>>
|
5f20de.jpg
Fair Fluff
5f20de
It's ok. You do have all the time in the world now. And man! I didn't notice these two maps indicating the recent -history- of the continent. You really THOUGHT about a lot of this stuff!
Glad to hear you had fun, Coup, and I'd actually call that one of the most important things of all. It shows, even. The level of detail and dedication to this quest was pretty phenomenal, at least from your side. Gorvia's world is so well-developed it could be real, and I hope we'll get to explore its nooks and crannies another time.
One thing I'll fess up to, seeing as someone else mentioned it, is that it felt like we were getting into (slightly) too many (potentially complex) situations at once, and it was starting to get a bit tricky keeping track of it all, and a bit daunting to considering facing and responding to.
It's okay to leave us some downtime to deal with the problems we're currently facing before forging ahead and presenting the next...Or even just taking no response to something as a sign to dismiss/autosolve the issue (and/or perhaps bring it up again in some advanced state, as appropriate).
That said, flooding us with choices and things to deal with also made it, in my case at least, feel like a more 'authentic' ruling experience, minor bouts of stress and all. Yes, being (slightly) stressed on how to deal with things was a positive thing for me. Guess I'm a little weird.
I did notice that you forged on pretty well when we sometimes forgot, or didn't care, about certain troubles (such as the hippie-protest one that our aide auto-handled). I think this was positive since it prevented the quest from getting bogged down waiting for an answer to something people had cases of tl;dr, didn't care about the issue, or simply completely missed it (which is surprisingly easy to do in quests of growing complexity like this). You also did a spiffy job of balancing the suggestions we made, offering counter-advice and presenting options through our foils. A+ work there.
Another thing I loved were the occasional sketches. They didn't dominate, but simply enhanced the message of the text. The duke's sister' with her coat of arms, the maps and their comparisons, the characters standing around (helmeted Stanislaw and giggling Florence made me cackle rather badly, I'll admit), the blind woman in army clothes; semi-colored bursts of life depicting the people and places behind the text. Adding splashes of color here and there on the character sketches did wonders, by the way. By no means am I saying you should focus all your effort on sketching (most of the good stuff was in the posts, after all), but the correct sketch to the right post did add a lot to the mood for me.
As partially mentioned earlier, Florence and Stanislaw were also excellent foils to the 'State Monitor', handling our (sometimes weird, sometimes simplistic) questions, requests, suggestions and demands with (mostly) serious aplomb, appropriate for governmental agents (and human beings!). I really liked their characterization, especially how we were racking up a few background points on Stanislaw by deciding to participate in the Lovko-Kormun conflict.
Really, when we first picked them I simply thought of them as NPCs who would give us a bonus to their fields of expertise. You made them into something much more than that.
You also kept a brisk updating pace for most of the time, which was very good. You could probably have stretched out certain updates a bit more, but usually when something falls past second page, it's time to give it a small bump.
All in all, I think this quest, unfinished though it is, was a credit to tgchan, and it certainly did a hell of a lot more right than wrong (in my opinion, milage may vary).
Do make a splash if you enter questing again, Coup, because I want to be around for the next one.
|