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Morning Drifter
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Whats with all the raging?
Christ.
Hmm, well, I'll go with the three quests I still follow regularly:
Apocalyption
Done by Gnome.
Been a fan of Gnomes quest since the start, and a participant just as long. The interaction the author puts through between the posters and the characters is very touching and really helps the immersion factor. The most important part of any characterization is whether or not the readers care about the one they read about, and in that regard Apocalyption does well. Art quality varies at times, but universally is average, with the odd Animated page thrown in every now and again as a lovely little bonus. It gets the job done, is relatively appealing, and gives the feeling that it should be sustainable.
Keyword is "Should". Apocalyption has a very strange update schedule, i.e. you can expect anything from Months to Days between updates, and then get a 4-5 picture art/story dump, rinse/repeat. I can make little comment as to whether or not one would find this a good thing, but its definately something to consider.
Storywise, its wonderfully entertaining. You get a definite sense of each characters personality, the world background is vibrant and theres plenty of fluff information for those interested. The only criticism I could have in this regard is that due to the fact that it takes placed in a universe partially established in other quests, both past and future timelines, it can sometimes feel like it lessens the impact of whatever the posters suggest. This is largely determined by what the author considers canon for his quest, of course, but the nagging feeling is always there.
Ultimately, thats not enough to impact my love for Apocalyption. Hence why I will wait with bated breath for Gnomes next update/art dump.
Lunar Quest
Done by Jukashi, a webcomic artist working on Keychain of Creation.
Where to start? The background universe of Lunar/Titan Quest is a permutation of the well-known Exalted RPG, with a few revised elements. The changes work well at adapting the story for a less fluff-inclined audience, and thanks to its roots, Lunar Quest functions alot more like a game/rpg than most.
The art is cartoony, simple, yet high in quality. And I love it to death. Thats all.
Likely due the fact that Jukashi's running a webcomic as well, updates are somewhat sparse, relative to some of the other quests. You can typically expect an update every 2 or so days, a respectable wait, but on the plus side, the schedule seems to be quite stable.
The story...well, as of yet, Lunar quest only has one chapter, but by god, it is INTERESTING, and rather extensive. Each update leaves me hungry form more, and I mean every. Single. One. The four primary characters thus far are each unique, though some are significantly more interesting and better defined then others (Thats right, Gevin, I'm looking at you. Don't be that guy!)
Honestly, I'm not sure what else to say about Lunar Quest, without gushing. It's great.
Golem Quest
Done by Bob.
Jesus.
I'll be honest. I steered clear of Golem Quest for the longest time, because the idea of a text-based quest didn't strike my as possessing the charm that usually caught my longterm interest.
Don't make that mistake. There ARE reasons for some to avoid GQ, but they have nothing to do with it's level of quality.
As a text quest, Golem quest has little in the way of art, and updates rather frequently (about once per day, give or take). Occasionally, you get pieces of fanart, and many of the Author's posts contain images designed to help one imagine what the actual writing describes (which it does admirably), but don't expect anything regular. GQ is about the reading, and BY GOD THERES A LOT OF IT.
The story and world are vast and ever-expanding, and the character roster is as extensive as any I've ever seen. There's no shortage of fluff and mechanics special to the background universe of GQ. And this wealth of information is simultaneously one of the bigger drawbacks and Attractions.
There's a LOT of information for a new reader to go through, so much so that it's a daunting task. Archive-binging GQ is like sitting down with a Robert Jordan novel: Interesting, Substantial, and fun, but requiring genuine dedication, because there's a LOT of material.
I personally wouldn't have it any other way. The details and wealth of information are what make everything so easy to visualize, and the writing is excellent and immersive.
There are alot of incentives for Posters to use their imagination and be creative when replying, and problem solving, in the form of actual in-quest bonuses, and additional content and background (really bob? MORE background? I simultaneously love and hate you for it).
The story is complex: all the different plot points and options can make it somewhat difficult to follow up on (which is a substantial factor in why the Wikipage is so damn big, as it provides a relatively easy reference to go to and refresh oneself on the critical matters), and each of the many characters is entertaining in some way, though combat-enthusiast characters seem to be predominant, or at least have alot of the spotlight.
All these things considered, however, as someone who values fluff and story and quality writing, as someone who rarely ever posted in /quest/ before participating in GQ, it's probably my favorite. Or closely tied with Lunar Quest. I think theres something here to catch everyones interest...its just a matter of new readers mustering the will to sit down, and ARCHIVE BINGE like you've never done before, which is an understandably hard hurdle for some. If you're like me, though it'll probably be worth it.
Others I read less regularly:
Divequest
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