world is more focused on the development of races. From the race of goblins, for example, came out different groups who underwent a series of conquest around the continent simply to create more settlements for their own race, though they were cut off from each other after other races emerged from nomadicity. This resulted in a great abundance of goblins living in different habitats, as well as some pioneers of technology being of goblinoid origin.
Technology is very limited. In an ordinary village, one only needs enough to survive, and little improvements are done over the years. An exceptional leap from this is the invention of currency, which originated from a simple hypothesis that "the value of anything can be resembled to a certain amount of a unit" (who or where the hypothesis originated from is unknown; a popular rumor is that it came from a fisherman). Because settlements are usually far away from each other, the spread of technology and knowledge is slow. The tribes that enjoy the same amount and kind of technology are very few, to say the least.
There have been counts of war between races. One of the most popular ones is the "Angus War" that occured only a few decades before the quest's start. An emerging race of proud bipedal lizards called "Volgen" began raiding other villages to amass their resources, forcing the rest nearby to become hostile towards them. The warfare involved a tribe giving another tribe some sort of tribute to help them fight the Volgen. Some say this led to the original idea of bounty hunting, that "the service of live capture and/or assassination can be brought out by monetary settlements".
Due to the nature of the setting, there is a wide range of races involved, named "sub-races" instead. Popular races like goblins can be found as sub-races, but there are also other races that cannot be found anywhere else. Some sub-races may be 'merged' into a race due to the lack of necessary diversity between each other. You may see one group of settlers having distinct features when compared to each other, yet their similar physiology binds them together.
Here are just some of the races involved:
Goblinoid (Their numbers alone warrants them their own race)
Humanoid (Humans, Elves, Dwarves)
Reptilia (Tonberry, Volgen)
Gungia (Slime, Nocitomes)
Furreshia (Artiods, Ferains)
"Monsters" that appear on this quest can be predators, prey or resources to settlements and races. They are distinguished in a way that they lack the necessary knowledge to create settlements. Some sub-races, like the Furreshia and the Gungia, are descendants of monsters, though how this came to be have yet to be resolved.
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