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White Sweety Milk
4ef090
>>137441
>Why did you do Slime Quest over and not continue from the first try? Is the First Slime Quest Canon?
I just wanted a fresh start! I've had a lot of time since I first started SQ to think about the characters and the world they live in, and more concretely about the kind of story I want to tell. 1.0 feels disjointed and confusing, like I was trying to cobble together an RPG without any idea of what I was doing, which is true, because that's exactly what I was doing. 2.0 is softer, more focused on characters and feelings rather than numbers, and I like it a lot better that way.
The first SQ is not canon, at least, it doesn't matter in any way to the reboot. There's a couple jokes early on along the lines of "it feels like this has happened before" but those are just goofy references. SQ 2.0 is it's own thing.
>Would it be possible to combine Godkiller with our core, or the broken sword still in our core?
It's possible! But it would take more than just mashing the items together to make it work.
>Can we use Godkiller to kill small game to eat and grow bigger?
They probably wouldn't let you swing at anything less than a god, so probably not.
>Can we do magic?
Yes! But you need to learn some spells or runes first. Or you could try drawing something and see what happens.~
>can we still do attacks similar to the first Slime Quest, where we could absorb nails and spit them out as projectiles, or hold a arrow shaft inside and thrust it forward as a surprise attack?
Yes and no. You can still improvise with items for creative solutions, but I don't want to try and put too many numbers on things. It's more about the ideas and the feelings of things rather than the crunchy numbers of them.
Yes you can shoot nails out of your body. But should you?
>What's up with the voidkin? Are they good or bad? Neutral? As good or bad as any other individual? Are they a hivemind?
We still have a lot to learn about the voidkin in the story. It hasn't been established what their alignment is yet. Some people seem to fear them, others seem indifferent. We'll learn more as we get to know them!
Yes, they are a hivemind. The Void King is at the center of their unity, guiding them in a rhythmic flow called "Lockstep". We might learn more about that later.
>How is that cutie-foreman voidkin doing? The one that gave us the potion? Is he single and ready to mingle?
As far as we know, they're doing great! We'll get to see them again when we leave the mine.
They are not currently seeking a relationship outside of the Many, tho that may change as the story progresses.
>Whats our favorite food?
Currently, from best to worst, the ranking is:
1. Mushrooms from the Slime Hive
2. Grass
3. Glow Crystals
Queen Humphrey hasn't had a lot of options for food.
>If we disolve in water, what happens if we fall into liquids lighter or denser than water? What happens if we fall into oil, mercury, and so on?
I've scrapped the water weakness from 1.0. It seemed neat at the time, but I decided it would just be better to not deal with it in the reboot. You Can Get Wet in Slime Quest 2.0.
Slime is denser than water, so it sinks. I don't know what the relation to oil or mercury are, but I don't really foresee the story leading us to any large bodies of oil or mercury, so we'll probably be fine.
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